

The global Educational Virtual Reality market size is expected to reach $ million by 2030, rising at a market growth of % CAGR during the forecast period (2024-2030).
Educational Virtual Reality refers to virtual environments and applications created for educational purposes using virtual reality technology. This educational method uses virtual reality technology to provide students with an immersive and interactive learning experience to enhance their understanding and application capabilities in various subjects.
This report studies the global Educational Virtual Reality demand, key companies, and key regions.
This report is a detailed and comprehensive analysis of the world market for Educational Virtual Reality, and provides market size (US$ million) and Year-over-Year (YoY) growth, considering 2023 as the base year. This report explores demand trends and competition, as well as details the characteristics of Educational Virtual Reality that contribute to its increasing demand across many markets.
Highlights and key features of the study
Global Educational Virtual Reality total market, 2019-2030, (USD Million)
Global Educational Virtual Reality total market by region & country, CAGR, 2019-2030, (USD Million)
U.S. VS China: Educational Virtual Reality total market, key domestic companies and share, (USD Million)
Global Educational Virtual Reality revenue by player and market share 2019-2024, (USD Million)
Global Educational Virtual Reality total market by Type, CAGR, 2019-2030, (USD Million)
Global Educational Virtual Reality total market by Application, CAGR, 2019-2030, (USD Million).
This reports profiles major players in the global Educational Virtual Reality market based on the following parameters – company overview, revenue, gross margin, product portfolio, geographical presence, and key developments. Key companies covered as a part of this study include Google, Oculus, HTC Vive, Microsoft, zSpace, ClassVR, Labster, Samsung and Acer for Education, etc.
This report also provides key insights about market drivers, restraints, opportunities, new product launches or approvals.
Stakeholders would have ease in decision-making through various strategy matrices used in analyzing the World Educational Virtual Reality market.
Detailed Segmentation:
Each section contains quantitative market data including market by value (US$ Millions), by player, by regions, by Type, and by Application. Data is given for the years 2019-2030 by year with 2023 as the base year, 2024 as the estimate year, and 2025-2030 as the forecast year.
Global Educational Virtual Reality Market, By Region:
United States
China
Europe
Japan
South Korea
ASEAN
India
Rest of World
Global Educational Virtual Reality Market, Segmentation by Type
Virtual Laboratory Equipment
Virtual Reality Headsets and Equipment
Other
Global Educational Virtual Reality Market, Segmentation by Application
Virtual Laboratory
Historical and Cultural Experiences
Other
Companies Profiled:
