

E-comics, short for electronic comics, also called digital comics, refer to digital versions of comic books or graphic novels that are designed to be read on electronic devices, such as computers, tablets, e-readers, or smartphones. E-comics have become increasingly popular as technology has advanced, providing readers with a convenient and portable way to access and enjoy their favorite comic content. Here are some key features and aspects of e-comics:
Digital Format: E-comics are distributed in digital formats, allowing readers to download and store them electronically. This eliminates the need for physical copies and provides a space-efficient way to carry a large collection of comics. Various File Formats: E-comics are available in various file formats, including PDF, EPUB, CBR, CBZ, and more. Different platforms and devices may support different file types. Interactive Features: Some e-comics incorporate interactive features not possible in traditional print comics. This can include animations, sound effects, hyperlinks, and other multimedia elements. Online Platforms: E-comics are often distributed through online platforms or dedicated websites. Readers can purchase, download, or subscribe to digital comic content directly from these platforms. Subscription Services: Some platforms offer subscription services where users pay a recurring fee to access a library of digital comics. This model is similar to streaming services for other media types. Guided View Technology: To enhance the reading experience on smaller screens, many e-comic platforms use guided view technology. This feature guides readers through individual panels or frames, making it easier to follow the story on devices with limited screen space. Device Compatibility: E-comics are designed to be compatible with a wide range of electronic devices, including tablets, e-readers, smartphones, and computers. This ensures accessibility for readers using different devices. Global Accessibility: E-comics can be easily distributed and accessed globally, overcoming geographical barriers. Readers from different parts of the world can enjoy the same content simultaneously. Search and Navigation: Digital comics often include search and navigation features, allowing readers to quickly find specific pages or panels. This can enhance the overall reading experience. Creator Platforms: Some platforms cater to independent comic creators, providing tools and portals for them to publish and distribute their work directly to a global audience.
The global E-comics market size is projected to grow from US$ 13840 million in 2024 to US$ 28250 million in 2030; it is expected to grow at a CAGR of 12.6% from 2024 to 2030.
The “E-comics Industry Forecast” looks at past sales and reviews total world E-comics sales in 2022, providing a comprehensive analysis by region and market sector of projected E-comics sales for 2023 through 2029. With E-comics sales broken down by region, market sector and sub-sector, this report provides a detailed analysis in US$ millions of the world E-comics industry.
This Insight Report provides a comprehensive analysis of the global E-comics landscape and highlights key trends related to product segmentation, company formation, revenue, and market share, latest development, and M&A activity. This report also analyses the strategies of leading global companies with a focus on E-comics portfolios and capabilities, market entry strategies, market positions, and geographic footprints, to better understand these firms’ unique position in an accelerating global E-comics market.
This Insight Report evaluates the key market trends, drivers, and affecting factors shaping the global outlook for E-comics and breaks down the forecast by Type, by Application, geography, and market size to highlight emerging pockets of opportunity. With a transparent methodology based on hundreds of bottom-up qualitative and quantitative market inputs, this study forecast offers a highly nuanced view of the current state and future trajectory in the global E-comics.
Global key players of E-comics include Naver, Kakao, Shueisha, Kodansha, Comico (NHN), etc. The top five players hold a share over 26%. Asia-Pacific is the largest market, and has a share about 87%, followed by North America and Europe with share 6% and 5%, separately. In terms of product type, Subscription Based is the largest segment, occupied for a share of 77%. In terms of application, Mobile Phone has a share about 83 percent.
This report presents a comprehensive overview, market shares, and growth opportunities of E-comics market by product type, application, key players and key regions and countries.
Segmentation by Type:
Subscription Based
Advertisement Based
Segmentation by Application:
Mobile Phone
PC/Notebook
Tablet Computer
Others
This report also splits the market by region:
Americas
United States
Canada
Mexico
Brazil
APAC
China
Japan
Korea
Southeast Asia
India
Australia
Europe
Germany
France
UK
Italy
Russia
Middle East & Africa
Egypt
South Africa
Israel
Turkey
GCC Countries
Segmentation by Type:
Subscription Based
Advertisement Based
Segmentation by Application:
Mobile Phone
PC/Notebook
Tablet Computer
Others
This report also splits the market by region:
Americas
United States
Canada
Mexico
Brazil
APAC
China
Japan
Korea
Southeast Asia
India
Australia
Europe
Germany
France
UK
Italy
Russia
Middle East & Africa
Egypt
South Africa
Israel
Turkey
GCC Countries
The below companies that are profiled have been selected based on inputs gathered from primary experts and analyzing the company's coverage, product portfolio, its market penetration.
