

The global Dancing Video Game market size is expected to reach $ million by 2030, rising at a market growth of % CAGR during the forecast period (2024-2030).
A Dancing Video Game is an interactive entertainment software that simulates dance moves and requires players to follow on-screen instructions or prompts to mimic the choreography. Players usually step on a platform or mat with designated arrows or footprints corresponding to the on-screen prompts. The goal is to accurately time and perform the dance movements to earn points. Dancing video games often feature popular songs from various genres and difficulty levels to cater to different skill levels, providing fun and engaging gameplay that combines music, rhythm, and physical activity.
This report studies the global Dancing Video Game demand, key companies, and key regions.
This report is a detailed and comprehensive analysis of the world market for Dancing Video Game, and provides market size (US$ million) and Year-over-Year (YoY) growth, considering 2023 as the base year. This report explores demand trends and competition, as well as details the characteristics of Dancing Video Game that contribute to its increasing demand across many markets.
Highlights and key features of the study
Global Dancing Video Game total market, 2019-2030, (USD Million)
Global Dancing Video Game total market by region & country, CAGR, 2019-2030, (USD Million)
U.S. VS China: Dancing Video Game total market, key domestic companies and share, (USD Million)
Global Dancing Video Game revenue by player and market share 2019-2024, (USD Million)
Global Dancing Video Game total market by Type, CAGR, 2019-2030, (USD Million)
Global Dancing Video Game total market by Application, CAGR, 2019-2030, (USD Million).
This reports profiles major players in the global Dancing Video Game market based on the following parameters – company overview, revenue, gross margin, product portfolio, geographical presence, and key developments. Key companies covered as a part of this study include Dance Dance Revolution, Dance Central (Harmonix), Rez Infinite (United Game Artists), Fuser (United Game Artists), Rock Band (Harmonix), Donkey Konga (Nintendo), Parappa The Rapper, Just Dance (Ubisoft) and Elite Beat Agents (Nintendo), etc.
This report also provides key insights about market drivers, restraints, opportunities, new product launches or approvals.
Stakeholders would have ease in decision-making through various strategy matrices used in analyzing the World Dancing Video Game market.
Detailed Segmentation:
Each section contains quantitative market data including market by value (US$ Millions), by player, by regions, by Type, and by Application. Data is given for the years 2019-2030 by year with 2023 as the base year, 2024 as the estimate year, and 2025-2030 as the forecast year.
Global Dancing Video Game Market, By Region:
United States
China
Europe
Japan
South Korea
ASEAN
India
Rest of World
Global Dancing Video Game Market, Segmentation by Type
Ordinary
AR/VR Style
Global Dancing Video Game Market, Segmentation by Application
Household
Entertainment Venues
Others
Companies Profiled:
Dance Dance Revolution
Dance Central (Harmonix)
Rez Infinite (United Game Artists)
Fuser (United Game Artists)
Rock Band (Harmonix)
Donkey Konga (Nintendo)
Parappa The Rapper
Just Dance (Ubisoft)
Elite Beat Agents (Nintendo)
Space Channel 5 (United Game Artists)
Cadence Of Hyrule (Brace Yourself Games)
Rhythm Heaven Fever
Guitar Hero
Audiosurf
Key Questions Answered
1. How big is the global Dancing Video Game market?
2. What is the demand of the global Dancing Video Game market?
3. What is the year over year growth of the global Dancing Video Game market?
4. What is the total value of the global Dancing Video Game market?
5. Who are the major players in the global Dancing Video Game market?
Please Note - This is an on demand report and will be delivered in 2 business days (48 Hours) post payment.