Google
Oculus
HTC Vive
Microsoft
zSpace
ClassVR
Labster
Samsung
Acer for Education
Cerevrum
Unimersiv
Nearpod VR
EON Reality
ThingLink
EduChem VR
Classcraft Studios
Curiscope
MEL Science
Key Questions Answered
1. How big is the global Educational Virtual Reality market?
2. What is the demand of the global Educational Virtual Reality market?
3. What is the year over year growth of the global Educational Virtual Reality market?
4. What is the total value of the global Educational Virtual Reality market?
5. Who are the major players in the global Educational Virtual Reality market?
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1 Supply Summary
1.1 Educational Virtual Reality Introduction
1.2 World Educational Virtual Reality Market Size & Forecast (2019 & 2023 & 2030)
1.3 World Educational Virtual Reality Total Market by Region (by Headquarter Location)
1.3.1 World Educational Virtual Reality Market Size by Region (2019-2030), (by Headquarter Location)
1.3.2 United States Educational Virtual Reality Market Size (2019-2030)
1.3.3 China Educational Virtual Reality Market Size (2019-2030)
1.3.4 Europe Educational Virtual Reality Market Size (2019-2030)
1.3.5 Japan Educational Virtual Reality Market Size (2019-2030)
1.3.6 South Korea Educational Virtual Reality Market Size (2019-2030)
1.3.7 ASEAN Educational Virtual Reality Market Size (2019-2030)
1.3.8 India Educational Virtual Reality Market Size (2019-2030)
1.4 Market Drivers, Restraints and Trends
1.4.1 Educational Virtual Reality Market Drivers
1.4.2 Factors Affecting Demand
1.4.3 Educational Virtual Reality Major Market Trends
2 Demand Summary
2.1 World Educational Virtual Reality Consumption Value (2019-2030)
2.2 World Educational Virtual Reality Consumption Value by Region
2.2.1 World Educational Virtual Reality Consumption Value by Region (2019-2024)
2.2.2 World Educational Virtual Reality Consumption Value Forecast by Region (2025-2030)
2.3 United States Educational Virtual Reality Consumption Value (2019-2030)
2.4 China Educational Virtual Reality Consumption Value (2019-2030)
2.5 Europe Educational Virtual Reality Consumption Value (2019-2030)
2.6 Japan Educational Virtual Reality Consumption Value (2019-2030)
2.7 South Korea Educational Virtual Reality Consumption Value (2019-2030)
2.8 ASEAN Educational Virtual Reality Consumption Value (2019-2030)
2.9 India Educational Virtual Reality Consumption Value (2019-2030)
3 World Educational Virtual Reality Companies Competitive Analysis
3.1 World Educational Virtual Reality Revenue by Player (2019-2024)
3.2 Industry Rank and Concentration Rate (CR)
3.2.1 Global Educational Virtual Reality Industry Rank of Major Players
3.2.2 Global Concentration Ratios (CR4) for Educational Virtual Reality in 2023
3.2.3 Global Concentration Ratios (CR8) for Educational Virtual Reality in 2023
3.3 Educational Virtual Reality Company Evaluation Quadrant
3.4 Educational Virtual Reality Market: Overall Company Footprint Analysis
3.4.1 Educational Virtual Reality Market: Region Footprint
3.4.2 Educational Virtual Reality Market: Company Product Type Footprint
3.4.3 Educational Virtual Reality Market: Company Product Application Footprint
3.5 Competitive Environment
3.5.1 Historical Structure of the Industry
3.5.2 Barriers of Market Entry
3.5.3 Factors of Competition
3.6 Mergers, Acquisitions Activity
4 United States VS China VS Rest of the World (by Headquarter Location)
4.1 United States VS China: Educational Virtual Reality Revenue Comparison (by Headquarter Location)
4.1.1 United States VS China: Educational Virtual Reality Market Size Comparison (2019 & 2023 & 2030) (by Headquarter Location)
4.1.2 United States VS China: Educational Virtual Reality Revenue Market Share Comparison (2019 & 2023 & 2030)
4.2 United States Based Companies VS China Based Companies: Educational Virtual Reality Consumption Value Comparison
4.2.1 United States VS China: Educational Virtual Reality Consumption Value Comparison (2019 & 2023 & 2030)
4.2.2 United States VS China: Educational Virtual Reality Consumption Value Market Share Comparison (2019 & 2023 & 2030)
4.3 United States Based Educational Virtual Reality Companies and Market Share, 2019-2024
