

The global Blockchain Games market size was valued at USD 417.8 million in 2023 and is forecast to a readjusted size of USD 1368.3 million by 2030 with a CAGR of 18.5% during review period.
Blockchain Games are video games that include elements that use cryptography-based blockchain technologies. Blockchain Games are most often based on the use of cryptocurrency or non-fungible tokens (NFTs) which players can buy, sell, or trade with other players, and the game publisher taking a fee from each transaction as a form of monetization.
The report includes an overview of the development of the Blockchain Games industry chain, the market status of Computer (CAG, RPG), Phone (CAG, RPG), and key enterprises in developed and developing market, and analysed the cutting-edge technology, patent, hot applications and market trends of Blockchain Games.
Regionally, the report analyzes the Blockchain Games markets in key regions. North America and Europe are experiencing steady growth, driven by government initiatives and increasing consumer awareness. Asia-Pacific, particularly China, leads the global Blockchain Games market, with robust domestic demand, supportive policies, and a strong manufacturing base.
Key Features:
The report presents comprehensive understanding of the Blockchain Games market. It provides a holistic view of the industry, as well as detailed insights into individual components and stakeholders. The report analysis market dynamics, trends, challenges, and opportunities within the Blockchain Games industry.
The report involves analyzing the market at a macro level:
Market Sizing and Segmentation: Report collect data on the overall market size, including the revenue generated, and market share of different by Type (e.g., CAG, RPG).
Industry Analysis: Report analyse the broader industry trends, such as government policies and regulations, technological advancements, consumer preferences, and market dynamics. This analysis helps in understanding the key drivers and challenges influencing the Blockchain Games market.
Regional Analysis: The report involves examining the Blockchain Games market at a regional or national level. Report analyses regional factors such as government incentives, infrastructure development, economic conditions, and consumer behaviour to identify variations and opportunities within different markets.
Market Projections: Report covers the gathered data and analysis to make future projections and forecasts for the Blockchain Games market. This may include estimating market growth rates, predicting market demand, and identifying emerging trends.
The report also involves a more granular approach to Blockchain Games:
Company Analysis: Report covers individual Blockchain Games players, suppliers, and other relevant industry players. This analysis includes studying their financial performance, market positioning, product portfolios, partnerships, and strategies.
Consumer Analysis: Report covers data on consumer behaviour, preferences, and attitudes towards Blockchain Games This may involve surveys, interviews, and analysis of consumer reviews and feedback from different by Application (Computer, Phone).
Technology Analysis: Report covers specific technologies relevant to Blockchain Games. It assesses the current state, advancements, and potential future developments in Blockchain Games areas.
Competitive Landscape: By analyzing individual companies, suppliers, and consumers, the report present insights into the competitive landscape of the Blockchain Games market. This analysis helps understand market share, competitive advantages, and potential areas for differentiation among industry players.
Market Validation: The report involves validating findings and projections through primary research, such as surveys, interviews, and focus groups.
Market Segmentation
Blockchain Games market is split by Type and by Application. For the period 2019-2030, the growth among segments provides accurate calculations and forecasts for consumption value by Type, and by Application in terms of value.
Market segment by Type
CAG
RPG
Sandbox Games
Others
Market segment by Application
Computer
Phone
Tablets
Market segment by players, this report covers
Sky Mavis
Decentraland
Somnium Space
Animoca Brands
Antler Interactive
Radio Caca
Illuvium Labs
WEMIX
Gala
Animoca
Solana
Dapper Labs
Sorare
PIXOWL INC.
Forte
Market segment by regions, regional analysis covers
North America (United States, Canada, and Mexico)
Europe (Germany, France, UK, Russia, Italy, and Rest of Europe)
Asia-Pacific (China, Japan, South Korea, India, Southeast Asia, Australia and Rest of Asia-Pacific)
South America (Brazil, Argentina and Rest of South America)
Middle East & Africa (Turkey, Saudi Arabia, UAE, Rest of Middle East & Africa)
The content of the study subjects, includes a total of 13 chapters:
Chapter 1, to describe Blockchain Games product scope, market overview, market estimation caveats and base year.
Chapter 2, to profile the top players of Blockchain Games, with revenue, gross margin and global market share of Blockchain Games from 2019 to 2024.
