

The global Artificial Intelligence in Gaming market size was valued at USD million in 2023 and is forecast to a readjusted size of USD million by 2030 with a CAGR of % during review period.
China and the United States are two leaders in AI industry. On the AI 100 list (2022) released by CB Insights, the number of companies in the United States ranks first, with more than 70 companies, followed by the United Kingdom, with 8 companies on the list. China and Canada both holds 5 companies on the list. According to data from the China Academy of Information and Communications Technology, the scale of China's core artificial intelligence industry reached ¥508 billion in 2022, a year-on-year increase of 18%. From 2013 to November 2022, the cumulative number of patent applications for artificial intelligence inventions in the world reached 729,000, and the cumulative number of applications in China reached 389,000, accounting for 53.4%. However, the Global Artificial Intelligence Innovation Index Report 2021 released by the China Institute of Scientific and Technological Information shows that the overall strength of the United States is still far ahead. The number of artificial intelligence companies in the United States is about 4,670, while China has only 880. China's data center is less than 1/76 of that of the United States.
Thepublisher report includes an overview of the development of the Artificial Intelligence in Gaming industry chain, the market status of PC Gaming (On-Premise, Cloud-based), TV Gaming (On-Premise, Cloud-based), and key enterprises in developed and developing market, and analysed the cutting-edge technology, patent, hot applications and market trends of Artificial Intelligence in Gaming.
Regionally, the report analyzes the Artificial Intelligence in Gaming markets in key regions. North America and Europe are experiencing steady growth, driven by government initiatives and increasing consumer awareness. Asia-Pacific, particularly China, leads the global Artificial Intelligence in Gaming market, with robust domestic demand, supportive policies, and a strong manufacturing base.
Key Features:
The report presents comprehensive understanding of the Artificial Intelligence in Gaming market. It provides a holistic view of the industry, as well as detailed insights into individual components and stakeholders. The report analysis market dynamics, trends, challenges, and opportunities within the Artificial Intelligence in Gaming industry.
The report involves analyzing the market at a macro level:
Market Sizing and Segmentation: Report collect data on the overall market size, including the revenue generated, and market share of different by Type (e.g., On-Premise, Cloud-based).
Industry Analysis: Report analyse the broader industry trends, such as government policies and regulations, technological advancements, consumer preferences, and market dynamics. This analysis helps in understanding the key drivers and challenges influencing the Artificial Intelligence in Gaming market.
Regional Analysis: The report involves examining the Artificial Intelligence in Gaming market at a regional or national level. Report analyses regional factors such as government incentives, infrastructure development, economic conditions, and consumer behaviour to identify variations and opportunities within different markets.
Market Projections: Report covers the gathered data and analysis to make future projections and forecasts for the Artificial Intelligence in Gaming market. This may include estimating market growth rates, predicting market demand, and identifying emerging trends.
The report also involves a more granular approach to Artificial Intelligence in Gaming:
Company Analysis: Report covers individual Artificial Intelligence in Gaming players, suppliers, and other relevant industry players. This analysis includes studying their financial performance, market positioning, product portfolios, partnerships, and strategies.
Consumer Analysis: Report covers data on consumer behaviour, preferences, and attitudes towards Artificial Intelligence in Gaming This may involve surveys, interviews, and analysis of consumer reviews and feedback from different by Application (PC Gaming, TV Gaming).
Technology Analysis: Report covers specific technologies relevant to Artificial Intelligence in Gaming. It assesses the current state, advancements, and potential future developments in Artificial Intelligence in Gaming areas.
Competitive Landscape: By analyzing individual companies, suppliers, and consumers, the report present insights into the competitive landscape of the Artificial Intelligence in Gaming market. This analysis helps understand market share, competitive advantages, and potential areas for differentiation among industry players.
Market Validation: The report involves validating findings and projections through primary research, such as surveys, interviews, and focus groups.
Market Segmentation
Artificial Intelligence in Gaming market is split by Type and by Application. For the period 2019-2030, the growth among segments provides accurate calculations and forecasts for consumption value by Type, and by Application in terms of value.
