
The global Portable Gaming Console market size was valued at USD 12920 million in 2023 and is forecast to a readjusted size of USD 16160 million by 2030 with a CAGR of 3.3% during review period.
A Portable Gaming Console is a small, portable self-contained video game console with a built-in screen, game controls, and speakers. Handheld game consoles are smaller than home video game consoles and contain the console, screen, speakers, and controls in one unit, allowing people to carry them and play them at any time or place.
The portable gaming console on mobiles is gaining high attention in the gaming world. The two most crucial features of the portable gaming console are its screen and weight. These consoles are used widely used by the electronic consumers due to the 3D technology. The wide range of mobile gaming console is used due to new technology is enabling to securely download and play games on a handheld products.
The report includes an overview of the development of the Portable Gaming Console industry chain, the market status of Children (Single Function Gaming Console, Multifunction Gaming Console), Adults (Single Function Gaming Console, Multifunction Gaming Console), and key enterprises in developed and developing market, and analysed the cutting-edge technology, patent, hot applications and market trends of Portable Gaming Console.
Regionally, the report analyzes the Portable Gaming Console markets in key regions. North America and Europe are experiencing steady growth, driven by government initiatives and increasing consumer awareness. Asia-Pacific, particularly China, leads the global Portable Gaming Console market, with robust domestic demand, supportive policies, and a strong manufacturing base.
Key Features:
The report presents comprehensive understanding of the Portable Gaming Console market. It provides a holistic view of the industry, as well as detailed insights into individual components and stakeholders. The report analysis market dynamics, trends, challenges, and opportunities within the Portable Gaming Console industry.
The report involves analyzing the market at a macro level:
Market Sizing and Segmentation: Report collect data on the overall market size, including the sales quantity (K Units), revenue generated, and market share of different by Type (e.g., Single Function Gaming Console, Multifunction Gaming Console).
Industry Analysis: Report analyse the broader industry trends, such as government policies and regulations, technological advancements, consumer preferences, and market dynamics. This analysis helps in understanding the key drivers and challenges influencing the Portable Gaming Console market.
Regional Analysis: The report involves examining the Portable Gaming Console market at a regional or national level. Report analyses regional factors such as government incentives, infrastructure development, economic conditions, and consumer behaviour to identify variations and opportunities within different markets.
Market Projections: Report covers the gathered data and analysis to make future projections and forecasts for the Portable Gaming Console market. This may include estimating market growth rates, predicting market demand, and identifying emerging trends.
The report also involves a more granular approach to Portable Gaming Console:
Company Analysis: Report covers individual Portable Gaming Console manufacturers, suppliers, and other relevant industry players. This analysis includes studying their financial performance, market positioning, product portfolios, partnerships, and strategies.
Consumer Analysis: Report covers data on consumer behaviour, preferences, and attitudes towards Portable Gaming Console This may involve surveys, interviews, and analysis of consumer reviews and feedback from different by Application (Children, Adults).
Technology Analysis: Report covers specific technologies relevant to Portable Gaming Console. It assesses the current state, advancements, and potential future developments in Portable Gaming Console areas.
Competitive Landscape: By analyzing individual companies, suppliers, and consumers, the report present insights into the competitive landscape of the Portable Gaming Console market. This analysis helps understand market share, competitive advantages, and potential areas for differentiation among industry players.
Market Validation: The report involves validating findings and projections through primary research, such as surveys, interviews, and focus groups.
Market Segmentation
Portable Gaming Console market is split by Type and by Application. For the period 2019-2030, the growth among segments provides accurate calculations and forecasts for consumption value by Type, and by Application in terms of volume and value.
Market segment by Type
Single Function Gaming Console
Multifunction Gaming Console
Market segment by Application
Children
Adults
Major players covered
Mad Catz
Microsoft
Nintendo
Sony
Apple
Logitech
Oculus VR
Electronic Arts
Activision Publishing
Avatar Reality
Kaneva
OUYA
Tommo
Others
Market segment by region, regional analysis covers
North America (United States, Canada and Mexico)
Europe (Germany, France, United Kingdom, Russia, Italy, and Rest of Europe)
Asia-Pacific (China, Japan, Korea, India, Southeast Asia, and Australia)
South America (Brazil, Argentina, Colombia, and Rest of South America)
Middle East & Africa (Saudi Arabia, UAE, Egypt, South Africa, and Rest of Middle East & Africa)
The content of the study subjects, includes a total of 15 chapters:
Chapter 1, to describe Portable Gaming Console product scope, market overview, market estimation caveats and base year.
Chapter 2, to profile the top manufacturers of Portable Gaming Console, with price, sales, revenue and global market share of Portable Gaming Console from 2019 to 2024.