Naver
Kakao
Shueisha
Marvel Unlimited
Shogakukan
Kodansha
DC
KidariStudio
Amazia
Kadokawa
Tappytoon
Hakusensha
Akita Shoten
Futabasha
IDW
Comico (NHN)
Image Comics
Delcourt
Glenat
Ridibooks (RIDI Corp)
Mr Blue
Webcomics (SideWalk Group)
Please Note - This is an on demand report and will be delivered in 2 business days (48 hours) post payment.
1 Scope of the Report
1.1 Market Introduction
1.2 Years Considered
1.3 Research Objectives
1.4 Market Research Methodology
1.5 Research Process and Data Source
1.6 Economic Indicators
1.7 Currency Considered
1.8 Market Estimation Caveats
2 Executive Summary
2.1 World Market Overview
2.1.1 Global E-comics Market Size 2019-2030
2.1.2 E-comics Market Size CAGR by Region (2019 VS 2023 VS 2030)
2.1.3 World Current & Future Analysis for E-comics by Country/Region, 2019, 2023 & 2030
2.2 E-comics Segment by Type
2.2.1 Subscription Based
2.2.2 Advertisement Based
2.3 E-comics Market Size by Type
2.3.1 E-comics Market Size CAGR by Type (2019 VS 2023 VS 2030)
2.3.2 Global E-comics Market Size Market Share by Type (2019-2024)
2.4 E-comics Segment by Application
2.4.1 Mobile Phone
2.4.2 PC/Notebook
2.4.3 Tablet Computer
2.4.4 Others
2.5 E-comics Market Size by Application
2.5.1 E-comics Market Size CAGR by Application (2019 VS 2023 VS 2030)
2.5.2 Global E-comics Market Size Market Share by Application (2019-2024)
3 E-comics Market Size by Player
3.1 E-comics Market Size Market Share by Player
3.1.1 Global E-comics Revenue by Player (2019-2024)
3.1.2 Global E-comics Revenue Market Share by Player (2019-2024)
3.2 Global E-comics Key Players Head office and Products Offered
3.3 Market Concentration Rate Analysis
3.3.1 Competition Landscape Analysis
3.3.2 Concentration Ratio (CR3, CR5 and CR10) & (2022-2024)
3.4 New Products and Potential Entrants
3.5 Mergers & Acquisitions, Expansion
4 E-comics by Region
4.1 E-comics Market Size by Region (2019-2024)
4.2 Global E-comics Annual Revenue by Country/Region (2019-2024)
4.3 Americas E-comics Market Size Growth (2019-2024)
4.4 APAC E-comics Market Size Growth (2019-2024)
4.5 Europe E-comics Market Size Growth (2019-2024)
4.6 Middle East & Africa E-comics Market Size Growth (2019-2024)
5 Americas
5.1 Americas E-comics Market Size by Country (2019-2024)
5.2 Americas E-comics Market Size by Type (2019-2024)
5.3 Americas E-comics Market Size by Application (2019-2024)
5.4 United States
5.5 Canada
5.6 Mexico
5.7 Brazil
6 APAC
6.1 APAC E-comics Market Size by Region (2019-2024)
6.2 APAC E-comics Market Size by Type (2019-2024)
6.3 APAC E-comics Market Size by Application (2019-2024)
6.4 China
6.5 Japan
6.6 South Korea
6.7 Southeast Asia
6.8 India
6.9 Australia
7 Europe
7.1 Europe E-comics Market Size by Country (2019-2024)
7.2 Europe E-comics Market Size by Type (2019-2024)
7.3 Europe E-comics Market Size by Application (2019-2024)
7.4 Germany
7.5 France
7.6 UK
7.7 Italy
7.8 Russia
8 Middle East & Africa
8.1 Middle East & Africa E-comics by Region (2019-2024)
8.2 Middle East & Africa E-comics Market Size by Type (2019-2024)
8.3 Middle East & Africa E-comics Market Size by Application (2019-2024)
8.4 Egypt
8.5 South Africa
8.6 Israel
8.7 Turkey
8.8 GCC Countries
9 Market Drivers, Challenges and Trends
9.1 Market Drivers & Growth Opportunities
9.2 Market Challenges & Risks
9.3 Industry Trends
10 Global E-comics Market Forecast
10.1 Global E-comics Forecast by Region (2025-2030)
10.1.1 Global E-comics Forecast by Region (2025-2030)
10.1.2 Americas E-comics Forecast
