

The global Affective Computing market size is predicted to grow from US$ 102910 million in 2025 to US$ 375330 million in 2031; it is expected to grow at a CAGR of 24.1% from 2025 to 2031.
Affective computing refers to the technology-driven process of recognizing, processing, and simulating human emotions. The goal is to enable computer systems to perceive, understand, and respond to human emotions, thereby enhancing human-computer interactions. Affective computing combines artificial intelligence (AI), machine learning, computer vision, speech recognition, and natural language processing to improve communication between humans and machines across a wide range of applications, including healthcare, customer service, smart devices, marketing, and entertainment.
The main products in affective computing include emotion recognition systems, emotion analysis tools, and emotion-driven intelligent assistants. Emotion recognition systems typically use facial expressions, voice, posture, or physiological signals to analyze an individual’s emotional state. For example, Affectiva and RealEyes offer facial expression and emotion analytics solutions, while Cogito focuses on speech emotion recognition to help businesses improve customer service. Additionally, affective computing is used to develop more empathetic AI assistants, such as Siri and Google Assistant, which can respond in a personalized manner based on the user’s emotional state.
With the rapid development of artificial intelligence, affective computing is becoming an essential part of various industries. The main drivers of the market include the increasing demand for more natural and human-like human-computer interactions, especially in customer service, healthcare, and smart devices. In particular, in the customer support sector, affective computing can enhance the customer experience by offering emotion-driven services and providing personalized responses, thus increasing customer satisfaction and loyalty. In healthcare, affective computing can help diagnose emotional disorders and assist psychological treatments by analyzing patients’ emotional reactions.
Furthermore, the applications of affective computing in autonomous driving, virtual reality (VR), and smart homes are opening up substantial growth opportunities. In autonomous vehicles, affective computing can monitor drivers' emotional states, offer safety reminders, and adjust the in-car environment for greater comfort. The combination of VR and affective computing also presents new opportunities for immersive emotional experiences.
However, affective computing faces several risks and challenges. First, accuracy remains a technical bottleneck, particularly in cross-cultural settings or among individuals with different emotional expression patterns. Emotion recognition may lead to errors in such contexts. Second, privacy concerns are significant, especially when dealing with the collection and analysis of emotional and physiological data. Protecting personal data security is a major challenge. Additionally, the market is concentrated, with a few companies like Affectiva, iMotions, and Cogito dominating the space, which could limit the pace of innovation.
In terms of downstream demand trends, businesses are increasingly reliant on affective computing technologies, especially for emotion analysis, personalized recommendations, and consumer behavior insights. As smart devices become more prevalent and the focus on mental health grows, affective computing is expected to experience broader adoption in the coming years.
The “Affective Computing Industry Forecast” looks at past sales and reviews total world Affective Computing sales in 2024, providing a comprehensive analysis by region and market sector of projected Affective Computing sales for 2025 through 2031. With Affective Computing sales broken down by region, market sector and sub-sector, this report provides a detailed analysis in US$ millions of the world Affective Computing industry.
This Insight Report provides a comprehensive analysis of the global Affective Computing landscape and highlights key trends related to product segmentation, company formation, revenue, and market share, latest development, and M&A activity. This report also analyses the strategies of leading global companies with a focus on Affective Computing portfolios and capabilities, market entry strategies, market positions, and geographic footprints, to better understand these firms’ unique position in an accelerating global Affective Computing market.
This Insight Report evaluates the key market trends, drivers, and affecting factors shaping the global outlook for Affective Computing and breaks down the forecast by Type, by Application, geography, and market size to highlight emerging pockets of opportunity. With a transparent methodology based on hundreds of bottom-up qualitative and quantitative market inputs, this study forecast offers a highly nuanced view of the current state and future trajectory in the global Affective Computing.
This report presents a comprehensive overview, market shares, and growth opportunities of Affective Computing market by product type, application, key players and key regions and countries.
