

The global Chess and Card Games Software market size was valued at US$ 5392 million in 2024 and is forecast to a readjusted size of USD 9134 million by 2031 with a CAGR of 7.9% during review period.
Chess and Card Games are collective term for chess games and card games. With the popularization of computers and smart phones, chess and card games software has appeared in large numbers. Mainly for leisure, there are mainly poker, chess, Go and so on. The genre of games is dominated by non-action games.
Initially the only place where board gamer could play these playing cards and board games were houses and any social gatherings. However, with increasing commercialization, there has been substantial growth in the number of cafes that enable people to play these games at a minimal charge. It is because of these cafes the global playing cards and board games market is accounting robust growth in the forecast period of 2023 to 2030. Social media has been a key driver for the growth of market in the forecast period. This is because many games are available and linked with social media, enabling the user to play with their friends sitting miles away. Furthermore, unlimited access to the game based on social media profiles is another major factor influencing the market"s projected growth.
This report is a detailed and comprehensive analysis for global Chess and Card Games Software market. Both quantitative and qualitative analyses are presented by company, by region & country, by Type and by Application. As the market is constantly changing, this report explores the competition, supply and demand trends, as well as key factors that contribute to its changing demands across many markets. Company profiles and product examples of selected competitors, along with market share estimates of some of the selected leaders for the year 2025, are provided.
Key Features:
Global Chess and Card Games Software market size and forecasts, in consumption value ($ Million), 2020-2031
Global Chess and Card Games Software market size and forecasts by region and country, in consumption value ($ Million), 2020-2031
Global Chess and Card Games Software market size and forecasts, by Type and by Application, in consumption value ($ Million), 2020-2031
Global Chess and Card Games Software market shares of main players, in revenue ($ Million), 2020-2025
The Primary Objectives in This Report Are:
To determine the size of the total market opportunity of global and key countries
To assess the growth potential for Chess and Card Games Software
To forecast future growth in each product and end-use market
To assess competitive factors affecting the marketplace
This report profiles key players in the global Chess and Card Games Software market based on the following parameters - company overview, revenue, gross margin, product portfolio, geographical presence, and key developments. Key companies covered as a part of this study include Games Workshop, Disney, NECA/WizKids, Grey Fox Games, Buffalo Games, Tennent, LongPack Games, Nintendo, Blizzard Entertainment, GungHo Online Entertainment, etc.
This report also provides key insights about market drivers, restraints, opportunities, new product launches or approvals.
Market segmentation
Chess and Card Games Software market is split by Type and by Application. For the period 2020-2031, the growth among segments provides accurate calculations and forecasts for Consumption Value by Type and by Application. This analysis can help you expand your business by targeting qualified niche markets.
Market segment by Type
Chess
Poker
Card
Others
Market segment by Application
PC
Mobile
Market segment by players, this report covers
Games Workshop
Disney
NECA/WizKids
Grey Fox Games
Buffalo Games
Tennent
LongPack Games
Nintendo
Blizzard Entertainment
GungHo Online Entertainment
Rovio Entertainment Corporation
Gameloft
Playtika
DoubleU Games
Scientific Games
Zynga
Aristocrat
DoubleU
Huuuge Games
Boyaa
KamaGames
JJ
Market segment by regions, regional analysis covers
North America (United States, Canada and Mexico)
Europe (Germany, France, UK, Russia, Italy and Rest of Europe)
Asia-Pacific (China, Japan, South Korea, India, Southeast Asia and Rest of Asia-Pacific)
South America (Brazil, Rest of South America)
Middle East & Africa (Turkey, Saudi Arabia, UAE, Rest of Middle East & Africa)
The content of the study subjects, includes a total of 13 chapters:
Chapter 1, to describe Chess and Card Games Software product scope, market overview, market estimation caveats and base year.
Chapter 2, to profile the top players of Chess and Card Games Software, with revenue, gross margin, and global market share of Chess and Card Games Software from 2020 to 2025.
Chapter 3, the Chess and Card Games Software competitive situation, revenue, and global market share of top players are analyzed emphatically by landscape contrast.
