

The global Game Publisher market size was valued at USD million in 2023 and is forecast to a readjusted size of USD million by 2030 with a CAGR of % during review period.
Game Publisher publishes games. A Game Publisher finances a video game’s development, handles the marketing and release of the game, and gets the returns on its sales.
The publisher report includes an overview of the development of the Game Publisher industry chain, the market status of PC Games (Online, Offline), Mobile Games (Online, Offline), and key enterprises in developed and developing market, and analysed the cutting-edge technology, patent, hot applications and market trends of Game Publisher.
Regionally, the report analyzes the Game Publisher markets in key regions. North America and Europe are experiencing steady growth, driven by government initiatives and increasing consumer awareness. Asia-Pacific, particularly China, leads the global Game Publisher market, with robust domestic demand, supportive policies, and a strong manufacturing base.
Key Features:
The report presents comprehensive understanding of the Game Publisher market. It provides a holistic view of the industry, as well as detailed insights into individual components and stakeholders. The report analysis market dynamics, trends, challenges, and opportunities within the Game Publisher industry.
The report involves analyzing the market at a macro level:
Market Sizing and Segmentation: Report collect data on the overall market size, including the revenue generated, and market share of different by Type (e.g., Online, Offline).
Industry Analysis: Report analyse the broader industry trends, such as government policies and regulations, technological advancements, consumer preferences, and market dynamics. This analysis helps in understanding the key drivers and challenges influencing the Game Publisher market.
Regional Analysis: The report involves examining the Game Publisher market at a regional or national level. Report analyses regional factors such as government incentives, infrastructure development, economic conditions, and consumer behaviour to identify variations and opportunities within different markets.
Market Projections: Report covers the gathered data and analysis to make future projections and forecasts for the Game Publisher market. This may include estimating market growth rates, predicting market demand, and identifying emerging trends.
The report also involves a more granular approach to Game Publisher:
Company Analysis: Report covers individual Game Publisher players, suppliers, and other relevant industry players. This analysis includes studying their financial performance, market positioning, product portfolios, partnerships, and strategies.
Consumer Analysis: Report covers data on consumer behaviour, preferences, and attitudes towards Game Publisher This may involve surveys, interviews, and analysis of consumer reviews and feedback from different by Application (PC Games, Mobile Games).
Technology Analysis: Report covers specific technologies relevant to Game Publisher. It assesses the current state, advancements, and potential future developments in Game Publisher areas.
Competitive Landscape: By analyzing individual companies, suppliers, and consumers, the report present insights into the competitive landscape of the Game Publisher market. This analysis helps understand market share, competitive advantages, and potential areas for differentiation among industry players.
Market Validation: The report involves validating findings and projections through primary research, such as surveys, interviews, and focus groups.
Market Segmentation
Game Publisher market is split by Type and by Application. For the period 2019-2030, the growth among segments provides accurate calculations and forecasts for consumption value by Type, and by Application in terms of value.
Market segment by Type
Online
Offline
Market segment by Application
PC Games
Mobile Games
TV Games
Other
Market segment by players, this report covers
Tencent
Sony
Microsoft
Activision Blizzard
Electronic Arts (EA)
Nintendo
Bandai Namco
Take-Two Interactive
Ubisoft
Square Enix
Konami Games
Sega
Capcom
Supercell
Netmarble
Playrix
Playtika
Zynga
LINE
Google
NetEase
Market segment by regions, regional analysis covers
North America (United States, Canada, and Mexico)
Europe (Germany, France, UK, Russia, Italy, and Rest of Europe)
Asia-Pacific (China, Japan, South Korea, India, Southeast Asia, Australia and Rest of Asia-Pacific)
South America (Brazil, Argentina and Rest of South America)
Middle East & Africa (Turkey, Saudi Arabia, UAE, Rest of Middle East & Africa)
The content of the study subjects, includes a total of 13 chapters:
Chapter 1, to describe Game Publisher product scope, market overview, market estimation caveats and base year.
Chapter 2, to profile the top players of Game Publisher, with revenue, gross margin and global market share of Game Publisher from 2019 to 2024.
Chapter 3, the Game Publisher competitive situation, revenue and global market share of top players are analyzed emphatically by landscape contrast.
Chapter 4 and 5, to segment the market size by Type and application, with consumption value and growth rate by Type, application, from 2019 to 2030.
Chapter 6, 7, 8, 9, and 10, to break the market size data at the country level, with revenue and market share for key countries in the world, from 2019 to 2024.and Game Publisher market forecast, by regions, type and application, with consumption value, from 2025 to 2030.
Chapter 11, market dynamics, drivers, restraints, trends and Porters Five Forces analysis.
