

The global Inflight Entertainment and Connectivity market size was valued at USD 4330.5 million in 2023 and is forecast to a readjusted size of USD 8832.4 million by 2030 with a CAGR of 10.7% during review period.
Inflight Entertainment and Connectivity (IFEC) refers to the range of entertainment options and connectivity services available to passengers during air travel. It encompasses various technologies and systems that enable passengers to access a variety of entertainment content, stay connected to the internet, and engage with digital services while onboard an aircraft.
Airlines are focusing on personalization to deliver tailored content offerings to passengers. By leveraging data analytics and passenger preferences, airlines can offer personalized recommendations, curated playlists, and targeted advertisements, enhancing the relevance and engagement of the Inflight Entertainment experience.
Report includes an overview of the development of the Inflight Entertainment and Connectivity industry chain, the market status of Passenger Entertainment (Audio Entertainment, Video Entertainment), Crew Communication (Audio Entertainment, Video Entertainment), and key enterprises in developed and developing market, and analysed the cutting-edge technology, patent, hot applications and market trends of Inflight Entertainment and Connectivity.
Regionally, the report analyzes the Inflight Entertainment and Connectivity markets in key regions. North America and Europe are experiencing steady growth, driven by government initiatives and increasing consumer awareness. Asia-Pacific, particularly China, leads the global Inflight Entertainment and Connectivity market, with robust domestic demand, supportive policies, and a strong manufacturing base.
Key Features:
The report presents comprehensive understanding of the Inflight Entertainment and Connectivity market. It provides a holistic view of the industry, as well as detailed insights into individual components and stakeholders. The report analysis market dynamics, trends, challenges, and opportunities within the Inflight Entertainment and Connectivity industry.
The report involves analyzing the market at a macro level:
Market Sizing and Segmentation: Report collect data on the overall market size, including the revenue generated, and market share of different by Type (e.g., Audio Entertainment, Video Entertainment).
Industry Analysis: Report analyse the broader industry trends, such as government policies and regulations, technological advancements, consumer preferences, and market dynamics. This analysis helps in understanding the key drivers and challenges influencing the Inflight Entertainment and Connectivity market.
Regional Analysis: The report involves examining the Inflight Entertainment and Connectivity market at a regional or national level. Report analyses regional factors such as government incentives, infrastructure development, economic conditions, and consumer behaviour to identify variations and opportunities within different markets.
Market Projections: Report covers the gathered data and analysis to make future projections and forecasts for the Inflight Entertainment and Connectivity market. This may include estimating market growth rates, predicting market demand, and identifying emerging trends.
The report also involves a more granular approach to Inflight Entertainment and Connectivity:
Company Analysis: Report covers individual Inflight Entertainment and Connectivity players, suppliers, and other relevant industry players. This analysis includes studying their financial performance, market positioning, product portfolios, partnerships, and strategies.
Consumer Analysis: Report covers data on consumer behaviour, preferences, and attitudes towards Inflight Entertainment and Connectivity This may involve surveys, interviews, and analysis of consumer reviews and feedback from different by Application (Passenger Entertainment, Crew Communication).
Technology Analysis: Report covers specific technologies relevant to Inflight Entertainment and Connectivity. It assesses the current state, advancements, and potential future developments in Inflight Entertainment and Connectivity areas.
Competitive Landscape: By analyzing individual companies, suppliers, and consumers, the report present insights into the competitive landscape of the Inflight Entertainment and Connectivity market. This analysis helps understand market share, competitive advantages, and potential areas for differentiation among industry players.
Market Validation: The report involves validating findings and projections through primary research, such as surveys, interviews, and focus groups.
Market Segmentation
Inflight Entertainment and Connectivity market is split by Type and by Application. For the period 2019-2030, the growth among segments provides accurate calculations and forecasts for consumption value by Type, and by Application in terms of value.