4.3.1 United States Based Educational Virtual Reality Companies, Headquarters (States, Country)
4.3.2 United States Based Companies Educational Virtual Reality Revenue, (2019-2024)
4.4 China Based Companies Educational Virtual Reality Revenue and Market Share, 2019-2024
4.4.1 China Based Educational Virtual Reality Companies, Company Headquarters (Province, Country)
4.4.2 China Based Companies Educational Virtual Reality Revenue, (2019-2024)
4.5 Rest of World Based Educational Virtual Reality Companies and Market Share, 2019-2024
4.5.1 Rest of World Based Educational Virtual Reality Companies, Headquarters (States, Country)
4.5.2 Rest of World Based Companies Educational Virtual Reality Revenue, (2019-2024)
5 Market Analysis by Type
5.1 World Educational Virtual Reality Market Size Overview by Type: 2019 VS 2023 VS 2030
5.2 Segment Introduction by Type
5.2.1 Virtual Laboratory Equipment
5.2.2 Virtual Reality Headsets and Equipment
5.2.3 Other
5.3 Market Segment by Type
5.3.1 World Educational Virtual Reality Market Size by Type (2019-2024)
5.3.2 World Educational Virtual Reality Market Size by Type (2025-2030)
5.3.3 World Educational Virtual Reality Market Size Market Share by Type (2019-2030)
6 Market Analysis by Application
6.1 World Educational Virtual Reality Market Size Overview by Application: 2019 VS 2023 VS 2030
6.2 Segment Introduction by Application
6.2.1 Virtual Laboratory
6.2.2 Historical and Cultural Experiences
6.2.3 Other
6.3 Market Segment by Application
6.3.1 World Educational Virtual Reality Market Size by Application (2019-2024)
6.3.2 World Educational Virtual Reality Market Size by Application (2025-2030)
6.3.3 World Educational Virtual Reality Market Size by Application (2019-2030)
7 Company Profiles
7.1 Google
7.1.1 Google Details
7.1.2 Google Major Business
7.1.3 Google Educational Virtual Reality Product and Services
7.1.4 Google Educational Virtual Reality Revenue, Gross Margin and Market Share (2019-2024)
7.1.5 Google Recent Developments/Updates
7.1.6 Google Competitive Strengths & Weaknesses
7.2 Oculus
7.2.1 Oculus Details
7.2.2 Oculus Major Business
7.2.3 Oculus Educational Virtual Reality Product and Services
7.2.4 Oculus Educational Virtual Reality Revenue, Gross Margin and Market Share (2019-2024)
7.2.5 Oculus Recent Developments/Updates
7.2.6 Oculus Competitive Strengths & Weaknesses
7.3 HTC Vive
7.3.1 HTC Vive Details
7.3.2 HTC Vive Major Business
7.3.3 HTC Vive Educational Virtual Reality Product and Services
7.3.4 HTC Vive Educational Virtual Reality Revenue, Gross Margin and Market Share (2019-2024)
7.3.5 HTC Vive Recent Developments/Updates
7.3.6 HTC Vive Competitive Strengths & Weaknesses
7.4 Microsoft
7.4.1 Microsoft Details
7.4.2 Microsoft Major Business
7.4.3 Microsoft Educational Virtual Reality Product and Services
7.4.4 Microsoft Educational Virtual Reality Revenue, Gross Margin and Market Share (2019-2024)
7.4.5 Microsoft Recent Developments/Updates
7.4.6 Microsoft Competitive Strengths & Weaknesses
7.5 zSpace
7.5.1 zSpace Details
7.5.2 zSpace Major Business
7.5.3 zSpace Educational Virtual Reality Product and Services
7.5.4 zSpace Educational Virtual Reality Revenue, Gross Margin and Market Share (2019-2024)
7.5.5 zSpace Recent Developments/Updates
7.5.6 zSpace Competitive Strengths & Weaknesses
7.6 ClassVR
7.6.1 ClassVR Details
7.6.2 ClassVR Major Business
7.6.3 ClassVR Educational Virtual Reality Product and Services
7.6.4 ClassVR Educational Virtual Reality Revenue, Gross Margin and Market Share (2019-2024)
7.6.5 ClassVR Recent Developments/Updates
7.6.6 ClassVR Competitive Strengths & Weaknesses
7.7 Labster
7.7.1 Labster Details
7.7.2 Labster Major Business
7.7.3 Labster Educational Virtual Reality Product and Services
7.7.4 Labster Educational Virtual Reality Revenue, Gross Margin and Market Share (2019-2024)
7.7.5 Labster Recent Developments/Updates
7.7.6 Labster Competitive Strengths & Weaknesses
7.8 Samsung
7.8.1 Samsung Details
7.8.2 Samsung Major Business
7.8.3 Samsung Educational Virtual Reality Product and Services
7.8.4 Samsung Educational Virtual Reality Revenue, Gross Margin and Market Share (2019-2024)
