
The global AR and VR Chips market size was valued at US$ million in 2023. With growing demand in downstream market, the AR and VR Chips is forecast to a readjusted size of US$ million by 2030 with a CAGR of % during review period.
The research report highlights the growth potential of the global AR and VR Chips market. AR and VR Chips are expected to show stable growth in the future market. However, product differentiation, reducing costs, and supply chain optimization remain crucial for the widespread adoption of AR and VR Chips. Market players need to invest in research and development, forge strategic partnerships, and align their offerings with evolving consumer preferences to capitalize on the immense opportunities presented by the AR and VR Chips market.
The AR (Augmented Reality) and VR (Virtual Reality) chips market was valued as US$ 2.5 Bn in 2020, owing to the increasing demand for AR and VR chips in gaming vertical. The adoption of AR and VR chips is growing due to an increase in the usage of mobile-based headsets, which are feasible and can be used without any cables attached to the PC.
The global market for semiconductor was estimated at US$ 579 billion in the year 2022, is projected to US$ 790 billion by 2029, growing at a CAGR of 6% during the forecast period. Although some major categories are still double-digit year-over-year growth in 2022, led by Analog with 20.76%, Sensor with 16.31%, and Logic with 14.46% growth, Memory declined with 12.64% year over year. The microprocessor (MPU) and microcontroller (MCU) segments will experience stagnant growth due to weak shipments and investment in notebooks, computers, and standard desktops. In the current market scenario, the growing popularity of IoT-based electronics is stimulating the need for powerful processors and controllers. Hybrid MPUs and MCUs provide real-time embedded processing and control for the topmost IoT-based applications, resulting in significant market growth. The Analog IC segment is expected to grow gradually, while demand from the networking and communications industries is limited. Few of the emerging trends in the growing demand for Analog integrated circuits include signal conversion, automotive-specific Analog applications, and power management. They drive the growing demand for discrete power devices.
Key Features:
The report on AR and VR Chips market reflects various aspects and provide valuable insights into the industry.
Market Size and Growth: The research report provide an overview of the current size and growth of the AR and VR Chips market. It may include historical data, market segmentation by Type (e.g., Head Mounted Display, Gesture Tracking Device), and regional breakdowns.
Market Drivers and Challenges: The report can identify and analyse the factors driving the growth of the AR and VR Chips market, such as government regulations, environmental concerns, technological advancements, and changing consumer preferences. It can also highlight the challenges faced by the industry, including infrastructure limitations, range anxiety, and high upfront costs.
Competitive Landscape: The research report provides analysis of the competitive landscape within the AR and VR Chips market. It includes profiles of key players, their market share, strategies, and product offerings. The report can also highlight emerging players and their potential impact on the market.
Technological Developments: The research report can delve into the latest technological developments in the AR and VR Chips industry. This include advancements in AR and VR Chips technology, AR and VR Chips new entrants, AR and VR Chips new investment, and other innovations that are shaping the future of AR and VR Chips.
Downstream Procumbent Preference: The report can shed light on customer procumbent behaviour and adoption trends in the AR and VR Chips market. It includes factors influencing customer ' purchasing decisions, preferences for AR and VR Chips product.
Government Policies and Incentives: The research report analyse the impact of government policies and incentives on the AR and VR Chips market. This may include an assessment of regulatory frameworks, subsidies, tax incentives, and other measures aimed at promoting AR and VR Chips market. The report also evaluates the effectiveness of these policies in driving market growth.
Environmental Impact and Sustainability: The research report assess the environmental impact and sustainability aspects of the AR and VR Chips market.
Market Forecasts and Future Outlook: Based on the analysis conducted, the research report provide market forecasts and outlook for the AR and VR Chips industry. This includes projections of market size, growth rates, regional trends, and predictions on technological advancements and policy developments.
Recommendations and Opportunities: The report conclude with recommendations for industry stakeholders, policymakers, and investors. It highlights potential opportunities for market players to capitalize on emerging trends, overcome challenges, and contribute to the growth and development of the AR and VR Chips market.
Market Segmentation:
AR and VR Chips market is split by Type and by Application. For the period 2019-2030, the growth among segments provides accurate calculations and forecasts for consumption value by Type, and by Application in terms of volume and value.