Market segment by Type
Audio Entertainment
Video Entertainment
Satellite Telephone
Data Connection
Others
Market segment by Application
Passenger Entertainment
Crew Communication
Others
Market segment by players, this report covers
Thales SA
Lufthansa Systems
Inmarsat Global Limited
Panasonic Corporation
Immfly
Burrana
ViaSat Inc.
Raytheon Technologies Corporations
Safran
Global Eagle Entertainment Inc.
Honeywell International Inc.
Gogo LLC
Market segment by regions, regional analysis covers
North America (United States, Canada, and Mexico)
Europe (Germany, France, UK, Russia, Italy, and Rest of Europe)
Asia-Pacific (China, Japan, South Korea, India, Southeast Asia, Australia and Rest of Asia-Pacific)
South America (Brazil, Argentina and Rest of South America)
Middle East & Africa (Turkey, Saudi Arabia, UAE, Rest of Middle East & Africa)
The content of the study subjects, includes a total of 13 chapters:
Chapter 1, to describe Inflight Entertainment and Connectivity product scope, market overview, market estimation caveats and base year.
Chapter 2, to profile the top players of Inflight Entertainment and Connectivity, with revenue, gross margin and global market share of Inflight Entertainment and Connectivity from 2019 to 2024.
Chapter 3, the Inflight Entertainment and Connectivity competitive situation, revenue and global market share of top players are analyzed emphatically by landscape contrast.
Chapter 4 and 5, to segment the market size by Type and application, with consumption value and growth rate by Type, application, from 2019 to 2030.
Chapter 6, 7, 8, 9, and 10, to break the market size data at the country level, with revenue and market share for key countries in the world, from 2019 to 2024.and Inflight Entertainment and Connectivity market forecast, by regions, type and application, with consumption value, from 2025 to 2030.
Chapter 11, market dynamics, drivers, restraints, trends and Porters Five Forces analysis.
Chapter 12, the key raw materials and key suppliers, and industry chain of Inflight Entertainment and Connectivity.
Chapter 13, to describe Inflight Entertainment and Connectivity research findings and conclusion.
Please Note - This is an on demand report and will be delivered in 2 business days (48 Hours) post payment.
1 Market Overview
1.1 Product Overview and Scope of Inflight Entertainment and Connectivity
1.2 Market Estimation Caveats and Base Year
1.3 Classification of Inflight Entertainment and Connectivity by Type
1.3.1 Overview: Global Inflight Entertainment and Connectivity Market Size by Type: 2019 Versus 2023 Versus 2030
1.3.2 Global Inflight Entertainment and Connectivity Consumption Value Market Share by Type in 2023
1.3.3 Audio Entertainment
1.3.4 Video Entertainment
1.3.5 Satellite Telephone
1.3.6 Data Connection
1.3.7 Others
1.4 Global Inflight Entertainment and Connectivity Market by Application
1.4.1 Overview: Global Inflight Entertainment and Connectivity Market Size by Application: 2019 Versus 2023 Versus 2030
1.4.2 Passenger Entertainment
1.4.3 Crew Communication
1.4.4 Others
1.5 Global Inflight Entertainment and Connectivity Market Size & Forecast
1.6 Global Inflight Entertainment and Connectivity Market Size and Forecast by Region
1.6.1 Global Inflight Entertainment and Connectivity Market Size by Region: 2019 VS 2023 VS 2030
