

The global 3D Modeling for Games and Animation market size is predicted to grow from US$ 887 million in 2025 to US$ 1540 million in 2031; it is expected to grow at a CAGR of 9.6% from 2025 to 2031.
In 3D computer graphics, 3D modelling is the process of mathematically representing any surface of an object in three dimensions by means of special software. The product is called a 3D model. A person using a 3D model may be called a 3D artist. It can be displayed as a two-dimensional image through a process called 3D rendering, or it can be used in computer simulations of physical phenomena.
3D modelling is used in various industries such as film, animation and gaming, interior design and architecture. They are also used in the medical industry to create interactive representations of anatomy. A large amount of 3D software is also used to construct digital representations of mechanical models or parts before they are actually manufactured.3D modelling is also used in industrial design, where products are modelled in 3D before they are presented. In the media and events industry, 3D modelling is used in stage and set design.
In recent years, the gaming and animation industries have gradually opened up forms of expression beyond two dimensions, and 3D (three-dimensional) visual effects have become a popular demand in the entertainment industry due to their excellent realism and immersive experience. At the same time, more and more scenes and characters in the film and television industry can be constructed with 3D modelling; animation can also be relatively more cost-saving through the 3D form of production, so based on the advantages of all aspects, under this demand, 3D modelling software in the game and animation industry is growing rapidly.
Global key players of 3D modeling for games and animations include DAutodesk, Maxon Computer, Adobe, Foundry, Side Effects Software. The top five players hold a share over 73%. China is the largest market, has a share about 10%. In terms of product type, modeling software is the largest segment, occupied for a share of 81%, and in terms of application, animation has a share about 52 percent.
The “3D Modeling for Games and Animation Industry Forecast” looks at past sales and reviews total world 3D Modeling for Games and Animation sales in 2024, providing a comprehensive analysis by region and market sector of projected 3D Modeling for Games and Animation sales for 2025 through 2031. With 3D Modeling for Games and Animation sales broken down by region, market sector and sub-sector, this report provides a detailed analysis in US$ millions of the world 3D Modeling for Games and Animation industry.
This Insight Report provides a comprehensive analysis of the global 3D Modeling for Games and Animation landscape and highlights key trends related to product segmentation, company formation, revenue, and market share, latest development, and M&A activity. This report also analyses the strategies of leading global companies with a focus on 3D Modeling for Games and Animation portfolios and capabilities, market entry strategies, market positions, and geographic footprints, to better understand these firms’ unique position in an accelerating global 3D Modeling for Games and Animation market.
This Insight Report evaluates the key market trends, drivers, and affecting factors shaping the global outlook for 3D Modeling for Games and Animation and breaks down the forecast by Type, by Application, geography, and market size to highlight emerging pockets of opportunity. With a transparent methodology based on hundreds of bottom-up qualitative and quantitative market inputs, this study forecast offers a highly nuanced view of the current state and future trajectory in the global 3D Modeling for Games and Animation.
This report presents a comprehensive overview, market shares, and growth opportunities of 3D Modeling for Games and Animation market by product type, application, key players and key regions and countries.
Segmentation by Type:
Modeling software
UV Tools
Others
Segmentation by Application:
Animation
Games
This report also splits the market by region:
Americas
United States
Canada
Mexico
Brazil
APAC
China
Japan
Korea
Southeast Asia
India
Australia
Europe
Germany
France
UK
Italy
Russia
Middle East & Africa
Egypt
South Africa
Israel
Turkey
GCC Countries
The below companies that are profiled have been selected based on inputs gathered from primary experts and analyzing the company's coverage, product portfolio, its market penetration.
Autodesk
Maxon Computer
Adobe
Foundry
Side Effects Software
NewTek
Chaos Group
headus
Rizom-Lab
Please Note - This is an on demand report and will be delivered in 2 business days (48 hours) post payment.