1 Supply Summary
1.1 Dancing Video Game Introduction
1.2 World Dancing Video Game Market Size & Forecast (2019 & 2023 & 2030)
1.3 World Dancing Video Game Total Market by Region (by Headquarter Location)
1.3.1 World Dancing Video Game Market Size by Region (2019-2030), (by Headquarter Location)
1.3.2 United States Dancing Video Game Market Size (2019-2030)
1.3.3 China Dancing Video Game Market Size (2019-2030)
1.3.4 Europe Dancing Video Game Market Size (2019-2030)
1.3.5 Japan Dancing Video Game Market Size (2019-2030)
1.3.6 South Korea Dancing Video Game Market Size (2019-2030)
1.3.7 ASEAN Dancing Video Game Market Size (2019-2030)
1.3.8 India Dancing Video Game Market Size (2019-2030)
1.4 Market Drivers, Restraints and Trends
1.4.1 Dancing Video Game Market Drivers
1.4.2 Factors Affecting Demand
1.4.3 Dancing Video Game Major Market Trends
2 Demand Summary
2.1 World Dancing Video Game Consumption Value (2019-2030)
2.2 World Dancing Video Game Consumption Value by Region
2.2.1 World Dancing Video Game Consumption Value by Region (2019-2024)
2.2.2 World Dancing Video Game Consumption Value Forecast by Region (2025-2030)
2.3 United States Dancing Video Game Consumption Value (2019-2030)
2.4 China Dancing Video Game Consumption Value (2019-2030)
2.5 Europe Dancing Video Game Consumption Value (2019-2030)
2.6 Japan Dancing Video Game Consumption Value (2019-2030)
2.7 South Korea Dancing Video Game Consumption Value (2019-2030)
2.8 ASEAN Dancing Video Game Consumption Value (2019-2030)
2.9 India Dancing Video Game Consumption Value (2019-2030)
3 World Dancing Video Game Companies Competitive Analysis
3.1 World Dancing Video Game Revenue by Player (2019-2024)
3.2 Industry Rank and Concentration Rate (CR)
3.2.1 Global Dancing Video Game Industry Rank of Major Players
3.2.2 Global Concentration Ratios (CR4) for Dancing Video Game in 2023
3.2.3 Global Concentration Ratios (CR8) for Dancing Video Game in 2023
3.3 Dancing Video Game Company Evaluation Quadrant
3.4 Dancing Video Game Market: Overall Company Footprint Analysis
3.4.1 Dancing Video Game Market: Region Footprint
3.4.2 Dancing Video Game Market: Company Product Type Footprint
3.4.3 Dancing Video Game Market: Company Product Application Footprint
3.5 Competitive Environment
3.5.1 Historical Structure of the Industry
3.5.2 Barriers of Market Entry
3.5.3 Factors of Competition
3.6 Mergers, Acquisitions Activity
4 United States VS China VS Rest of the World (by Headquarter Location)
4.1 United States VS China: Dancing Video Game Revenue Comparison (by Headquarter Location)
4.1.1 United States VS China: Dancing Video Game Market Size Comparison (2019 & 2023 & 2030) (by Headquarter Location)
4.1.2 United States VS China: Dancing Video Game Revenue Market Share Comparison (2019 & 2023 & 2030)
4.2 United States Based Companies VS China Based Companies: Dancing Video Game Consumption Value Comparison
4.2.1 United States VS China: Dancing Video Game Consumption Value Comparison (2019 & 2023 & 2030)
4.2.2 United States VS China: Dancing Video Game Consumption Value Market Share Comparison (2019 & 2023 & 2030)
4.3 United States Based Dancing Video Game Companies and Market Share, 2019-2024
4.3.1 United States Based Dancing Video Game Companies, Headquarters (States, Country)
4.3.2 United States Based Companies Dancing Video Game Revenue, (2019-2024)
4.4 China Based Companies Dancing Video Game Revenue and Market Share, 2019-2024
4.4.1 China Based Dancing Video Game Companies, Company Headquarters (Province, Country)
4.4.2 China Based Companies Dancing Video Game Revenue, (2019-2024)
4.5 Rest of World Based Dancing Video Game Companies and Market Share, 2019-2024
4.5.1 Rest of World Based Dancing Video Game Companies, Headquarters (States, Country)