Segmentation by type
Head Mounted Display
Gesture Tracking Device
Projector & Display Wall
Head Up Display
Handheld Device
Others
Segmentation by application
Gaming
Entertainment and Media
Aerospace and Defense
Healthcare and Medical
Others
This report also splits the market by region:
Americas
United States
Canada
Mexico
Brazil
APAC
China
Japan
Korea
Southeast Asia
India
Australia
Europe
Germany
France
UK
Italy
Russia
Middle East & Africa
Egypt
South Africa
Israel
Turkey
GCC Countries
The below companies that are profiled have been selected based on inputs gathered from primary experts and analyzing the company's coverage, product portfolio, its market penetration.
Mediatek Inc
NVIDIA Corporation
Qualcomm Technologies Inc
Advanced Microdevices Inc
Imagination Technologies Limited
Intel Corporation
Huawei Technologies
Spectra 7
IBM Corporation
Samsung Electronics
Key Questions Addressed in this Report
What is the 10-year outlook for the global AR and VR Chips market?
What factors are driving AR and VR Chips market growth, globally and by region?
Which technologies are poised for the fastest growth by market and region?
How do AR and VR Chips market opportunities vary by end market size?
How does AR and VR Chips break out type, application?
Please Note - This is an on demand report and will be delivered in 2 business days (48 hours) post payment.
1 Scope of the Report
1.1 Market Introduction
1.2 Years Considered
1.3 Research Objectives
1.4 Market Research Methodology
1.5 Research Process and Data Source
1.6 Economic Indicators
1.7 Currency Considered
1.8 Market Estimation Caveats
2 Executive Summary
2.1 World Market Overview
2.1.1 Global AR and VR Chips Annual Sales 2019-2030
2.1.2 World Current & Future Analysis for AR and VR Chips by Geographic Region, 2019, 2023 & 2030
2.1.3 World Current & Future Analysis for AR and VR Chips by Country/Region, 2019, 2023 & 2030
2.2 AR and VR Chips Segment by Type
2.2.1 Head Mounted Display
2.2.2 Gesture Tracking Device
2.2.3 Projector & Display Wall
2.2.4 Head Up Display
2.2.5 Handheld Device
2.2.6 Others
2.3 AR and VR Chips Sales by Type
2.3.1 Global AR and VR Chips Sales Market Share by Type (2019-2024)
2.3.2 Global AR and VR Chips Revenue and Market Share by Type (2019-2024)
2.3.3 Global AR and VR Chips Sale Price by Type (2019-2024)
2.4 AR and VR Chips Segment by Application
2.4.1 Gaming
2.4.2 Entertainment and Media
2.4.3 Aerospace and Defense
2.4.4 Healthcare and Medical
2.4.5 Others
2.5 AR and VR Chips Sales by Application
2.5.1 Global AR and VR Chips Sale Market Share by Application (2019-2024)
2.5.2 Global AR and VR Chips Revenue and Market Share by Application (2019-2024)
2.5.3 Global AR and VR Chips Sale Price by Application (2019-2024)
3 Global AR and VR Chips by Company
3.1 Global AR and VR Chips Breakdown Data by Company
3.1.1 Global AR and VR Chips Annual Sales by Company (2019-2024)
3.1.2 Global AR and VR Chips Sales Market Share by Company (2019-2024)
3.2 Global AR and VR Chips Annual Revenue by Company (2019-2024)
3.2.1 Global AR and VR Chips Revenue by Company (2019-2024)
3.2.2 Global AR and VR Chips Revenue Market Share by Company (2019-2024)
3.3 Global AR and VR Chips Sale Price by Company
3.4 Key Manufacturers AR and VR Chips Producing Area Distribution, Sales Area, Product Type
3.4.1 Key Manufacturers AR and VR Chips Product Location Distribution
3.4.2 Players AR and VR Chips Products Offered
3.5 Market Concentration Rate Analysis
