

The global Computing Education Franchise market size is predicted to grow from US$ million in 2025 to US$ million in 2031; it is expected to grow at a CAGR of %from 2025 to 2031.
A computing education franchise is a business model in which a company or organization offers franchise opportunities for individuals or entities to open and operate their own computing education centers. These centers typically provide training and education in various aspects of computing, such as coding, programming, software development, cybersecurity, and digital literacy.
Franchisees are provided with a proven business model, curriculum, teaching materials, marketing support, and ongoing training and support from the franchisor. They can leverage the brand recognition and expertise of the franchisor to attract students and build a successful business in the field of computing education.
Computing education franchises can target various age groups, from young children to adults, and may offer different types of programs, including after-school programs, summer camps, workshops, and online courses. The goal is to provide quality education and training in computing skills to meet the growing demand for technology-related knowledge and skills in today"s digital world.
United States market for Computing Education Franchise is estimated to increase from US$ million in 2024 to US$ million by 2031, at a CAGR of % from 2025 through 2031.
China market for Computing Education Franchise is estimated to increase from US$ million in 2024 to US$ million by 2031, at a CAGR of % from 2025 through 2031.
Europe market for Computing Education Franchise is estimated to increase from US$ million in 2024 to US$ million by 2031, at a CAGR of % from 2025 through 2031.
Global key Computing Education Franchise players cover CompuChild, Computer Moms, New Horizons Computer Learning Centers, PC Kidz, Show Me PCs, etc. In terms of revenue, the global two largest companies occupied for a share nearly % in 2024.
The “Computing Education Franchise Industry Forecast” looks at past sales and reviews total world Computing Education Franchise sales in 2024, providing a comprehensive analysis by region and market sector of projected Computing Education Franchise sales for 2025 through 2031. With Computing Education Franchise sales broken down by region, market sector and sub-sector, this report provides a detailed analysis in US$ millions of the world Computing Education Franchise industry.
This Insight Report provides a comprehensive analysis of the global Computing Education Franchise landscape and highlights key trends related to product segmentation, company formation, revenue, and market share, latest development, and M&A activity. This report also analyses the strategies of leading global companies with a focus on Computing Education Franchise portfolios and capabilities, market entry strategies, market positions, and geographic footprints, to better understand these firms’ unique position in an accelerating global Computing Education Franchise market.
This Insight Report evaluates the key market trends, drivers, and affecting factors shaping the global outlook for Computing Education Franchise and breaks down the forecast by Type, by Application, geography, and market size to highlight emerging pockets of opportunity. With a transparent methodology based on hundreds of bottom-up qualitative and quantitative market inputs, this study forecast offers a highly nuanced view of the current state and future trajectory in the global Computing Education Franchise.
This report presents a comprehensive overview, market shares, and growth opportunities of Computing Education Franchise market by product type, application, key players and key regions and countries.
Segmentation by Type:
Interest Education
Vocational Training
Segmentation by Application:
Child
Aldult
This report also splits the market by region:
Americas
United States
Canada
Mexico
Brazil
APAC
China
Japan
Korea
Southeast Asia
India
Australia
Europe
Germany
France
UK
Italy
Russia
Middle East & Africa
Egypt
South Africa
Israel
Turkey
GCC Countries
The below companies that are profiled have been selected based on inputs gathered from primary experts and analyzing the company's coverage, product portfolio, its market penetration.
CompuChild
Computer Moms
New Horizons Computer Learning Centers
PC Kidz
Show Me PCs
Soft-Temps Worldwide
Coder School
Whole Child Learning Company
ComputerXplorers
CITC
ITCT Computer Education
NITS
Please Note - This is an on demand report and will be delivered in 2 business days (48 hours) post payment.