Chapter 3, the Blockchain Games competitive situation, revenue and global market share of top players are analyzed emphatically by landscape contrast.
Chapter 4 and 5, to segment the market size by Type and application, with consumption value and growth rate by Type, application, from 2019 to 2030.
Chapter 6, 7, 8, 9, and 10, to break the market size data at the country level, with revenue and market share for key countries in the world, from 2019 to 2024.and Blockchain Games market forecast, by regions, type and application, with consumption value, from 2025 to 2030.
Chapter 11, market dynamics, drivers, restraints, trends and Porters Five Forces analysis.
Chapter 12, the key raw materials and key suppliers, and industry chain of Blockchain Games.
Chapter 13, to describe Blockchain Games research findings and conclusion.
Please Note - This is an on demand report and will be delivered in 2 business days (48 Hours) post payment.
1 Market Overview
1.1 Product Overview and Scope of Blockchain Games
1.2 Market Estimation Caveats and Base Year
1.3 Classification of Blockchain Games by Type
1.3.1 Overview: Global Blockchain Games Market Size by Type: 2019 Versus 2023 Versus 2030
1.3.2 Global Blockchain Games Consumption Value Market Share by Type in 2023
1.3.3 CAG
1.3.4 RPG
1.3.5 Sandbox Games
1.3.6 Others
1.4 Global Blockchain Games Market by Application
1.4.1 Overview: Global Blockchain Games Market Size by Application: 2019 Versus 2023 Versus 2030
1.4.2 Computer
1.4.3 Phone
1.4.4 Tablets
1.5 Global Blockchain Games Market Size & Forecast
1.6 Global Blockchain Games Market Size and Forecast by Region
1.6.1 Global Blockchain Games Market Size by Region: 2019 VS 2023 VS 2030
1.6.2 Global Blockchain Games Market Size by Region, (2019-2030)
1.6.3 North America Blockchain Games Market Size and Prospect (2019-2030)
1.6.4 Europe Blockchain Games Market Size and Prospect (2019-2030)
1.6.5 Asia-Pacific Blockchain Games Market Size and Prospect (2019-2030)
1.6.6 South America Blockchain Games Market Size and Prospect (2019-2030)
1.6.7 Middle East and Africa Blockchain Games Market Size and Prospect (2019-2030)
2 Company Profiles
2.1 Sky Mavis
2.1.1 Sky Mavis Details
2.1.2 Sky Mavis Major Business
2.1.3 Sky Mavis Blockchain Games Product and Solutions
2.1.4 Sky Mavis Blockchain Games Revenue, Gross Margin and Market Share (2019-2024)
2.1.5 Sky Mavis Recent Developments and Future Plans
2.2 Decentraland
2.2.1 Decentraland Details
2.2.2 Decentraland Major Business
2.2.3 Decentraland Blockchain Games Product and Solutions
2.2.4 Decentraland Blockchain Games Revenue, Gross Margin and Market Share (2019-2024)
2.2.5 Decentraland Recent Developments and Future Plans
2.3 Somnium Space
2.3.1 Somnium Space Details
2.3.2 Somnium Space Major Business
2.3.3 Somnium Space Blockchain Games Product and Solutions
2.3.4 Somnium Space Blockchain Games Revenue, Gross Margin and Market Share (2019-2024)
2.3.5 Somnium Space Recent Developments and Future Plans
2.4 Animoca Brands
2.4.1 Animoca Brands Details
2.4.2 Animoca Brands Major Business
2.4.3 Animoca Brands Blockchain Games Product and Solutions
2.4.4 Animoca Brands Blockchain Games Revenue, Gross Margin and Market Share (2019-2024)
2.4.5 Animoca Brands Recent Developments and Future Plans
2.5 Antler Interactive
2.5.1 Antler Interactive Details
2.5.2 Antler Interactive Major Business
2.5.3 Antler Interactive Blockchain Games Product and Solutions
2.5.4 Antler Interactive Blockchain Games Revenue, Gross Margin and Market Share (2019-2024)
2.5.5 Antler Interactive Recent Developments and Future Plans
2.6 Radio Caca
2.6.1 Radio Caca Details