Chapter 4 and 5, to segment the market size by Type and by Application, with consumption value and growth rate by Type, by Application, from 2020 to 2031
Chapter 6, 7, 8, 9, and 10, to break the market size data at the country level, with revenue and market share for key countries in the world, from 2020 to 2025.and Chess and Card Games Software market forecast, by regions, by Type and by Application, with consumption value, from 2026 to 2031.
Chapter 11, market dynamics, drivers, restraints, trends, Porters Five Forces analysis.
Chapter 12, the key raw materials and key suppliers, and industry chain of Chess and Card Games Software.
Chapter 13, to describe Chess and Card Games Software research findings and conclusion.
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1 Market Overview
1.1 Product Overview and Scope
1.2 Market Estimation Caveats and Base Year
1.3 Classification of Chess and Card Games Software by Type
1.3.1 Overview: Global Chess and Card Games Software Market Size by Type: 2020 Versus 2024 Versus 2031
1.3.2 Global Chess and Card Games Software Consumption Value Market Share by Type in 2024
1.3.3 Chess
1.3.4 Poker
1.3.5 Card
1.3.6 Others
1.4 Global Chess and Card Games Software Market by Application
1.4.1 Overview: Global Chess and Card Games Software Market Size by Application: 2020 Versus 2024 Versus 2031
1.4.2 PC
1.4.3 Mobile
1.5 Global Chess and Card Games Software Market Size & Forecast
1.6 Global Chess and Card Games Software Market Size and Forecast by Region
1.6.1 Global Chess and Card Games Software Market Size by Region: 2020 VS 2024 VS 2031
1.6.2 Global Chess and Card Games Software Market Size by Region, (2020-2031)
1.6.3 North America Chess and Card Games Software Market Size and Prospect (2020-2031)
1.6.4 Europe Chess and Card Games Software Market Size and Prospect (2020-2031)
1.6.5 Asia-Pacific Chess and Card Games Software Market Size and Prospect (2020-2031)
1.6.6 South America Chess and Card Games Software Market Size and Prospect (2020-2031)
1.6.7 Middle East & Africa Chess and Card Games Software Market Size and Prospect (2020-2031)
2 Company Profiles
2.1 Games Workshop
2.1.1 Games Workshop Details
2.1.2 Games Workshop Major Business
2.1.3 Games Workshop Chess and Card Games Software Product and Solutions
2.1.4 Games Workshop Chess and Card Games Software Revenue, Gross Margin and Market Share (2020-2025)
2.1.5 Games Workshop Recent Developments and Future Plans
2.2 Disney
2.2.1 Disney Details
2.2.2 Disney Major Business
2.2.3 Disney Chess and Card Games Software Product and Solutions
2.2.4 Disney Chess and Card Games Software Revenue, Gross Margin and Market Share (2020-2025)
2.2.5 Disney Recent Developments and Future Plans
2.3 NECA/WizKids
2.3.1 NECA/WizKids Details
2.3.2 NECA/WizKids Major Business
2.3.3 NECA/WizKids Chess and Card Games Software Product and Solutions
2.3.4 NECA/WizKids Chess and Card Games Software Revenue, Gross Margin and Market Share (2020-2025)
2.3.5 NECA/WizKids Recent Developments and Future Plans
2.4 Grey Fox Games
2.4.1 Grey Fox Games Details
2.4.2 Grey Fox Games Major Business
2.4.3 Grey Fox Games Chess and Card Games Software Product and Solutions
2.4.4 Grey Fox Games Chess and Card Games Software Revenue, Gross Margin and Market Share (2020-2025)
2.4.5 Grey Fox Games Recent Developments and Future Plans
2.5 Buffalo Games
2.5.1 Buffalo Games Details
2.5.2 Buffalo Games Major Business
2.5.3 Buffalo Games Chess and Card Games Software Product and Solutions
2.5.4 Buffalo Games Chess and Card Games Software Revenue, Gross Margin and Market Share (2020-2025)
2.5.5 Buffalo Games Recent Developments and Future Plans