7.8.5 Samsung Recent Developments/Updates
7.8.6 Samsung Competitive Strengths & Weaknesses
7.9 Acer for Education
7.9.1 Acer for Education Details
7.9.2 Acer for Education Major Business
7.9.3 Acer for Education Educational Virtual Reality Product and Services
7.9.4 Acer for Education Educational Virtual Reality Revenue, Gross Margin and Market Share (2019-2024)
7.9.5 Acer for Education Recent Developments/Updates
7.9.6 Acer for Education Competitive Strengths & Weaknesses
7.10 Cerevrum
7.10.1 Cerevrum Details
7.10.2 Cerevrum Major Business
7.10.3 Cerevrum Educational Virtual Reality Product and Services
7.10.4 Cerevrum Educational Virtual Reality Revenue, Gross Margin and Market Share (2019-2024)
7.10.5 Cerevrum Recent Developments/Updates
7.10.6 Cerevrum Competitive Strengths & Weaknesses
7.11 Unimersiv
7.11.1 Unimersiv Details
7.11.2 Unimersiv Major Business
7.11.3 Unimersiv Educational Virtual Reality Product and Services
7.11.4 Unimersiv Educational Virtual Reality Revenue, Gross Margin and Market Share (2019-2024)
7.11.5 Unimersiv Recent Developments/Updates
7.11.6 Unimersiv Competitive Strengths & Weaknesses
7.12 Nearpod VR
7.12.1 Nearpod VR Details
7.12.2 Nearpod VR Major Business
7.12.3 Nearpod VR Educational Virtual Reality Product and Services
7.12.4 Nearpod VR Educational Virtual Reality Revenue, Gross Margin and Market Share (2019-2024)
7.12.5 Nearpod VR Recent Developments/Updates
7.12.6 Nearpod VR Competitive Strengths & Weaknesses
7.13 EON Reality
7.13.1 EON Reality Details
7.13.2 EON Reality Major Business
7.13.3 EON Reality Educational Virtual Reality Product and Services
7.13.4 EON Reality Educational Virtual Reality Revenue, Gross Margin and Market Share (2019-2024)
7.13.5 EON Reality Recent Developments/Updates
7.13.6 EON Reality Competitive Strengths & Weaknesses
7.14 ThingLink
7.14.1 ThingLink Details
7.14.2 ThingLink Major Business
7.14.3 ThingLink Educational Virtual Reality Product and Services
7.14.4 ThingLink Educational Virtual Reality Revenue, Gross Margin and Market Share (2019-2024)
7.14.5 ThingLink Recent Developments/Updates
7.14.6 ThingLink Competitive Strengths & Weaknesses
7.15 EduChem VR
7.15.1 EduChem VR Details
7.15.2 EduChem VR Major Business
7.15.3 EduChem VR Educational Virtual Reality Product and Services
7.15.4 EduChem VR Educational Virtual Reality Revenue, Gross Margin and Market Share (2019-2024)
7.15.5 EduChem VR Recent Developments/Updates
7.15.6 EduChem VR Competitive Strengths & Weaknesses
7.16 Classcraft Studios
7.16.1 Classcraft Studios Details
7.16.2 Classcraft Studios Major Business
7.16.3 Classcraft Studios Educational Virtual Reality Product and Services
7.16.4 Classcraft Studios Educational Virtual Reality Revenue, Gross Margin and Market Share (2019-2024)
7.16.5 Classcraft Studios Recent Developments/Updates
7.16.6 Classcraft Studios Competitive Strengths & Weaknesses
7.17 Curiscope
7.17.1 Curiscope Details
7.17.2 Curiscope Major Business
7.17.3 Curiscope Educational Virtual Reality Product and Services
7.17.4 Curiscope Educational Virtual Reality Revenue, Gross Margin and Market Share (2019-2024)
7.17.5 Curiscope Recent Developments/Updates
7.17.6 Curiscope Competitive Strengths & Weaknesses
7.18 MEL Science
7.18.1 MEL Science Details
7.18.2 MEL Science Major Business
7.18.3 MEL Science Educational Virtual Reality Product and Services
7.18.4 MEL Science Educational Virtual Reality Revenue, Gross Margin and Market Share (2019-2024)
7.18.5 MEL Science Recent Developments/Updates
7.18.6 MEL Science Competitive Strengths & Weaknesses
8 Industry Chain Analysis
8.1 Educational Virtual Reality Industry Chain
8.2 Educational Virtual Reality Upstream Analysis
8.3 Educational Virtual Reality Midstream Analysis
8.4 Educational Virtual Reality Downstream Analysis
9 Research Findings and Conclusion
10 Appendix
10.1 Methodology
10.2 Research Process and Data Source
10.3 Disclaimer
Google
Oculus
HTC Vive
Microsoft
zSpace
ClassVR
Labster
Samsung
Acer for Education
Cerevrum
Unimersiv
Nearpod VR
EON Reality
ThingLink
EduChem VR
Classcraft Studios
Curiscope
MEL Science
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*If Applicable.