Chapter 3, the Portable Gaming Console competitive situation, sales quantity, revenue and global market share of top manufacturers are analyzed emphatically by landscape contrast.
Chapter 4, the Portable Gaming Console breakdown data are shown at the regional level, to show the sales quantity, consumption value and growth by regions, from 2019 to 2030.
Chapter 5 and 6, to segment the sales by Type and application, with sales market share and growth rate by type, application, from 2019 to 2030.
Chapter 7, 8, 9, 10 and 11, to break the sales data at the country level, with sales quantity, consumption value and market share for key countries in the world, from 2017 to 2023.and Portable Gaming Console market forecast, by regions, type and application, with sales and revenue, from 2025 to 2030.
Chapter 12, market dynamics, drivers, restraints, trends and Porters Five Forces analysis.
Chapter 13, the key raw materials and key suppliers, and industry chain of Portable Gaming Console.
Chapter 14 and 15, to describe Portable Gaming Console sales channel, distributors, customers, research findings and conclusion.
Please Note - This is an on demand report and will be delivered in 2 business days (48 Hours) post payment.
1 Market Overview
1.1 Product Overview and Scope of Portable Gaming Console
1.2 Market Estimation Caveats and Base Year
1.3 Market Analysis by Type
1.3.1 Overview: Global Portable Gaming Console Consumption Value by Type: 2019 Versus 2023 Versus 2030
1.3.2 Single Function Gaming Console
1.3.3 Multifunction Gaming Console
1.4 Market Analysis by Application
1.4.1 Overview: Global Portable Gaming Console Consumption Value by Application: 2019 Versus 2023 Versus 2030
1.4.2 Children
1.4.3 Adults
1.5 Global Portable Gaming Console Market Size & Forecast
1.5.1 Global Portable Gaming Console Consumption Value (2019 & 2023 & 2030)
1.5.2 Global Portable Gaming Console Sales Quantity (2019-2030)
1.5.3 Global Portable Gaming Console Average Price (2019-2030)
2 Manufacturers Profiles
2.1 Mad Catz
2.1.1 Mad Catz Details
2.1.2 Mad Catz Major Business
2.1.3 Mad Catz Portable Gaming Console Product and Services
2.1.4 Mad Catz Portable Gaming Console Sales Quantity, Average Price, Revenue, Gross Margin and Market Share (2019-2024)
2.1.5 Mad Catz Recent Developments/Updates
2.2 Microsoft
2.2.1 Microsoft Details
2.2.2 Microsoft Major Business
2.2.3 Microsoft Portable Gaming Console Product and Services
2.2.4 Microsoft Portable Gaming Console Sales Quantity, Average Price, Revenue, Gross Margin and Market Share (2019-2024)
2.2.5 Microsoft Recent Developments/Updates
2.3 Nintendo
2.3.1 Nintendo Details
2.3.2 Nintendo Major Business
2.3.3 Nintendo Portable Gaming Console Product and Services
2.3.4 Nintendo Portable Gaming Console Sales Quantity, Average Price, Revenue, Gross Margin and Market Share (2019-2024)
2.3.5 Nintendo Recent Developments/Updates
2.4 Sony
2.4.1 Sony Details
2.4.2 Sony Major Business
2.4.3 Sony Portable Gaming Console Product and Services
2.4.4 Sony Portable Gaming Console Sales Quantity, Average Price, Revenue, Gross Margin and Market Share (2019-2024)
2.4.5 Sony Recent Developments/Updates
2.5 Apple
2.5.1 Apple Details
2.5.2 Apple Major Business
2.5.3 Apple Portable Gaming Console Product and Services
2.5.4 Apple Portable Gaming Console Sales Quantity, Average Price, Revenue, Gross Margin and Market Share (2019-2024)
2.5.5 Apple Recent Developments/Updates
2.6 Logitech
2.6.1 Logitech Details
2.6.2 Logitech Major Business
2.6.3 Logitech Portable Gaming Console Product and Services
2.6.4 Logitech Portable Gaming Console Sales Quantity, Average Price, Revenue, Gross Margin and Market Share (2019-2024)
2.6.5 Logitech Recent Developments/Updates
2.7 Oculus VR
2.7.1 Oculus VR Details
2.7.2 Oculus VR Major Business
2.7.3 Oculus VR Portable Gaming Console Product and Services
2.7.4 Oculus VR Portable Gaming Console Sales Quantity, Average Price, Revenue, Gross Margin and Market Share (2019-2024)
2.7.5 Oculus VR Recent Developments/Updates
2.8 Electronic Arts
2.8.1 Electronic Arts Details
2.8.2 Electronic Arts Major Business
2.8.3 Electronic Arts Portable Gaming Console Product and Services
