
According to this study, the global Affective Computing market size will reach US$ 10910 million by 2030.
Affective computing (also known as artificial emotional intelligence, or emotion AI) is the study and development of systems and devices that can recognize, interpret, process, and simulate human affects. It is an interdisciplinary field spanning computer science, psychology, and cognitive science. While the origins of the field may be traced as far back as to early philosophical inquiries into emotion (“affect” is, basically, a synonym for “emotion.”), the more modern branch of computer science originated with Rosalind Picard’s 1995 paper on affective computing. A motivation for the research is the ability to simulate empathy. The machine should interpret the emotional state of humans and adapt its behavior to them, giving an appropriate response for those emotions. Affective computing technologies sense the emotional state of a user (via sensors, microphone, cameras and/or software logic) and respond by performing specific, predefined product/service features, such as changing a quiz or recommending a set of videos to fit the mood of the learner.
Global Affective Computing key players include IBM, Microsoft, Affectiva, Beyond Verbal, Kairos, etc. Global top five manufacturers hold a share about 70%. North America is the largest market, with a share about 35%, followed by Europe, with a share about 30 percent. In terms of product, Touchless is the largest segment, with a share about 70%. And in terms of application, the largest application is Market Research, followed by Media & Advertisement, Healthcare, Automotive, etc.
This report presents a comprehensive overview, market shares, and growth opportunities of Affective Computing market by product type, application, key players and key regions and countries.
Segmentation by product type:
Touch-Based
Touchless
Segmentation by Application:
Market Research
Healthcare
Media & Advertisement
Automotive
Others
This report also splits the market by region:
United States
China
Europe
Other regions:
Japan
South Korea
Southeast Asia
Rest of world
The report also presents the market competition landscape and a corresponding detailed analysis of the major players in the market. The key players covered in this report:
IBM
Microsoft
Eyesight Technologies
Affectiva
NuraLogix
gestigon GmbH
Crowd Emotion
Beyond Verbal
nViso
Cogito
Kairos
Please Note - This is an on demand report and will be delivered in 2 business days (48 hours) post payment.
1 Scope of the Report
1.1 Market Introduction
1.2 Years Considered
1.3 Research Objectives
1.4 Market Research Methodology
1.5 Research Process and Data Source
1.6 Economic Indicators
1.7 Currency Considered
2 Executive Summary
2.1 World Market Overview
2.1.1 Global Affective Computing Market Size 2024-2030
2.1.2 Affective Computing Market Size CAGR by Region
2.2 Affective Computing Segment by Type
2.2.1 Touch-Based
2.2.2 Touchless
2.3 Affective Computing Market Size by Type
2.3.1 Global Affective Computing Market Size Market Share by Type (2024-2030)
2.3.2 Global Affective Computing Market Size Growth Rate by Type (2024-2030)
2.4 Affective Computing Segment by Application
2.4.1 Market Research
2.4.2 Healthcare
2.4.3 Media & Advertisement
2.4.4 Automotive
2.4.5 Others
2.5 Affective Computing Market Size by Application
2.5.1 Global Affective Computing Market Size Market Share by Application (2024-2030)
2.5.2 Global Affective Computing Market Size Growth Rate by Application (2024-2030)
3 Affective Computing Key Players
3.1 Date of Key Players Enter into Affective Computing
3.2 Key Players Affective Computing Product Offered
3.3 Key Players Affective Computing Funding/Investment Analysis
3.4 Funding/Investment
3.4.1 Funding/Investment by Regions
3.4.2 Funding/Investment by End-Industry
3.5 Key Players Affective Computing Valuation & Market Capitalization
3.6 Key Players Mergers & Acquisitions, Expansion Plans
3.7 Market Ranking
3.8 New Product/Technology Launches
3.9 Partnerships, Agreements, and Collaborations
3.10 Mergers and Acquisitions
4 Affective Computing by Regions