3.5.1 Competition Landscape Analysis
3.5.2 Concentration Ratio (CR3, CR5 and CR10) & (2019-2024)
3.6 New Products and Potential Entrants
3.7 Mergers & Acquisitions, Expansion
4 World Historic Review for AR and VR Chips by Geographic Region
4.1 World Historic AR and VR Chips Market Size by Geographic Region (2019-2024)
4.1.1 Global AR and VR Chips Annual Sales by Geographic Region (2019-2024)
4.1.2 Global AR and VR Chips Annual Revenue by Geographic Region (2019-2024)
4.2 World Historic AR and VR Chips Market Size by Country/Region (2019-2024)
4.2.1 Global AR and VR Chips Annual Sales by Country/Region (2019-2024)
4.2.2 Global AR and VR Chips Annual Revenue by Country/Region (2019-2024)
4.3 Americas AR and VR Chips Sales Growth
4.4 APAC AR and VR Chips Sales Growth
4.5 Europe AR and VR Chips Sales Growth
4.6 Middle East & Africa AR and VR Chips Sales Growth
5 Americas
5.1 Americas AR and VR Chips Sales by Country
5.1.1 Americas AR and VR Chips Sales by Country (2019-2024)
5.1.2 Americas AR and VR Chips Revenue by Country (2019-2024)
5.2 Americas AR and VR Chips Sales by Type
5.3 Americas AR and VR Chips Sales by Application
5.4 United States
5.5 Canada
5.6 Mexico
5.7 Brazil
6 APAC
6.1 APAC AR and VR Chips Sales by Region
6.1.1 APAC AR and VR Chips Sales by Region (2019-2024)
6.1.2 APAC AR and VR Chips Revenue by Region (2019-2024)
6.2 APAC AR and VR Chips Sales by Type
6.3 APAC AR and VR Chips Sales by Application
6.4 China
6.5 Japan
6.6 South Korea
6.7 Southeast Asia
6.8 India
6.9 Australia
6.10 China Taiwan
7 Europe
7.1 Europe AR and VR Chips by Country
7.1.1 Europe AR and VR Chips Sales by Country (2019-2024)
7.1.2 Europe AR and VR Chips Revenue by Country (2019-2024)
7.2 Europe AR and VR Chips Sales by Type
7.3 Europe AR and VR Chips Sales by Application
7.4 Germany
7.5 France
7.6 UK
7.7 Italy
7.8 Russia
8 Middle East & Africa
8.1 Middle East & Africa AR and VR Chips by Country
8.1.1 Middle East & Africa AR and VR Chips Sales by Country (2019-2024)
8.1.2 Middle East & Africa AR and VR Chips Revenue by Country (2019-2024)
8.2 Middle East & Africa AR and VR Chips Sales by Type
8.3 Middle East & Africa AR and VR Chips Sales by Application
8.4 Egypt
8.5 South Africa
8.6 Israel
8.7 Turkey
8.8 GCC Countries
9 Market Drivers, Challenges and Trends
9.1 Market Drivers & Growth Opportunities
9.2 Market Challenges & Risks
9.3 Industry Trends
10 Manufacturing Cost Structure Analysis
10.1 Raw Material and Suppliers
10.2 Manufacturing Cost Structure Analysis of AR and VR Chips
10.3 Manufacturing Process Analysis of AR and VR Chips
10.4 Industry Chain Structure of AR and VR Chips
11 Marketing, Distributors and Customer
11.1 Sales Channel
11.1.1 Direct Channels
11.1.2 Indirect Channels
11.2 AR and VR Chips Distributors
11.3 AR and VR Chips Customer
12 World Forecast Review for AR and VR Chips by Geographic Region
12.1 Global AR and VR Chips Market Size Forecast by Region
12.1.1 Global AR and VR Chips Forecast by Region (2025-2030)
12.1.2 Global AR and VR Chips Annual Revenue Forecast by Region (2025-2030)
12.2 Americas Forecast by Country
12.3 APAC Forecast by Region
12.4 Europe Forecast by Country
12.5 Middle East & Africa Forecast by Country
12.6 Global AR and VR Chips Forecast by Type
12.7 Global AR and VR Chips Forecast by Application
13 Key Players Analysis
13.1 Mediatek Inc
13.1.1 Mediatek Inc Company Information
13.1.2 Mediatek Inc AR and VR Chips Product Portfolios and Specifications
