

The global Cloud Gaming market size is predicted to grow from US$ 445 million in 2025 to US$ 2906 million in 2031; it is expected to grow at a CAGR of 36.7% from 2025 to 2031.
Since the rapid growth of the cloud computing, data collection and information sharing are led to a higher level and are replacing the traditional computation. Several technologies using cloud in all areas are developing to adapt the revolution of information technology and one of them is cloud gaming.
Global Cloud Gaming key players include Sony(Gaikai,Onlive), GameFly(PlayCast) , Nvidia, Ubitus, etc. Global top four manufacturers hold a share about 30%.
USA is the largest market, with a share over 40%, followed by Europe and China, both have a share about 40 percent.
In terms of application, the largest application is PC, followed by Connected TV, Tablet, Smartphone.
The “Cloud Gaming Industry Forecast” looks at past sales and reviews total world Cloud Gaming sales in 2024, providing a comprehensive analysis by region and market sector of projected Cloud Gaming sales for 2025 through 2031. With Cloud Gaming sales broken down by region, market sector and sub-sector, this report provides a detailed analysis in US$ millions of the world Cloud Gaming industry.
This Insight Report provides a comprehensive analysis of the global Cloud Gaming landscape and highlights key trends related to product segmentation, company formation, revenue, and market share, latest development, and M&A activity. This report also analyses the strategies of leading global companies with a focus on Cloud Gaming portfolios and capabilities, market entry strategies, market positions, and geographic footprints, to better understand these firms’ unique position in an accelerating global Cloud Gaming market.
This Insight Report evaluates the key market trends, drivers, and affecting factors shaping the global outlook for Cloud Gaming and breaks down the forecast by Type, by Application, geography, and market size to highlight emerging pockets of opportunity. With a transparent methodology based on hundreds of bottom-up qualitative and quantitative market inputs, this study forecast offers a highly nuanced view of the current state and future trajectory in the global Cloud Gaming.
This report presents a comprehensive overview, market shares, and growth opportunities of Cloud Gaming market by product type, application, key players and key regions and countries.
Segmentation by Type:
Video Streaming
File Streaming
Segmentation by Application:
PC
Connected TV
Tablet
Smartphone
This report also splits the market by region:
Americas
United States
Canada
Mexico
Brazil
APAC
China
Japan
Korea
Southeast Asia
India
Australia
Europe
Germany
France
UK
Italy
Russia
Middle East & Africa
Egypt
South Africa
Israel
Turkey
GCC Countries
The below companies that are profiled have been selected based on inputs gathered from primary experts and analyzing the company's coverage, product portfolio, its market penetration.
Sony
GameFly (PlayCast)
Nvidia
Ubitus
PlayGiga
Crytek GmbH
PlayKey
Utomik (Kalydo)
51ias (Gloud)
Cyber Cloud
Yunlian Technology
Liquidsky
BlacknutSAS
Alibaba Cloud
Baidu
Tencent Cloud
Ksyun (Kingsoft)
LeCloud
Please Note - This is an on demand report and will be delivered in 2 business days (48 hours) post payment.
