

Educational Virtual Reality refers to virtual environments and applications created for educational purposes using virtual reality technology. This educational method uses virtual reality technology to provide students with an immersive and interactive learning experience to enhance their understanding and application capabilities in various subjects.
The global Educational Virtual Reality market size is projected to grow from US$ million in 2023 to US$ million in 2030; it is expected to grow at a CAGR of % from 2024 to 2030.
The “Educational Virtual Reality Industry Forecast” looks at past sales and reviews total world Educational Virtual Reality sales in 2023, providing a comprehensive analysis by region and market sector of projected Educational Virtual Reality sales for 2024 through 2030. With Educational Virtual Reality sales broken down by region, market sector and sub-sector, this report provides a detailed analysis in US$ millions of the world Educational Virtual Reality industry.
This Insight Report provides a comprehensive analysis of the global Educational Virtual Reality landscape and highlights key trends related to product segmentation, company formation, revenue, and market share, latest development, and M&A activity. This report also analyzes the strategies of leading global companies with a focus on Educational Virtual Reality portfolios and capabilities, market entry strategies, market positions, and geographic footprints, to better understand these firms’ unique position in an accelerating global Educational Virtual Reality market.
This Insight Report evaluates the key market trends, drivers, and affecting factors shaping the global outlook for Educational Virtual Reality and breaks down the forecast by Type, by Application, geography, and market size to highlight emerging pockets of opportunity. With a transparent methodology based on hundreds of bottom-up qualitative and quantitative market inputs, this study forecast offers a highly nuanced view of the current state and future trajectory in the global Educational Virtual Reality.
United States market for Educational Virtual Reality is estimated to increase from US$ million in 2023 to US$ million by 2030, at a CAGR of % from 2024 through 2030.
China market for Educational Virtual Reality is estimated to increase from US$ million in 2023 to US$ million by 2030, at a CAGR of % from 2024 through 2030.
Europe market for Educational Virtual Reality is estimated to increase from US$ million in 2023 to US$ million by 2030, at a CAGR of % from 2024 through 2030.
Global key Educational Virtual Reality players cover Google, Oculus, HTC Vive, Microsoft and zSpace, etc. In terms of revenue, the global two largest companies occupied for a share nearly % in 2023.
This report presents a comprehensive overview, market shares, and growth opportunities of Educational Virtual Reality market by product type, application, key players and key regions and countries.
Segmentation by type
Virtual Laboratory Equipment
Virtual Reality Headsets and Equipment
Other
Segmentation by application
Virtual Laboratory
Historical and Cultural Experiences
Other
This report also splits the market by region:
Americas
United States
Canada
Mexico
Brazil
APAC
China
Japan
Korea
Southeast Asia
India
Australia
Europe
Germany
France
UK
Italy
Russia
Middle East & Africa
Egypt
South Africa
Israel
Turkey
GCC Countries
The below companies that are profiled have been selected based on inputs gathered from primary experts and analyzing the company's coverage, product portfolio, its market penetration.
Google
Oculus
HTC Vive
Microsoft
zSpace
ClassVR
Labster
Samsung
Acer for Education
Cerevrum
Unimersiv
Nearpod VR
EON Reality
ThingLink
EduChem VR
Classcraft Studios
Curiscope
MEL Science
Please Note - This is an on demand report and will be delivered in 2 business days (48 hours) post payment.
