

The global Blockchain in Media, Advertising, and Entertainment market size was valued at US$ 300.4 million in 2023. With growing demand in downstream market, the Blockchain in Media, Advertising, and Entertainment is forecast to a readjusted size of US$ 16820 million by 2030 with a CAGR of 77.7% during review period.
The research report highlights the growth potential of the global Blockchain in Media, Advertising, and Entertainment market. Blockchain in Media, Advertising, and Entertainment are expected to show stable growth in the future market. However, product differentiation, reducing costs, and supply chain optimization remain crucial for the widespread adoption of Blockchain in Media, Advertising, and Entertainment. Market players need to invest in research and development, forge strategic partnerships, and align their offerings with evolving consumer preferences to capitalize on the immense opportunities presented by the Blockchain in Media, Advertising, and Entertainment market.
Blockchain technology is a disseminated ledger platform to get a grip of all your transactions in a protected and encrypted manner. It is a chain of blocks that is segregated across the network and connected together to provide a dependable, secure, and highly-advanced solution to record digital information. At its core, blockchain relies on a decentralised, digitalised and distributed ledger model. By its nature, this is more robust and secure than the proprietary, centralised models which are currently used in the trade ecosystem. Blockchain is a secure and encrypted digital database shared by all parties in a distributed network. Any transaction that occurs in the network is recorded, verified and stored in the database and visible to all participants, creating an unalterable transaction log. This structure bestows special properties on a blockchain, including greater transparency and security, because transaction activity can be tracked, fully verified and audited. Blockchain has the potential to transform several markets within media and entertainment, but particularly those where participants would benefit from the security and transparency that blockchain would offer, such as distribution of payments, funding, monetization and contract enforcement. In the media and entertainment sectors, blockchain has the potential to eliminate or dramatically lower transaction costs. For example, blockchain could enable a news website to charge readers per article, rather than per month. Low-cost micro-transactions like these can be processed through a blockchain without the fees that existing payment platforms demand. Taking it one step further, a blockchain ledger could be used to secure intellectual property like music and film, making it possible to enforce usage rights and mitigate. Blockchains can help M&E companies operate much more effectively within their business networks because they support consensus, provenance, immutability and finality, cost removal, and reduced tampering and fraud. It also contributes to enhanced data quality, increased trust, and reduction or elimination of disputes. Blockchain technology is still in the early stages of development, but given the excitement around the many ways it could be put to use, it’s not too soon for media and entertainment companies to start thinking about the possible implications for their businesses and the industry. Blockchain has the potential to disrupt the way content is produced, aggregated, distributed and consumed.
Global key blockchain in media, advertising, and entertainment players include IBM, Amazon Web Services (AWS), Microsoft etc. The top 7 companies hold a share about 85%. North America is the largest market, with a share about 47%, followed by Europe and Asia-Pacific with the share about 27% and 15%. In terms of product, cloud based is the largest segment, with a share over 87%. And in terms of platform, the largest platform is Ethereum, followed by Hyperledger and Quorum.
Key Features:
The report on Blockchain in Media, Advertising, and Entertainment market reflects various aspects and provide valuable insights into the industry.
Market Size and Growth: The research report provide an overview of the current size and growth of the Blockchain in Media, Advertising, and Entertainment market. It may include historical data, market segmentation by Type (e.g., On-Premise, Cloud Based), and regional breakdowns.
Market Drivers and Challenges: The report can identify and analyse the factors driving the growth of the Blockchain in Media, Advertising, and Entertainment market, such as government regulations, environmental concerns, technological advancements, and changing consumer preferences. It can also highlight the challenges faced by the industry, including infrastructure limitations, range anxiety, and high upfront costs.
Competitive Landscape: The research report provides analysis of the competitive landscape within the Blockchain in Media, Advertising, and Entertainment market. It includes profiles of key players, their market share, strategies, and product offerings. The report can also highlight emerging players and their potential impact on the market.
Technological Developments: The research report can delve into the latest technological developments in the Blockchain in Media, Advertising, and Entertainment industry. This include advancements in Blockchain in Media, Advertising, and Entertainment technology, Blockchain in Media, Advertising, and Entertainment new entrants, Blockchain in Media, Advertising, and Entertainment new investment, and other innovations that are shaping the future of Blockchain in Media, Advertising, and Entertainment.