1.6.2 Global Inflight Entertainment and Connectivity Market Size by Region, (2019-2030)
1.6.3 North America Inflight Entertainment and Connectivity Market Size and Prospect (2019-2030)
1.6.4 Europe Inflight Entertainment and Connectivity Market Size and Prospect (2019-2030)
1.6.5 Asia-Pacific Inflight Entertainment and Connectivity Market Size and Prospect (2019-2030)
1.6.6 South America Inflight Entertainment and Connectivity Market Size and Prospect (2019-2030)
1.6.7 Middle East and Africa Inflight Entertainment and Connectivity Market Size and Prospect (2019-2030)
2 Company Profiles
2.1 Thales SA
2.1.1 Thales SA Details
2.1.2 Thales SA Major Business
2.1.3 Thales SA Inflight Entertainment and Connectivity Product and Solutions
2.1.4 Thales SA Inflight Entertainment and Connectivity Revenue, Gross Margin and Market Share (2019-2024)
2.1.5 Thales SA Recent Developments and Future Plans
2.2 Lufthansa Systems
2.2.1 Lufthansa Systems Details
2.2.2 Lufthansa Systems Major Business
2.2.3 Lufthansa Systems Inflight Entertainment and Connectivity Product and Solutions
2.2.4 Lufthansa Systems Inflight Entertainment and Connectivity Revenue, Gross Margin and Market Share (2019-2024)
2.2.5 Lufthansa Systems Recent Developments and Future Plans
2.3 Inmarsat Global Limited
2.3.1 Inmarsat Global Limited Details
2.3.2 Inmarsat Global Limited Major Business
2.3.3 Inmarsat Global Limited Inflight Entertainment and Connectivity Product and Solutions
2.3.4 Inmarsat Global Limited Inflight Entertainment and Connectivity Revenue, Gross Margin and Market Share (2019-2024)
2.3.5 Inmarsat Global Limited Recent Developments and Future Plans
2.4 Panasonic Corporation
2.4.1 Panasonic Corporation Details
2.4.2 Panasonic Corporation Major Business
2.4.3 Panasonic Corporation Inflight Entertainment and Connectivity Product and Solutions
2.4.4 Panasonic Corporation Inflight Entertainment and Connectivity Revenue, Gross Margin and Market Share (2019-2024)
2.4.5 Panasonic Corporation Recent Developments and Future Plans
2.5 Immfly
2.5.1 Immfly Details
2.5.2 Immfly Major Business
2.5.3 Immfly Inflight Entertainment and Connectivity Product and Solutions
2.5.4 Immfly Inflight Entertainment and Connectivity Revenue, Gross Margin and Market Share (2019-2024)
2.5.5 Immfly Recent Developments and Future Plans
2.6 Burrana
2.6.1 Burrana Details
2.6.2 Burrana Major Business
2.6.3 Burrana Inflight Entertainment and Connectivity Product and Solutions
2.6.4 Burrana Inflight Entertainment and Connectivity Revenue, Gross Margin and Market Share (2019-2024)
2.6.5 Burrana Recent Developments and Future Plans
2.7 ViaSat Inc.
2.7.1 ViaSat Inc. Details
2.7.2 ViaSat Inc. Major Business
2.7.3 ViaSat Inc. Inflight Entertainment and Connectivity Product and Solutions
2.7.4 ViaSat Inc. Inflight Entertainment and Connectivity Revenue, Gross Margin and Market Share (2019-2024)
2.7.5 ViaSat Inc. Recent Developments and Future Plans
2.8 Raytheon Technologies Corporations
2.8.1 Raytheon Technologies Corporations Details
2.8.2 Raytheon Technologies Corporations Major Business
2.8.3 Raytheon Technologies Corporations Inflight Entertainment and Connectivity Product and Solutions
2.8.4 Raytheon Technologies Corporations Inflight Entertainment and Connectivity Revenue, Gross Margin and Market Share (2019-2024)
