

The global Animation, VFX & Game market size is predicted to grow from US$ 459930 million in 2025 to US$ 556120 million in 2031; it is expected to grow at a CAGR of 3.2% from 2025 to 2031.
Animation is the rapid display of static images in a way that creates the illusion of motion. Nowadays animation is used mostly in motion pictures and videos, plus some computer applications, such as moving icons, and in video games. Like photographic cinema, animated video usually incorporates sound for dialog, musical accompaniment, and other effects. But unlike photographic cinema, it can depict anything that the animation artist can imagine visually, and therefore it is especially useful for telling stories with fantasy elements that would be hard to stage in reality. Animation is also used to create special visual effects within movie productions that otherwise use traditional photographic methods.
China is the largest market with about 26% market share. United States is follower, accounting for about 22% market share.
The key players are Tencent, Sony, Activision Blizzard, Microsoft, Nintendo, Netease, Walt Disney Animation Studios, NBCUniversal, Warner Bros, Framestore, TOEI ANIMATION etc. Top 5 companies occupied about 13% market share.
The “Animation, VFX & Game Industry Forecast” looks at past sales and reviews total world Animation, VFX & Game sales in 2024, providing a comprehensive analysis by region and market sector of projected Animation, VFX & Game sales for 2025 through 2031. With Animation, VFX & Game sales broken down by region, market sector and sub-sector, this report provides a detailed analysis in US$ millions of the world Animation, VFX & Game industry.
This Insight Report provides a comprehensive analysis of the global Animation, VFX & Game landscape and highlights key trends related to product segmentation, company formation, revenue, and market share, latest development, and M&A activity. This report also analyses the strategies of leading global companies with a focus on Animation, VFX & Game portfolios and capabilities, market entry strategies, market positions, and geographic footprints, to better understand these firms’ unique position in an accelerating global Animation, VFX & Game market.
This Insight Report evaluates the key market trends, drivers, and affecting factors shaping the global outlook for Animation, VFX & Game and breaks down the forecast by Type, by Application, geography, and market size to highlight emerging pockets of opportunity. With a transparent methodology based on hundreds of bottom-up qualitative and quantitative market inputs, this study forecast offers a highly nuanced view of the current state and future trajectory in the global Animation, VFX & Game.
This report presents a comprehensive overview, market shares, and growth opportunities of Animation, VFX & Game market by product type, application, key players and key regions and countries.
Segmentation by Type:
Animation & VFX
Game & VFX
Segmentation by Application:
Anime
Film
Video Game
This report also splits the market by region:
Americas
United States
Canada
Mexico
Brazil
APAC
China
Japan
Korea
Southeast Asia
India
Australia
Europe
Germany
France
UK
Italy
Russia
Middle East & Africa
Egypt
South Africa
Israel
Turkey
GCC Countries
The below companies that are profiled have been selected based on inputs gathered from primary experts and analyzing the company's coverage, product portfolio, its market penetration.
Tencent
Sony
Activision Blizzard
Microsoft
Nintendo
Netease
Walt Disney Animation Studios
NBCUniversal
Warner Bros
Framestore
TOEI ANIMATION
Please Note - This is an on demand report and will be delivered in 2 business days (48 hours) post payment.