Market segment by Type
On-Premise
Cloud-based
Market segment by Application
PC Gaming
TV Gaming
Smartphone & Tablet Gaming
Market segment by players, this report covers
Ubisoft
EA
Tencent
Sony
Microsoft
Playtika
Activision Blizzard
NetEase
Nintendo
Square Enix
Konami
Take-Two Interactive
NCSoft
Google
Baidu
IBM
SAP
Intel
Salesforce
Brighterion
KITT.AI
Market segment by regions, regional analysis covers
North America (United States, Canada, and Mexico)
Europe (Germany, France, UK, Russia, Italy, and Rest of Europe)
Asia-Pacific (China, Japan, South Korea, India, Southeast Asia, Australia and Rest of Asia-Pacific)
South America (Brazil, Argentina and Rest of South America)
Middle East & Africa (Turkey, Saudi Arabia, UAE, Rest of Middle East & Africa)
The content of the study subjects, includes a total of 13 chapters:
Chapter 1, to describe Artificial Intelligence in Gaming product scope, market overview, market estimation caveats and base year.
Chapter 2, to profile the top players of Artificial Intelligence in Gaming, with revenue, gross margin and global market share of Artificial Intelligence in Gaming from 2019 to 2024.
Chapter 3, the Artificial Intelligence in Gaming competitive situation, revenue and global market share of top players are analyzed emphatically by landscape contrast.
Chapter 4 and 5, to segment the market size by Type and application, with consumption value and growth rate by Type, application, from 2019 to 2030.
Chapter 6, 7, 8, 9, and 10, to break the market size data at the country level, with revenue and market share for key countries in the world, from 2019 to 2024.and Artificial Intelligence in Gaming market forecast, by regions, type and application, with consumption value, from 2025 to 2030.
Chapter 11, market dynamics, drivers, restraints, trends and Porters Five Forces analysis.
Chapter 12, the key raw materials and key suppliers, and industry chain of Artificial Intelligence in Gaming.
Chapter 13, to describe Artificial Intelligence in Gaming research findings and conclusion.
Please Note - This is an on demand report and will be delivered in 2 business days (48 Hours) post payment.
1 Market Overview
1.1 Product Overview and Scope of Artificial Intelligence in Gaming
1.2 Market Estimation Caveats and Base Year
1.3 Classification of Artificial Intelligence in Gaming by Type
1.3.1 Overview: Global Artificial Intelligence in Gaming Market Size by Type: 2019 Versus 2023 Versus 2030
1.3.2 Global Artificial Intelligence in Gaming Consumption Value Market Share by Type in 2023
1.3.3 On-Premise
1.3.4 Cloud-based
1.4 Global Artificial Intelligence in Gaming Market by Application
1.4.1 Overview: Global Artificial Intelligence in Gaming Market Size by Application: 2019 Versus 2023 Versus 2030
1.4.2 PC Gaming
1.4.3 TV Gaming
1.4.4 Smartphone & Tablet Gaming
1.5 Global Artificial Intelligence in Gaming Market Size & Forecast
1.6 Global Artificial Intelligence in Gaming Market Size and Forecast by Region
1.6.1 Global Artificial Intelligence in Gaming Market Size by Region: 2019 VS 2023 VS 2030
1.6.2 Global Artificial Intelligence in Gaming Market Size by Region, (2019-2030)
1.6.3 North America Artificial Intelligence in Gaming Market Size and Prospect (2019-2030)
1.6.4 Europe Artificial Intelligence in Gaming Market Size and Prospect (2019-2030)
1.6.5 Asia-Pacific Artificial Intelligence in Gaming Market Size and Prospect (2019-2030)
1.6.6 South America Artificial Intelligence in Gaming Market Size and Prospect (2019-2030)
1.6.7 Middle East and Africa Artificial Intelligence in Gaming Market Size and Prospect (2019-2030)
2 Company Profiles
2.1 Ubisoft
2.1.1 Ubisoft Details
2.1.2 Ubisoft Major Business
2.1.3 Ubisoft Artificial Intelligence in Gaming Product and Solutions
2.1.4 Ubisoft Artificial Intelligence in Gaming Revenue, Gross Margin and Market Share (2019-2024)
