

According to our latest research, the global GameFi market size will reach USD million in 2030, growing at a CAGR of % over the analysis period.
GameFi means DeFi and NFT and Game, GameFi refers to the presentation of decentralized financial products in the form of games, the gamification of DeFi rules, and the NFT of game prop derivatives. P2E is the biggest highlight of the current GameFi project.
The GameFi market report provides a detailed analysis of global market size, regional and country-level market size, segmentation market growth, market share, competitive Landscape, impact of domestic and global market players, value chain optimization, trade regulations, recent developments, opportunities analysis, strategic market growth analysis, product launches, area marketplace expanding, and technological innovations.
Market segmentation
GameFi market is split by Type and by Application. For the period 2024-2030, the growth among segments provide accurate calculations and forecasts for revenue by Type and by Application. This analysis can help you expand your business by targeting qualified niche markets.
Market segment by Type, covers
By ETH
Based on Polygon
Based on Ronin
Based on FLOW
Based on BSC
Based on Near
Based on WAX
Market segment by Application, can be divided into
Finance
Game
Others
Market segment by players, this report covers
Ubisoft
Sky Mavis
Decentraland
Mythical Games
DAPPER LABS
Forte
Enjin
Voxie Tactics
Bright Star
Sandbox
FoundGame
Splinterlands
DACOCO
MixMarvel
ITAM Games
Biscuit Labs
Double Jump
Immutable
Altitude Games
NOD Games
Blockade Games
Loom Network
Lucid Sight
Unity 3D
Yeeha Games
Egretia
Market segment by regions, regional analysis covers
North America
Europe
Asia-Pacific (China, Japan, South Korea, Rest of Asia-Pacific)
South America
Middle East & Africa
The content of the study subjects, includes a total of 8 chapters:
Chapter 1, to describe GameFi product scope, market overview, market opportunities, market driving force and market risks.
Chapter 2, to profile the top players of GameFi, with recent developments and future plans
Chapter 3, the GameFi competitive situation, revenue and global market share of top players are analyzed emphatically by landscape contrast.
Chapter 4, to break the market size data at the region level, with key companies in the key region and GameFi market forecast, by regions, with revenue, from 2024 to 2030.
Chapter 5 and 6, to segment the market size by Type and application, with revenue and growth rate by Type, application, from 2024 to 2030.
Chapter 7 and 8, to describe GameFi research findings and conclusion, appendix and data source.
Please Note - This is an on demand report and will be delivered in 2 business days (48 Hours) post payment.
1 Market Overview
1.1 Product Overview and Scope of GameFi
1.2 Classification of GameFi by Type
1.2.1 Overview: Global GameFi Market Size by Type: 2024 Versus 2030
1.2.2 Global GameFi Revenue Market Share by Type in 2030
1.2.3 Based on Polygon
1.2.4 Based on Ronin
1.3 Global GameFi Market by Application
1.3.1 Overview: Global GameFi Market Size by Application: 2024 Versus 2030
1.3.2 Finance
1.3.3 Game
1.3.4 Others
1.4 Global GameFi Market Size & Forecast
1.5 Market Drivers, Restraints and Trends
1.5.1 GameFi Market Drivers
1.5.2 GameFi Market Restraints
1.5.3 GameFi Trends Analysis