1 Scope of the Report
1.1 Market Introduction
1.2 Years Considered
1.3 Research Objectives
1.4 Market Research Methodology
1.5 Research Process and Data Source
1.6 Economic Indicators
1.7 Currency Considered
1.8 Market Estimation Caveats
2 Executive Summary
2.1 World Market Overview
2.1.1 Global Educational Virtual Reality Market Size 2019-2030
2.1.2 Educational Virtual Reality Market Size CAGR by Region 2019 VS 2023 VS 2030
2.2 Educational Virtual Reality Segment by Type
2.2.1 Virtual Laboratory Equipment
2.2.2 Virtual Reality Headsets and Equipment
2.2.3 Other
2.3 Educational Virtual Reality Market Size by Type
2.3.1 Educational Virtual Reality Market Size CAGR by Type (2019 VS 2023 VS 2030)
2.3.2 Global Educational Virtual Reality Market Size Market Share by Type (2019-2024)
2.4 Educational Virtual Reality Segment by Application
2.4.1 Virtual Laboratory
2.4.2 Historical and Cultural Experiences
2.4.3 Other
2.5 Educational Virtual Reality Market Size by Application
2.5.1 Educational Virtual Reality Market Size CAGR by Application (2019 VS 2023 VS 2030)
2.5.2 Global Educational Virtual Reality Market Size Market Share by Application (2019-2024)
3 Educational Virtual Reality Market Size by Player
3.1 Educational Virtual Reality Market Size Market Share by Players
3.1.1 Global Educational Virtual Reality Revenue by Players (2019-2024)
3.1.2 Global Educational Virtual Reality Revenue Market Share by Players (2019-2024)
3.2 Global Educational Virtual Reality Key Players Head office and Products Offered
3.3 Market Concentration Rate Analysis
3.3.1 Competition Landscape Analysis
3.3.2 Concentration Ratio (CR3, CR5 and CR10) & (2022-2024)
3.4 New Products and Potential Entrants
3.5 Mergers & Acquisitions, Expansion
4 Educational Virtual Reality by Regions
4.1 Educational Virtual Reality Market Size by Regions (2019-2024)
4.2 Americas Educational Virtual Reality Market Size Growth (2019-2024)
4.3 APAC Educational Virtual Reality Market Size Growth (2019-2024)
4.4 Europe Educational Virtual Reality Market Size Growth (2019-2024)
4.5 Middle East & Africa Educational Virtual Reality Market Size Growth (2019-2024)
5 Americas
5.1 Americas Educational Virtual Reality Market Size by Country (2019-2024)
5.2 Americas Educational Virtual Reality Market Size by Type (2019-2024)
5.3 Americas Educational Virtual Reality Market Size by Application (2019-2024)
5.4 United States
5.5 Canada
5.6 Mexico
5.7 Brazil
6 APAC
6.1 APAC Educational Virtual Reality Market Size by Region (2019-2024)
6.2 APAC Educational Virtual Reality Market Size by Type (2019-2024)
6.3 APAC Educational Virtual Reality Market Size by Application (2019-2024)
6.4 China
6.5 Japan
6.6 Korea
6.7 Southeast Asia
6.8 India
6.9 Australia
7 Europe
7.1 Europe Educational Virtual Reality by Country (2019-2024)
7.2 Europe Educational Virtual Reality Market Size by Type (2019-2024)
7.3 Europe Educational Virtual Reality Market Size by Application (2019-2024)
7.4 Germany
7.5 France
7.6 UK
7.7 Italy
7.8 Russia
8 Middle East & Africa
8.1 Middle East & Africa Educational Virtual Reality by Region (2019-2024)
8.2 Middle East & Africa Educational Virtual Reality Market Size by Type (2019-2024)
8.3 Middle East & Africa Educational Virtual Reality Market Size by Application (2019-2024)
8.4 Egypt
8.5 South Africa
8.6 Israel
8.7 Turkey
8.8 GCC Countries
9 Market Drivers, Challenges and Trends
9.1 Market Drivers & Growth Opportunities
9.2 Market Challenges & Risks
9.3 Industry Trends
10 Global Educational Virtual Reality Market Forecast
10.1 Global Educational Virtual Reality Forecast by Regions (2025-2030)