2.1.5 Ubisoft Recent Developments and Future Plans
2.2 EA
2.2.1 EA Details
2.2.2 EA Major Business
2.2.3 EA Artificial Intelligence in Gaming Product and Solutions
2.2.4 EA Artificial Intelligence in Gaming Revenue, Gross Margin and Market Share (2019-2024)
2.2.5 EA Recent Developments and Future Plans
2.3 Tencent
2.3.1 Tencent Details
2.3.2 Tencent Major Business
2.3.3 Tencent Artificial Intelligence in Gaming Product and Solutions
2.3.4 Tencent Artificial Intelligence in Gaming Revenue, Gross Margin and Market Share (2019-2024)
2.3.5 Tencent Recent Developments and Future Plans
2.4 Sony
2.4.1 Sony Details
2.4.2 Sony Major Business
2.4.3 Sony Artificial Intelligence in Gaming Product and Solutions
2.4.4 Sony Artificial Intelligence in Gaming Revenue, Gross Margin and Market Share (2019-2024)
2.4.5 Sony Recent Developments and Future Plans
2.5 Microsoft
2.5.1 Microsoft Details
2.5.2 Microsoft Major Business
2.5.3 Microsoft Artificial Intelligence in Gaming Product and Solutions
2.5.4 Microsoft Artificial Intelligence in Gaming Revenue, Gross Margin and Market Share (2019-2024)
2.5.5 Microsoft Recent Developments and Future Plans
2.6 Playtika
2.6.1 Playtika Details
2.6.2 Playtika Major Business
2.6.3 Playtika Artificial Intelligence in Gaming Product and Solutions
2.6.4 Playtika Artificial Intelligence in Gaming Revenue, Gross Margin and Market Share (2019-2024)
2.6.5 Playtika Recent Developments and Future Plans
2.7 Activision Blizzard
2.7.1 Activision Blizzard Details
2.7.2 Activision Blizzard Major Business
2.7.3 Activision Blizzard Artificial Intelligence in Gaming Product and Solutions
2.7.4 Activision Blizzard Artificial Intelligence in Gaming Revenue, Gross Margin and Market Share (2019-2024)
2.7.5 Activision Blizzard Recent Developments and Future Plans
2.8 NetEase
2.8.1 NetEase Details
2.8.2 NetEase Major Business
2.8.3 NetEase Artificial Intelligence in Gaming Product and Solutions
2.8.4 NetEase Artificial Intelligence in Gaming Revenue, Gross Margin and Market Share (2019-2024)
2.8.5 NetEase Recent Developments and Future Plans
2.9 Nintendo
2.9.1 Nintendo Details
2.9.2 Nintendo Major Business
2.9.3 Nintendo Artificial Intelligence in Gaming Product and Solutions
2.9.4 Nintendo Artificial Intelligence in Gaming Revenue, Gross Margin and Market Share (2019-2024)
2.9.5 Nintendo Recent Developments and Future Plans
2.10 Square Enix
2.10.1 Square Enix Details
2.10.2 Square Enix Major Business
2.10.3 Square Enix Artificial Intelligence in Gaming Product and Solutions
2.10.4 Square Enix Artificial Intelligence in Gaming Revenue, Gross Margin and Market Share (2019-2024)
2.10.5 Square Enix Recent Developments and Future Plans
2.11 Konami
2.11.1 Konami Details
2.11.2 Konami Major Business
2.11.3 Konami Artificial Intelligence in Gaming Product and Solutions
2.11.4 Konami Artificial Intelligence in Gaming Revenue, Gross Margin and Market Share (2019-2024)
2.11.5 Konami Recent Developments and Future Plans
2.12 Take-Two Interactive
2.12.1 Take-Two Interactive Details
2.12.2 Take-Two Interactive Major Business
2.12.3 Take-Two Interactive Artificial Intelligence in Gaming Product and Solutions
2.12.4 Take-Two Interactive Artificial Intelligence in Gaming Revenue, Gross Margin and Market Share (2019-2024)
2.12.5 Take-Two Interactive Recent Developments and Future Plans
2.13 NCSoft
2.13.1 NCSoft Details
2.13.2 NCSoft Major Business
2.13.3 NCSoft Artificial Intelligence in Gaming Product and Solutions
2.13.4 NCSoft Artificial Intelligence in Gaming Revenue, Gross Margin and Market Share (2019-2024)
2.13.5 NCSoft Recent Developments and Future Plans
2.14 Google
2.14.1 Google Details
2.14.2 Google Major Business
2.14.3 Google Artificial Intelligence in Gaming Product and Solutions
2.14.4 Google Artificial Intelligence in Gaming Revenue, Gross Margin and Market Share (2019-2024)
2.14.5 Google Recent Developments and Future Plans