2.8.4 Electronic Arts Portable Gaming Console Sales Quantity, Average Price, Revenue, Gross Margin and Market Share (2019-2024)
2.8.5 Electronic Arts Recent Developments/Updates
2.9 Activision Publishing
2.9.1 Activision Publishing Details
2.9.2 Activision Publishing Major Business
2.9.3 Activision Publishing Portable Gaming Console Product and Services
2.9.4 Activision Publishing Portable Gaming Console Sales Quantity, Average Price, Revenue, Gross Margin and Market Share (2019-2024)
2.9.5 Activision Publishing Recent Developments/Updates
2.10 Avatar Reality
2.10.1 Avatar Reality Details
2.10.2 Avatar Reality Major Business
2.10.3 Avatar Reality Portable Gaming Console Product and Services
2.10.4 Avatar Reality Portable Gaming Console Sales Quantity, Average Price, Revenue, Gross Margin and Market Share (2019-2024)
2.10.5 Avatar Reality Recent Developments/Updates
2.11 Kaneva
2.11.1 Kaneva Details
2.11.2 Kaneva Major Business
2.11.3 Kaneva Portable Gaming Console Product and Services
2.11.4 Kaneva Portable Gaming Console Sales Quantity, Average Price, Revenue, Gross Margin and Market Share (2019-2024)
2.11.5 Kaneva Recent Developments/Updates
2.12 OUYA
2.12.1 OUYA Details
2.12.2 OUYA Major Business
2.12.3 OUYA Portable Gaming Console Product and Services
2.12.4 OUYA Portable Gaming Console Sales Quantity, Average Price, Revenue, Gross Margin and Market Share (2019-2024)
2.12.5 OUYA Recent Developments/Updates
2.13 Tommo
2.13.1 Tommo Details
2.13.2 Tommo Major Business
2.13.3 Tommo Portable Gaming Console Product and Services
2.13.4 Tommo Portable Gaming Console Sales Quantity, Average Price, Revenue, Gross Margin and Market Share (2019-2024)
2.13.5 Tommo Recent Developments/Updates
2.14 Others
2.14.1 Others Details
2.14.2 Others Major Business
2.14.3 Others Portable Gaming Console Product and Services
2.14.4 Others Portable Gaming Console Sales Quantity, Average Price, Revenue, Gross Margin and Market Share (2019-2024)
2.14.5 Others Recent Developments/Updates
3 Competitive Environment: Portable Gaming Console by Manufacturer
3.1 Global Portable Gaming Console Sales Quantity by Manufacturer (2019-2024)
3.2 Global Portable Gaming Console Revenue by Manufacturer (2019-2024)
3.3 Global Portable Gaming Console Average Price by Manufacturer (2019-2024)
3.4 Market Share Analysis (2023)
3.4.1 Producer Shipments of Portable Gaming Console by Manufacturer Revenue ($MM) and Market Share (%): 2023
3.4.2 Top 3 Portable Gaming Console Manufacturer Market Share in 2023
3.4.2 Top 6 Portable Gaming Console Manufacturer Market Share in 2023
3.5 Portable Gaming Console Market: Overall Company Footprint Analysis
3.5.1 Portable Gaming Console Market: Region Footprint
3.5.2 Portable Gaming Console Market: Company Product Type Footprint
3.5.3 Portable Gaming Console Market: Company Product Application Footprint
3.6 New Market Entrants and Barriers to Market Entry
3.7 Mergers, Acquisition, Agreements, and Collaborations
4 Consumption Analysis by Region
4.1 Global Portable Gaming Console Market Size by Region
4.1.1 Global Portable Gaming Console Sales Quantity by Region (2019-2030)
4.1.2 Global Portable Gaming Console Consumption Value by Region (2019-2030)
4.1.3 Global Portable Gaming Console Average Price by Region (2019-2030)
4.2 North America Portable Gaming Console Consumption Value (2019-2030)
4.3 Europe Portable Gaming Console Consumption Value (2019-2030)
4.4 Asia-Pacific Portable Gaming Console Consumption Value (2019-2030)
4.5 South America Portable Gaming Console Consumption Value (2019-2030)
4.6 Middle East and Africa Portable Gaming Console Consumption Value (2019-2030)
5 Market Segment by Type
5.1 Global Portable Gaming Console Sales Quantity by Type (2019-2030)
5.2 Global Portable Gaming Console Consumption Value by Type (2019-2030)
5.3 Global Portable Gaming Console Average Price by Type (2019-2030)
6 Market Segment by Application
6.1 Global Portable Gaming Console Sales Quantity by Application (2019-2030)
6.2 Global Portable Gaming Console Consumption Value by Application (2019-2030)
6.3 Global Portable Gaming Console Average Price by Application (2019-2030)
7 North America