1 Scope of the Report
1.1 Market Introduction
1.2 Years Considered
1.3 Research Objectives
1.4 Market Research Methodology
1.5 Research Process and Data Source
1.6 Economic Indicators
1.7 Currency Considered
1.8 Market Estimation Caveats
2 Executive Summary
2.1 World Market Overview
2.1.1 Global Computing Education Franchise Market Size (2020-2031)
2.1.2 Computing Education Franchise Market Size CAGR by Region (2020 VS 2024 VS 2031)
2.1.3 World Current & Future Analysis for Computing Education Franchise by Country/Region (2020, 2024 & 2031)
2.2 Computing Education Franchise Segment by Type
2.2.1 Interest Education
2.2.2 Vocational Training
2.3 Computing Education Franchise Market Size by Type
2.3.1 Computing Education Franchise Market Size CAGR by Type (2020 VS 2024 VS 2031)
2.3.2 Global Computing Education Franchise Market Size Market Share by Type (2020-2025)
2.4 Computing Education Franchise Segment by Application
2.4.1 Child
2.4.2 Aldult
2.5 Computing Education Franchise Market Size by Application
2.5.1 Computing Education Franchise Market Size CAGR by Application (2020 VS 2024 VS 2031)
2.5.2 Global Computing Education Franchise Market Size Market Share by Application (2020-2025)
3 Computing Education Franchise Market Size by Player
3.1 Computing Education Franchise Market Size Market Share by Player
3.1.1 Global Computing Education Franchise Revenue by Player (2020-2025)
3.1.2 Global Computing Education Franchise Revenue Market Share by Player (2020-2025)
3.2 Global Computing Education Franchise Key Players Head office and Products Offered
3.3 Market Concentration Rate Analysis
3.3.1 Competition Landscape Analysis
3.3.2 Concentration Ratio (CR3, CR5 and CR10) & (2023-2025)
3.4 New Products and Potential Entrants
3.5 Mergers & Acquisitions, Expansion
4 Computing Education Franchise by Region
4.1 Computing Education Franchise Market Size by Region (2020-2025)
4.2 Global Computing Education Franchise Annual Revenue by Country/Region (2020-2025)
4.3 Americas Computing Education Franchise Market Size Growth (2020-2025)
4.4 APAC Computing Education Franchise Market Size Growth (2020-2025)
4.5 Europe Computing Education Franchise Market Size Growth (2020-2025)
4.6 Middle East & Africa Computing Education Franchise Market Size Growth (2020-2025)
5 Americas
5.1 Americas Computing Education Franchise Market Size by Country (2020-2025)
5.2 Americas Computing Education Franchise Market Size by Type (2020-2025)
5.3 Americas Computing Education Franchise Market Size by Application (2020-2025)
5.4 United States
5.5 Canada
5.6 Mexico
5.7 Brazil
6 APAC
6.1 APAC Computing Education Franchise Market Size by Region (2020-2025)
6.2 APAC Computing Education Franchise Market Size by Type (2020-2025)
6.3 APAC Computing Education Franchise Market Size by Application (2020-2025)
6.4 China
6.5 Japan
6.6 South Korea
6.7 Southeast Asia
6.8 India
6.9 Australia
7 Europe
7.1 Europe Computing Education Franchise Market Size by Country (2020-2025)
7.2 Europe Computing Education Franchise Market Size by Type (2020-2025)
7.3 Europe Computing Education Franchise Market Size by Application (2020-2025)
7.4 Germany
7.5 France
7.6 UK
7.7 Italy
7.8 Russia
8 Middle East & Africa
8.1 Middle East & Africa Computing Education Franchise by Region (2020-2025)
8.2 Middle East & Africa Computing Education Franchise Market Size by Type (2020-2025)
8.3 Middle East & Africa Computing Education Franchise Market Size by Application (2020-2025)
8.4 Egypt
8.5 South Africa
8.6 Israel
8.7 Turkey
8.8 GCC Countries
9 Market Drivers, Challenges and Trends
9.1 Market Drivers & Growth Opportunities
9.2 Market Challenges & Risks
9.3 Industry Trends
10 Global Computing Education Franchise Market Forecast
10.1 Global Computing Education Franchise Forecast by Region (2026-2031)
10.1.1 Global Computing Education Franchise Forecast by Region (2026-2031)
10.1.2 Americas Computing Education Franchise Forecast
10.1.3 APAC Computing Education Franchise Forecast
10.1.4 Europe Computing Education Franchise Forecast
10.1.5 Middle East & Africa Computing Education Franchise Forecast
10.2 Americas Computing Education Franchise Forecast by Country (2026-2031)
10.2.1 United States Market Computing Education Franchise Forecast
10.2.2 Canada Market Computing Education Franchise Forecast
10.2.3 Mexico Market Computing Education Franchise Forecast
10.2.4 Brazil Market Computing Education Franchise Forecast
10.3 APAC Computing Education Franchise Forecast by Region (2026-2031)
10.3.1 China Computing Education Franchise Market Forecast
10.3.2 Japan Market Computing Education Franchise Forecast
10.3.3 Korea Market Computing Education Franchise Forecast
10.3.4 Southeast Asia Market Computing Education Franchise Forecast
10.3.5 India Market Computing Education Franchise Forecast
10.3.6 Australia Market Computing Education Franchise Forecast
10.4 Europe Computing Education Franchise Forecast by Country (2026-2031)