1 Scope of the Report
1.1 Market Introduction
1.2 Years Considered
1.3 Research Objectives
1.4 Market Research Methodology
1.5 Research Process and Data Source
1.6 Economic Indicators
1.7 Currency Considered
1.8 Market Estimation Caveats
2 Executive Summary
2.1 World Market Overview
2.1.1 Global Animation, VFX & Game Market Size (2020-2031)
2.1.2 Animation, VFX & Game Market Size CAGR by Region (2020 VS 2024 VS 2031)
2.1.3 World Current & Future Analysis for Animation, VFX & Game by Country/Region (2020, 2024 & 2031)
2.2 Animation, VFX & Game Segment by Type
2.2.1 Animation & VFX
2.2.2 Game & VFX
2.3 Animation, VFX & Game Market Size by Type
2.3.1 Animation, VFX & Game Market Size CAGR by Type (2020 VS 2024 VS 2031)
2.3.2 Global Animation, VFX & Game Market Size Market Share by Type (2020-2025)
2.4 Animation, VFX & Game Segment by Application
2.4.1 Anime
2.4.2 Film
2.4.3 Video Game
2.5 Animation, VFX & Game Market Size by Application
2.5.1 Animation, VFX & Game Market Size CAGR by Application (2020 VS 2024 VS 2031)
2.5.2 Global Animation, VFX & Game Market Size Market Share by Application (2020-2025)
3 Animation, VFX & Game Market Size by Player
3.1 Animation, VFX & Game Market Size Market Share by Player
3.1.1 Global Animation, VFX & Game Revenue by Player (2020-2025)
3.1.2 Global Animation, VFX & Game Revenue Market Share by Player (2020-2025)
3.2 Global Animation, VFX & Game Key Players Head office and Products Offered
3.3 Market Concentration Rate Analysis
3.3.1 Competition Landscape Analysis
3.3.2 Concentration Ratio (CR3, CR5 and CR10) & (2023-2025)
3.4 New Products and Potential Entrants
3.5 Mergers & Acquisitions, Expansion
4 Animation, VFX & Game by Region
4.1 Animation, VFX & Game Market Size by Region (2020-2025)
4.2 Global Animation, VFX & Game Annual Revenue by Country/Region (2020-2025)
4.3 Americas Animation, VFX & Game Market Size Growth (2020-2025)
4.4 APAC Animation, VFX & Game Market Size Growth (2020-2025)
4.5 Europe Animation, VFX & Game Market Size Growth (2020-2025)
4.6 Middle East & Africa Animation, VFX & Game Market Size Growth (2020-2025)
5 Americas
5.1 Americas Animation, VFX & Game Market Size by Country (2020-2025)
5.2 Americas Animation, VFX & Game Market Size by Type (2020-2025)
5.3 Americas Animation, VFX & Game Market Size by Application (2020-2025)
5.4 United States
5.5 Canada
5.6 Mexico
5.7 Brazil
6 APAC
6.1 APAC Animation, VFX & Game Market Size by Region (2020-2025)
6.2 APAC Animation, VFX & Game Market Size by Type (2020-2025)
6.3 APAC Animation, VFX & Game Market Size by Application (2020-2025)
6.4 China
6.5 Japan
6.6 South Korea
6.7 Southeast Asia
6.8 India
6.9 Australia
7 Europe
7.1 Europe Animation, VFX & Game Market Size by Country (2020-2025)
7.2 Europe Animation, VFX & Game Market Size by Type (2020-2025)
7.3 Europe Animation, VFX & Game Market Size by Application (2020-2025)
7.4 Germany
7.5 France
7.6 UK
7.7 Italy
7.8 Russia
8 Middle East & Africa
8.1 Middle East & Africa Animation, VFX & Game by Region (2020-2025)
8.2 Middle East & Africa Animation, VFX & Game Market Size by Type (2020-2025)
8.3 Middle East & Africa Animation, VFX & Game Market Size by Application (2020-2025)
8.4 Egypt
8.5 South Africa
8.6 Israel
8.7 Turkey
8.8 GCC Countries
9 Market Drivers, Challenges and Trends
9.1 Market Drivers & Growth Opportunities
9.2 Market Challenges & Risks
9.3 Industry Trends
10 Global Animation, VFX & Game Market Forecast
10.1 Global Animation, VFX & Game Forecast by Region (2026-2031)
10.1.1 Global Animation, VFX & Game Forecast by Region (2026-2031)
10.1.2 Americas Animation, VFX & Game Forecast
10.1.3 APAC Animation, VFX & Game Forecast
10.1.4 Europe Animation, VFX & Game Forecast
10.1.5 Middle East & Africa Animation, VFX & Game Forecast
10.2 Americas Animation, VFX & Game Forecast by Country (2026-2031)
10.2.1 United States Market Animation, VFX & Game Forecast
10.2.2 Canada Market Animation, VFX & Game Forecast
10.2.3 Mexico Market Animation, VFX & Game Forecast
10.2.4 Brazil Market Animation, VFX & Game Forecast
10.3 APAC Animation, VFX & Game Forecast by Region (2026-2031)
10.3.1 China Animation, VFX & Game Market Forecast
10.3.2 Japan Market Animation, VFX & Game Forecast
10.3.3 Korea Market Animation, VFX & Game Forecast