7.1 North America Portable Gaming Console Sales Quantity by Type (2019-2030)
7.2 North America Portable Gaming Console Sales Quantity by Application (2019-2030)
7.3 North America Portable Gaming Console Market Size by Country
7.3.1 North America Portable Gaming Console Sales Quantity by Country (2019-2030)
7.3.2 North America Portable Gaming Console Consumption Value by Country (2019-2030)
7.3.3 United States Market Size and Forecast (2019-2030)
7.3.4 Canada Market Size and Forecast (2019-2030)
7.3.5 Mexico Market Size and Forecast (2019-2030)
8 Europe
8.1 Europe Portable Gaming Console Sales Quantity by Type (2019-2030)
8.2 Europe Portable Gaming Console Sales Quantity by Application (2019-2030)
8.3 Europe Portable Gaming Console Market Size by Country
8.3.1 Europe Portable Gaming Console Sales Quantity by Country (2019-2030)
8.3.2 Europe Portable Gaming Console Consumption Value by Country (2019-2030)
8.3.3 Germany Market Size and Forecast (2019-2030)
8.3.4 France Market Size and Forecast (2019-2030)
8.3.5 United Kingdom Market Size and Forecast (2019-2030)
8.3.6 Russia Market Size and Forecast (2019-2030)
8.3.7 Italy Market Size and Forecast (2019-2030)
9 Asia-Pacific
9.1 Asia-Pacific Portable Gaming Console Sales Quantity by Type (2019-2030)
9.2 Asia-Pacific Portable Gaming Console Sales Quantity by Application (2019-2030)
9.3 Asia-Pacific Portable Gaming Console Market Size by Region
9.3.1 Asia-Pacific Portable Gaming Console Sales Quantity by Region (2019-2030)
9.3.2 Asia-Pacific Portable Gaming Console Consumption Value by Region (2019-2030)
9.3.3 China Market Size and Forecast (2019-2030)
9.3.4 Japan Market Size and Forecast (2019-2030)
9.3.5 Korea Market Size and Forecast (2019-2030)
9.3.6 India Market Size and Forecast (2019-2030)
9.3.7 Southeast Asia Market Size and Forecast (2019-2030)
9.3.8 Australia Market Size and Forecast (2019-2030)
10 South America
10.1 South America Portable Gaming Console Sales Quantity by Type (2019-2030)
10.2 South America Portable Gaming Console Sales Quantity by Application (2019-2030)
10.3 South America Portable Gaming Console Market Size by Country
10.3.1 South America Portable Gaming Console Sales Quantity by Country (2019-2030)
10.3.2 South America Portable Gaming Console Consumption Value by Country (2019-2030)
10.3.3 Brazil Market Size and Forecast (2019-2030)
10.3.4 Argentina Market Size and Forecast (2019-2030)
11 Middle East & Africa
11.1 Middle East & Africa Portable Gaming Console Sales Quantity by Type (2019-2030)
11.2 Middle East & Africa Portable Gaming Console Sales Quantity by Application (2019-2030)
11.3 Middle East & Africa Portable Gaming Console Market Size by Country
11.3.1 Middle East & Africa Portable Gaming Console Sales Quantity by Country (2019-2030)
11.3.2 Middle East & Africa Portable Gaming Console Consumption Value by Country (2019-2030)
11.3.3 Turkey Market Size and Forecast (2019-2030)
11.3.4 Egypt Market Size and Forecast (2019-2030)
11.3.5 Saudi Arabia Market Size and Forecast (2019-2030)
11.3.6 South Africa Market Size and Forecast (2019-2030)
12 Market Dynamics
12.1 Portable Gaming Console Market Drivers
12.2 Portable Gaming Console Market Restraints
12.3 Portable Gaming Console Trends Analysis
12.4 Porters Five Forces Analysis
12.4.1 Threat of New Entrants
12.4.2 Bargaining Power of Suppliers
12.4.3 Bargaining Power of Buyers
12.4.4 Threat of Substitutes
12.4.5 Competitive Rivalry
13 Raw Material and Industry Chain
13.1 Raw Material of Portable Gaming Console and Key Manufacturers
13.2 Manufacturing Costs Percentage of Portable Gaming Console
13.3 Portable Gaming Console Production Process
13.4 Portable Gaming Console Industrial Chain
14 Shipments by Distribution Channel
14.1 Sales Channel
14.1.1 Direct to End-User
14.1.2 Distributors
14.2 Portable Gaming Console Typical Distributors
14.3 Portable Gaming Console Typical Customers
15 Research Findings and Conclusion
16 Appendix
16.1 Methodology
16.2 Research Process and Data Source
16.3 Disclaimer
Mad Catz
Microsoft
Nintendo
Sony
Apple
Logitech
Oculus VR
Electronic Arts
Activision Publishing
Avatar Reality
Kaneva
OUYA
Tommo
Others
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*If Applicable.