1 Scope of the Report
1.1 Market Introduction
1.2 Years Considered
1.3 Research Objectives
1.4 Market Research Methodology
1.5 Research Process and Data Source
1.6 Economic Indicators
1.7 Currency Considered
1.8 Market Estimation Caveats
2 Executive Summary
2.1 World Market Overview
2.1.1 Global Cloud Gaming Market Size (2020-2031)
2.1.2 Cloud Gaming Market Size CAGR by Region (2020 VS 2024 VS 2031)
2.1.3 World Current & Future Analysis for Cloud Gaming by Country/Region (2020, 2024 & 2031)
2.2 Cloud Gaming Segment by Type
2.2.1 Video Streaming
2.2.2 File Streaming
2.3 Cloud Gaming Market Size by Type
2.3.1 Cloud Gaming Market Size CAGR by Type (2020 VS 2024 VS 2031)
2.3.2 Global Cloud Gaming Market Size Market Share by Type (2020-2025)
2.4 Cloud Gaming Segment by Application
2.4.1 PC
2.4.2 Connected TV
2.4.3 Tablet
2.4.4 Smartphone
2.5 Cloud Gaming Market Size by Application
2.5.1 Cloud Gaming Market Size CAGR by Application (2020 VS 2024 VS 2031)
2.5.2 Global Cloud Gaming Market Size Market Share by Application (2020-2025)
3 Cloud Gaming Market Size by Player
3.1 Cloud Gaming Market Size Market Share by Player
3.1.1 Global Cloud Gaming Revenue by Player (2020-2025)
3.1.2 Global Cloud Gaming Revenue Market Share by Player (2020-2025)
3.2 Global Cloud Gaming Key Players Head office and Products Offered
3.3 Market Concentration Rate Analysis
3.3.1 Competition Landscape Analysis
3.3.2 Concentration Ratio (CR3, CR5 and CR10) & (2023-2025)
3.4 New Products and Potential Entrants
3.5 Mergers & Acquisitions, Expansion
4 Cloud Gaming by Region
4.1 Cloud Gaming Market Size by Region (2020-2025)
4.2 Global Cloud Gaming Annual Revenue by Country/Region (2020-2025)
4.3 Americas Cloud Gaming Market Size Growth (2020-2025)
4.4 APAC Cloud Gaming Market Size Growth (2020-2025)
4.5 Europe Cloud Gaming Market Size Growth (2020-2025)
4.6 Middle East & Africa Cloud Gaming Market Size Growth (2020-2025)
5 Americas
5.1 Americas Cloud Gaming Market Size by Country (2020-2025)
5.2 Americas Cloud Gaming Market Size by Type (2020-2025)
5.3 Americas Cloud Gaming Market Size by Application (2020-2025)
5.4 United States
5.5 Canada
5.6 Mexico
5.7 Brazil
6 APAC
6.1 APAC Cloud Gaming Market Size by Region (2020-2025)
6.2 APAC Cloud Gaming Market Size by Type (2020-2025)
6.3 APAC Cloud Gaming Market Size by Application (2020-2025)
6.4 China
6.5 Japan
6.6 South Korea
6.7 Southeast Asia
6.8 India
6.9 Australia
7 Europe
7.1 Europe Cloud Gaming Market Size by Country (2020-2025)
7.2 Europe Cloud Gaming Market Size by Type (2020-2025)
7.3 Europe Cloud Gaming Market Size by Application (2020-2025)
7.4 Germany
7.5 France
7.6 UK
7.7 Italy
7.8 Russia
8 Middle East & Africa
8.1 Middle East & Africa Cloud Gaming by Region (2020-2025)
8.2 Middle East & Africa Cloud Gaming Market Size by Type (2020-2025)
8.3 Middle East & Africa Cloud Gaming Market Size by Application (2020-2025)
8.4 Egypt
8.5 South Africa
8.6 Israel
8.7 Turkey
8.8 GCC Countries
9 Market Drivers, Challenges and Trends
9.1 Market Drivers & Growth Opportunities
9.2 Market Challenges & Risks
9.3 Industry Trends
10 Global Cloud Gaming Market Forecast
10.1 Global Cloud Gaming Forecast by Region (2026-2031)