2.15 Baidu
2.15.1 Baidu Details
2.15.2 Baidu Major Business
2.15.3 Baidu Artificial Intelligence in Gaming Product and Solutions
2.15.4 Baidu Artificial Intelligence in Gaming Revenue, Gross Margin and Market Share (2019-2024)
2.15.5 Baidu Recent Developments and Future Plans
2.16 IBM
2.16.1 IBM Details
2.16.2 IBM Major Business
2.16.3 IBM Artificial Intelligence in Gaming Product and Solutions
2.16.4 IBM Artificial Intelligence in Gaming Revenue, Gross Margin and Market Share (2019-2024)
2.16.5 IBM Recent Developments and Future Plans
2.17 SAP
2.17.1 SAP Details
2.17.2 SAP Major Business
2.17.3 SAP Artificial Intelligence in Gaming Product and Solutions
2.17.4 SAP Artificial Intelligence in Gaming Revenue, Gross Margin and Market Share (2019-2024)
2.17.5 SAP Recent Developments and Future Plans
2.18 Intel
2.18.1 Intel Details
2.18.2 Intel Major Business
2.18.3 Intel Artificial Intelligence in Gaming Product and Solutions
2.18.4 Intel Artificial Intelligence in Gaming Revenue, Gross Margin and Market Share (2019-2024)
2.18.5 Intel Recent Developments and Future Plans
2.19 Salesforce
2.19.1 Salesforce Details
2.19.2 Salesforce Major Business
2.19.3 Salesforce Artificial Intelligence in Gaming Product and Solutions
2.19.4 Salesforce Artificial Intelligence in Gaming Revenue, Gross Margin and Market Share (2019-2024)
2.19.5 Salesforce Recent Developments and Future Plans
2.20 Brighterion
2.20.1 Brighterion Details
2.20.2 Brighterion Major Business
2.20.3 Brighterion Artificial Intelligence in Gaming Product and Solutions
2.20.4 Brighterion Artificial Intelligence in Gaming Revenue, Gross Margin and Market Share (2019-2024)
2.20.5 Brighterion Recent Developments and Future Plans
2.21 KITT.AI
2.21.1 KITT.AI Details
2.21.2 KITT.AI Major Business
2.21.3 KITT.AI Artificial Intelligence in Gaming Product and Solutions
2.21.4 KITT.AI Artificial Intelligence in Gaming Revenue, Gross Margin and Market Share (2019-2024)
2.21.5 KITT.AI Recent Developments and Future Plans
3 Market Competition, by Players
3.1 Global Artificial Intelligence in Gaming Revenue and Share by Players (2019-2024)
3.2 Market Share Analysis (2023)
3.2.1 Market Share of Artificial Intelligence in Gaming by Company Revenue
3.2.2 Top 3 Artificial Intelligence in Gaming Players Market Share in 2023
3.2.3 Top 6 Artificial Intelligence in Gaming Players Market Share in 2023
3.3 Artificial Intelligence in Gaming Market: Overall Company Footprint Analysis
3.3.1 Artificial Intelligence in Gaming Market: Region Footprint
3.3.2 Artificial Intelligence in Gaming Market: Company Product Type Footprint
3.3.3 Artificial Intelligence in Gaming Market: Company Product Application Footprint
3.4 New Market Entrants and Barriers to Market Entry
3.5 Mergers, Acquisition, Agreements, and Collaborations
4 Market Size Segment by Type
4.1 Global Artificial Intelligence in Gaming Consumption Value and Market Share by Type (2019-2024)
4.2 Global Artificial Intelligence in Gaming Market Forecast by Type (2025-2030)
5 Market Size Segment by Application
5.1 Global Artificial Intelligence in Gaming Consumption Value Market Share by Application (2019-2024)
5.2 Global Artificial Intelligence in Gaming Market Forecast by Application (2025-2030)
6 North America
6.1 North America Artificial Intelligence in Gaming Consumption Value by Type (2019-2030)
6.2 North America Artificial Intelligence in Gaming Consumption Value by Application (2019-2030)
6.3 North America Artificial Intelligence in Gaming Market Size by Country
6.3.1 North America Artificial Intelligence in Gaming Consumption Value by Country (2019-2030)
6.3.2 United States Artificial Intelligence in Gaming Market Size and Forecast (2019-2030)
6.3.3 Canada Artificial Intelligence in Gaming Market Size and Forecast (2019-2030)
6.3.4 Mexico Artificial Intelligence in Gaming Market Size and Forecast (2019-2030)