13.1.3 Mediatek Inc AR and VR Chips Sales, Revenue, Price and Gross Margin (2019-2024)
13.1.4 Mediatek Inc Main Business Overview
13.1.5 Mediatek Inc Latest Developments
13.2 NVIDIA Corporation
13.2.1 NVIDIA Corporation Company Information
13.2.2 NVIDIA Corporation AR and VR Chips Product Portfolios and Specifications
13.2.3 NVIDIA Corporation AR and VR Chips Sales, Revenue, Price and Gross Margin (2019-2024)
13.2.4 NVIDIA Corporation Main Business Overview
13.2.5 NVIDIA Corporation Latest Developments
13.3 Qualcomm Technologies Inc
13.3.1 Qualcomm Technologies Inc Company Information
13.3.2 Qualcomm Technologies Inc AR and VR Chips Product Portfolios and Specifications
13.3.3 Qualcomm Technologies Inc AR and VR Chips Sales, Revenue, Price and Gross Margin (2019-2024)
13.3.4 Qualcomm Technologies Inc Main Business Overview
13.3.5 Qualcomm Technologies Inc Latest Developments
13.4 Advanced Microdevices Inc
13.4.1 Advanced Microdevices Inc Company Information
13.4.2 Advanced Microdevices Inc AR and VR Chips Product Portfolios and Specifications
13.4.3 Advanced Microdevices Inc AR and VR Chips Sales, Revenue, Price and Gross Margin (2019-2024)
13.4.4 Advanced Microdevices Inc Main Business Overview
13.4.5 Advanced Microdevices Inc Latest Developments
13.5 Imagination Technologies Limited
13.5.1 Imagination Technologies Limited Company Information
13.5.2 Imagination Technologies Limited AR and VR Chips Product Portfolios and Specifications
13.5.3 Imagination Technologies Limited AR and VR Chips Sales, Revenue, Price and Gross Margin (2019-2024)
13.5.4 Imagination Technologies Limited Main Business Overview
13.5.5 Imagination Technologies Limited Latest Developments
13.6 Intel Corporation
13.6.1 Intel Corporation Company Information
13.6.2 Intel Corporation AR and VR Chips Product Portfolios and Specifications
13.6.3 Intel Corporation AR and VR Chips Sales, Revenue, Price and Gross Margin (2019-2024)
13.6.4 Intel Corporation Main Business Overview
13.6.5 Intel Corporation Latest Developments
13.7 Huawei Technologies
13.7.1 Huawei Technologies Company Information
13.7.2 Huawei Technologies AR and VR Chips Product Portfolios and Specifications
13.7.3 Huawei Technologies AR and VR Chips Sales, Revenue, Price and Gross Margin (2019-2024)
13.7.4 Huawei Technologies Main Business Overview
13.7.5 Huawei Technologies Latest Developments
13.8 Spectra 7
13.8.1 Spectra 7 Company Information
13.8.2 Spectra 7 AR and VR Chips Product Portfolios and Specifications
13.8.3 Spectra 7 AR and VR Chips Sales, Revenue, Price and Gross Margin (2019-2024)
13.8.4 Spectra 7 Main Business Overview
13.8.5 Spectra 7 Latest Developments
13.9 IBM Corporation
13.9.1 IBM Corporation Company Information
13.9.2 IBM Corporation AR and VR Chips Product Portfolios and Specifications
13.9.3 IBM Corporation AR and VR Chips Sales, Revenue, Price and Gross Margin (2019-2024)
13.9.4 IBM Corporation Main Business Overview
13.9.5 IBM Corporation Latest Developments
13.10 Samsung Electronics
13.10.1 Samsung Electronics Company Information
13.10.2 Samsung Electronics AR and VR Chips Product Portfolios and Specifications
13.10.3 Samsung Electronics AR and VR Chips Sales, Revenue, Price and Gross Margin (2019-2024)
13.10.4 Samsung Electronics Main Business Overview
13.10.5 Samsung Electronics Latest Developments
14 Research Findings and Conclusion
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*If Applicable.
