

According to our latest research, the global Non-Fungible Token (NFT) Games market size will reach USD million in 2030, growing at a CAGR of % over the analysis period.
Non-Fungible Token (NFT) Game displays the decentralized financial model in the form of games. The user's assets become equipment or tools in the decentralized financial game. At the same time, the user can obtain income or rewards in the process of participating in the game.
The Non-Fungible Token (NFT) Games market report provides a detailed analysis of global market size, regional and country-level market size, segmentation market growth, market share, competitive Landscape, impact of domestic and global market players, value chain optimization, trade regulations, recent developments, opportunities analysis, strategic market growth analysis, product launches, area marketplace expanding, and technological innovations.
Market segmentation
Non-Fungible Token (NFT) Games market is split by Type and by Application. For the period 2024-2030, the growth among segments provide accurate calculations and forecasts for revenue by Type and by Application. This analysis can help you expand your business by targeting qualified niche markets.
Market segment by Type, covers
By ETH
Based on Polygon
Based on Ronin
Based on FLOW
Based on BSC
Based on Near
Based on WAX
Market segment by Application, can be divided into
Cell Phone
Computer
Others
Market segment by players, this report covers
Ubisoft
Sky Mavis
Decentraland
Mythical Games
DAPPER LABS
Forte
Enjin
Voxie Tactics
Bright Star
Sandbox
FoundGame
Splinterlands
DACOCO
MixMarvel
ITAM Games
Biscuit Labs
Double Jump
Immutable
Altitude Games
NOD Games
Blockade Games
Loom Network
Lucid Sight
Unity 3D
Yeeha Games
Egretia
Market segment by regions, regional analysis covers
North America
Europe
Asia-Pacific (China, Japan, South Korea, Rest of Asia-Pacific)
South America
Middle East & Africa
The content of the study subjects, includes a total of 8 chapters:
Chapter 1, to describe Non-Fungible Token (NFT) Games product scope, market overview, market opportunities, market driving force and market risks.
Chapter 2, to profile the top players of Non-Fungible Token (NFT) Games, with recent developments and future plans
Chapter 3, the Non-Fungible Token (NFT) Games competitive situation, revenue and global market share of top players are analyzed emphatically by landscape contrast.
Chapter 4, to break the market size data at the region level, with key companies in the key region and Non-Fungible Token (NFT) Games market forecast, by regions, with revenue, from 2024 to 2030.
Chapter 5 and 6, to segment the market size by Type and application, with revenue and growth rate by Type, application, from 2024 to 2030.
Chapter 7 and 8, to describe Non-Fungible Token (NFT) Games research findings and conclusion, appendix and data source.
Please Note - This is an on demand report and will be delivered in 2 business days (48 Hours) post payment.
1 Market Overview
1.1 Product Overview and Scope of Non-Fungible Token (NFT) Games
1.2 Classification of Non-Fungible Token (NFT) Games by Type
1.2.1 Overview: Global Non-Fungible Token (NFT) Games Market Size by Type: 2024 Versus 2030
1.2.2 Global Non-Fungible Token (NFT) Games Revenue Market Share by Type in 2030
1.2.3 Based on Polygon
1.2.4 Based on Ronin
1.3 Global Non-Fungible Token (NFT) Games Market by Application
1.3.1 Overview: Global Non-Fungible Token (NFT) Games Market Size by Application: 2024 Versus 2030
1.3.2 Cell Phone
1.3.3 Computer
1.3.4 Others
1.4 Global Non-Fungible Token (NFT) Games Market Size & Forecast
1.5 Market Drivers, Restraints and Trends
1.5.1 Non-Fungible Token (NFT) Games Market Drivers
1.5.2 Non-Fungible Token (NFT) Games Market Restraints
1.5.3 Non-Fungible Token (NFT) Games Trends Analysis
2 Company Profiles
2.1 Ubisoft
2.1.1 Ubisoft Details
2.1.2 Ubisoft Major Business
