

The global 3D Modeling for Games and Animation market size was valued at US$ 661.6 million in 2023. With growing demand in downstream market, the 3D Modeling for Games and Animation is forecast to a readjusted size of US$ 1259.8 million by 2030 with a CAGR of 9.6% during review period.
The research report highlights the growth potential of the global 3D Modeling for Games and Animation market. 3D Modeling for Games and Animation are expected to show stable growth in the future market. However, product differentiation, reducing costs, and supply chain optimization remain crucial for the widespread adoption of 3D Modeling for Games and Animation. Market players need to invest in research and development, forge strategic partnerships, and align their offerings with evolving consumer preferences to capitalize on the immense opportunities presented by the 3D Modeling for Games and Animation market.
Global key players of 3D modeling for games and animations include DAutodesk, Maxon Computer, Adobe, Foundry, Side Effects Software. The top five players hold a share over 73%. China is the largest market, has a share about 10%. In terms of product type, modeling software is the largest segment, occupied for a share of 81%, and in terms of application, animation has a share about 52 percent.
Key Features:
The report on 3D Modeling for Games and Animation market reflects various aspects and provide valuable insights into the industry.
Market Size and Growth: The research report provide an overview of the current size and growth of the 3D Modeling for Games and Animation market. It may include historical data, market segmentation by Type (e.g., Modeling software, UV Tools), and regional breakdowns.
Market Drivers and Challenges: The report can identify and analyse the factors driving the growth of the 3D Modeling for Games and Animation market, such as government regulations, environmental concerns, technological advancements, and changing consumer preferences. It can also highlight the challenges faced by the industry, including infrastructure limitations, range anxiety, and high upfront costs.
Competitive Landscape: The research report provides analysis of the competitive landscape within the 3D Modeling for Games and Animation market. It includes profiles of key players, their market share, strategies, and product offerings. The report can also highlight emerging players and their potential impact on the market.
Technological Developments: The research report can delve into the latest technological developments in the 3D Modeling for Games and Animation industry. This include advancements in 3D Modeling for Games and Animation technology, 3D Modeling for Games and Animation new entrants, 3D Modeling for Games and Animation new investment, and other innovations that are shaping the future of 3D Modeling for Games and Animation.
Downstream Procumbent Preference: The report can shed light on customer procumbent behaviour and adoption trends in the 3D Modeling for Games and Animation market. It includes factors influencing customer ' purchasing decisions, preferences for 3D Modeling for Games and Animation product.
Government Policies and Incentives: The research report analyse the impact of government policies and incentives on the 3D Modeling for Games and Animation market. This may include an assessment of regulatory frameworks, subsidies, tax incentives, and other measures aimed at promoting 3D Modeling for Games and Animation market. The report also evaluates the effectiveness of these policies in driving market growth.
Environmental Impact and Sustainability: The research report assess the environmental impact and sustainability aspects of the 3D Modeling for Games and Animation market.
Market Forecasts and Future Outlook: Based on the analysis conducted, the research report provide market forecasts and outlook for the 3D Modeling for Games and Animation industry. This includes projections of market size, growth rates, regional trends, and predictions on technological advancements and policy developments.
Recommendations and Opportunities: The report conclude with recommendations for industry stakeholders, policymakers, and investors. It highlights potential opportunities for market players to capitalize on emerging trends, overcome challenges, and contribute to the growth and development of the 3D Modeling for Games and Animation market.
Market Segmentation:
3D Modeling for Games and Animation market is split by Type and by Application. For the period 2019-2030, the growth among segments provides accurate calculations and forecasts for consumption value by Type, and by Application in terms of value.
Segmentation by type
Modeling software
UV Tools
Others
Segmentation by application
Animation
Games
This report also splits the market by region:
Americas
United States
Canada
Mexico
Brazil
APAC
China
Japan
Korea
Southeast Asia
India
Australia
Europe
Germany
France
UK
Italy
Russia
Middle East & Africa
Egypt
South Africa
Israel
Turkey
GCC Countries
The below companies that are profiled have been selected based on inputs gathered from primary experts and analyzing the company's coverage, product portfolio, its market penetration.
Autodesk
Maxon Computer
Adobe
Foundry
Side Effects Software
NewTek
Chaos Group
headus
Rizom-Lab
Please Note - This is an on demand report and will be delivered in 2 business days (48 hours) post payment.