2.6 Tennent
2.6.1 Tennent Details
2.6.2 Tennent Major Business
2.6.3 Tennent Chess and Card Games Software Product and Solutions
2.6.4 Tennent Chess and Card Games Software Revenue, Gross Margin and Market Share (2020-2025)
2.6.5 Tennent Recent Developments and Future Plans
2.7 LongPack Games
2.7.1 LongPack Games Details
2.7.2 LongPack Games Major Business
2.7.3 LongPack Games Chess and Card Games Software Product and Solutions
2.7.4 LongPack Games Chess and Card Games Software Revenue, Gross Margin and Market Share (2020-2025)
2.7.5 LongPack Games Recent Developments and Future Plans
2.8 Nintendo
2.8.1 Nintendo Details
2.8.2 Nintendo Major Business
2.8.3 Nintendo Chess and Card Games Software Product and Solutions
2.8.4 Nintendo Chess and Card Games Software Revenue, Gross Margin and Market Share (2020-2025)
2.8.5 Nintendo Recent Developments and Future Plans
2.9 Blizzard Entertainment
2.9.1 Blizzard Entertainment Details
2.9.2 Blizzard Entertainment Major Business
2.9.3 Blizzard Entertainment Chess and Card Games Software Product and Solutions
2.9.4 Blizzard Entertainment Chess and Card Games Software Revenue, Gross Margin and Market Share (2020-2025)
2.9.5 Blizzard Entertainment Recent Developments and Future Plans
2.10 GungHo Online Entertainment
2.10.1 GungHo Online Entertainment Details
2.10.2 GungHo Online Entertainment Major Business
2.10.3 GungHo Online Entertainment Chess and Card Games Software Product and Solutions
2.10.4 GungHo Online Entertainment Chess and Card Games Software Revenue, Gross Margin and Market Share (2020-2025)
2.10.5 GungHo Online Entertainment Recent Developments and Future Plans
2.11 Rovio Entertainment Corporation
2.11.1 Rovio Entertainment Corporation Details
2.11.2 Rovio Entertainment Corporation Major Business
2.11.3 Rovio Entertainment Corporation Chess and Card Games Software Product and Solutions
2.11.4 Rovio Entertainment Corporation Chess and Card Games Software Revenue, Gross Margin and Market Share (2020-2025)
2.11.5 Rovio Entertainment Corporation Recent Developments and Future Plans
2.12 Gameloft
2.12.1 Gameloft Details
2.12.2 Gameloft Major Business
2.12.3 Gameloft Chess and Card Games Software Product and Solutions
2.12.4 Gameloft Chess and Card Games Software Revenue, Gross Margin and Market Share (2020-2025)
2.12.5 Gameloft Recent Developments and Future Plans
2.13 Playtika
2.13.1 Playtika Details
2.13.2 Playtika Major Business
2.13.3 Playtika Chess and Card Games Software Product and Solutions
2.13.4 Playtika Chess and Card Games Software Revenue, Gross Margin and Market Share (2020-2025)
2.13.5 Playtika Recent Developments and Future Plans
2.14 DoubleU Games
2.14.1 DoubleU Games Details
2.14.2 DoubleU Games Major Business
2.14.3 DoubleU Games Chess and Card Games Software Product and Solutions
2.14.4 DoubleU Games Chess and Card Games Software Revenue, Gross Margin and Market Share (2020-2025)
2.14.5 DoubleU Games Recent Developments and Future Plans
2.15 Scientific Games
2.15.1 Scientific Games Details
2.15.2 Scientific Games Major Business
2.15.3 Scientific Games Chess and Card Games Software Product and Solutions
2.15.4 Scientific Games Chess and Card Games Software Revenue, Gross Margin and Market Share (2020-2025)
2.15.5 Scientific Games Recent Developments and Future Plans
2.16 Zynga
2.16.1 Zynga Details
2.16.2 Zynga Major Business
2.16.3 Zynga Chess and Card Games Software Product and Solutions
2.16.4 Zynga Chess and Card Games Software Revenue, Gross Margin and Market Share (2020-2025)
2.16.5 Zynga Recent Developments and Future Plans
2.17 Aristocrat
2.17.1 Aristocrat Details