10.1.1 Global Cloud Gaming Forecast by Region (2026-2031)
10.1.2 Americas Cloud Gaming Forecast
10.1.3 APAC Cloud Gaming Forecast
10.1.4 Europe Cloud Gaming Forecast
10.1.5 Middle East & Africa Cloud Gaming Forecast
10.2 Americas Cloud Gaming Forecast by Country (2026-2031)
10.2.1 United States Market Cloud Gaming Forecast
10.2.2 Canada Market Cloud Gaming Forecast
10.2.3 Mexico Market Cloud Gaming Forecast
10.2.4 Brazil Market Cloud Gaming Forecast
10.3 APAC Cloud Gaming Forecast by Region (2026-2031)
10.3.1 China Cloud Gaming Market Forecast
10.3.2 Japan Market Cloud Gaming Forecast
10.3.3 Korea Market Cloud Gaming Forecast
10.3.4 Southeast Asia Market Cloud Gaming Forecast
10.3.5 India Market Cloud Gaming Forecast
10.3.6 Australia Market Cloud Gaming Forecast
10.4 Europe Cloud Gaming Forecast by Country (2026-2031)
10.4.1 Germany Market Cloud Gaming Forecast
10.4.2 France Market Cloud Gaming Forecast
10.4.3 UK Market Cloud Gaming Forecast
10.4.4 Italy Market Cloud Gaming Forecast
10.4.5 Russia Market Cloud Gaming Forecast
10.5 Middle East & Africa Cloud Gaming Forecast by Region (2026-2031)
10.5.1 Egypt Market Cloud Gaming Forecast
10.5.2 South Africa Market Cloud Gaming Forecast
10.5.3 Israel Market Cloud Gaming Forecast
10.5.4 Turkey Market Cloud Gaming Forecast
10.6 Global Cloud Gaming Forecast by Type (2026-2031)
10.7 Global Cloud Gaming Forecast by Application (2026-2031)
10.7.1 GCC Countries Market Cloud Gaming Forecast
11 Key Players Analysis
11.1 Sony
11.1.1 Sony Company Information
11.1.2 Sony Cloud Gaming Product Offered
11.1.3 Sony Cloud Gaming Revenue, Gross Margin and Market Share (2020-2025)
11.1.4 Sony Main Business Overview
11.1.5 Sony Latest Developments
11.2 GameFly (PlayCast)
11.2.1 GameFly (PlayCast) Company Information
11.2.2 GameFly (PlayCast) Cloud Gaming Product Offered
11.2.3 GameFly (PlayCast) Cloud Gaming Revenue, Gross Margin and Market Share (2020-2025)
11.2.4 GameFly (PlayCast) Main Business Overview
11.2.5 GameFly (PlayCast) Latest Developments
11.3 Nvidia
11.3.1 Nvidia Company Information
11.3.2 Nvidia Cloud Gaming Product Offered
11.3.3 Nvidia Cloud Gaming Revenue, Gross Margin and Market Share (2020-2025)
11.3.4 Nvidia Main Business Overview
11.3.5 Nvidia Latest Developments
11.4 Ubitus
11.4.1 Ubitus Company Information
11.4.2 Ubitus Cloud Gaming Product Offered
11.4.3 Ubitus Cloud Gaming Revenue, Gross Margin and Market Share (2020-2025)
11.4.4 Ubitus Main Business Overview
11.4.5 Ubitus Latest Developments
11.5 PlayGiga
11.5.1 PlayGiga Company Information
11.5.2 PlayGiga Cloud Gaming Product Offered
11.5.3 PlayGiga Cloud Gaming Revenue, Gross Margin and Market Share (2020-2025)
11.5.4 PlayGiga Main Business Overview
11.5.5 PlayGiga Latest Developments
11.6 Crytek GmbH
11.6.1 Crytek GmbH Company Information
11.6.2 Crytek GmbH Cloud Gaming Product Offered
11.6.3 Crytek GmbH Cloud Gaming Revenue, Gross Margin and Market Share (2020-2025)
11.6.4 Crytek GmbH Main Business Overview
11.6.5 Crytek GmbH Latest Developments
11.7 PlayKey
11.7.1 PlayKey Company Information
11.7.2 PlayKey Cloud Gaming Product Offered
11.7.3 PlayKey Cloud Gaming Revenue, Gross Margin and Market Share (2020-2025)