2.6.2 Radio Caca Major Business
2.6.3 Radio Caca Blockchain Games Product and Solutions
2.6.4 Radio Caca Blockchain Games Revenue, Gross Margin and Market Share (2019-2024)
2.6.5 Radio Caca Recent Developments and Future Plans
2.7 Illuvium Labs
2.7.1 Illuvium Labs Details
2.7.2 Illuvium Labs Major Business
2.7.3 Illuvium Labs Blockchain Games Product and Solutions
2.7.4 Illuvium Labs Blockchain Games Revenue, Gross Margin and Market Share (2019-2024)
2.7.5 Illuvium Labs Recent Developments and Future Plans
2.8 WEMIX
2.8.1 WEMIX Details
2.8.2 WEMIX Major Business
2.8.3 WEMIX Blockchain Games Product and Solutions
2.8.4 WEMIX Blockchain Games Revenue, Gross Margin and Market Share (2019-2024)
2.8.5 WEMIX Recent Developments and Future Plans
2.9 Gala
2.9.1 Gala Details
2.9.2 Gala Major Business
2.9.3 Gala Blockchain Games Product and Solutions
2.9.4 Gala Blockchain Games Revenue, Gross Margin and Market Share (2019-2024)
2.9.5 Gala Recent Developments and Future Plans
2.10 Animoca
2.10.1 Animoca Details
2.10.2 Animoca Major Business
2.10.3 Animoca Blockchain Games Product and Solutions
2.10.4 Animoca Blockchain Games Revenue, Gross Margin and Market Share (2019-2024)
2.10.5 Animoca Recent Developments and Future Plans
2.11 Solana
2.11.1 Solana Details
2.11.2 Solana Major Business
2.11.3 Solana Blockchain Games Product and Solutions
2.11.4 Solana Blockchain Games Revenue, Gross Margin and Market Share (2019-2024)
2.11.5 Solana Recent Developments and Future Plans
2.12 Dapper Labs
2.12.1 Dapper Labs Details
2.12.2 Dapper Labs Major Business
2.12.3 Dapper Labs Blockchain Games Product and Solutions
2.12.4 Dapper Labs Blockchain Games Revenue, Gross Margin and Market Share (2019-2024)
2.12.5 Dapper Labs Recent Developments and Future Plans
2.13 Sorare
2.13.1 Sorare Details
2.13.2 Sorare Major Business
2.13.3 Sorare Blockchain Games Product and Solutions
2.13.4 Sorare Blockchain Games Revenue, Gross Margin and Market Share (2019-2024)
2.13.5 Sorare Recent Developments and Future Plans
2.14 PIXOWL INC.
2.14.1 PIXOWL INC. Details
2.14.2 PIXOWL INC. Major Business
2.14.3 PIXOWL INC. Blockchain Games Product and Solutions
2.14.4 PIXOWL INC. Blockchain Games Revenue, Gross Margin and Market Share (2019-2024)
2.14.5 PIXOWL INC. Recent Developments and Future Plans
2.15 Forte
2.15.1 Forte Details
2.15.2 Forte Major Business
2.15.3 Forte Blockchain Games Product and Solutions
2.15.4 Forte Blockchain Games Revenue, Gross Margin and Market Share (2019-2024)
2.15.5 Forte Recent Developments and Future Plans
3 Market Competition, by Players
3.1 Global Blockchain Games Revenue and Share by Players (2019-2024)
3.2 Market Share Analysis (2023)
3.2.1 Market Share of Blockchain Games by Company Revenue
3.2.2 Top 3 Blockchain Games Players Market Share in 2023
3.2.3 Top 6 Blockchain Games Players Market Share in 2023
3.3 Blockchain Games Market: Overall Company Footprint Analysis
3.3.1 Blockchain Games Market: Region Footprint
3.3.2 Blockchain Games Market: Company Product Type Footprint
3.3.3 Blockchain Games Market: Company Product Application Footprint
3.4 New Market Entrants and Barriers to Market Entry
3.5 Mergers, Acquisition, Agreements, and Collaborations
4 Market Size Segment by Type
4.1 Global Blockchain Games Consumption Value and Market Share by Type (2019-2024)
4.2 Global Blockchain Games Market Forecast by Type (2025-2030)
5 Market Size Segment by Application
5.1 Global Blockchain Games Consumption Value Market Share by Application (2019-2024)
5.2 Global Blockchain Games Market Forecast by Application (2025-2030)
6 North America