10.1.3 APAC E-comics Forecast
10.1.4 Europe E-comics Forecast
10.1.5 Middle East & Africa E-comics Forecast
10.2 Americas E-comics Forecast by Country (2025-2030)
10.2.1 United States Market E-comics Forecast
10.2.2 Canada Market E-comics Forecast
10.2.3 Mexico Market E-comics Forecast
10.2.4 Brazil Market E-comics Forecast
10.3 APAC E-comics Forecast by Region (2025-2030)
10.3.1 China E-comics Market Forecast
10.3.2 Japan Market E-comics Forecast
10.3.3 Korea Market E-comics Forecast
10.3.4 Southeast Asia Market E-comics Forecast
10.3.5 India Market E-comics Forecast
10.3.6 Australia Market E-comics Forecast
10.4 Europe E-comics Forecast by Country (2025-2030)
10.4.1 Germany Market E-comics Forecast
10.4.2 France Market E-comics Forecast
10.4.3 UK Market E-comics Forecast
10.4.4 Italy Market E-comics Forecast
10.4.5 Russia Market E-comics Forecast
10.5 Middle East & Africa E-comics Forecast by Region (2025-2030)
10.5.1 Egypt Market E-comics Forecast
10.5.2 South Africa Market E-comics Forecast
10.5.3 Israel Market E-comics Forecast
10.5.4 Turkey Market E-comics Forecast
10.6 Global E-comics Forecast by Type (2025-2030)
10.7 Global E-comics Forecast by Application (2025-2030)
10.7.1 GCC Countries Market E-comics Forecast
11 Key Players Analysis
11.1 Naver
11.1.1 Naver Company Information
11.1.2 Naver E-comics Product Offered
11.1.3 Naver E-comics Revenue, Gross Margin and Market Share (2019-2024)
11.1.4 Naver Main Business Overview
11.1.5 Naver Latest Developments
11.2 Kakao
11.2.1 Kakao Company Information
11.2.2 Kakao E-comics Product Offered
11.2.3 Kakao E-comics Revenue, Gross Margin and Market Share (2019-2024)
11.2.4 Kakao Main Business Overview
11.2.5 Kakao Latest Developments
11.3 Shueisha
11.3.1 Shueisha Company Information
11.3.2 Shueisha E-comics Product Offered
11.3.3 Shueisha E-comics Revenue, Gross Margin and Market Share (2019-2024)
11.3.4 Shueisha Main Business Overview
11.3.5 Shueisha Latest Developments
11.4 Marvel Unlimited
11.4.1 Marvel Unlimited Company Information
11.4.2 Marvel Unlimited E-comics Product Offered
11.4.3 Marvel Unlimited E-comics Revenue, Gross Margin and Market Share (2019-2024)
11.4.4 Marvel Unlimited Main Business Overview
11.4.5 Marvel Unlimited Latest Developments
11.5 Shogakukan
11.5.1 Shogakukan Company Information
11.5.2 Shogakukan E-comics Product Offered
11.5.3 Shogakukan E-comics Revenue, Gross Margin and Market Share (2019-2024)
11.5.4 Shogakukan Main Business Overview
11.5.5 Shogakukan Latest Developments
11.6 Kodansha
11.6.1 Kodansha Company Information
11.6.2 Kodansha E-comics Product Offered
11.6.3 Kodansha E-comics Revenue, Gross Margin and Market Share (2019-2024)
11.6.4 Kodansha Main Business Overview
11.6.5 Kodansha Latest Developments
11.7 DC
11.7.1 DC Company Information
11.7.2 DC E-comics Product Offered
11.7.3 DC E-comics Revenue, Gross Margin and Market Share (2019-2024)
11.7.4 DC Main Business Overview
11.7.5 DC Latest Developments
11.8 KidariStudio
11.8.1 KidariStudio Company Information
11.8.2 KidariStudio E-comics Product Offered
11.8.3 KidariStudio E-comics Revenue, Gross Margin and Market Share (2019-2024)
11.8.4 KidariStudio Main Business Overview
11.8.5 KidariStudio Latest Developments
11.9 Amazia
11.9.1 Amazia Company Information
11.9.2 Amazia E-comics Product Offered
11.9.3 Amazia E-comics Revenue, Gross Margin and Market Share (2019-2024)
11.9.4 Amazia Main Business Overview
11.9.5 Amazia Latest Developments
11.10 Kadokawa