Segmentation by Type:
Touch-based System
Touchless-based System
Segmentation by Application:
e-Commerce and Marketing
Healthcare
Entertainment and Gaming
Automotive
Customer Service
Others
This report also splits the market by region:
Americas
United States
Canada
Mexico
Brazil
APAC
China
Japan
Korea
Southeast Asia
India
Australia
Europe
Germany
France
UK
Italy
Russia
Middle East & Africa
Egypt
South Africa
Israel
Turkey
GCC Countries
The below companies that are profiled have been selected based on inputs gathered from primary experts and analyzing the company's coverage, product portfolio, its market penetration.
Apple, Inc.
Microsoft Corporation
IBM
Qualcomm
Atos
Palantir Technologies
Affectiva
CrowdEmotion
Beyond Verbal
AR Affective Computing (Kairos AR)
iMotions
Cogito
RealEyes
Nviso
EmoReact
Uniphore
gestigon GmbH
Slyce
Hume AI
Emotion Research Lab
Affecter
Cipia Vision Ltd
NuraLogix
Please Note - This is an on demand report and will be delivered in 2 business days (48 hours) post payment.
1 Scope of the Report
1.1 Market Introduction
1.2 Years Considered
1.3 Research Objectives
1.4 Market Research Methodology
1.5 Research Process and Data Source
1.6 Economic Indicators
1.7 Currency Considered
2 Executive Summary
2.1 World Market Overview
2.1.1 Global Affective Computing Market Size 2025-2031
2.1.2 Affective Computing Market Size CAGR by Region
2.2 Affective Computing Segment by Type
2.2.1 Touch-Based
2.2.2 Touchless
2.3 Affective Computing Market Size by Type
2.3.1 Global Affective Computing Market Size Market Share by Type (2025-2031)
2.3.2 Global Affective Computing Market Size Growth Rate by Type (2025-2031)
2.4 Affective Computing Segment by Application
2.4.1 Market Research
2.4.2 Healthcare
2.4.3 Media & Advertisement
2.4.4 Automotive
2.4.5 Others
2.5 Affective Computing Market Size by Application (2025-2031)
2.5.1 Global Affective Computing Market Size Market Share by Application (2025-2031)
2.5.2 Global Affective Computing Market Size Growth Rate by Application (2025-2031)
3 Affective Computing Key Players
3.1 Date of Key Players Enter into Affective Computing
3.2 Key Players Affective Computing Product Offered
3.3 Key Players Affective Computing Funding/Investment Analysis
3.4 Funding/Investment
3.4.1 Funding/Investment by Regions
3.4.2 Funding/Investment by End-Industry
3.5 Key Players Affective Computing Valuation & Market Capitalization
3.6 Key Players Mergers & Acquisitions, Expansion Plans
3.7 Market Ranking
3.8 New Product/Technology Launches
3.9 Partnerships, Agreements, and Collaborations
3.10 Mergers and Acquisitions
4 Affective Computing by Regions
4.1 Affective Computing Market Size by Regions (2025-2031)
4.2 United States Affective Computing Market Size Growth (2025-2031)
4.3 China Affective Computing Market Size Growth (2025-2031)
4.4 Europe Affective Computing Market Size Growth (2025-2031)
4.5 Rest of World Affective Computing Market Size Growth (2025-2031)
5 United States
5.1 United States Affective Computing Market Size by Type (2025-2031)
5.2 United States Affective Computing Market Size by Application (2025-2031)
6 Europe
6.1 Europe Affective Computing Market Size by Type (2025-2031)
6.2 Europe Affective Computing Market Size by Application (2025-2031)
7 China
7.1 China Affective Computing Market Size by Type (2025-2031)
7.2 China Affective Computing Market Size by Application (2025-2031)