Chapter 12, the key raw materials and key suppliers, and industry chain of Game Publisher.
Chapter 13, to describe Game Publisher research findings and conclusion.
Please Note - This is an on demand report and will be delivered in 2 business days (48 Hours) post payment.
1 Market Overview
1.1 Product Overview and Scope of Game Publisher
1.2 Market Estimation Caveats and Base Year
1.3 Classification of Game Publisher by Type
1.3.1 Overview: Global Game Publisher Market Size by Type: 2019 Versus 2023 Versus 2030
1.3.2 Global Game Publisher Consumption Value Market Share by Type in 2023
1.3.3 Online
1.3.4 Offline
1.4 Global Game Publisher Market by Application
1.4.1 Overview: Global Game Publisher Market Size by Application: 2019 Versus 2023 Versus 2030
1.4.2 PC Games
1.4.3 Mobile Games
1.4.4 TV Games
1.4.5 Other
1.5 Global Game Publisher Market Size & Forecast
1.6 Global Game Publisher Market Size and Forecast by Region
1.6.1 Global Game Publisher Market Size by Region: 2019 VS 2023 VS 2030
1.6.2 Global Game Publisher Market Size by Region, (2019-2030)
1.6.3 North America Game Publisher Market Size and Prospect (2019-2030)
1.6.4 Europe Game Publisher Market Size and Prospect (2019-2030)
1.6.5 Asia-Pacific Game Publisher Market Size and Prospect (2019-2030)
1.6.6 South America Game Publisher Market Size and Prospect (2019-2030)
1.6.7 Middle East and Africa Game Publisher Market Size and Prospect (2019-2030)
2 Company Profiles
2.1 Tencent
2.1.1 Tencent Details
2.1.2 Tencent Major Business
2.1.3 Tencent Game Publisher Product and Solutions
2.1.4 Tencent Game Publisher Revenue, Gross Margin and Market Share (2019-2024)
2.1.5 Tencent Recent Developments and Future Plans
2.2 Sony
2.2.1 Sony Details
2.2.2 Sony Major Business
2.2.3 Sony Game Publisher Product and Solutions
2.2.4 Sony Game Publisher Revenue, Gross Margin and Market Share (2019-2024)
2.2.5 Sony Recent Developments and Future Plans
2.3 Microsoft
2.3.1 Microsoft Details
2.3.2 Microsoft Major Business
2.3.3 Microsoft Game Publisher Product and Solutions
2.3.4 Microsoft Game Publisher Revenue, Gross Margin and Market Share (2019-2024)
2.3.5 Microsoft Recent Developments and Future Plans
2.4 Activision Blizzard
2.4.1 Activision Blizzard Details
2.4.2 Activision Blizzard Major Business
2.4.3 Activision Blizzard Game Publisher Product and Solutions
2.4.4 Activision Blizzard Game Publisher Revenue, Gross Margin and Market Share (2019-2024)
2.4.5 Activision Blizzard Recent Developments and Future Plans
2.5 Electronic Arts (EA)
2.5.1 Electronic Arts (EA) Details
2.5.2 Electronic Arts (EA) Major Business
2.5.3 Electronic Arts (EA) Game Publisher Product and Solutions
2.5.4 Electronic Arts (EA) Game Publisher Revenue, Gross Margin and Market Share (2019-2024)
2.5.5 Electronic Arts (EA) Recent Developments and Future Plans
2.6 Nintendo
2.6.1 Nintendo Details
2.6.2 Nintendo Major Business
2.6.3 Nintendo Game Publisher Product and Solutions
2.6.4 Nintendo Game Publisher Revenue, Gross Margin and Market Share (2019-2024)
2.6.5 Nintendo Recent Developments and Future Plans
2.7 Bandai Namco
2.7.1 Bandai Namco Details
2.7.2 Bandai Namco Major Business
2.7.3 Bandai Namco Game Publisher Product and Solutions
2.7.4 Bandai Namco Game Publisher Revenue, Gross Margin and Market Share (2019-2024)
2.7.5 Bandai Namco Recent Developments and Future Plans
2.8 Take-Two Interactive
2.8.1 Take-Two Interactive Details
2.8.2 Take-Two Interactive Major Business
2.8.3 Take-Two Interactive Game Publisher Product and Solutions
2.8.4 Take-Two Interactive Game Publisher Revenue, Gross Margin and Market Share (2019-2024)
2.8.5 Take-Two Interactive Recent Developments and Future Plans
2.9 Ubisoft
2.9.1 Ubisoft Details
2.9.2 Ubisoft Major Business
2.9.3 Ubisoft Game Publisher Product and Solutions
2.9.4 Ubisoft Game Publisher Revenue, Gross Margin and Market Share (2019-2024)
