

Browser-based MMOs are those which do not require a download. All you need is a stable and working internet connection and a good Internet browser. As long as you fulfill these requirements, you can simply create an account and play these games.
The global Browser-based MMORPG market size is projected to grow from US$ 1271.7 million in 2023 to US$ 2344.1 million in 2030; it is expected to grow at a CAGR of 9.1% from 2024 to 2030.
The “Browser-based MMORPG Industry Forecast” looks at past sales and reviews total world Browser-based MMORPG sales in 2023, providing a comprehensive analysis by region and market sector of projected Browser-based MMORPG sales for 2024 through 2030. With Browser-based MMORPG sales broken down by region, market sector and sub-sector, this report provides a detailed analysis in US$ millions of the world Browser-based MMORPG industry.
This Insight Report provides a comprehensive analysis of the global Browser-based MMORPG landscape and highlights key trends related to product segmentation, company formation, revenue, and market share, latest development, and M&A activity. This report also analyzes the strategies of leading global companies with a focus on Browser-based MMORPG portfolios and capabilities, market entry strategies, market positions, and geographic footprints, to better understand these firms’ unique position in an accelerating global Browser-based MMORPG market.
This Insight Report evaluates the key market trends, drivers, and affecting factors shaping the global outlook for Browser-based MMORPG and breaks down the forecast by Type, by Application, geography, and market size to highlight emerging pockets of opportunity. With a transparent methodology based on hundreds of bottom-up qualitative and quantitative market inputs, this study forecast offers a highly nuanced view of the current state and future trajectory in the global Browser-based MMORPG.
Asia-Pacific is the fastest growing market.
This report presents a comprehensive overview, market shares, and growth opportunities of Browser-based MMORPG market by product type, application, key players and key regions and countries.
Segmentation by type
Free-to-play
Payment or a Monthly Subscription
Segmentation by application
Juvenile (7-17)
Youth (18-40)
Middle Aged (41-65)
Elderly (>66)
This report also splits the market by region:
Americas
United States
Canada
Mexico
Brazil
APAC
China
Japan
Korea
Southeast Asia
India
Australia
Europe
Germany
France
UK
Italy
Russia
Middle East & Africa
Egypt
South Africa
Israel
Turkey
GCC Countries
The below companies that are profiled have been selected based on inputs gathered from primary experts and analyzing the company's coverage, product portfolio, its market penetration.
Jagex
Tencent
Artix Entertainment
Deca Games
TQ Digital Entertainment
Please Note - This is an on demand report and will be delivered in 2 business days (48 hours) post payment.
1 Scope of the Report
1.1 Market Introduction
1.2 Years Considered
1.3 Research Objectives
1.4 Market Research Methodology
1.5 Research Process and Data Source
1.6 Economic Indicators
1.7 Currency Considered
1.8 Market Estimation Caveats
2 Executive Summary
2.1 World Market Overview
2.1.1 Global Browser-based MMORPG Market Size 2019-2030
2.1.2 Browser-based MMORPG Market Size CAGR by Region 2019 VS 2023 VS 2030
2.2 Browser-based MMORPG Segment by Type
2.2.1 Free-to-play
2.2.2 Payment or a Monthly Subscription
2.3 Browser-based MMORPG Market Size by Type
2.3.1 Browser-based MMORPG Market Size CAGR by Type (2019 VS 2023 VS 2030)
2.3.2 Global Browser-based MMORPG Market Size Market Share by Type (2019-2024)
2.4 Browser-based MMORPG Segment by Application
2.4.1 Juvenile (7-17)
2.4.2 Youth (18-40)
2.4.3 Middle Aged (41-65)
2.4.4 Elderly (>66)
2.5 Browser-based MMORPG Market Size by Application
2.5.1 Browser-based MMORPG Market Size CAGR by Application (2019 VS 2023 VS 2030)
2.5.2 Global Browser-based MMORPG Market Size Market Share by Application (2019-2024)
3 Browser-based MMORPG Market Size by Player
3.1 Browser-based MMORPG Market Size Market Share by Players
3.1.1 Global Browser-based MMORPG Revenue by Players (2019-2024)
3.1.2 Global Browser-based MMORPG Revenue Market Share by Players (2019-2024)
3.2 Global Browser-based MMORPG Key Players Head office and Products Offered
3.3 Market Concentration Rate Analysis
3.3.1 Competition Landscape Analysis
3.3.2 Concentration Ratio (CR3, CR5 and CR10) & (2022-2024)
3.4 New Products and Potential Entrants
3.5 Mergers & Acquisitions, Expansion
4 Browser-based MMORPG by Regions
4.1 Browser-based MMORPG Market Size by Regions (2019-2024)
4.2 Americas Browser-based MMORPG Market Size Growth (2019-2024)
4.3 APAC Browser-based MMORPG Market Size Growth (2019-2024)