8 Rest of World
8.1 Rest of World Affective Computing Market Size by Type (2025-2031)
8.2 Rest of World Affective Computing Market Size by Application (2025-2031)
8.3 Japan
8.4 South Korea
8.5 Southeast Asia
9 Market Drivers, Challenges and Trends
9.1 Market Drivers & Growth Opportunities
9.2 Market Challenges & Risks
9.3 Industry Trends
10 Key Investors in Affective Computing
10.1 Company A
10.1.1 Company A Company Details
10.1.2 Company Description
10.1.3 Companies Invested by Company A
10.1.4 Company A Key Development and Market Layout
10.2 Company B
10.2.1 Company B Company Details
10.2.2 Company Description
10.2.3 Companies Invested by Company B
10.2.4 Company B Key Development and Market Layout
10.3 Company C
10.3.1 Company C Company Details
10.3.2 Company Description
10.3.3 Companies Invested by Company C
10.3.4 Company C Key Development and Market Layout
10.4 Company D
10.5 ……
11 Key Players Analysis
11.1 IBM
11.1.1 IBM Company Details
11.1.2 IBM Affective Computing Product Offered
11.1.3 IBM Affective Computing Market Size (2024 VS 2030)
11.1.4 IBM Main Business Overview
11.1.5 IBM News
11.2 Microsoft
11.2.1 Microsoft Company Details
11.2.2 Microsoft Affective Computing Product Offered
11.2.3 Microsoft Affective Computing Market Size (2024 VS 2030)
11.2.4 Microsoft Main Business Overview
11.2.5 Microsoft News
11.3 Eyesight Technologies
11.3.1 Eyesight Technologies Company Details
11.3.2 Eyesight Technologies Affective Computing Product Offered
11.3.3 Eyesight Technologies Affective Computing Market Size (2024 VS 2030)
11.3.4 Eyesight Technologies Main Business Overview
11.3.5 Eyesight Technologies News
11.4 Affectiva
11.4.1 Affectiva Company Details
11.4.2 Affectiva Affective Computing Product Offered
11.4.3 Affectiva Affective Computing Market Size (2024 VS 2030)
11.4.4 Affectiva Main Business Overview
11.4.5 Affectiva News
11.5 NuraLogix
11.5.1 NuraLogix Company Details
11.5.2 NuraLogix Affective Computing Product Offered
11.5.3 NuraLogix Affective Computing Market Size (2024 VS 2030)
11.5.4 NuraLogix Main Business Overview
11.5.5 NuraLogix News
11.6 gestigon GmbH
11.6.1 gestigon GmbH Company Details
11.6.2 gestigon GmbH Affective Computing Product Offered
11.6.3 gestigon GmbH Affective Computing Market Size (2024 VS 2030)
11.6.4 gestigon GmbH Main Business Overview
11.6.5 gestigon GmbH News
11.7 Crowd Emotion
11.7.1 Crowd Emotion Company Details
11.7.2 Crowd Emotion Affective Computing Product Offered
11.7.3 Crowd Emotion Affective Computing Market Size (2024 VS 2030)
11.7.4 Crowd Emotion Main Business Overview
11.7.5 Crowd Emotion News
11.8 Beyond Verbal
11.8.1 Beyond Verbal Company Details
11.8.2 Beyond Verbal Affective Computing Product Offered
11.8.3 Beyond Verbal Affective Computing Market Size (2024 VS 2030)
11.8.4 Beyond Verbal Main Business Overview
11.8.5 Beyond Verbal News
11.9 nViso
11.9.1 nViso Company Details
11.9.2 nViso Affective Computing Product Offered
11.9.3 nViso Affective Computing Market Size (2024 VS 2030)
11.9.4 nViso Main Business Overview
11.9.5 nViso News
11.10 Cogito
11.10.1 Cogito Company Details
11.10.2 Cogito Affective Computing Product Offered
11.10.3 Cogito Affective Computing Market Size (2024 VS 2030)
11.10.4 Cogito Main Business Overview
11.10.5 Cogito News
11.11 Kairos
12 Research Findings and Conclusion
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