2.9.5 Ubisoft Recent Developments and Future Plans
2.10 Square Enix
2.10.1 Square Enix Details
2.10.2 Square Enix Major Business
2.10.3 Square Enix Game Publisher Product and Solutions
2.10.4 Square Enix Game Publisher Revenue, Gross Margin and Market Share (2019-2024)
2.10.5 Square Enix Recent Developments and Future Plans
2.11 Konami Games
2.11.1 Konami Games Details
2.11.2 Konami Games Major Business
2.11.3 Konami Games Game Publisher Product and Solutions
2.11.4 Konami Games Game Publisher Revenue, Gross Margin and Market Share (2019-2024)
2.11.5 Konami Games Recent Developments and Future Plans
2.12 Sega
2.12.1 Sega Details
2.12.2 Sega Major Business
2.12.3 Sega Game Publisher Product and Solutions
2.12.4 Sega Game Publisher Revenue, Gross Margin and Market Share (2019-2024)
2.12.5 Sega Recent Developments and Future Plans
2.13 Capcom
2.13.1 Capcom Details
2.13.2 Capcom Major Business
2.13.3 Capcom Game Publisher Product and Solutions
2.13.4 Capcom Game Publisher Revenue, Gross Margin and Market Share (2019-2024)
2.13.5 Capcom Recent Developments and Future Plans
2.14 Supercell
2.14.1 Supercell Details
2.14.2 Supercell Major Business
2.14.3 Supercell Game Publisher Product and Solutions
2.14.4 Supercell Game Publisher Revenue, Gross Margin and Market Share (2019-2024)
2.14.5 Supercell Recent Developments and Future Plans
2.15 Netmarble
2.15.1 Netmarble Details
2.15.2 Netmarble Major Business
2.15.3 Netmarble Game Publisher Product and Solutions
2.15.4 Netmarble Game Publisher Revenue, Gross Margin and Market Share (2019-2024)
2.15.5 Netmarble Recent Developments and Future Plans
2.16 Playrix
2.16.1 Playrix Details
2.16.2 Playrix Major Business
2.16.3 Playrix Game Publisher Product and Solutions
2.16.4 Playrix Game Publisher Revenue, Gross Margin and Market Share (2019-2024)
2.16.5 Playrix Recent Developments and Future Plans
2.17 Playtika
2.17.1 Playtika Details
2.17.2 Playtika Major Business
2.17.3 Playtika Game Publisher Product and Solutions
2.17.4 Playtika Game Publisher Revenue, Gross Margin and Market Share (2019-2024)
2.17.5 Playtika Recent Developments and Future Plans
2.18 Zynga
2.18.1 Zynga Details
2.18.2 Zynga Major Business
2.18.3 Zynga Game Publisher Product and Solutions
2.18.4 Zynga Game Publisher Revenue, Gross Margin and Market Share (2019-2024)
2.18.5 Zynga Recent Developments and Future Plans
2.19 LINE
2.19.1 LINE Details
2.19.2 LINE Major Business
2.19.3 LINE Game Publisher Product and Solutions
2.19.4 LINE Game Publisher Revenue, Gross Margin and Market Share (2019-2024)
2.19.5 LINE Recent Developments and Future Plans
2.20 Google
2.20.1 Google Details
2.20.2 Google Major Business
2.20.3 Google Game Publisher Product and Solutions
2.20.4 Google Game Publisher Revenue, Gross Margin and Market Share (2019-2024)
2.20.5 Google Recent Developments and Future Plans
2.21 NetEase
2.21.1 NetEase Details
2.21.2 NetEase Major Business
2.21.3 NetEase Game Publisher Product and Solutions
2.21.4 NetEase Game Publisher Revenue, Gross Margin and Market Share (2019-2024)
2.21.5 NetEase Recent Developments and Future Plans
3 Market Competition, by Players
3.1 Global Game Publisher Revenue and Share by Players (2019-2024)
3.2 Market Share Analysis (2023)
3.2.1 Market Share of Game Publisher by Company Revenue
3.2.2 Top 3 Game Publisher Players Market Share in 2023
3.2.3 Top 6 Game Publisher Players Market Share in 2023
3.3 Game Publisher Market: Overall Company Footprint Analysis
3.3.1 Game Publisher Market: Region Footprint
3.3.2 Game Publisher Market: Company Product Type Footprint
3.3.3 Game Publisher Market: Company Product Application Footprint
3.4 New Market Entrants and Barriers to Market Entry
3.5 Mergers, Acquisition, Agreements, and Collaborations
4 Market Size Segment by Type
4.1 Global Game Publisher Consumption Value and Market Share by Type (2019-2024)