4.5.2 Rest of World Based Companies Dancing Video Game Revenue, (2019-2024)
5 Market Analysis by Type
5.1 World Dancing Video Game Market Size Overview by Type: 2019 VS 2023 VS 2030
5.2 Segment Introduction by Type
5.2.1 Ordinary
5.2.2 AR/VR Style
5.3 Market Segment by Type
5.3.1 World Dancing Video Game Market Size by Type (2019-2024)
5.3.2 World Dancing Video Game Market Size by Type (2025-2030)
5.3.3 World Dancing Video Game Market Size Market Share by Type (2019-2030)
6 Market Analysis by Application
6.1 World Dancing Video Game Market Size Overview by Application: 2019 VS 2023 VS 2030
6.2 Segment Introduction by Application
6.2.1 Household
6.2.2 Entertainment Venues
6.2.3 Others
6.3 Market Segment by Application
6.3.1 World Dancing Video Game Market Size by Application (2019-2024)
6.3.2 World Dancing Video Game Market Size by Application (2025-2030)
6.3.3 World Dancing Video Game Market Size by Application (2019-2030)
7 Company Profiles
7.1 Dance Dance Revolution
7.1.1 Dance Dance Revolution Details
7.1.2 Dance Dance Revolution Major Business
7.1.3 Dance Dance Revolution Dancing Video Game Product and Services
7.1.4 Dance Dance Revolution Dancing Video Game Revenue, Gross Margin and Market Share (2019-2024)
7.1.5 Dance Dance Revolution Recent Developments/Updates
7.1.6 Dance Dance Revolution Competitive Strengths & Weaknesses
7.2 Dance Central (Harmonix)
7.2.1 Dance Central (Harmonix) Details
7.2.2 Dance Central (Harmonix) Major Business
7.2.3 Dance Central (Harmonix) Dancing Video Game Product and Services
7.2.4 Dance Central (Harmonix) Dancing Video Game Revenue, Gross Margin and Market Share (2019-2024)
7.2.5 Dance Central (Harmonix) Recent Developments/Updates
7.2.6 Dance Central (Harmonix) Competitive Strengths & Weaknesses
7.3 Rez Infinite (United Game Artists)
7.3.1 Rez Infinite (United Game Artists) Details
7.3.2 Rez Infinite (United Game Artists) Major Business
7.3.3 Rez Infinite (United Game Artists) Dancing Video Game Product and Services
7.3.4 Rez Infinite (United Game Artists) Dancing Video Game Revenue, Gross Margin and Market Share (2019-2024)
7.3.5 Rez Infinite (United Game Artists) Recent Developments/Updates
7.3.6 Rez Infinite (United Game Artists) Competitive Strengths & Weaknesses
7.4 Fuser (United Game Artists)
7.4.1 Fuser (United Game Artists) Details
7.4.2 Fuser (United Game Artists) Major Business
7.4.3 Fuser (United Game Artists) Dancing Video Game Product and Services
7.4.4 Fuser (United Game Artists) Dancing Video Game Revenue, Gross Margin and Market Share (2019-2024)
7.4.5 Fuser (United Game Artists) Recent Developments/Updates
7.4.6 Fuser (United Game Artists) Competitive Strengths & Weaknesses
7.5 Rock Band (Harmonix)
7.5.1 Rock Band (Harmonix) Details
7.5.2 Rock Band (Harmonix) Major Business
7.5.3 Rock Band (Harmonix) Dancing Video Game Product and Services
7.5.4 Rock Band (Harmonix) Dancing Video Game Revenue, Gross Margin and Market Share (2019-2024)
7.5.5 Rock Band (Harmonix) Recent Developments/Updates
7.5.6 Rock Band (Harmonix) Competitive Strengths & Weaknesses
7.6 Donkey Konga (Nintendo)
7.6.1 Donkey Konga (Nintendo) Details
7.6.2 Donkey Konga (Nintendo) Major Business
7.6.3 Donkey Konga (Nintendo) Dancing Video Game Product and Services
7.6.4 Donkey Konga (Nintendo) Dancing Video Game Revenue, Gross Margin and Market Share (2019-2024)
7.6.5 Donkey Konga (Nintendo) Recent Developments/Updates
7.6.6 Donkey Konga (Nintendo) Competitive Strengths & Weaknesses
7.7 Parappa The Rapper
7.7.1 Parappa The Rapper Details
7.7.2 Parappa The Rapper Major Business
7.7.3 Parappa The Rapper Dancing Video Game Product and Services
7.7.4 Parappa The Rapper Dancing Video Game Revenue, Gross Margin and Market Share (2019-2024)