1 Scope of the Report
1.1 Market Introduction
1.2 Years Considered
1.3 Research Objectives
1.4 Market Research Methodology
1.5 Research Process and Data Source
1.6 Economic Indicators
1.7 Currency Considered
1.8 Market Estimation Caveats
2 Executive Summary
2.1 World Market Overview
2.1.1 Global 3D Modeling for Games and Animation Market Size 2019-2030
2.1.2 3D Modeling for Games and Animation Market Size CAGR by Region 2019 VS 2023 VS 2030
2.2 3D Modeling for Games and Animation Segment by Type
2.2.1 Modeling software
2.2.2 UV Tools
2.2.3 Others
2.3 3D Modeling for Games and Animation Market Size by Type
2.3.1 3D Modeling for Games and Animation Market Size CAGR by Type (2019 VS 2023 VS 2030)
2.3.2 Global 3D Modeling for Games and Animation Market Size Market Share by Type (2019-2024)
2.4 3D Modeling for Games and Animation Segment by Application
2.4.1 Animation
2.4.2 Games
2.5 3D Modeling for Games and Animation Market Size by Application
2.5.1 3D Modeling for Games and Animation Market Size CAGR by Application (2019 VS 2023 VS 2030)
2.5.2 Global 3D Modeling for Games and Animation Market Size Market Share by Application (2019-2024)
3 3D Modeling for Games and Animation Market Size by Player
3.1 3D Modeling for Games and Animation Market Size Market Share by Players
3.1.1 Global 3D Modeling for Games and Animation Revenue by Players (2019-2024)
3.1.2 Global 3D Modeling for Games and Animation Revenue Market Share by Players (2019-2024)
3.2 Global 3D Modeling for Games and Animation Key Players Head office and Products Offered
3.3 Market Concentration Rate Analysis
3.3.1 Competition Landscape Analysis
3.3.2 Concentration Ratio (CR3, CR5 and CR10) & (2022-2024)
3.4 New Products and Potential Entrants
3.5 Mergers & Acquisitions, Expansion
4 3D Modeling for Games and Animation by Regions
4.1 3D Modeling for Games and Animation Market Size by Regions (2019-2024)
4.2 Americas 3D Modeling for Games and Animation Market Size Growth (2019-2024)
4.3 APAC 3D Modeling for Games and Animation Market Size Growth (2019-2024)
4.4 Europe 3D Modeling for Games and Animation Market Size Growth (2019-2024)
4.5 Middle East & Africa 3D Modeling for Games and Animation Market Size Growth (2019-2024)
5 Americas
5.1 Americas 3D Modeling for Games and Animation Market Size by Country (2019-2024)
5.2 Americas 3D Modeling for Games and Animation Market Size by Type (2019-2024)
5.3 Americas 3D Modeling for Games and Animation Market Size by Application (2019-2024)
5.4 United States
5.5 Canada
5.6 Mexico
5.7 Brazil
6 APAC
6.1 APAC 3D Modeling for Games and Animation Market Size by Region (2019-2024)
6.2 APAC 3D Modeling for Games and Animation Market Size by Type (2019-2024)
6.3 APAC 3D Modeling for Games and Animation Market Size by Application (2019-2024)
6.4 China
6.5 Japan
6.6 Korea
6.7 Southeast Asia
6.8 India
6.9 Australia
7 Europe
7.1 Europe 3D Modeling for Games and Animation by Country (2019-2024)
7.2 Europe 3D Modeling for Games and Animation Market Size by Type (2019-2024)
7.3 Europe 3D Modeling for Games and Animation Market Size by Application (2019-2024)
7.4 Germany
7.5 France
7.6 UK
7.7 Italy
7.8 Russia
8 Middle East & Africa
8.1 Middle East & Africa 3D Modeling for Games and Animation by Region (2019-2024)
8.2 Middle East & Africa 3D Modeling for Games and Animation Market Size by Type (2019-2024)
8.3 Middle East & Africa 3D Modeling for Games and Animation Market Size by Application (2019-2024)
8.4 Egypt
8.5 South Africa
8.6 Israel
8.7 Turkey
8.8 GCC Countries
9 Market Drivers, Challenges and Trends
9.1 Market Drivers & Growth Opportunities
9.2 Market Challenges & Risks
9.3 Industry Trends
10 Global 3D Modeling for Games and Animation Market Forecast
10.1 Global 3D Modeling for Games and Animation Forecast by Regions (2025-2030)
10.1.1 Global 3D Modeling for Games and Animation Forecast by Regions (2025-2030)
10.1.2 Americas 3D Modeling for Games and Animation Forecast
10.1.3 APAC 3D Modeling for Games and Animation Forecast
10.1.4 Europe 3D Modeling for Games and Animation Forecast
10.1.5 Middle East & Africa 3D Modeling for Games and Animation Forecast
10.2 Americas 3D Modeling for Games and Animation Forecast by Country (2025-2030)
10.2.1 United States 3D Modeling for Games and Animation Market Forecast
10.2.2 Canada 3D Modeling for Games and Animation Market Forecast
10.2.3 Mexico 3D Modeling for Games and Animation Market Forecast