10.3.4 Southeast Asia Market Animation, VFX & Game Forecast
10.3.5 India Market Animation, VFX & Game Forecast
10.3.6 Australia Market Animation, VFX & Game Forecast
10.4 Europe Animation, VFX & Game Forecast by Country (2026-2031)
10.4.1 Germany Market Animation, VFX & Game Forecast
10.4.2 France Market Animation, VFX & Game Forecast
10.4.3 UK Market Animation, VFX & Game Forecast
10.4.4 Italy Market Animation, VFX & Game Forecast
10.4.5 Russia Market Animation, VFX & Game Forecast
10.5 Middle East & Africa Animation, VFX & Game Forecast by Region (2026-2031)
10.5.1 Egypt Market Animation, VFX & Game Forecast
10.5.2 South Africa Market Animation, VFX & Game Forecast
10.5.3 Israel Market Animation, VFX & Game Forecast
10.5.4 Turkey Market Animation, VFX & Game Forecast
10.6 Global Animation, VFX & Game Forecast by Type (2026-2031)
10.7 Global Animation, VFX & Game Forecast by Application (2026-2031)
10.7.1 GCC Countries Market Animation, VFX & Game Forecast
11 Key Players Analysis
11.1 Tencent
11.1.1 Tencent Company Information
11.1.2 Tencent Animation, VFX & Game Product Offered
11.1.3 Tencent Animation, VFX & Game Revenue, Gross Margin and Market Share (2020-2025)
11.1.4 Tencent Main Business Overview
11.1.5 Tencent Latest Developments
11.2 Sony
11.2.1 Sony Company Information
11.2.2 Sony Animation, VFX & Game Product Offered
11.2.3 Sony Animation, VFX & Game Revenue, Gross Margin and Market Share (2020-2025)
11.2.4 Sony Main Business Overview
11.2.5 Sony Latest Developments
11.3 Activision Blizzard
11.3.1 Activision Blizzard Company Information
11.3.2 Activision Blizzard Animation, VFX & Game Product Offered
11.3.3 Activision Blizzard Animation, VFX & Game Revenue, Gross Margin and Market Share (2020-2025)
11.3.4 Activision Blizzard Main Business Overview
11.3.5 Activision Blizzard Latest Developments
11.4 Microsoft
11.4.1 Microsoft Company Information
11.4.2 Microsoft Animation, VFX & Game Product Offered
11.4.3 Microsoft Animation, VFX & Game Revenue, Gross Margin and Market Share (2020-2025)
11.4.4 Microsoft Main Business Overview
11.4.5 Microsoft Latest Developments
11.5 Nintendo
11.5.1 Nintendo Company Information
11.5.2 Nintendo Animation, VFX & Game Product Offered
11.5.3 Nintendo Animation, VFX & Game Revenue, Gross Margin and Market Share (2020-2025)
11.5.4 Nintendo Main Business Overview
11.5.5 Nintendo Latest Developments
11.6 Netease
11.6.1 Netease Company Information
11.6.2 Netease Animation, VFX & Game Product Offered
11.6.3 Netease Animation, VFX & Game Revenue, Gross Margin and Market Share (2020-2025)
11.6.4 Netease Main Business Overview
11.6.5 Netease Latest Developments
11.7 Walt Disney Animation Studios
11.7.1 Walt Disney Animation Studios Company Information
11.7.2 Walt Disney Animation Studios Animation, VFX & Game Product Offered
11.7.3 Walt Disney Animation Studios Animation, VFX & Game Revenue, Gross Margin and Market Share (2020-2025)
11.7.4 Walt Disney Animation Studios Main Business Overview
11.7.5 Walt Disney Animation Studios Latest Developments
11.8 NBCUniversal
11.8.1 NBCUniversal Company Information
11.8.2 NBCUniversal Animation, VFX & Game Product Offered
11.8.3 NBCUniversal Animation, VFX & Game Revenue, Gross Margin and Market Share (2020-2025)
11.8.4 NBCUniversal Main Business Overview
11.8.5 NBCUniversal Latest Developments
11.9 Warner Bros
11.9.1 Warner Bros Company Information
11.9.2 Warner Bros Animation, VFX & Game Product Offered
11.9.3 Warner Bros Animation, VFX & Game Revenue, Gross Margin and Market Share (2020-2025)
11.9.4 Warner Bros Main Business Overview
11.9.5 Warner Bros Latest Developments
11.10 Framestore
11.10.1 Framestore Company Information
11.10.2 Framestore Animation, VFX & Game Product Offered
11.10.3 Framestore Animation, VFX & Game Revenue, Gross Margin and Market Share (2020-2025)
11.10.4 Framestore Main Business Overview
11.10.5 Framestore Latest Developments
11.11 TOEI ANIMATION
11.11.1 TOEI ANIMATION Company Information
11.11.2 TOEI ANIMATION Animation, VFX & Game Product Offered
11.11.3 TOEI ANIMATION Animation, VFX & Game Revenue, Gross Margin and Market Share (2020-2025)
11.11.4 TOEI ANIMATION Main Business Overview
11.11.5 TOEI ANIMATION Latest Developments
12 Research Findings and Conclusion
*If Applicable.