2.1.3 Ubisoft Non-Fungible Token (NFT) Games Product and Solutions
2.1.4 Ubisoft Recent Developments and Future Plans
2.2 Sky Mavis
2.2.1 Sky Mavis Details
2.2.2 Sky Mavis Major Business
2.2.3 Sky Mavis Non-Fungible Token (NFT) Games Product and Solutions
2.2.4 Sky Mavis Recent Developments and Future Plans
2.3 Decentraland
2.3.1 Decentraland Details
2.3.2 Decentraland Major Business
2.3.3 Decentraland Non-Fungible Token (NFT) Games Product and Solutions
2.3.4 Decentraland Recent Developments and Future Plans
2.4 Mythical Games
2.4.1 Mythical Games Details
2.4.2 Mythical Games Major Business
2.4.3 Mythical Games Non-Fungible Token (NFT) Games Product and Solutions
2.4.4 Mythical Games Recent Developments and Future Plans
2.5 DAPPER LABS
2.5.1 DAPPER LABS Details
2.5.2 DAPPER LABS Major Business
2.5.3 DAPPER LABS Non-Fungible Token (NFT) Games Product and Solutions
2.5.4 DAPPER LABS Recent Developments and Future Plans
2.6 Forte
2.6.1 Forte Details
2.6.2 Forte Major Business
2.6.3 Forte Non-Fungible Token (NFT) Games Product and Solutions
2.6.4 Forte Recent Developments and Future Plans
2.7 Enjin
2.7.1 Enjin Details
2.7.2 Enjin Major Business
2.7.3 Enjin Non-Fungible Token (NFT) Games Product and Solutions
2.7.4 Enjin Recent Developments and Future Plans
2.8 Voxie Tactics
2.8.1 Voxie Tactics Details
2.8.2 Voxie Tactics Major Business
2.8.3 Voxie Tactics Non-Fungible Token (NFT) Games Product and Solutions
2.8.4 Voxie Tactics Recent Developments and Future Plans
2.9 Bright Star
2.9.1 Bright Star Details
2.9.2 Bright Star Major Business
2.9.3 Bright Star Non-Fungible Token (NFT) Games Product and Solutions
2.9.4 Bright Star Recent Developments and Future Plans
2.10 Sandbox
2.10.1 Sandbox Details
2.10.2 Sandbox Major Business
2.10.3 Sandbox Non-Fungible Token (NFT) Games Product and Solutions
2.10.4 Sandbox Recent Developments and Future Plans
2.11 FoundGame
2.11.1 FoundGame Details
2.11.2 FoundGame Major Business
2.11.3 FoundGame Non-Fungible Token (NFT) Games Product and Solutions
2.11.4 FoundGame Recent Developments and Future Plans
2.12 Splinterlands
2.12.1 Splinterlands Details
2.12.2 Splinterlands Major Business
2.12.3 Splinterlands Non-Fungible Token (NFT) Games Product and Solutions
2.12.4 Splinterlands Recent Developments and Future Plans
2.13 DACOCO
2.13.1 DACOCO Details
2.13.2 DACOCO Major Business
2.13.3 DACOCO Non-Fungible Token (NFT) Games Product and Solutions
2.13.4 DACOCO Recent Developments and Future Plans
2.14 MixMarvel
2.14.1 MixMarvel Details
2.14.2 MixMarvel Major Business
2.14.3 MixMarvel Non-Fungible Token (NFT) Games Product and Solutions
2.14.4 MixMarvel Recent Developments and Future Plans
2.15 ITAM Games
2.15.1 ITAM Games Details
2.15.2 ITAM Games Major Business
2.15.3 ITAM Games Non-Fungible Token (NFT) Games Product and Solutions
2.15.4 ITAM Games Recent Developments and Future Plans
2.16 Biscuit Labs
2.16.1 Biscuit Labs Details
2.16.2 Biscuit Labs Major Business
2.16.3 Biscuit Labs Non-Fungible Token (NFT) Games Product and Solutions
2.16.4 Biscuit Labs Recent Developments and Future Plans
2.17 Double Jump
2.17.1 Double Jump Details
2.17.2 Double Jump Major Business
2.17.3 Double Jump Non-Fungible Token (NFT) Games Product and Solutions
2.17.4 Double Jump Recent Developments and Future Plans
2.18 Immutable
2.18.1 Immutable Details
2.18.2 Immutable Major Business
2.18.3 Immutable Non-Fungible Token (NFT) Games Product and Solutions
2.18.4 Immutable Recent Developments and Future Plans
2.19 Altitude Games
2.19.1 Altitude Games Details
2.19.2 Altitude Games Major Business
2.19.3 Altitude Games Non-Fungible Token (NFT) Games Product and Solutions
2.19.4 Altitude Games Recent Developments and Future Plans
2.20 NOD Games
2.20.1 NOD Games Details
2.20.2 NOD Games Major Business
2.20.3 NOD Games Non-Fungible Token (NFT) Games Product and Solutions
2.20.4 NOD Games Recent Developments and Future Plans
2.21 Blockade Games
2.21.1 Blockade Games Details