10.2.4 Brazil 3D Modeling for Games and Animation Market Forecast
10.3 APAC 3D Modeling for Games and Animation Forecast by Region (2025-2030)
10.3.1 China 3D Modeling for Games and Animation Market Forecast
10.3.2 Japan 3D Modeling for Games and Animation Market Forecast
10.3.3 Korea 3D Modeling for Games and Animation Market Forecast
10.3.4 Southeast Asia 3D Modeling for Games and Animation Market Forecast
10.3.5 India 3D Modeling for Games and Animation Market Forecast
10.3.6 Australia 3D Modeling for Games and Animation Market Forecast
10.4 Europe 3D Modeling for Games and Animation Forecast by Country (2025-2030)
10.4.1 Germany 3D Modeling for Games and Animation Market Forecast
10.4.2 France 3D Modeling for Games and Animation Market Forecast
10.4.3 UK 3D Modeling for Games and Animation Market Forecast
10.4.4 Italy 3D Modeling for Games and Animation Market Forecast
10.4.5 Russia 3D Modeling for Games and Animation Market Forecast
10.5 Middle East & Africa 3D Modeling for Games and Animation Forecast by Region (2025-2030)
10.5.1 Egypt 3D Modeling for Games and Animation Market Forecast
10.5.2 South Africa 3D Modeling for Games and Animation Market Forecast
10.5.3 Israel 3D Modeling for Games and Animation Market Forecast
10.5.4 Turkey 3D Modeling for Games and Animation Market Forecast
10.5.5 GCC Countries 3D Modeling for Games and Animation Market Forecast
10.6 Global 3D Modeling for Games and Animation Forecast by Type (2025-2030)
10.7 Global 3D Modeling for Games and Animation Forecast by Application (2025-2030)
11 Key Players Analysis
11.1 Autodesk
11.1.1 Autodesk Company Information
11.1.2 Autodesk 3D Modeling for Games and Animation Product Offered
11.1.3 Autodesk 3D Modeling for Games and Animation Revenue, Gross Margin and Market Share (2019-2024)
11.1.4 Autodesk Main Business Overview
11.1.5 Autodesk Latest Developments
11.2 Maxon Computer
11.2.1 Maxon Computer Company Information
11.2.2 Maxon Computer 3D Modeling for Games and Animation Product Offered
11.2.3 Maxon Computer 3D Modeling for Games and Animation Revenue, Gross Margin and Market Share (2019-2024)
11.2.4 Maxon Computer Main Business Overview
11.2.5 Maxon Computer Latest Developments
11.3 Adobe
11.3.1 Adobe Company Information
11.3.2 Adobe 3D Modeling for Games and Animation Product Offered
11.3.3 Adobe 3D Modeling for Games and Animation Revenue, Gross Margin and Market Share (2019-2024)
11.3.4 Adobe Main Business Overview
11.3.5 Adobe Latest Developments
11.4 Foundry
11.4.1 Foundry Company Information
11.4.2 Foundry 3D Modeling for Games and Animation Product Offered
11.4.3 Foundry 3D Modeling for Games and Animation Revenue, Gross Margin and Market Share (2019-2024)
11.4.4 Foundry Main Business Overview
11.4.5 Foundry Latest Developments
11.5 Side Effects Software
11.5.1 Side Effects Software Company Information
11.5.2 Side Effects Software 3D Modeling for Games and Animation Product Offered
11.5.3 Side Effects Software 3D Modeling for Games and Animation Revenue, Gross Margin and Market Share (2019-2024)
11.5.4 Side Effects Software Main Business Overview
11.5.5 Side Effects Software Latest Developments
11.6 NewTek
11.6.1 NewTek Company Information
11.6.2 NewTek 3D Modeling for Games and Animation Product Offered
11.6.3 NewTek 3D Modeling for Games and Animation Revenue, Gross Margin and Market Share (2019-2024)
11.6.4 NewTek Main Business Overview
11.6.5 NewTek Latest Developments
11.7 Chaos Group
11.7.1 Chaos Group Company Information
11.7.2 Chaos Group 3D Modeling for Games and Animation Product Offered
11.7.3 Chaos Group 3D Modeling for Games and Animation Revenue, Gross Margin and Market Share (2019-2024)
11.7.4 Chaos Group Main Business Overview
11.7.5 Chaos Group Latest Developments
11.8 headus
11.8.1 headus Company Information
11.8.2 headus 3D Modeling for Games and Animation Product Offered
11.8.3 headus 3D Modeling for Games and Animation Revenue, Gross Margin and Market Share (2019-2024)
11.8.4 headus Main Business Overview
11.8.5 headus Latest Developments
11.9 Rizom-Lab
11.9.1 Rizom-Lab Company Information
11.9.2 Rizom-Lab 3D Modeling for Games and Animation Product Offered
11.9.3 Rizom-Lab 3D Modeling for Games and Animation Revenue, Gross Margin and Market Share (2019-2024)
11.9.4 Rizom-Lab Main Business Overview
11.9.5 Rizom-Lab Latest Developments
12 Research Findings and Conclusion
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*If Applicable.