6.1 North America Blockchain Games Consumption Value by Type (2019-2030)
6.2 North America Blockchain Games Consumption Value by Application (2019-2030)
6.3 North America Blockchain Games Market Size by Country
6.3.1 North America Blockchain Games Consumption Value by Country (2019-2030)
6.3.2 United States Blockchain Games Market Size and Forecast (2019-2030)
6.3.3 Canada Blockchain Games Market Size and Forecast (2019-2030)
6.3.4 Mexico Blockchain Games Market Size and Forecast (2019-2030)
7 Europe
7.1 Europe Blockchain Games Consumption Value by Type (2019-2030)
7.2 Europe Blockchain Games Consumption Value by Application (2019-2030)
7.3 Europe Blockchain Games Market Size by Country
7.3.1 Europe Blockchain Games Consumption Value by Country (2019-2030)
7.3.2 Germany Blockchain Games Market Size and Forecast (2019-2030)
7.3.3 France Blockchain Games Market Size and Forecast (2019-2030)
7.3.4 United Kingdom Blockchain Games Market Size and Forecast (2019-2030)
7.3.5 Russia Blockchain Games Market Size and Forecast (2019-2030)
7.3.6 Italy Blockchain Games Market Size and Forecast (2019-2030)
8 Asia-Pacific
8.1 Asia-Pacific Blockchain Games Consumption Value by Type (2019-2030)
8.2 Asia-Pacific Blockchain Games Consumption Value by Application (2019-2030)
8.3 Asia-Pacific Blockchain Games Market Size by Region
8.3.1 Asia-Pacific Blockchain Games Consumption Value by Region (2019-2030)
8.3.2 China Blockchain Games Market Size and Forecast (2019-2030)
8.3.3 Japan Blockchain Games Market Size and Forecast (2019-2030)
8.3.4 South Korea Blockchain Games Market Size and Forecast (2019-2030)
8.3.5 India Blockchain Games Market Size and Forecast (2019-2030)
8.3.6 Southeast Asia Blockchain Games Market Size and Forecast (2019-2030)
8.3.7 Australia Blockchain Games Market Size and Forecast (2019-2030)
9 South America
9.1 South America Blockchain Games Consumption Value by Type (2019-2030)
9.2 South America Blockchain Games Consumption Value by Application (2019-2030)
9.3 South America Blockchain Games Market Size by Country
9.3.1 South America Blockchain Games Consumption Value by Country (2019-2030)
9.3.2 Brazil Blockchain Games Market Size and Forecast (2019-2030)
9.3.3 Argentina Blockchain Games Market Size and Forecast (2019-2030)
10 Middle East & Africa
10.1 Middle East & Africa Blockchain Games Consumption Value by Type (2019-2030)
10.2 Middle East & Africa Blockchain Games Consumption Value by Application (2019-2030)
10.3 Middle East & Africa Blockchain Games Market Size by Country
10.3.1 Middle East & Africa Blockchain Games Consumption Value by Country (2019-2030)
10.3.2 Turkey Blockchain Games Market Size and Forecast (2019-2030)
10.3.3 Saudi Arabia Blockchain Games Market Size and Forecast (2019-2030)
10.3.4 UAE Blockchain Games Market Size and Forecast (2019-2030)
11 Market Dynamics
11.1 Blockchain Games Market Drivers
11.2 Blockchain Games Market Restraints
11.3 Blockchain Games Trends Analysis
11.4 Porters Five Forces Analysis
11.4.1 Threat of New Entrants
11.4.2 Bargaining Power of Suppliers
11.4.3 Bargaining Power of Buyers
11.4.4 Threat of Substitutes
11.4.5 Competitive Rivalry
12 Industry Chain Analysis
12.1 Blockchain Games Industry Chain
12.2 Blockchain Games Upstream Analysis
12.3 Blockchain Games Midstream Analysis
12.4 Blockchain Games Downstream Analysis
13 Research Findings and Conclusion
14 Appendix
14.1 Methodology
14.2 Research Process and Data Source
14.3 Disclaimer
Sky Mavis
Decentraland
Somnium Space
Animoca Brands
Antler Interactive
Radio Caca
Illuvium Labs
WEMIX
Gala
Animoca
Solana
Dapper Labs
Sorare
PIXOWL INC.
Forte
Ìý
Ìý
*If Applicable.