7 Europe
7.1 Europe Artificial Intelligence in Gaming Consumption Value by Type (2019-2030)
7.2 Europe Artificial Intelligence in Gaming Consumption Value by Application (2019-2030)
7.3 Europe Artificial Intelligence in Gaming Market Size by Country
7.3.1 Europe Artificial Intelligence in Gaming Consumption Value by Country (2019-2030)
7.3.2 Germany Artificial Intelligence in Gaming Market Size and Forecast (2019-2030)
7.3.3 France Artificial Intelligence in Gaming Market Size and Forecast (2019-2030)
7.3.4 United Kingdom Artificial Intelligence in Gaming Market Size and Forecast (2019-2030)
7.3.5 Russia Artificial Intelligence in Gaming Market Size and Forecast (2019-2030)
7.3.6 Italy Artificial Intelligence in Gaming Market Size and Forecast (2019-2030)
8 Asia-Pacific
8.1 Asia-Pacific Artificial Intelligence in Gaming Consumption Value by Type (2019-2030)
8.2 Asia-Pacific Artificial Intelligence in Gaming Consumption Value by Application (2019-2030)
8.3 Asia-Pacific Artificial Intelligence in Gaming Market Size by Region
8.3.1 Asia-Pacific Artificial Intelligence in Gaming Consumption Value by Region (2019-2030)
8.3.2 China Artificial Intelligence in Gaming Market Size and Forecast (2019-2030)
8.3.3 Japan Artificial Intelligence in Gaming Market Size and Forecast (2019-2030)
8.3.4 South Korea Artificial Intelligence in Gaming Market Size and Forecast (2019-2030)
8.3.5 India Artificial Intelligence in Gaming Market Size and Forecast (2019-2030)
8.3.6 Southeast Asia Artificial Intelligence in Gaming Market Size and Forecast (2019-2030)
8.3.7 Australia Artificial Intelligence in Gaming Market Size and Forecast (2019-2030)
9 South America
9.1 South America Artificial Intelligence in Gaming Consumption Value by Type (2019-2030)
9.2 South America Artificial Intelligence in Gaming Consumption Value by Application (2019-2030)
9.3 South America Artificial Intelligence in Gaming Market Size by Country
9.3.1 South America Artificial Intelligence in Gaming Consumption Value by Country (2019-2030)
9.3.2 Brazil Artificial Intelligence in Gaming Market Size and Forecast (2019-2030)
9.3.3 Argentina Artificial Intelligence in Gaming Market Size and Forecast (2019-2030)
10 Middle East & Africa
10.1 Middle East & Africa Artificial Intelligence in Gaming Consumption Value by Type (2019-2030)
10.2 Middle East & Africa Artificial Intelligence in Gaming Consumption Value by Application (2019-2030)
10.3 Middle East & Africa Artificial Intelligence in Gaming Market Size by Country
10.3.1 Middle East & Africa Artificial Intelligence in Gaming Consumption Value by Country (2019-2030)
10.3.2 Turkey Artificial Intelligence in Gaming Market Size and Forecast (2019-2030)
10.3.3 Saudi Arabia Artificial Intelligence in Gaming Market Size and Forecast (2019-2030)
10.3.4 UAE Artificial Intelligence in Gaming Market Size and Forecast (2019-2030)
11 Market Dynamics
11.1 Artificial Intelligence in Gaming Market Drivers
11.2 Artificial Intelligence in Gaming Market Restraints
11.3 Artificial Intelligence in Gaming Trends Analysis
11.4 Porters Five Forces Analysis
11.4.1 Threat of New Entrants
11.4.2 Bargaining Power of Suppliers
11.4.3 Bargaining Power of Buyers
11.4.4 Threat of Substitutes
11.4.5 Competitive Rivalry
12 Industry Chain Analysis
12.1 Artificial Intelligence in Gaming Industry Chain
12.2 Artificial Intelligence in Gaming Upstream Analysis
12.3 Artificial Intelligence in Gaming Midstream Analysis
12.4 Artificial Intelligence in Gaming Downstream Analysis
13 Research Findings and Conclusion
14 Appendix
14.1 Methodology
14.2 Research Process and Data Source
14.3 Disclaimer
Ubisoft
EA
Tencent
Sony
Microsoft
Playtika
Activision Blizzard
NetEase
Nintendo
Square Enix
Konami
Take-Two Interactive
NCSoft
Google
Baidu
IBM
SAP
Intel
Salesforce
Brighterion
KITT.AI
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*If Applicable.