4.4 Europe Browser-based MMORPG Market Size Growth (2019-2024)
4.5 Middle East & Africa Browser-based MMORPG Market Size Growth (2019-2024)
5 Americas
5.1 Americas Browser-based MMORPG Market Size by Country (2019-2024)
5.2 Americas Browser-based MMORPG Market Size by Type (2019-2024)
5.3 Americas Browser-based MMORPG Market Size by Application (2019-2024)
5.4 United States
5.5 Canada
5.6 Mexico
5.7 Brazil
6 APAC
6.1 APAC Browser-based MMORPG Market Size by Region (2019-2024)
6.2 APAC Browser-based MMORPG Market Size by Type (2019-2024)
6.3 APAC Browser-based MMORPG Market Size by Application (2019-2024)
6.4 China
6.5 Japan
6.6 Korea
6.7 Southeast Asia
6.8 India
6.9 Australia
7 Europe
7.1 Europe Browser-based MMORPG by Country (2019-2024)
7.2 Europe Browser-based MMORPG Market Size by Type (2019-2024)
7.3 Europe Browser-based MMORPG Market Size by Application (2019-2024)
7.4 Germany
7.5 France
7.6 UK
7.7 Italy
7.8 Russia
8 Middle East & Africa
8.1 Middle East & Africa Browser-based MMORPG by Region (2019-2024)
8.2 Middle East & Africa Browser-based MMORPG Market Size by Type (2019-2024)
8.3 Middle East & Africa Browser-based MMORPG Market Size by Application (2019-2024)
8.4 Egypt
8.5 South Africa
8.6 Israel
8.7 Turkey
8.8 GCC Countries
9 Market Drivers, Challenges and Trends
9.1 Market Drivers & Growth Opportunities
9.2 Market Challenges & Risks
9.3 Industry Trends
10 Global Browser-based MMORPG Market Forecast
10.1 Global Browser-based MMORPG Forecast by Regions (2025-2030)
10.1.1 Global Browser-based MMORPG Forecast by Regions (2025-2030)
10.1.2 Americas Browser-based MMORPG Forecast
10.1.3 APAC Browser-based MMORPG Forecast
10.1.4 Europe Browser-based MMORPG Forecast
10.1.5 Middle East & Africa Browser-based MMORPG Forecast
10.2 Americas Browser-based MMORPG Forecast by Country (2025-2030)
10.2.1 United States Browser-based MMORPG Market Forecast
10.2.2 Canada Browser-based MMORPG Market Forecast
10.2.3 Mexico Browser-based MMORPG Market Forecast
10.2.4 Brazil Browser-based MMORPG Market Forecast
10.3 APAC Browser-based MMORPG Forecast by Region (2025-2030)
10.3.1 China Browser-based MMORPG Market Forecast
10.3.2 Japan Browser-based MMORPG Market Forecast
10.3.3 Korea Browser-based MMORPG Market Forecast
10.3.4 Southeast Asia Browser-based MMORPG Market Forecast
10.3.5 India Browser-based MMORPG Market Forecast
10.3.6 Australia Browser-based MMORPG Market Forecast
10.4 Europe Browser-based MMORPG Forecast by Country (2025-2030)
10.4.1 Germany Browser-based MMORPG Market Forecast
10.4.2 France Browser-based MMORPG Market Forecast
10.4.3 UK Browser-based MMORPG Market Forecast
10.4.4 Italy Browser-based MMORPG Market Forecast
10.4.5 Russia Browser-based MMORPG Market Forecast
10.5 Middle East & Africa Browser-based MMORPG Forecast by Region (2025-2030)
10.5.1 Egypt Browser-based MMORPG Market Forecast
10.5.2 South Africa Browser-based MMORPG Market Forecast
10.5.3 Israel Browser-based MMORPG Market Forecast
10.5.4 Turkey Browser-based MMORPG Market Forecast
10.5.5 GCC Countries Browser-based MMORPG Market Forecast
10.6 Global Browser-based MMORPG Forecast by Type (2025-2030)
10.7 Global Browser-based MMORPG Forecast by Application (2025-2030)
11 Key Players Analysis
11.1 Jagex
11.1.1 Jagex Company Information
11.1.2 Jagex Browser-based MMORPG Product Offered
11.1.3 Jagex Browser-based MMORPG Revenue, Gross Margin and Market Share (2019-2024)
11.1.4 Jagex Main Business Overview
11.1.5 Jagex Latest Developments
11.2 Tencent
11.2.1 Tencent Company Information
11.2.2 Tencent Browser-based MMORPG Product Offered
11.2.3 Tencent Browser-based MMORPG Revenue, Gross Margin and Market Share (2019-2024)
11.2.4 Tencent Main Business Overview
11.2.5 Tencent Latest Developments
11.3 Artix Entertainment
11.3.1 Artix Entertainment Company Information
11.3.2 Artix Entertainment Browser-based MMORPG Product Offered
11.3.3 Artix Entertainment Browser-based MMORPG Revenue, Gross Margin and Market Share (2019-2024)
11.3.4 Artix Entertainment Main Business Overview
11.3.5 Artix Entertainment Latest Developments
11.4 Deca Games
11.4.1 Deca Games Company Information
11.4.2 Deca Games Browser-based MMORPG Product Offered
11.4.3 Deca Games Browser-based MMORPG Revenue, Gross Margin and Market Share (2019-2024)
11.4.4 Deca Games Main Business Overview
11.4.5 Deca Games Latest Developments
11.5 TQ Digital Entertainment
11.5.1 TQ Digital Entertainment Company Information
11.5.2 TQ Digital Entertainment Browser-based MMORPG Product Offered
11.5.3 TQ Digital Entertainment Browser-based MMORPG Revenue, Gross Margin and Market Share (2019-2024)
11.5.4 TQ Digital Entertainment Main Business Overview
11.5.5 TQ Digital Entertainment Latest Developments
12 Research Findings and Conclusion
*If Applicable.