
AR/VR SoC stands for Augmented Reality/Virtual Reality System-on-Chip. It refers to a specialized integrated circuit that combines various components required for processing and rendering AR (Augmented Reality) and VR (Virtual Reality) experiences into a single chip. These components typically include CPU (Central Processing Unit), GPU (Graphics Processing Unit), DSP (Digital Signal Processor), memory controllers, I/O interfaces, and other specialized hardware accelerators tailored for AR/VR applications.
The global Entertainment AR & VR System on Chip (SoC) market size is projected to grow from US$ million in 2024 to US$ million in 2030; it is expected to grow at a CAGR of %from 2024 to 2030.
The “Entertainment AR & VR System on Chip (SoC) Industry Forecast” looks at past sales and reviews total world Entertainment AR & VR System on Chip (SoC) sales in 2023, providing a comprehensive analysis by region and market sector of projected Entertainment AR & VR System on Chip (SoC) sales for 2024 through 2030. With Entertainment AR & VR System on Chip (SoC) sales broken down by region, market sector and sub-sector, this report provides a detailed analysis in US$ millions of the world Entertainment AR & VR System on Chip (SoC) industry.
This Insight Report provides a comprehensive analysis of the global Entertainment AR & VR System on Chip (SoC) landscape and highlights key trends related to product segmentation, company formation, revenue, and market share, latest development, and M&A activity. This report also analyzes the strategies of leading global companies with a focus on Entertainment AR & VR System on Chip (SoC) portfolios and capabilities, market entry strategies, market positions, and geographic footprints, to better understand these firms’ unique position in an accelerating global Entertainment AR & VR System on Chip (SoC) market.
This Insight Report evaluates the key market trends, drivers, and affecting factors shaping the global outlook for Entertainment AR & VR System on Chip (SoC) and breaks down the forecast by Type, by Application, geography, and market size to highlight emerging pockets of opportunity. With a transparent methodology based on hundreds of bottom-up qualitative and quantitative market inputs, this study forecast offers a highly nuanced view of the current state and future trajectory in the global Entertainment AR & VR System on Chip (SoC).
Increasing Demand for Immersive Experiences: As AR and VR technologies become more mainstream, there's a growing demand for immersive experiences across various sectors including gaming, entertainment, education, healthcare, and enterprise applications. This demand is pushing the need for more powerful and efficient SoCs to support these experiences.
This report presents a comprehensive overview, market shares, and growth opportunities of Entertainment AR & VR System on Chip (SoC) market by product type, application, key manufacturers and key regions and countries.
Segmentation by Type:
VR
AR
Segmentation by Application:
Game
Video
Others
This report also splits the market by region:
Americas
United States
Canada
Mexico
Brazil
APAC
China
Japan
Korea
Southeast Asia
India
Australia
Europe
Germany
France
UK
Italy
Russia
Middle East & Africa
Egypt
South Africa
Israel
Turkey
GCC Countries
The below companies that are profiled have been selected based on inputs gathered from primary experts and analysing the company's coverage, product portfolio, its market penetration.
Qualcomm
MediaTek
Rockchip
Allwinner Technology
Key Questions Addressed in this Report
What is the 10-year outlook for the global Entertainment AR & VR System on Chip (SoC) market?
What factors are driving Entertainment AR & VR System on Chip (SoC) market growth, globally and by region?
Which technologies are poised for the fastest growth by market and region?
How do Entertainment AR & VR System on Chip (SoC) market opportunities vary by end market size?
How does Entertainment AR & VR System on Chip (SoC) break out by Type, by Application?
Please Note - This is an on demand report and will be delivered in 2 business days (48 hours) post payment.