10.4.1 Germany Market Computing Education Franchise Forecast
10.4.2 France Market Computing Education Franchise Forecast
10.4.3 UK Market Computing Education Franchise Forecast
10.4.4 Italy Market Computing Education Franchise Forecast
10.4.5 Russia Market Computing Education Franchise Forecast
10.5 Middle East & Africa Computing Education Franchise Forecast by Region (2026-2031)
10.5.1 Egypt Market Computing Education Franchise Forecast
10.5.2 South Africa Market Computing Education Franchise Forecast
10.5.3 Israel Market Computing Education Franchise Forecast
10.5.4 Turkey Market Computing Education Franchise Forecast
10.6 Global Computing Education Franchise Forecast by Type (2026-2031)
10.7 Global Computing Education Franchise Forecast by Application (2026-2031)
10.7.1 GCC Countries Market Computing Education Franchise Forecast
11 Key Players Analysis
11.1 CompuChild
11.1.1 CompuChild Company Information
11.1.2 CompuChild Computing Education Franchise Product Offered
11.1.3 CompuChild Computing Education Franchise Revenue, Gross Margin and Market Share (2020-2025)
11.1.4 CompuChild Main Business Overview
11.1.5 CompuChild Latest Developments
11.2 Computer Moms
11.2.1 Computer Moms Company Information
11.2.2 Computer Moms Computing Education Franchise Product Offered
11.2.3 Computer Moms Computing Education Franchise Revenue, Gross Margin and Market Share (2020-2025)
11.2.4 Computer Moms Main Business Overview
11.2.5 Computer Moms Latest Developments
11.3 New Horizons Computer Learning Centers
11.3.1 New Horizons Computer Learning Centers Company Information
11.3.2 New Horizons Computer Learning Centers Computing Education Franchise Product Offered
11.3.3 New Horizons Computer Learning Centers Computing Education Franchise Revenue, Gross Margin and Market Share (2020-2025)
11.3.4 New Horizons Computer Learning Centers Main Business Overview
11.3.5 New Horizons Computer Learning Centers Latest Developments
11.4 PC Kidz
11.4.1 PC Kidz Company Information
11.4.2 PC Kidz Computing Education Franchise Product Offered
11.4.3 PC Kidz Computing Education Franchise Revenue, Gross Margin and Market Share (2020-2025)
11.4.4 PC Kidz Main Business Overview
11.4.5 PC Kidz Latest Developments
11.5 Show Me PCs
11.5.1 Show Me PCs Company Information
11.5.2 Show Me PCs Computing Education Franchise Product Offered
11.5.3 Show Me PCs Computing Education Franchise Revenue, Gross Margin and Market Share (2020-2025)
11.5.4 Show Me PCs Main Business Overview
11.5.5 Show Me PCs Latest Developments
11.6 Soft-Temps Worldwide
11.6.1 Soft-Temps Worldwide Company Information
11.6.2 Soft-Temps Worldwide Computing Education Franchise Product Offered
11.6.3 Soft-Temps Worldwide Computing Education Franchise Revenue, Gross Margin and Market Share (2020-2025)
11.6.4 Soft-Temps Worldwide Main Business Overview
11.6.5 Soft-Temps Worldwide Latest Developments
11.7 Coder School
11.7.1 Coder School Company Information
11.7.2 Coder School Computing Education Franchise Product Offered
11.7.3 Coder School Computing Education Franchise Revenue, Gross Margin and Market Share (2020-2025)
11.7.4 Coder School Main Business Overview
11.7.5 Coder School Latest Developments
11.8 Whole Child Learning Company
11.8.1 Whole Child Learning Company Company Information
11.8.2 Whole Child Learning Company Computing Education Franchise Product Offered
11.8.3 Whole Child Learning Company Computing Education Franchise Revenue, Gross Margin and Market Share (2020-2025)
11.8.4 Whole Child Learning Company Main Business Overview
11.8.5 Whole Child Learning Company Latest Developments
11.9 ComputerXplorers
11.9.1 ComputerXplorers Company Information
11.9.2 ComputerXplorers Computing Education Franchise Product Offered
11.9.3 ComputerXplorers Computing Education Franchise Revenue, Gross Margin and Market Share (2020-2025)
11.9.4 ComputerXplorers Main Business Overview
11.9.5 ComputerXplorers Latest Developments
11.10 CITC
11.10.1 CITC Company Information
11.10.2 CITC Computing Education Franchise Product Offered
11.10.3 CITC Computing Education Franchise Revenue, Gross Margin and Market Share (2020-2025)
11.10.4 CITC Main Business Overview
11.10.5 CITC Latest Developments
11.11 ITCT Computer Education
11.11.1 ITCT Computer Education Company Information
11.11.2 ITCT Computer Education Computing Education Franchise Product Offered
11.11.3 ITCT Computer Education Computing Education Franchise Revenue, Gross Margin and Market Share (2020-2025)
11.11.4 ITCT Computer Education Main Business Overview
11.11.5 ITCT Computer Education Latest Developments
11.12 NITS
11.12.1 NITS Company Information
11.12.2 NITS Computing Education Franchise Product Offered
11.12.3 NITS Computing Education Franchise Revenue, Gross Margin and Market Share (2020-2025)
11.12.4 NITS Main Business Overview
11.12.5 NITS Latest Developments
12 Research Findings and Conclusion
*If Applicable.