1 Scope of the Report
1.1 Market Introduction
1.2 Years Considered
1.3 Research Objectives
1.4 Market Research Methodology
1.5 Research Process and Data Source
1.6 Economic Indicators
1.7 Currency Considered
1.8 Market Estimation Caveats
2 Executive Summary
2.1 World Market Overview
2.1.1 Global 3D Modeling for Games and Animation Market Size (2020-2031)
2.1.2 3D Modeling for Games and Animation Market Size CAGR by Region (2020 VS 2024 VS 2031)
2.1.3 World Current & Future Analysis for 3D Modeling for Games and Animation by Country/Region (2020, 2024 & 2031)
2.2 3D Modeling for Games and Animation Segment by Type
2.2.1 Modeling software
2.2.2 UV Tools
2.2.3 Others
2.3 3D Modeling for Games and Animation Market Size by Type
2.3.1 3D Modeling for Games and Animation Market Size CAGR by Type (2020 VS 2024 VS 2031)
2.3.2 Global 3D Modeling for Games and Animation Market Size Market Share by Type (2020-2025)
2.4 3D Modeling for Games and Animation Segment by Application
2.4.1 Animation
2.4.2 Games
2.5 3D Modeling for Games and Animation Market Size by Application
2.5.1 3D Modeling for Games and Animation Market Size CAGR by Application (2020 VS 2024 VS 2031)
2.5.2 Global 3D Modeling for Games and Animation Market Size Market Share by Application (2020-2025)
3 3D Modeling for Games and Animation Market Size by Player
3.1 3D Modeling for Games and Animation Market Size Market Share by Player
3.1.1 Global 3D Modeling for Games and Animation Revenue by Player (2020-2025)
3.1.2 Global 3D Modeling for Games and Animation Revenue Market Share by Player (2020-2025)
3.2 Global 3D Modeling for Games and Animation Key Players Head office and Products Offered
3.3 Market Concentration Rate Analysis
3.3.1 Competition Landscape Analysis
3.3.2 Concentration Ratio (CR3, CR5 and CR10) & (2023-2025)
3.4 New Products and Potential Entrants
3.5 Mergers & Acquisitions, Expansion
4 3D Modeling for Games and Animation by Region
4.1 3D Modeling for Games and Animation Market Size by Region (2020-2025)
4.2 Global 3D Modeling for Games and Animation Annual Revenue by Country/Region (2020-2025)
4.3 Americas 3D Modeling for Games and Animation Market Size Growth (2020-2025)
4.4 APAC 3D Modeling for Games and Animation Market Size Growth (2020-2025)
4.5 Europe 3D Modeling for Games and Animation Market Size Growth (2020-2025)
4.6 Middle East & Africa 3D Modeling for Games and Animation Market Size Growth (2020-2025)
5 Americas
5.1 Americas 3D Modeling for Games and Animation Market Size by Country (2020-2025)
5.2 Americas 3D Modeling for Games and Animation Market Size by Type (2020-2025)
5.3 Americas 3D Modeling for Games and Animation Market Size by Application (2020-2025)
5.4 United States
5.5 Canada
5.6 Mexico
5.7 Brazil
6 APAC
6.1 APAC 3D Modeling for Games and Animation Market Size by Region (2020-2025)
6.2 APAC 3D Modeling for Games and Animation Market Size by Type (2020-2025)
6.3 APAC 3D Modeling for Games and Animation Market Size by Application (2020-2025)
6.4 China
6.5 Japan
6.6 South Korea
6.7 Southeast Asia
6.8 India
6.9 Australia
7 Europe
7.1 Europe 3D Modeling for Games and Animation Market Size by Country (2020-2025)
7.2 Europe 3D Modeling for Games and Animation Market Size by Type (2020-2025)
7.3 Europe 3D Modeling for Games and Animation Market Size by Application (2020-2025)
7.4 Germany
7.5 France
7.6 UK
7.7 Italy
7.8 Russia
8 Middle East & Africa
8.1 Middle East & Africa 3D Modeling for Games and Animation by Region (2020-2025)
8.2 Middle East & Africa 3D Modeling for Games and Animation Market Size by Type (2020-2025)
8.3 Middle East & Africa 3D Modeling for Games and Animation Market Size by Application (2020-2025)
8.4 Egypt
8.5 South Africa
8.6 Israel
8.7 Turkey
8.8 GCC Countries
9 Market Drivers, Challenges and Trends
9.1 Market Drivers & Growth Opportunities
9.2 Market Challenges & Risks
9.3 Industry Trends
10 Global 3D Modeling for Games and Animation Market Forecast
10.1 Global 3D Modeling for Games and Animation Forecast by Region (2026-2031)
10.1.1 Global 3D Modeling for Games and Animation Forecast by Region (2026-2031)
10.1.2 Americas 3D Modeling for Games and Animation Forecast
10.1.3 APAC 3D Modeling for Games and Animation Forecast
10.1.4 Europe 3D Modeling for Games and Animation Forecast
10.1.5 Middle East & Africa 3D Modeling for Games and Animation Forecast
10.2 Americas 3D Modeling for Games and Animation Forecast by Country (2026-2031)
10.2.1 United States Market 3D Modeling for Games and Animation Forecast