2.17.2 Aristocrat Major Business
2.17.3 Aristocrat Chess and Card Games Software Product and Solutions
2.17.4 Aristocrat Chess and Card Games Software Revenue, Gross Margin and Market Share (2020-2025)
2.17.5 Aristocrat Recent Developments and Future Plans
2.18 DoubleU
2.18.1 DoubleU Details
2.18.2 DoubleU Major Business
2.18.3 DoubleU Chess and Card Games Software Product and Solutions
2.18.4 DoubleU Chess and Card Games Software Revenue, Gross Margin and Market Share (2020-2025)
2.18.5 DoubleU Recent Developments and Future Plans
2.19 Huuuge Games
2.19.1 Huuuge Games Details
2.19.2 Huuuge Games Major Business
2.19.3 Huuuge Games Chess and Card Games Software Product and Solutions
2.19.4 Huuuge Games Chess and Card Games Software Revenue, Gross Margin and Market Share (2020-2025)
2.19.5 Huuuge Games Recent Developments and Future Plans
2.20 Boyaa
2.20.1 Boyaa Details
2.20.2 Boyaa Major Business
2.20.3 Boyaa Chess and Card Games Software Product and Solutions
2.20.4 Boyaa Chess and Card Games Software Revenue, Gross Margin and Market Share (2020-2025)
2.20.5 Boyaa Recent Developments and Future Plans
2.21 KamaGames
2.21.1 KamaGames Details
2.21.2 KamaGames Major Business
2.21.3 KamaGames Chess and Card Games Software Product and Solutions
2.21.4 KamaGames Chess and Card Games Software Revenue, Gross Margin and Market Share (2020-2025)
2.21.5 KamaGames Recent Developments and Future Plans
2.22 JJ
2.22.1 JJ Details
2.22.2 JJ Major Business
2.22.3 JJ Chess and Card Games Software Product and Solutions
2.22.4 JJ Chess and Card Games Software Revenue, Gross Margin and Market Share (2020-2025)
2.22.5 JJ Recent Developments and Future Plans
3 Market Competition, by Players
3.1 Global Chess and Card Games Software Revenue and Share by Players (2020-2025)
3.2 Market Share Analysis (2024)
3.2.1 Market Share of Chess and Card Games Software by Company Revenue
3.2.2 Top 3 Chess and Card Games Software Players Market Share in 2024
3.2.3 Top 6 Chess and Card Games Software Players Market Share in 2024
3.3 Chess and Card Games Software Market: Overall Company Footprint Analysis
3.3.1 Chess and Card Games Software Market: Region Footprint
3.3.2 Chess and Card Games Software Market: Company Product Type Footprint
3.3.3 Chess and Card Games Software Market: Company Product Application Footprint
3.4 New Market Entrants and Barriers to Market Entry
3.5 Mergers, Acquisition, Agreements, and Collaborations
4 Market Size Segment by Type
4.1 Global Chess and Card Games Software Consumption Value and Market Share by Type (2020-2025)
4.2 Global Chess and Card Games Software Market Forecast by Type (2026-2031)
5 Market Size Segment by Application
5.1 Global Chess and Card Games Software Consumption Value Market Share by Application (2020-2025)
5.2 Global Chess and Card Games Software Market Forecast by Application (2026-2031)
6 North America
6.1 North America Chess and Card Games Software Consumption Value by Type (2020-2031)
6.2 North America Chess and Card Games Software Market Size by Application (2020-2031)
6.3 North America Chess and Card Games Software Market Size by Country
6.3.1 North America Chess and Card Games Software Consumption Value by Country (2020-2031)
6.3.2 United States Chess and Card Games Software Market Size and Forecast (2020-2031)
6.3.3 Canada Chess and Card Games Software Market Size and Forecast (2020-2031)
6.3.4 Mexico Chess and Card Games Software Market Size and Forecast (2020-2031)
7 Europe
7.1 Europe Chess and Card Games Software Consumption Value by Type (2020-2031)
7.2 Europe Chess and Card Games Software Consumption Value by Application (2020-2031)