11.10.1 Kadokawa Company Information
11.10.2 Kadokawa E-comics Product Offered
11.10.3 Kadokawa E-comics Revenue, Gross Margin and Market Share (2019-2024)
11.10.4 Kadokawa Main Business Overview
11.10.5 Kadokawa Latest Developments
11.11 Tappytoon
11.11.1 Tappytoon Company Information
11.11.2 Tappytoon E-comics Product Offered
11.11.3 Tappytoon E-comics Revenue, Gross Margin and Market Share (2019-2024)
11.11.4 Tappytoon Main Business Overview
11.11.5 Tappytoon Latest Developments
11.12 Hakusensha
11.12.1 Hakusensha Company Information
11.12.2 Hakusensha E-comics Product Offered
11.12.3 Hakusensha E-comics Revenue, Gross Margin and Market Share (2019-2024)
11.12.4 Hakusensha Main Business Overview
11.12.5 Hakusensha Latest Developments
11.13 Akita Shoten
11.13.1 Akita Shoten Company Information
11.13.2 Akita Shoten E-comics Product Offered
11.13.3 Akita Shoten E-comics Revenue, Gross Margin and Market Share (2019-2024)
11.13.4 Akita Shoten Main Business Overview
11.13.5 Akita Shoten Latest Developments
11.14 Futabasha
11.14.1 Futabasha Company Information
11.14.2 Futabasha E-comics Product Offered
11.14.3 Futabasha E-comics Revenue, Gross Margin and Market Share (2019-2024)
11.14.4 Futabasha Main Business Overview
11.14.5 Futabasha Latest Developments
11.15 IDW
11.15.1 IDW Company Information
11.15.2 IDW E-comics Product Offered
11.15.3 IDW E-comics Revenue, Gross Margin and Market Share (2019-2024)
11.15.4 IDW Main Business Overview
11.15.5 IDW Latest Developments
11.16 Comico (NHN)
11.16.1 Comico (NHN) Company Information
11.16.2 Comico (NHN) E-comics Product Offered
11.16.3 Comico (NHN) E-comics Revenue, Gross Margin and Market Share (2019-2024)
11.16.4 Comico (NHN) Main Business Overview
11.16.5 Comico (NHN) Latest Developments
11.17 Image Comics
11.17.1 Image Comics Company Information
11.17.2 Image Comics E-comics Product Offered
11.17.3 Image Comics E-comics Revenue, Gross Margin and Market Share (2019-2024)
11.17.4 Image Comics Main Business Overview
11.17.5 Image Comics Latest Developments
11.18 Delcourt
11.18.1 Delcourt Company Information
11.18.2 Delcourt E-comics Product Offered
11.18.3 Delcourt E-comics Revenue, Gross Margin and Market Share (2019-2024)
11.18.4 Delcourt Main Business Overview
11.18.5 Delcourt Latest Developments
11.19 Glenat
11.19.1 Glenat Company Information
11.19.2 Glenat E-comics Product Offered
11.19.3 Glenat E-comics Revenue, Gross Margin and Market Share (2019-2024)
11.19.4 Glenat Main Business Overview
11.19.5 Glenat Latest Developments
11.20 Ridibooks (RIDI Corp)
11.20.1 Ridibooks (RIDI Corp) Company Information
11.20.2 Ridibooks (RIDI Corp) E-comics Product Offered
11.20.3 Ridibooks (RIDI Corp) E-comics Revenue, Gross Margin and Market Share (2019-2024)
11.20.4 Ridibooks (RIDI Corp) Main Business Overview
11.20.5 Ridibooks (RIDI Corp) Latest Developments
11.21 Mr Blue
11.21.1 Mr Blue Company Information
11.21.2 Mr Blue E-comics Product Offered
11.21.3 Mr Blue E-comics Revenue, Gross Margin and Market Share (2019-2024)
11.21.4 Mr Blue Main Business Overview
11.21.5 Mr Blue Latest Developments
11.22 Webcomics (SideWalk Group)
11.22.1 Webcomics (SideWalk Group) Company Information
11.22.2 Webcomics (SideWalk Group) E-comics Product Offered
11.22.3 Webcomics (SideWalk Group) E-comics Revenue, Gross Margin and Market Share (2019-2024)
11.22.4 Webcomics (SideWalk Group) Main Business Overview
11.22.5 Webcomics (SideWalk Group) Latest Developments
12 Research Findings and Conclusion
*If Applicable.