2.8.5 Raytheon Technologies Corporations Recent Developments and Future Plans
2.9 Safran
2.9.1 Safran Details
2.9.2 Safran Major Business
2.9.3 Safran Inflight Entertainment and Connectivity Product and Solutions
2.9.4 Safran Inflight Entertainment and Connectivity Revenue, Gross Margin and Market Share (2019-2024)
2.9.5 Safran Recent Developments and Future Plans
2.10 Global Eagle Entertainment Inc.
2.10.1 Global Eagle Entertainment Inc. Details
2.10.2 Global Eagle Entertainment Inc. Major Business
2.10.3 Global Eagle Entertainment Inc. Inflight Entertainment and Connectivity Product and Solutions
2.10.4 Global Eagle Entertainment Inc. Inflight Entertainment and Connectivity Revenue, Gross Margin and Market Share (2019-2024)
2.10.5 Global Eagle Entertainment Inc. Recent Developments and Future Plans
2.11 Honeywell International Inc.
2.11.1 Honeywell International Inc. Details
2.11.2 Honeywell International Inc. Major Business
2.11.3 Honeywell International Inc. Inflight Entertainment and Connectivity Product and Solutions
2.11.4 Honeywell International Inc. Inflight Entertainment and Connectivity Revenue, Gross Margin and Market Share (2019-2024)
2.11.5 Honeywell International Inc. Recent Developments and Future Plans
2.12 Gogo LLC
2.12.1 Gogo LLC Details
2.12.2 Gogo LLC Major Business
2.12.3 Gogo LLC Inflight Entertainment and Connectivity Product and Solutions
2.12.4 Gogo LLC Inflight Entertainment and Connectivity Revenue, Gross Margin and Market Share (2019-2024)
2.12.5 Gogo LLC Recent Developments and Future Plans
3 Market Competition, by Players
3.1 Global Inflight Entertainment and Connectivity Revenue and Share by Players (2019-2024)
3.2 Market Share Analysis (2023)
3.2.1 Market Share of Inflight Entertainment and Connectivity by Company Revenue
3.2.2 Top 3 Inflight Entertainment and Connectivity Players Market Share in 2023
3.2.3 Top 6 Inflight Entertainment and Connectivity Players Market Share in 2023
3.3 Inflight Entertainment and Connectivity Market: Overall Company Footprint Analysis
3.3.1 Inflight Entertainment and Connectivity Market: Region Footprint
3.3.2 Inflight Entertainment and Connectivity Market: Company Product Type Footprint
3.3.3 Inflight Entertainment and Connectivity Market: Company Product Application Footprint
3.4 New Market Entrants and Barriers to Market Entry
3.5 Mergers, Acquisition, Agreements, and Collaborations
4 Market Size Segment by Type
4.1 Global Inflight Entertainment and Connectivity Consumption Value and Market Share by Type (2019-2024)
4.2 Global Inflight Entertainment and Connectivity Market Forecast by Type (2025-2030)
5 Market Size Segment by Application
5.1 Global Inflight Entertainment and Connectivity Consumption Value Market Share by Application (2019-2024)
5.2 Global Inflight Entertainment and Connectivity Market Forecast by Application (2025-2030)
6 North America
6.1 North America Inflight Entertainment and Connectivity Consumption Value by Type (2019-2030)
6.2 North America Inflight Entertainment and Connectivity Consumption Value by Application (2019-2030)
6.3 North America Inflight Entertainment and Connectivity Market Size by Country
6.3.1 North America Inflight Entertainment and Connectivity Consumption Value by Country (2019-2030)
6.3.2 United States Inflight Entertainment and Connectivity Market Size and Forecast (2019-2030)
6.3.3 Canada Inflight Entertainment and Connectivity Market Size and Forecast (2019-2030)
6.3.4 Mexico Inflight Entertainment and Connectivity Market Size and Forecast (2019-2030)
7 Europe
7.1 Europe Inflight Entertainment and Connectivity Consumption Value by Type (2019-2030)
7.2 Europe Inflight Entertainment and Connectivity Consumption Value by Application (2019-2030)
7.3 Europe Inflight Entertainment and Connectivity Market Size by Country