10.1.1 Global Educational Virtual Reality Forecast by Regions (2025-2030)
10.1.2 Americas Educational Virtual Reality Forecast
10.1.3 APAC Educational Virtual Reality Forecast
10.1.4 Europe Educational Virtual Reality Forecast
10.1.5 Middle East & Africa Educational Virtual Reality Forecast
10.2 Americas Educational Virtual Reality Forecast by Country (2025-2030)
10.2.1 United States Educational Virtual Reality Market Forecast
10.2.2 Canada Educational Virtual Reality Market Forecast
10.2.3 Mexico Educational Virtual Reality Market Forecast
10.2.4 Brazil Educational Virtual Reality Market Forecast
10.3 APAC Educational Virtual Reality Forecast by Region (2025-2030)
10.3.1 China Educational Virtual Reality Market Forecast
10.3.2 Japan Educational Virtual Reality Market Forecast
10.3.3 Korea Educational Virtual Reality Market Forecast
10.3.4 Southeast Asia Educational Virtual Reality Market Forecast
10.3.5 India Educational Virtual Reality Market Forecast
10.3.6 Australia Educational Virtual Reality Market Forecast
10.4 Europe Educational Virtual Reality Forecast by Country (2025-2030)
10.4.1 Germany Educational Virtual Reality Market Forecast
10.4.2 France Educational Virtual Reality Market Forecast
10.4.3 UK Educational Virtual Reality Market Forecast
10.4.4 Italy Educational Virtual Reality Market Forecast
10.4.5 Russia Educational Virtual Reality Market Forecast
10.5 Middle East & Africa Educational Virtual Reality Forecast by Region (2025-2030)
10.5.1 Egypt Educational Virtual Reality Market Forecast
10.5.2 South Africa Educational Virtual Reality Market Forecast
10.5.3 Israel Educational Virtual Reality Market Forecast
10.5.4 Turkey Educational Virtual Reality Market Forecast
10.5.5 GCC Countries Educational Virtual Reality Market Forecast
10.6 Global Educational Virtual Reality Forecast by Type (2025-2030)
10.7 Global Educational Virtual Reality Forecast by Application (2025-2030)
11 Key Players Analysis
11.1 Google
11.1.1 Google Company Information
11.1.2 Google Educational Virtual Reality Product Offered
11.1.3 Google Educational Virtual Reality Revenue, Gross Margin and Market Share (2019-2024)
11.1.4 Google Main Business Overview
11.1.5 Google Latest Developments
11.2 Oculus
11.2.1 Oculus Company Information
11.2.2 Oculus Educational Virtual Reality Product Offered
11.2.3 Oculus Educational Virtual Reality Revenue, Gross Margin and Market Share (2019-2024)
11.2.4 Oculus Main Business Overview
11.2.5 Oculus Latest Developments
11.3 HTC Vive
11.3.1 HTC Vive Company Information
11.3.2 HTC Vive Educational Virtual Reality Product Offered
11.3.3 HTC Vive Educational Virtual Reality Revenue, Gross Margin and Market Share (2019-2024)
11.3.4 HTC Vive Main Business Overview
11.3.5 HTC Vive Latest Developments
11.4 Microsoft
11.4.1 Microsoft Company Information
11.4.2 Microsoft Educational Virtual Reality Product Offered
11.4.3 Microsoft Educational Virtual Reality Revenue, Gross Margin and Market Share (2019-2024)
11.4.4 Microsoft Main Business Overview
11.4.5 Microsoft Latest Developments
11.5 zSpace
11.5.1 zSpace Company Information
11.5.2 zSpace Educational Virtual Reality Product Offered
11.5.3 zSpace Educational Virtual Reality Revenue, Gross Margin and Market Share (2019-2024)
11.5.4 zSpace Main Business Overview
11.5.5 zSpace Latest Developments
11.6 ClassVR
11.6.1 ClassVR Company Information
11.6.2 ClassVR Educational Virtual Reality Product Offered
11.6.3 ClassVR Educational Virtual Reality Revenue, Gross Margin and Market Share (2019-2024)
11.6.4 ClassVR Main Business Overview
11.6.5 ClassVR Latest Developments
11.7 Labster
11.7.1 Labster Company Information