7.7.5 Parappa The Rapper Recent Developments/Updates
7.7.6 Parappa The Rapper Competitive Strengths & Weaknesses
7.8 Just Dance (Ubisoft)
7.8.1 Just Dance (Ubisoft) Details
7.8.2 Just Dance (Ubisoft) Major Business
7.8.3 Just Dance (Ubisoft) Dancing Video Game Product and Services
7.8.4 Just Dance (Ubisoft) Dancing Video Game Revenue, Gross Margin and Market Share (2019-2024)
7.8.5 Just Dance (Ubisoft) Recent Developments/Updates
7.8.6 Just Dance (Ubisoft) Competitive Strengths & Weaknesses
7.9 Elite Beat Agents (Nintendo)
7.9.1 Elite Beat Agents (Nintendo) Details
7.9.2 Elite Beat Agents (Nintendo) Major Business
7.9.3 Elite Beat Agents (Nintendo) Dancing Video Game Product and Services
7.9.4 Elite Beat Agents (Nintendo) Dancing Video Game Revenue, Gross Margin and Market Share (2019-2024)
7.9.5 Elite Beat Agents (Nintendo) Recent Developments/Updates
7.9.6 Elite Beat Agents (Nintendo) Competitive Strengths & Weaknesses
7.10 Space Channel 5 (United Game Artists)
7.10.1 Space Channel 5 (United Game Artists) Details
7.10.2 Space Channel 5 (United Game Artists) Major Business
7.10.3 Space Channel 5 (United Game Artists) Dancing Video Game Product and Services
7.10.4 Space Channel 5 (United Game Artists) Dancing Video Game Revenue, Gross Margin and Market Share (2019-2024)
7.10.5 Space Channel 5 (United Game Artists) Recent Developments/Updates
7.10.6 Space Channel 5 (United Game Artists) Competitive Strengths & Weaknesses
7.11 Cadence Of Hyrule (Brace Yourself Games)
7.11.1 Cadence Of Hyrule (Brace Yourself Games) Details
7.11.2 Cadence Of Hyrule (Brace Yourself Games) Major Business
7.11.3 Cadence Of Hyrule (Brace Yourself Games) Dancing Video Game Product and Services
7.11.4 Cadence Of Hyrule (Brace Yourself Games) Dancing Video Game Revenue, Gross Margin and Market Share (2019-2024)
7.11.5 Cadence Of Hyrule (Brace Yourself Games) Recent Developments/Updates
7.11.6 Cadence Of Hyrule (Brace Yourself Games) Competitive Strengths & Weaknesses
7.12 Rhythm Heaven Fever
7.12.1 Rhythm Heaven Fever Details
7.12.2 Rhythm Heaven Fever Major Business
7.12.3 Rhythm Heaven Fever Dancing Video Game Product and Services
7.12.4 Rhythm Heaven Fever Dancing Video Game Revenue, Gross Margin and Market Share (2019-2024)
7.12.5 Rhythm Heaven Fever Recent Developments/Updates
7.12.6 Rhythm Heaven Fever Competitive Strengths & Weaknesses
7.13 Guitar Hero
7.13.1 Guitar Hero Details
7.13.2 Guitar Hero Major Business
7.13.3 Guitar Hero Dancing Video Game Product and Services
7.13.4 Guitar Hero Dancing Video Game Revenue, Gross Margin and Market Share (2019-2024)
7.13.5 Guitar Hero Recent Developments/Updates
7.13.6 Guitar Hero Competitive Strengths & Weaknesses
7.14 Audiosurf
7.14.1 Audiosurf Details
7.14.2 Audiosurf Major Business
7.14.3 Audiosurf Dancing Video Game Product and Services
7.14.4 Audiosurf Dancing Video Game Revenue, Gross Margin and Market Share (2019-2024)
7.14.5 Audiosurf Recent Developments/Updates
7.14.6 Audiosurf Competitive Strengths & Weaknesses
8 Industry Chain Analysis
8.1 Dancing Video Game Industry Chain
8.2 Dancing Video Game Upstream Analysis
8.3 Dancing Video Game Midstream Analysis
8.4 Dancing Video Game Downstream Analysis
9 Research Findings and Conclusion
10 Appendix
10.1 Methodology
10.2 Research Process and Data Source
10.3 Disclaimer
Dance Dance Revolution
Dance Central (Harmonix)
Rez Infinite (United Game Artists)
Fuser (United Game Artists)
Rock Band (Harmonix)
Donkey Konga (Nintendo)
Parappa The Rapper
Just Dance (Ubisoft)
Elite Beat Agents (Nintendo)
Space Channel 5 (United Game Artists)
Cadence Of Hyrule (Brace Yourself Games)
Rhythm Heaven Fever
Guitar Hero
Audiosurf
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*If Applicable.