11.7.4 PlayKey Main Business Overview
11.7.5 PlayKey Latest Developments
11.8 Utomik (Kalydo)
11.8.1 Utomik (Kalydo) Company Information
11.8.2 Utomik (Kalydo) Cloud Gaming Product Offered
11.8.3 Utomik (Kalydo) Cloud Gaming Revenue, Gross Margin and Market Share (2020-2025)
11.8.4 Utomik (Kalydo) Main Business Overview
11.8.5 Utomik (Kalydo) Latest Developments
11.9 51ias (Gloud)
11.9.1 51ias (Gloud) Company Information
11.9.2 51ias (Gloud) Cloud Gaming Product Offered
11.9.3 51ias (Gloud) Cloud Gaming Revenue, Gross Margin and Market Share (2020-2025)
11.9.4 51ias (Gloud) Main Business Overview
11.9.5 51ias (Gloud) Latest Developments
11.10 Cyber Cloud
11.10.1 Cyber Cloud Company Information
11.10.2 Cyber Cloud Cloud Gaming Product Offered
11.10.3 Cyber Cloud Cloud Gaming Revenue, Gross Margin and Market Share (2020-2025)
11.10.4 Cyber Cloud Main Business Overview
11.10.5 Cyber Cloud Latest Developments
11.11 Yunlian Technology
11.11.1 Yunlian Technology Company Information
11.11.2 Yunlian Technology Cloud Gaming Product Offered
11.11.3 Yunlian Technology Cloud Gaming Revenue, Gross Margin and Market Share (2020-2025)
11.11.4 Yunlian Technology Main Business Overview
11.11.5 Yunlian Technology Latest Developments
11.12 Liquidsky
11.12.1 Liquidsky Company Information
11.12.2 Liquidsky Cloud Gaming Product Offered
11.12.3 Liquidsky Cloud Gaming Revenue, Gross Margin and Market Share (2020-2025)
11.12.4 Liquidsky Main Business Overview
11.12.5 Liquidsky Latest Developments
11.13 BlacknutSAS
11.13.1 BlacknutSAS Company Information
11.13.2 BlacknutSAS Cloud Gaming Product Offered
11.13.3 BlacknutSAS Cloud Gaming Revenue, Gross Margin and Market Share (2020-2025)
11.13.4 BlacknutSAS Main Business Overview
11.13.5 BlacknutSAS Latest Developments
11.14 Alibaba Cloud
11.14.1 Alibaba Cloud Company Information
11.14.2 Alibaba Cloud Cloud Gaming Product Offered
11.14.3 Alibaba Cloud Cloud Gaming Revenue, Gross Margin and Market Share (2020-2025)
11.14.4 Alibaba Cloud Main Business Overview
11.14.5 Alibaba Cloud Latest Developments
11.15 Baidu
11.15.1 Baidu Company Information
11.15.2 Baidu Cloud Gaming Product Offered
11.15.3 Baidu Cloud Gaming Revenue, Gross Margin and Market Share (2020-2025)
11.15.4 Baidu Main Business Overview
11.15.5 Baidu Latest Developments
11.16 Tencent Cloud
11.16.1 Tencent Cloud Company Information
11.16.2 Tencent Cloud Cloud Gaming Product Offered
11.16.3 Tencent Cloud Cloud Gaming Revenue, Gross Margin and Market Share (2020-2025)
11.16.4 Tencent Cloud Main Business Overview
11.16.5 Tencent Cloud Latest Developments
11.17 Ksyun (Kingsoft)
11.17.1 Ksyun (Kingsoft) Company Information
11.17.2 Ksyun (Kingsoft) Cloud Gaming Product Offered
11.17.3 Ksyun (Kingsoft) Cloud Gaming Revenue, Gross Margin and Market Share (2020-2025)
11.17.4 Ksyun (Kingsoft) Main Business Overview
11.17.5 Ksyun (Kingsoft) Latest Developments
11.18 LeCloud
11.18.1 LeCloud Company Information
11.18.2 LeCloud Cloud Gaming Product Offered
11.18.3 LeCloud Cloud Gaming Revenue, Gross Margin and Market Share (2020-2025)
11.18.4 LeCloud Main Business Overview
11.18.5 LeCloud Latest Developments
12 Research Findings and Conclusion
*If Applicable.