4.2 Global Game Publisher Market Forecast by Type (2025-2030)
5 Market Size Segment by Application
5.1 Global Game Publisher Consumption Value Market Share by Application (2019-2024)
5.2 Global Game Publisher Market Forecast by Application (2025-2030)
6 North America
6.1 North America Game Publisher Consumption Value by Type (2019-2030)
6.2 North America Game Publisher Consumption Value by Application (2019-2030)
6.3 North America Game Publisher Market Size by Country
6.3.1 North America Game Publisher Consumption Value by Country (2019-2030)
6.3.2 United States Game Publisher Market Size and Forecast (2019-2030)
6.3.3 Canada Game Publisher Market Size and Forecast (2019-2030)
6.3.4 Mexico Game Publisher Market Size and Forecast (2019-2030)
7 Europe
7.1 Europe Game Publisher Consumption Value by Type (2019-2030)
7.2 Europe Game Publisher Consumption Value by Application (2019-2030)
7.3 Europe Game Publisher Market Size by Country
7.3.1 Europe Game Publisher Consumption Value by Country (2019-2030)
7.3.2 Germany Game Publisher Market Size and Forecast (2019-2030)
7.3.3 France Game Publisher Market Size and Forecast (2019-2030)
7.3.4 United Kingdom Game Publisher Market Size and Forecast (2019-2030)
7.3.5 Russia Game Publisher Market Size and Forecast (2019-2030)
7.3.6 Italy Game Publisher Market Size and Forecast (2019-2030)
8 Asia-Pacific
8.1 Asia-Pacific Game Publisher Consumption Value by Type (2019-2030)
8.2 Asia-Pacific Game Publisher Consumption Value by Application (2019-2030)
8.3 Asia-Pacific Game Publisher Market Size by Region
8.3.1 Asia-Pacific Game Publisher Consumption Value by Region (2019-2030)
8.3.2 China Game Publisher Market Size and Forecast (2019-2030)
8.3.3 Japan Game Publisher Market Size and Forecast (2019-2030)
8.3.4 South Korea Game Publisher Market Size and Forecast (2019-2030)
8.3.5 India Game Publisher Market Size and Forecast (2019-2030)
8.3.6 Southeast Asia Game Publisher Market Size and Forecast (2019-2030)
8.3.7 Australia Game Publisher Market Size and Forecast (2019-2030)
9 South America
9.1 South America Game Publisher Consumption Value by Type (2019-2030)
9.2 South America Game Publisher Consumption Value by Application (2019-2030)
9.3 South America Game Publisher Market Size by Country
9.3.1 South America Game Publisher Consumption Value by Country (2019-2030)
9.3.2 Brazil Game Publisher Market Size and Forecast (2019-2030)
9.3.3 Argentina Game Publisher Market Size and Forecast (2019-2030)
10 Middle East & Africa
10.1 Middle East & Africa Game Publisher Consumption Value by Type (2019-2030)
10.2 Middle East & Africa Game Publisher Consumption Value by Application (2019-2030)
10.3 Middle East & Africa Game Publisher Market Size by Country
10.3.1 Middle East & Africa Game Publisher Consumption Value by Country (2019-2030)
10.3.2 Turkey Game Publisher Market Size and Forecast (2019-2030)
10.3.3 Saudi Arabia Game Publisher Market Size and Forecast (2019-2030)
10.3.4 UAE Game Publisher Market Size and Forecast (2019-2030)
11 Market Dynamics
11.1 Game Publisher Market Drivers
11.2 Game Publisher Market Restraints
11.3 Game Publisher Trends Analysis
11.4 Porters Five Forces Analysis
11.4.1 Threat of New Entrants
11.4.2 Bargaining Power of Suppliers
11.4.3 Bargaining Power of Buyers
11.4.4 Threat of Substitutes
11.4.5 Competitive Rivalry
12 Industry Chain Analysis
12.1 Game Publisher Industry Chain
12.2 Game Publisher Upstream Analysis
12.3 Game Publisher Midstream Analysis
12.4 Game Publisher Downstream Analysis
13 Research Findings and Conclusion
14 Appendix
14.1 Methodology
14.2 Research Process and Data Source
14.3 Disclaimer
Tencent
Sony
Microsoft
Activision Blizzard
Electronic Arts (EA)
Nintendo
Bandai Namco
Take-Two Interactive
Ubisoft
Square Enix
Konami Games
Sega
Capcom
Supercell
Netmarble
Playrix
Playtika
Zynga
LINE
Google
NetEase
Ìý
Ìý
*If Applicable.