2 Company Profiles
2.1 Ubisoft
2.1.1 Ubisoft Details
2.1.2 Ubisoft Major Business
2.1.3 Ubisoft GameFi Product and Solutions
2.1.4 Ubisoft Recent Developments and Future Plans
2.2 Sky Mavis
2.2.1 Sky Mavis Details
2.2.2 Sky Mavis Major Business
2.2.3 Sky Mavis GameFi Product and Solutions
2.2.4 Sky Mavis Recent Developments and Future Plans
2.3 Decentraland
2.3.1 Decentraland Details
2.3.2 Decentraland Major Business
2.3.3 Decentraland GameFi Product and Solutions
2.3.4 Decentraland Recent Developments and Future Plans
2.4 Mythical Games
2.4.1 Mythical Games Details
2.4.2 Mythical Games Major Business
2.4.3 Mythical Games GameFi Product and Solutions
2.4.4 Mythical Games Recent Developments and Future Plans
2.5 DAPPER LABS
2.5.1 DAPPER LABS Details
2.5.2 DAPPER LABS Major Business
2.5.3 DAPPER LABS GameFi Product and Solutions
2.5.4 DAPPER LABS Recent Developments and Future Plans
2.6 Forte
2.6.1 Forte Details
2.6.2 Forte Major Business
2.6.3 Forte GameFi Product and Solutions
2.6.4 Forte Recent Developments and Future Plans
2.7 Enjin
2.7.1 Enjin Details
2.7.2 Enjin Major Business
2.7.3 Enjin GameFi Product and Solutions
2.7.4 Enjin Recent Developments and Future Plans
2.8 Voxie Tactics
2.8.1 Voxie Tactics Details
2.8.2 Voxie Tactics Major Business
2.8.3 Voxie Tactics GameFi Product and Solutions
2.8.4 Voxie Tactics Recent Developments and Future Plans
2.9 Bright Star
2.9.1 Bright Star Details
2.9.2 Bright Star Major Business
2.9.3 Bright Star GameFi Product and Solutions
2.9.4 Bright Star Recent Developments and Future Plans
2.10 Sandbox
2.10.1 Sandbox Details
2.10.2 Sandbox Major Business
2.10.3 Sandbox GameFi Product and Solutions
2.10.4 Sandbox Recent Developments and Future Plans
2.11 FoundGame
2.11.1 FoundGame Details
2.11.2 FoundGame Major Business
2.11.3 FoundGame GameFi Product and Solutions
2.11.4 FoundGame Recent Developments and Future Plans
2.12 Splinterlands
2.12.1 Splinterlands Details
2.12.2 Splinterlands Major Business
2.12.3 Splinterlands GameFi Product and Solutions
2.12.4 Splinterlands Recent Developments and Future Plans
2.13 DACOCO
2.13.1 DACOCO Details
2.13.2 DACOCO Major Business
2.13.3 DACOCO GameFi Product and Solutions
2.13.4 DACOCO Recent Developments and Future Plans
2.14 MixMarvel
2.14.1 MixMarvel Details
2.14.2 MixMarvel Major Business
2.14.3 MixMarvel GameFi Product and Solutions
2.14.4 MixMarvel Recent Developments and Future Plans
2.15 ITAM Games
2.15.1 ITAM Games Details
2.15.2 ITAM Games Major Business
2.15.3 ITAM Games GameFi Product and Solutions
2.15.4 ITAM Games Recent Developments and Future Plans
2.16 Biscuit Labs
2.16.1 Biscuit Labs Details
2.16.2 Biscuit Labs Major Business
2.16.3 Biscuit Labs GameFi Product and Solutions
2.16.4 Biscuit Labs Recent Developments and Future Plans
2.17 Double Jump
2.17.1 Double Jump Details
2.17.2 Double Jump Major Business
2.17.3 Double Jump GameFi Product and Solutions
2.17.4 Double Jump Recent Developments and Future Plans
2.18 Immutable
2.18.1 Immutable Details
2.18.2 Immutable Major Business
2.18.3 Immutable GameFi Product and Solutions
2.18.4 Immutable Recent Developments and Future Plans
2.19 Altitude Games
2.19.1 Altitude Games Details
2.19.2 Altitude Games Major Business
2.19.3 Altitude Games GameFi Product and Solutions
2.19.4 Altitude Games Recent Developments and Future Plans
2.20 NOD Games