Downstream Procumbent Preference: The report can shed light on customer procumbent behaviour and adoption trends in the Blockchain in Media, Advertising, and Entertainment market. It includes factors influencing customer ' purchasing decisions, preferences for Blockchain in Media, Advertising, and Entertainment product.
Government Policies and Incentives: The research report analyse the impact of government policies and incentives on the Blockchain in Media, Advertising, and Entertainment market. This may include an assessment of regulatory frameworks, subsidies, tax incentives, and other measures aimed at promoting Blockchain in Media, Advertising, and Entertainment market. The report also evaluates the effectiveness of these policies in driving market growth.
Environmental Impact and Sustainability: The research report assess the environmental impact and sustainability aspects of the Blockchain in Media, Advertising, and Entertainment market.
Market Forecasts and Future Outlook: Based on the analysis conducted, the research report provide market forecasts and outlook for the Blockchain in Media, Advertising, and Entertainment industry. This includes projections of market size, growth rates, regional trends, and predictions on technological advancements and policy developments.
Recommendations and Opportunities: The report conclude with recommendations for industry stakeholders, policymakers, and investors. It highlights potential opportunities for market players to capitalize on emerging trends, overcome challenges, and contribute to the growth and development of the Blockchain in Media, Advertising, and Entertainment market.
Market Segmentation:
Blockchain in Media, Advertising, and Entertainment market is split by Type and by Platform. For the period 2019-2030, the growth among segments provides accurate calculations and forecasts for consumption value by Type, and by Platform in terms of value.
Segmentation by type
On-Premise
Cloud Based
Segmentation by platform
Ethereum
Hyperledger
Quorum
Others
This report also splits the market by region:
Americas
United States
Canada
Mexico
Brazil
APAC
China
Japan
Korea
Southeast Asia
India
Australia
Europe
Germany
France
UK
Italy
Russia
Middle East & Africa
Egypt
South Africa
Israel
Turkey
GCC Countries
The below companies that are profiled have been selected based on inputs gathered from primary experts and analyzing the company's coverage, product portfolio, its market penetration.
IBM
Amazon Web Services (AWS)
Microsoft
Oracle
SAP
ConsenSys
Accenture
Please Note - This is an on demand report and will be delivered in 2 business days (48 hours) post payment.
1 Scope of the Report
1.1 Market Introduction
1.2 Years Considered
1.3 Research Objectives
1.4 Market Research Methodology
1.5 Research Process and Data Source
1.6 Economic Indicators
1.7 Currency Considered
1.8 Market Estimation Caveats
2 Executive Summary
2.1 World Market Overview
2.1.1 Global Blockchain in Media, Advertising, and Entertainment Market Size 2019-2030
2.1.2 Blockchain in Media, Advertising, and Entertainment Market Size CAGR by Region 2019 VS 2023 VS 2030
2.2 Blockchain in Media, Advertising, and Entertainment Segment by Type
2.2.1 On-Premise
2.2.2 Cloud Based
2.3 Blockchain in Media, Advertising, and Entertainment Market Size by Type
2.3.1 Blockchain in Media, Advertising, and Entertainment Market Size CAGR by Type (2019 VS 2023 VS 2030)
2.3.2 Global Blockchain in Media, Advertising, and Entertainment Market Size Market Share by Type (2019-2024)
2.4 Blockchain in Media, Advertising, and Entertainment Segment by Platform
2.4.1 Ethereum
2.4.2 Hyperledger
2.4.3 Quorum
2.4.4 Others
2.5 Blockchain in Media, Advertising, and Entertainment Market Size by Platform
2.5.1 Blockchain in Media, Advertising, and Entertainment Market Size CAGR by Platform (2019 VS 2023 VS 2030)
2.5.2 Global Blockchain in Media, Advertising, and Entertainment Market Size Market Share by Platform (2019-2024)
3 Blockchain in Media, Advertising, and Entertainment Market Size by Player