11.7.2 Labster Educational Virtual Reality Product Offered
11.7.3 Labster Educational Virtual Reality Revenue, Gross Margin and Market Share (2019-2024)
11.7.4 Labster Main Business Overview
11.7.5 Labster Latest Developments
11.8 Samsung
11.8.1 Samsung Company Information
11.8.2 Samsung Educational Virtual Reality Product Offered
11.8.3 Samsung Educational Virtual Reality Revenue, Gross Margin and Market Share (2019-2024)
11.8.4 Samsung Main Business Overview
11.8.5 Samsung Latest Developments
11.9 Acer for Education
11.9.1 Acer for Education Company Information
11.9.2 Acer for Education Educational Virtual Reality Product Offered
11.9.3 Acer for Education Educational Virtual Reality Revenue, Gross Margin and Market Share (2019-2024)
11.9.4 Acer for Education Main Business Overview
11.9.5 Acer for Education Latest Developments
11.10 Cerevrum
11.10.1 Cerevrum Company Information
11.10.2 Cerevrum Educational Virtual Reality Product Offered
11.10.3 Cerevrum Educational Virtual Reality Revenue, Gross Margin and Market Share (2019-2024)
11.10.4 Cerevrum Main Business Overview
11.10.5 Cerevrum Latest Developments
11.11 Unimersiv
11.11.1 Unimersiv Company Information
11.11.2 Unimersiv Educational Virtual Reality Product Offered
11.11.3 Unimersiv Educational Virtual Reality Revenue, Gross Margin and Market Share (2019-2024)
11.11.4 Unimersiv Main Business Overview
11.11.5 Unimersiv Latest Developments
11.12 Nearpod VR
11.12.1 Nearpod VR Company Information
11.12.2 Nearpod VR Educational Virtual Reality Product Offered
11.12.3 Nearpod VR Educational Virtual Reality Revenue, Gross Margin and Market Share (2019-2024)
11.12.4 Nearpod VR Main Business Overview
11.12.5 Nearpod VR Latest Developments
11.13 EON Reality
11.13.1 EON Reality Company Information
11.13.2 EON Reality Educational Virtual Reality Product Offered
11.13.3 EON Reality Educational Virtual Reality Revenue, Gross Margin and Market Share (2019-2024)
11.13.4 EON Reality Main Business Overview
11.13.5 EON Reality Latest Developments
11.14 ThingLink
11.14.1 ThingLink Company Information
11.14.2 ThingLink Educational Virtual Reality Product Offered
11.14.3 ThingLink Educational Virtual Reality Revenue, Gross Margin and Market Share (2019-2024)
11.14.4 ThingLink Main Business Overview
11.14.5 ThingLink Latest Developments
11.15 EduChem VR
11.15.1 EduChem VR Company Information
11.15.2 EduChem VR Educational Virtual Reality Product Offered
11.15.3 EduChem VR Educational Virtual Reality Revenue, Gross Margin and Market Share (2019-2024)
11.15.4 EduChem VR Main Business Overview
11.15.5 EduChem VR Latest Developments
11.16 Classcraft Studios
11.16.1 Classcraft Studios Company Information
11.16.2 Classcraft Studios Educational Virtual Reality Product Offered
11.16.3 Classcraft Studios Educational Virtual Reality Revenue, Gross Margin and Market Share (2019-2024)
11.16.4 Classcraft Studios Main Business Overview
11.16.5 Classcraft Studios Latest Developments
11.17 Curiscope
11.17.1 Curiscope Company Information
11.17.2 Curiscope Educational Virtual Reality Product Offered
11.17.3 Curiscope Educational Virtual Reality Revenue, Gross Margin and Market Share (2019-2024)
11.17.4 Curiscope Main Business Overview
11.17.5 Curiscope Latest Developments
11.18 MEL Science
11.18.1 MEL Science Company Information
11.18.2 MEL Science Educational Virtual Reality Product Offered
11.18.3 MEL Science Educational Virtual Reality Revenue, Gross Margin and Market Share (2019-2024)
11.18.4 MEL Science Main Business Overview
11.18.5 MEL Science Latest Developments
12 Research Findings and Conclusion
*If Applicable.