7.3 Europe Chess and Card Games Software Market Size by Country
7.3.1 Europe Chess and Card Games Software Consumption Value by Country (2020-2031)
7.3.2 Germany Chess and Card Games Software Market Size and Forecast (2020-2031)
7.3.3 France Chess and Card Games Software Market Size and Forecast (2020-2031)
7.3.4 United Kingdom Chess and Card Games Software Market Size and Forecast (2020-2031)
7.3.5 Russia Chess and Card Games Software Market Size and Forecast (2020-2031)
7.3.6 Italy Chess and Card Games Software Market Size and Forecast (2020-2031)
8 Asia-Pacific
8.1 Asia-Pacific Chess and Card Games Software Consumption Value by Type (2020-2031)
8.2 Asia-Pacific Chess and Card Games Software Consumption Value by Application (2020-2031)
8.3 Asia-Pacific Chess and Card Games Software Market Size by Region
8.3.1 Asia-Pacific Chess and Card Games Software Consumption Value by Region (2020-2031)
8.3.2 China Chess and Card Games Software Market Size and Forecast (2020-2031)
8.3.3 Japan Chess and Card Games Software Market Size and Forecast (2020-2031)
8.3.4 South Korea Chess and Card Games Software Market Size and Forecast (2020-2031)
8.3.5 India Chess and Card Games Software Market Size and Forecast (2020-2031)
8.3.6 Southeast Asia Chess and Card Games Software Market Size and Forecast (2020-2031)
8.3.7 Australia Chess and Card Games Software Market Size and Forecast (2020-2031)
9 South America
9.1 South America Chess and Card Games Software Consumption Value by Type (2020-2031)
9.2 South America Chess and Card Games Software Consumption Value by Application (2020-2031)
9.3 South America Chess and Card Games Software Market Size by Country
9.3.1 South America Chess and Card Games Software Consumption Value by Country (2020-2031)
9.3.2 Brazil Chess and Card Games Software Market Size and Forecast (2020-2031)
9.3.3 Argentina Chess and Card Games Software Market Size and Forecast (2020-2031)
10 Middle East & Africa
10.1 Middle East & Africa Chess and Card Games Software Consumption Value by Type (2020-2031)
10.2 Middle East & Africa Chess and Card Games Software Consumption Value by Application (2020-2031)
10.3 Middle East & Africa Chess and Card Games Software Market Size by Country
10.3.1 Middle East & Africa Chess and Card Games Software Consumption Value by Country (2020-2031)
10.3.2 Turkey Chess and Card Games Software Market Size and Forecast (2020-2031)
10.3.3 Saudi Arabia Chess and Card Games Software Market Size and Forecast (2020-2031)
10.3.4 UAE Chess and Card Games Software Market Size and Forecast (2020-2031)
11 Market Dynamics
11.1 Chess and Card Games Software Market Drivers
11.2 Chess and Card Games Software Market Restraints
11.3 Chess and Card Games Software Trends Analysis
11.4 Porters Five Forces Analysis
11.4.1 Threat of New Entrants
11.4.2 Bargaining Power of Suppliers
11.4.3 Bargaining Power of Buyers
11.4.4 Threat of Substitutes
11.4.5 Competitive Rivalry
12 Industry Chain Analysis
12.1 Chess and Card Games Software Industry Chain
12.2 Chess and Card Games Software Upstream Analysis
12.3 Chess and Card Games Software Midstream Analysis
12.4 Chess and Card Games Software Downstream Analysis
13 Research Findings and Conclusion
14 Appendix
14.1 Methodology
14.2 Research Process and Data Source
14.3 Disclaimer
Games Workshop
Disney
NECA/WizKids
Grey Fox Games
Buffalo Games
Tennent
LongPack Games
Nintendo
Blizzard Entertainment
GungHo Online Entertainment
Rovio Entertainment Corporation
Gameloft
Playtika
DoubleU Games
Scientific Games
Zynga
Aristocrat
DoubleU
Huuuge Games
Boyaa
KamaGames
JJ
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*If Applicable.