3.1 Blockchain in Media, Advertising, and Entertainment Market Size Market Share by Players
3.1.1 Global Blockchain in Media, Advertising, and Entertainment Revenue by Players (2019-2024)
3.1.2 Global Blockchain in Media, Advertising, and Entertainment Revenue Market Share by Players (2019-2024)
3.2 Global Blockchain in Media, Advertising, and Entertainment Key Players Head office and Products Offered
3.3 Market Concentration Rate Analysis
3.3.1 Competition Landscape Analysis
3.3.2 Concentration Ratio (CR3, CR5 and CR10) & (2022-2024)
3.4 New Products and Potential Entrants
3.5 Mergers & Acquisitions, Expansion
4 Blockchain in Media, Advertising, and Entertainment by Regions
4.1 Blockchain in Media, Advertising, and Entertainment Market Size by Regions (2019-2024)
4.2 Americas Blockchain in Media, Advertising, and Entertainment Market Size Growth (2019-2024)
4.3 APAC Blockchain in Media, Advertising, and Entertainment Market Size Growth (2019-2024)
4.4 Europe Blockchain in Media, Advertising, and Entertainment Market Size Growth (2019-2024)
4.5 Middle East & Africa Blockchain in Media, Advertising, and Entertainment Market Size Growth (2019-2024)
5 Americas
5.1 Americas Blockchain in Media, Advertising, and Entertainment Market Size by Country (2019-2024)
5.2 Americas Blockchain in Media, Advertising, and Entertainment Market Size by Type (2019-2024)
5.3 Americas Blockchain in Media, Advertising, and Entertainment Market Size by Platform (2019-2024)
5.4 United States
5.5 Canada
5.6 Mexico
5.7 Brazil
6 APAC
6.1 APAC Blockchain in Media, Advertising, and Entertainment Market Size by Region (2019-2024)
6.2 APAC Blockchain in Media, Advertising, and Entertainment Market Size by Type (2019-2024)
6.3 APAC Blockchain in Media, Advertising, and Entertainment Market Size by Platform (2019-2024)
6.4 China
6.5 Japan
6.6 Korea
6.7 Southeast Asia
6.8 India
6.9 Australia
7 Europe
7.1 Europe Blockchain in Media, Advertising, and Entertainment by Country (2019-2024)
7.2 Europe Blockchain in Media, Advertising, and Entertainment Market Size by Type (2019-2024)
7.3 Europe Blockchain in Media, Advertising, and Entertainment Market Size by Platform (2019-2024)
7.4 Germany
7.5 France
7.6 UK
7.7 Italy
7.8 Russia
8 Middle East & Africa
8.1 Middle East & Africa Blockchain in Media, Advertising, and Entertainment by Region (2019-2024)
8.2 Middle East & Africa Blockchain in Media, Advertising, and Entertainment Market Size by Type (2019-2024)
8.3 Middle East & Africa Blockchain in Media, Advertising, and Entertainment Market Size by Platform (2019-2024)
8.4 Egypt
8.5 South Africa
8.6 Israel
8.7 Turkey
8.8 GCC Countries
9 Market Drivers, Challenges and Trends
9.1 Market Drivers & Growth Opportunities
9.2 Market Challenges & Risks
9.3 Industry Trends
10 Global Blockchain in Media, Advertising, and Entertainment Market Forecast
10.1 Global Blockchain in Media, Advertising, and Entertainment Forecast by Regions (2025-2030)
10.1.1 Global Blockchain in Media, Advertising, and Entertainment Forecast by Regions (2025-2030)
10.1.2 Americas Blockchain in Media, Advertising, and Entertainment Forecast
10.1.3 APAC Blockchain in Media, Advertising, and Entertainment Forecast
10.1.4 Europe Blockchain in Media, Advertising, and Entertainment Forecast
10.1.5 Middle East & Africa Blockchain in Media, Advertising, and Entertainment Forecast
10.2 Americas Blockchain in Media, Advertising, and Entertainment Forecast by Country (2025-2030)
10.2.1 United States Blockchain in Media, Advertising, and Entertainment Market Forecast
10.2.2 Canada Blockchain in Media, Advertising, and Entertainment Market Forecast
10.2.3 Mexico Blockchain in Media, Advertising, and Entertainment Market Forecast
10.2.4 Brazil Blockchain in Media, Advertising, and Entertainment Market Forecast
10.3 APAC Blockchain in Media, Advertising, and Entertainment Forecast by Region (2025-2030)
10.3.1 China Blockchain in Media, Advertising, and Entertainment Market Forecast
10.3.2 Japan Blockchain in Media, Advertising, and Entertainment Market Forecast