4.1 Affective Computing Market Size by Regions (2024-2030)
4.2 United States Affective Computing Market Size Growth (2024-2030)
4.3 China Affective Computing Market Size Growth (2024-2030)
4.4 Europe Affective Computing Market Size Growth (2024-2030)
4.5 Rest of World Affective Computing Market Size Growth (2024-2030)
5 United States
5.1 United States Affective Computing Market Size by Type (2024-2030)
5.2 United States Affective Computing Market Size by Application (2024-2030)
6 Europe
6.1 Europe Affective Computing Market Size by Type (2024-2030)
6.2 Europe Affective Computing Market Size by Application (2024-2030)
7 China
7.1 China Affective Computing Market Size by Type (2024-2030)
7.2 China Affective Computing Market Size by Application (2024-2030)
8 Rest of World
8.1 Rest of World Affective Computing Market Size by Type (2024-2030)
8.2 Rest of World Affective Computing Market Size by Application (2024-2030)
8.3 Japan
8.4 South Korea
8.5 Southeast Asia
9 Market Drivers, Challenges and Trends
9.1 Market Drivers & Growth Opportunities
9.2 Market Challenges & Risks
9.3 Industry Trends
10 Key Investors in Affective Computing
10.1 Company A
10.1.1 Company A Company Details
10.1.2 Company Description
10.1.3 Companies Invested by Company A
10.1.4 Company A Key Development and Market Layout
10.2 Company B
10.2.1 Company B Company Details
10.2.2 Company Description
10.2.3 Companies Invested by Company B
10.2.4 Company B Key Development and Market Layout
10.3 Company C
10.3.1 Company C Company Details
10.3.2 Company Description
10.3.3 Companies Invested by Company C
10.3.4 Company C Key Development and Market Layout
10.4 Company D
10.5 ……
11 Key Players Analysis
11.1 IBM
11.1.1 IBM Company Details
11.1.2 IBM Affective Computing Product Offered
11.1.3 IBM Affective Computing Market Size (2024 VS 2030)
11.1.4 IBM Main Business Overview
11.1.5 IBM News
11.2 Microsoft
11.2.1 Microsoft Company Details
11.2.2 Microsoft Affective Computing Product Offered
11.2.3 Microsoft Affective Computing Market Size (2024 VS 2030)
11.2.4 Microsoft Main Business Overview
11.2.5 Microsoft News
11.3 Eyesight Technologies
11.3.1 Eyesight Technologies Company Details
11.3.2 Eyesight Technologies Affective Computing Product Offered
11.3.3 Eyesight Technologies Affective Computing Market Size (2024 VS 2030)
11.3.4 Eyesight Technologies Main Business Overview
11.3.5 Eyesight Technologies News
11.4 Affectiva
11.4.1 Affectiva Company Details
11.4.2 Affectiva Affective Computing Product Offered
11.4.3 Affectiva Affective Computing Market Size (2024 VS 2030)
11.4.4 Affectiva Main Business Overview
11.4.5 Affectiva News
11.5 NuraLogix
11.5.1 NuraLogix Company Details
11.5.2 NuraLogix Affective Computing Product Offered
11.5.3 NuraLogix Affective Computing Market Size (2024 VS 2030)
11.5.4 NuraLogix Main Business Overview
11.5.5 NuraLogix News
11.6 gestigon GmbH
11.6.1 gestigon GmbH Company Details
11.6.2 gestigon GmbH Affective Computing Product Offered
11.6.3 gestigon GmbH Affective Computing Market Size (2024 VS 2030)
11.6.4 gestigon GmbH Main Business Overview
11.6.5 gestigon GmbH News
11.7 Crowd Emotion
11.7.1 Crowd Emotion Company Details
11.7.2 Crowd Emotion Affective Computing Product Offered
11.7.3 Crowd Emotion Affective Computing Market Size (2024 VS 2030)
11.7.4 Crowd Emotion Main Business Overview
11.7.5 Crowd Emotion News
11.8 Beyond Verbal
11.8.1 Beyond Verbal Company Details
11.8.2 Beyond Verbal Affective Computing Product Offered
11.8.3 Beyond Verbal Affective Computing Market Size (2024 VS 2030)
11.8.4 Beyond Verbal Main Business Overview
11.8.5 Beyond Verbal News
11.9 nViso
11.9.1 nViso Company Details
11.9.2 nViso Affective Computing Product Offered
11.9.3 nViso Affective Computing Market Size (2024 VS 2030)
11.9.4 nViso Main Business Overview
11.9.5 nViso News
11.10 Cogito
11.10.1 Cogito Company Details
11.10.2 Cogito Affective Computing Product Offered
11.10.3 Cogito Affective Computing Market Size (2024 VS 2030)
11.10.4 Cogito Main Business Overview
11.10.5 Cogito News
11.11 Kairos
12 Research Findings and Conclusion
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*If Applicable.