2.21.2 Blockade Games Major Business
2.21.3 Blockade Games Non-Fungible Token (NFT) Games Product and Solutions
2.21.4 Blockade Games Recent Developments and Future Plans
2.22 Loom Network
2.22.1 Loom Network Details
2.22.2 Loom Network Major Business
2.22.3 Loom Network Non-Fungible Token (NFT) Games Product and Solutions
2.22.4 Loom Network Recent Developments and Future Plans
2.23 Lucid Sight
2.23.1 Lucid Sight Details
2.23.2 Lucid Sight Major Business
2.23.3 Lucid Sight Non-Fungible Token (NFT) Games Product and Solutions
2.23.4 Lucid Sight Recent Developments and Future Plans
2.24 Unity 3D
2.24.1 Unity 3D Details
2.24.2 Unity 3D Major Business
2.24.3 Unity 3D Non-Fungible Token (NFT) Games Product and Solutions
2.24.4 Unity 3D Recent Developments and Future Plans
2.25 Yeeha Games
2.25.1 Yeeha Games Details
2.25.2 Yeeha Games Major Business
2.25.3 Yeeha Games Non-Fungible Token (NFT) Games Product and Solutions
2.25.4 Yeeha Games Recent Developments and Future Plans
2.26 Egretia
2.26.1 Egretia Details
2.26.2 Egretia Major Business
2.26.3 Egretia Non-Fungible Token (NFT) Games Product and Solutions
2.26.4 Egretia Recent Developments and Future Plans
3 Market Competition, by Players
3.1 Global Non-Fungible Token (NFT) Games Revenue and Share by Players (2024 & 2030)
3.2 Non-Fungible Token (NFT) Games Players Head Office, Products and Services Provided
3.3 Non-Fungible Token (NFT) Games Mergers & Acquisitions
3.4 Non-Fungible Token (NFT) Games New Entrants and Expansion Plans
4 Global Non-Fungible Token (NFT) Games Forecast by Region
4.1 Global Non-Fungible Token (NFT) Games Market Size by Region: 2024 VS 2030
4.2 Global Non-Fungible Token (NFT) Games Market Size by Region, (2024-2030)
4.3 North America
4.3.1 Key Companies of Non-Fungible Token (NFT) Games in North America
4.3.2 Current Situation and Forecast of Non-Fungible Token (NFT) Games in North America
4.3.3 North America Non-Fungible Token (NFT) Games Market Size and Prospect (2024-2030)
4.4 Europe
4.4.1 Key Companies of Non-Fungible Token (NFT) Games in Europe
4.4.2 Current Situation and Forecast of Non-Fungible Token (NFT) Games in Europe
4.4.3 Europe Non-Fungible Token (NFT) Games Market Size and Prospect (2024-2030)
4.5 Asia-Pacific
4.5.1 Key Companies of Non-Fungible Token (NFT) Games in Asia-Pacific
4.5.2 Current Situation and Forecast of Non-Fungible Token (NFT) Games in Asia-Pacific
4.5.3 Asia-Pacific Non-Fungible Token (NFT) Games Market Size and Prospect (2024-2030)
4.5.4 China
4.5.5 Japan
4.5.6 South Korea
4.6 South America
4.6.1 Key Companies of Non-Fungible Token (NFT) Games in South America
4.6.2 Current Situation and Forecast of Non-Fungible Token (NFT) Games in South America
4.6.3 South America Non-Fungible Token (NFT) Games Market Size and Prospect (2024-2030)
4.7 Middle East & Africa
4.7.1 Key Companies of Non-Fungible Token (NFT) Games in Middle East & Africa
4.7.2 Current Situation and Forecast of Non-Fungible Token (NFT) Games in Middle East & Africa
4.7.3 Middle East & Africa Non-Fungible Token (NFT) Games Market Size and Prospect (2024-2030)
5 Market Size Segment by Type
5.1 Global Non-Fungible Token (NFT) Games Market Forecast by Type (2024-2030)
5.2 Global Non-Fungible Token (NFT) Games Market Share Forecast by Type (2024-2030)
6 Market Size Segment by Application
6.1 Global Non-Fungible Token (NFT) Games Market Forecast by Application (2024-2030)
6.2 Global Non-Fungible Token (NFT) Games Market Share Forecast by Application (2024-2030)
7 Research Findings and Conclusion
8 Appendix
8.1 Methodology
8.2 Research Process and Data Source
8.3 Disclaimer
Ubisoft
Sky Mavis
Decentraland
Mythical Games
DAPPER LABS
Forte
Enjin
Voxie Tactics
Bright Star
Sandbox
FoundGame
Splinterlands
DACOCO
MixMarvel
ITAM Games
Biscuit Labs
Double Jump
Immutable
Altitude Games
NOD Games
Blockade Games
Loom Network
Lucid Sight
Unity 3D
Yeeha Games
Egretia
Ìý
Ìý
*If Applicable.