10.2.2 Canada Market 3D Modeling for Games and Animation Forecast
10.2.3 Mexico Market 3D Modeling for Games and Animation Forecast
10.2.4 Brazil Market 3D Modeling for Games and Animation Forecast
10.3 APAC 3D Modeling for Games and Animation Forecast by Region (2026-2031)
10.3.1 China 3D Modeling for Games and Animation Market Forecast
10.3.2 Japan Market 3D Modeling for Games and Animation Forecast
10.3.3 Korea Market 3D Modeling for Games and Animation Forecast
10.3.4 Southeast Asia Market 3D Modeling for Games and Animation Forecast
10.3.5 India Market 3D Modeling for Games and Animation Forecast
10.3.6 Australia Market 3D Modeling for Games and Animation Forecast
10.4 Europe 3D Modeling for Games and Animation Forecast by Country (2026-2031)
10.4.1 Germany Market 3D Modeling for Games and Animation Forecast
10.4.2 France Market 3D Modeling for Games and Animation Forecast
10.4.3 UK Market 3D Modeling for Games and Animation Forecast
10.4.4 Italy Market 3D Modeling for Games and Animation Forecast
10.4.5 Russia Market 3D Modeling for Games and Animation Forecast
10.5 Middle East & Africa 3D Modeling for Games and Animation Forecast by Region (2026-2031)
10.5.1 Egypt Market 3D Modeling for Games and Animation Forecast
10.5.2 South Africa Market 3D Modeling for Games and Animation Forecast
10.5.3 Israel Market 3D Modeling for Games and Animation Forecast
10.5.4 Turkey Market 3D Modeling for Games and Animation Forecast
10.6 Global 3D Modeling for Games and Animation Forecast by Type (2026-2031)
10.7 Global 3D Modeling for Games and Animation Forecast by Application (2026-2031)
10.7.1 GCC Countries Market 3D Modeling for Games and Animation Forecast
11 Key Players Analysis
11.1 Autodesk
11.1.1 Autodesk Company Information
11.1.2 Autodesk 3D Modeling for Games and Animation Product Offered
11.1.3 Autodesk 3D Modeling for Games and Animation Revenue, Gross Margin and Market Share (2020-2025)
11.1.4 Autodesk Main Business Overview
11.1.5 Autodesk Latest Developments
11.2 Maxon Computer
11.2.1 Maxon Computer Company Information
11.2.2 Maxon Computer 3D Modeling for Games and Animation Product Offered
11.2.3 Maxon Computer 3D Modeling for Games and Animation Revenue, Gross Margin and Market Share (2020-2025)
11.2.4 Maxon Computer Main Business Overview
11.2.5 Maxon Computer Latest Developments
11.3 Adobe
11.3.1 Adobe Company Information
11.3.2 Adobe 3D Modeling for Games and Animation Product Offered
11.3.3 Adobe 3D Modeling for Games and Animation Revenue, Gross Margin and Market Share (2020-2025)
11.3.4 Adobe Main Business Overview
11.3.5 Adobe Latest Developments
11.4 Foundry
11.4.1 Foundry Company Information
11.4.2 Foundry 3D Modeling for Games and Animation Product Offered
11.4.3 Foundry 3D Modeling for Games and Animation Revenue, Gross Margin and Market Share (2020-2025)
11.4.4 Foundry Main Business Overview
11.4.5 Foundry Latest Developments
11.5 Side Effects Software
11.5.1 Side Effects Software Company Information
11.5.2 Side Effects Software 3D Modeling for Games and Animation Product Offered
11.5.3 Side Effects Software 3D Modeling for Games and Animation Revenue, Gross Margin and Market Share (2020-2025)
11.5.4 Side Effects Software Main Business Overview
11.5.5 Side Effects Software Latest Developments
11.6 NewTek
11.6.1 NewTek Company Information
11.6.2 NewTek 3D Modeling for Games and Animation Product Offered
11.6.3 NewTek 3D Modeling for Games and Animation Revenue, Gross Margin and Market Share (2020-2025)
11.6.4 NewTek Main Business Overview
11.6.5 NewTek Latest Developments
11.7 Chaos Group
11.7.1 Chaos Group Company Information
11.7.2 Chaos Group 3D Modeling for Games and Animation Product Offered
11.7.3 Chaos Group 3D Modeling for Games and Animation Revenue, Gross Margin and Market Share (2020-2025)
11.7.4 Chaos Group Main Business Overview
11.7.5 Chaos Group Latest Developments
11.8 headus
11.8.1 headus Company Information
11.8.2 headus 3D Modeling for Games and Animation Product Offered
11.8.3 headus 3D Modeling for Games and Animation Revenue, Gross Margin and Market Share (2020-2025)
11.8.4 headus Main Business Overview
11.8.5 headus Latest Developments
11.9 Rizom-Lab
11.9.1 Rizom-Lab Company Information
11.9.2 Rizom-Lab 3D Modeling for Games and Animation Product Offered
11.9.3 Rizom-Lab 3D Modeling for Games and Animation Revenue, Gross Margin and Market Share (2020-2025)
11.9.4 Rizom-Lab Main Business Overview
11.9.5 Rizom-Lab Latest Developments
12 Research Findings and Conclusion
*If Applicable.