7.3.1 Europe Inflight Entertainment and Connectivity Consumption Value by Country (2019-2030)
7.3.2 Germany Inflight Entertainment and Connectivity Market Size and Forecast (2019-2030)
7.3.3 France Inflight Entertainment and Connectivity Market Size and Forecast (2019-2030)
7.3.4 United Kingdom Inflight Entertainment and Connectivity Market Size and Forecast (2019-2030)
7.3.5 Russia Inflight Entertainment and Connectivity Market Size and Forecast (2019-2030)
7.3.6 Italy Inflight Entertainment and Connectivity Market Size and Forecast (2019-2030)
8 Asia-Pacific
8.1 Asia-Pacific Inflight Entertainment and Connectivity Consumption Value by Type (2019-2030)
8.2 Asia-Pacific Inflight Entertainment and Connectivity Consumption Value by Application (2019-2030)
8.3 Asia-Pacific Inflight Entertainment and Connectivity Market Size by Region
8.3.1 Asia-Pacific Inflight Entertainment and Connectivity Consumption Value by Region (2019-2030)
8.3.2 China Inflight Entertainment and Connectivity Market Size and Forecast (2019-2030)
8.3.3 Japan Inflight Entertainment and Connectivity Market Size and Forecast (2019-2030)
8.3.4 South Korea Inflight Entertainment and Connectivity Market Size and Forecast (2019-2030)
8.3.5 India Inflight Entertainment and Connectivity Market Size and Forecast (2019-2030)
8.3.6 Southeast Asia Inflight Entertainment and Connectivity Market Size and Forecast (2019-2030)
8.3.7 Australia Inflight Entertainment and Connectivity Market Size and Forecast (2019-2030)
9 South America
9.1 South America Inflight Entertainment and Connectivity Consumption Value by Type (2019-2030)
9.2 South America Inflight Entertainment and Connectivity Consumption Value by Application (2019-2030)
9.3 South America Inflight Entertainment and Connectivity Market Size by Country
9.3.1 South America Inflight Entertainment and Connectivity Consumption Value by Country (2019-2030)
9.3.2 Brazil Inflight Entertainment and Connectivity Market Size and Forecast (2019-2030)
9.3.3 Argentina Inflight Entertainment and Connectivity Market Size and Forecast (2019-2030)
10 Middle East & Africa
10.1 Middle East & Africa Inflight Entertainment and Connectivity Consumption Value by Type (2019-2030)
10.2 Middle East & Africa Inflight Entertainment and Connectivity Consumption Value by Application (2019-2030)
10.3 Middle East & Africa Inflight Entertainment and Connectivity Market Size by Country
10.3.1 Middle East & Africa Inflight Entertainment and Connectivity Consumption Value by Country (2019-2030)
10.3.2 Turkey Inflight Entertainment and Connectivity Market Size and Forecast (2019-2030)
10.3.3 Saudi Arabia Inflight Entertainment and Connectivity Market Size and Forecast (2019-2030)
10.3.4 UAE Inflight Entertainment and Connectivity Market Size and Forecast (2019-2030)
11 Market Dynamics
11.1 Inflight Entertainment and Connectivity Market Drivers
11.2 Inflight Entertainment and Connectivity Market Restraints
11.3 Inflight Entertainment and Connectivity Trends Analysis
11.4 Porters Five Forces Analysis
11.4.1 Threat of New Entrants
11.4.2 Bargaining Power of Suppliers
11.4.3 Bargaining Power of Buyers
11.4.4 Threat of Substitutes
11.4.5 Competitive Rivalry
12 Industry Chain Analysis
12.1 Inflight Entertainment and Connectivity Industry Chain
12.2 Inflight Entertainment and Connectivity Upstream Analysis
12.3 Inflight Entertainment and Connectivity Midstream Analysis
12.4 Inflight Entertainment and Connectivity Downstream Analysis
13 Research Findings and Conclusion
14 Appendix
14.1 Methodology
14.2 Research Process and Data Source
14.3 Disclaimer
Thales SA
Lufthansa Systems
Inmarsat Global Limited
Panasonic Corporation
Immfly
Burrana
ViaSat Inc.
Raytheon Technologies Corporations
Safran
Global Eagle Entertainment Inc.
Honeywell International Inc.
Gogo LLC
Ìý
Ìý
*If Applicable.