2.20.1 NOD Games Details
2.20.2 NOD Games Major Business
2.20.3 NOD Games GameFi Product and Solutions
2.20.4 NOD Games Recent Developments and Future Plans
2.21 Blockade Games
2.21.1 Blockade Games Details
2.21.2 Blockade Games Major Business
2.21.3 Blockade Games GameFi Product and Solutions
2.21.4 Blockade Games Recent Developments and Future Plans
2.22 Loom Network
2.22.1 Loom Network Details
2.22.2 Loom Network Major Business
2.22.3 Loom Network GameFi Product and Solutions
2.22.4 Loom Network Recent Developments and Future Plans
2.23 Lucid Sight
2.23.1 Lucid Sight Details
2.23.2 Lucid Sight Major Business
2.23.3 Lucid Sight GameFi Product and Solutions
2.23.4 Lucid Sight Recent Developments and Future Plans
2.24 Unity 3D
2.24.1 Unity 3D Details
2.24.2 Unity 3D Major Business
2.24.3 Unity 3D GameFi Product and Solutions
2.24.4 Unity 3D Recent Developments and Future Plans
2.25 Yeeha Games
2.25.1 Yeeha Games Details
2.25.2 Yeeha Games Major Business
2.25.3 Yeeha Games GameFi Product and Solutions
2.25.4 Yeeha Games Recent Developments and Future Plans
2.26 Egretia
2.26.1 Egretia Details
2.26.2 Egretia Major Business
2.26.3 Egretia GameFi Product and Solutions
2.26.4 Egretia Recent Developments and Future Plans
3 Market Competition, by Players
3.1 Global GameFi Revenue and Share by Players (2024 & 2030)
3.2 GameFi Players Head Office, Products and Services Provided
3.3 GameFi Mergers & Acquisitions
3.4 GameFi New Entrants and Expansion Plans
4 Global GameFi Forecast by Region
4.1 Global GameFi Market Size by Region: 2024 VS 2030
4.2 Global GameFi Market Size by Region, (2024-2030)
4.3 North America
4.3.1 Key Companies of GameFi in North America
4.3.2 Current Situation and Forecast of GameFi in North America
4.3.3 North America GameFi Market Size and Prospect (2024-2030)
4.4 Europe
4.4.1 Key Companies of GameFi in Europe
4.4.2 Current Situation and Forecast of GameFi in Europe
4.4.3 Europe GameFi Market Size and Prospect (2024-2030)
4.5 Asia-Pacific
4.5.1 Key Companies of GameFi in Asia-Pacific
4.5.2 Current Situation and Forecast of GameFi in Asia-Pacific
4.5.3 Asia-Pacific GameFi Market Size and Prospect (2024-2030)
4.5.4 China
4.5.5 Japan
4.5.6 South Korea
4.6 South America
4.6.1 Key Companies of GameFi in South America
4.6.2 Current Situation and Forecast of GameFi in South America
4.6.3 South America GameFi Market Size and Prospect (2024-2030)
4.7 Middle East & Africa
4.7.1 Key Companies of GameFi in Middle East & Africa
4.7.2 Current Situation and Forecast of GameFi in Middle East & Africa
4.7.3 Middle East & Africa GameFi Market Size and Prospect (2024-2030)
5 Market Size Segment by Type
5.1 Global GameFi Market Forecast by Type (2024-2030)
5.2 Global GameFi Market Share Forecast by Type (2024-2030)
6 Market Size Segment by Application
6.1 Global GameFi Market Forecast by Application (2024-2030)
6.2 Global GameFi Market Share Forecast by Application (2024-2030)
7 Research Findings and Conclusion
8 Appendix
8.1 Methodology
8.2 Research Process and Data Source
8.3 Disclaimer
Ubisoft
Sky Mavis
Decentraland
Mythical Games
DAPPER LABS
Forte
Enjin
Voxie Tactics
Bright Star
Sandbox
FoundGame
Splinterlands
DACOCO
MixMarvel
ITAM Games
Biscuit Labs
Double Jump
Immutable
Altitude Games
NOD Games
Blockade Games
Loom Network
Lucid Sight
Unity 3D
Yeeha Games
Egretia
Ìý
Ìý
*If Applicable.