10.3.3 Korea Blockchain in Media, Advertising, and Entertainment Market Forecast
10.3.4 Southeast Asia Blockchain in Media, Advertising, and Entertainment Market Forecast
10.3.5 India Blockchain in Media, Advertising, and Entertainment Market Forecast
10.3.6 Australia Blockchain in Media, Advertising, and Entertainment Market Forecast
10.4 Europe Blockchain in Media, Advertising, and Entertainment Forecast by Country (2025-2030)
10.4.1 Germany Blockchain in Media, Advertising, and Entertainment Market Forecast
10.4.2 France Blockchain in Media, Advertising, and Entertainment Market Forecast
10.4.3 UK Blockchain in Media, Advertising, and Entertainment Market Forecast
10.4.4 Italy Blockchain in Media, Advertising, and Entertainment Market Forecast
10.4.5 Russia Blockchain in Media, Advertising, and Entertainment Market Forecast
10.5 Middle East & Africa Blockchain in Media, Advertising, and Entertainment Forecast by Region (2025-2030)
10.5.1 Egypt Blockchain in Media, Advertising, and Entertainment Market Forecast
10.5.2 South Africa Blockchain in Media, Advertising, and Entertainment Market Forecast
10.5.3 Israel Blockchain in Media, Advertising, and Entertainment Market Forecast
10.5.4 Turkey Blockchain in Media, Advertising, and Entertainment Market Forecast
10.5.5 GCC Countries Blockchain in Media, Advertising, and Entertainment Market Forecast
10.6 Global Blockchain in Media, Advertising, and Entertainment Forecast by Type (2025-2030)
10.7 Global Blockchain in Media, Advertising, and Entertainment Forecast by Platform (2025-2030)
11 Key Players Analysis
11.1 IBM
11.1.1 IBM Company Information
11.1.2 IBM Blockchain in Media, Advertising, and Entertainment Product Offered
11.1.3 IBM Blockchain in Media, Advertising, and Entertainment Revenue, Gross Margin and Market Share (2019-2024)
11.1.4 IBM Main Business Overview
11.1.5 IBM Latest Developments
11.2 Amazon Web Services (AWS)
11.2.1 Amazon Web Services (AWS) Company Information
11.2.2 Amazon Web Services (AWS) Blockchain in Media, Advertising, and Entertainment Product Offered
11.2.3 Amazon Web Services (AWS) Blockchain in Media, Advertising, and Entertainment Revenue, Gross Margin and Market Share (2019-2024)
11.2.4 Amazon Web Services (AWS) Main Business Overview
11.2.5 Amazon Web Services (AWS) Latest Developments
11.3 Microsoft
11.3.1 Microsoft Company Information
11.3.2 Microsoft Blockchain in Media, Advertising, and Entertainment Product Offered
11.3.3 Microsoft Blockchain in Media, Advertising, and Entertainment Revenue, Gross Margin and Market Share (2019-2024)
11.3.4 Microsoft Main Business Overview
11.3.5 Microsoft Latest Developments
11.4 Oracle
11.4.1 Oracle Company Information
11.4.2 Oracle Blockchain in Media, Advertising, and Entertainment Product Offered
11.4.3 Oracle Blockchain in Media, Advertising, and Entertainment Revenue, Gross Margin and Market Share (2019-2024)
11.4.4 Oracle Main Business Overview
11.4.5 Oracle Latest Developments
11.5 SAP
11.5.1 SAP Company Information
11.5.2 SAP Blockchain in Media, Advertising, and Entertainment Product Offered
11.5.3 SAP Blockchain in Media, Advertising, and Entertainment Revenue, Gross Margin and Market Share (2019-2024)
11.5.4 SAP Main Business Overview
11.5.5 SAP Latest Developments
11.6 ConsenSys
11.6.1 ConsenSys Company Information
11.6.2 ConsenSys Blockchain in Media, Advertising, and Entertainment Product Offered
11.6.3 ConsenSys Blockchain in Media, Advertising, and Entertainment Revenue, Gross Margin and Market Share (2019-2024)
11.6.4 ConsenSys Main Business Overview
11.6.5 ConsenSys Latest Developments
11.7 Accenture
11.7.1 Accenture Company Information
11.7.2 Accenture Blockchain in Media, Advertising, and Entertainment Product Offered
11.7.3 Accenture Blockchain in Media, Advertising, and Entertainment Revenue, Gross Margin and Market Share (2019-2024)
11.7.4 Accenture Main Business Overview
11.7.5 Accenture Latest Developments
12 Research Findings and Conclusion
Ìý
Ìý
*If Applicable.