1 Scope of the Report
1.1 Market Introduction
1.2 Years Considered
1.3 Research Objectives
1.4 Market Research Methodology
1.5 Research Process and Data Source
1.6 Economic Indicators
1.7 Currency Considered
1.8 Market Estimation Caveats
2 Executive Summary
2.1 World Market Overview
2.1.1 Global Entertainment AR & VR System on Chip (SoC) Annual Sales 2019-2030
2.1.2 World Current & Future Analysis for Entertainment AR & VR System on Chip (SoC) by Geographic Region, 2019, 2023 & 2030
2.1.3 World Current & Future Analysis for Entertainment AR & VR System on Chip (SoC) by Country/Region, 2019, 2023 & 2030
2.2 Entertainment AR & VR System on Chip (SoC) Segment by Type
2.2.1 VR
2.2.2 AR
2.3 Entertainment AR & VR System on Chip (SoC) Sales by Type
2.3.1 Global Entertainment AR & VR System on Chip (SoC) Sales Market Share by Type (2019-2024)
2.3.2 Global Entertainment AR & VR System on Chip (SoC) Revenue and Market Share by Type (2019-2024)
2.3.3 Global Entertainment AR & VR System on Chip (SoC) Sale Price by Type (2019-2024)
2.4 Entertainment AR & VR System on Chip (SoC) Segment by Application
2.4.1 Game
2.4.2 Video
2.4.3 Others
2.5 Entertainment AR & VR System on Chip (SoC) Sales by Application
2.5.1 Global Entertainment AR & VR System on Chip (SoC) Sale Market Share by Application (2019-2024)
2.5.2 Global Entertainment AR & VR System on Chip (SoC) Revenue and Market Share by Application (2019-2024)
2.5.3 Global Entertainment AR & VR System on Chip (SoC) Sale Price by Application (2019-2024)
3 Global by Company
3.1 Global Entertainment AR & VR System on Chip (SoC) Breakdown Data by Company
3.1.1 Global Entertainment AR & VR System on Chip (SoC) Annual Sales by Company (2019-2024)
3.1.2 Global Entertainment AR & VR System on Chip (SoC) Sales Market Share by Company (2019-2024)
3.2 Global Entertainment AR & VR System on Chip (SoC) Annual Revenue by Company (2019-2024)
3.2.1 Global Entertainment AR & VR System on Chip (SoC) Revenue by Company (2019-2024)
3.2.2 Global Entertainment AR & VR System on Chip (SoC) Revenue Market Share by Company (2019-2024)
3.3 Global Entertainment AR & VR System on Chip (SoC) Sale Price by Company
3.4 Key Manufacturers Entertainment AR & VR System on Chip (SoC) Producing Area Distribution, Sales Area, Product Type
3.4.1 Key Manufacturers Entertainment AR & VR System on Chip (SoC) Product Location Distribution
3.4.2 Players Entertainment AR & VR System on Chip (SoC) Products Offered
3.5 Market Concentration Rate Analysis
3.5.1 Competition Landscape Analysis
3.5.2 Concentration Ratio (CR3, CR5 and CR10) & (2019-2024)
3.6 New Products and Potential Entrants
3.7 Market M&A Activity & Strategy
4 World Historic Review for Entertainment AR & VR System on Chip (SoC) by Geographic Region
4.1 World Historic Entertainment AR & VR System on Chip (SoC) Market Size by Geographic Region (2019-2024)
4.1.1 Global Entertainment AR & VR System on Chip (SoC) Annual Sales by Geographic Region (2019-2024)
4.1.2 Global Entertainment AR & VR System on Chip (SoC) Annual Revenue by Geographic Region (2019-2024)
4.2 World Historic Entertainment AR & VR System on Chip (SoC) Market Size by Country/Region (2019-2024)
4.2.1 Global Entertainment AR & VR System on Chip (SoC) Annual Sales by Country/Region (2019-2024)
4.2.2 Global Entertainment AR & VR System on Chip (SoC) Annual Revenue by Country/Region (2019-2024)
4.3 Americas Entertainment AR & VR System on Chip (SoC) Sales Growth
4.4 APAC Entertainment AR & VR System on Chip (SoC) Sales Growth
4.5 Europe Entertainment AR & VR System on Chip (SoC) Sales Growth
4.6 Middle East & Africa Entertainment AR & VR System on Chip (SoC) Sales Growth
5 Americas
5.1 Americas Entertainment AR & VR System on Chip (SoC) Sales by Country
5.1.1 Americas Entertainment AR & VR System on Chip (SoC) Sales by Country (2019-2024)
5.1.2 Americas Entertainment AR & VR System on Chip (SoC) Revenue by Country (2019-2024)
5.2 Americas Entertainment AR & VR System on Chip (SoC) Sales by Type (2019-2024)
5.3 Americas Entertainment AR & VR System on Chip (SoC) Sales by Application (2019-2024)
5.4 United States
5.5 Canada
5.6 Mexico
5.7 Brazil
6 APAC
6.1 APAC Entertainment AR & VR System on Chip (SoC) Sales by Region
6.1.1 APAC Entertainment AR & VR System on Chip (SoC) Sales by Region (2019-2024)
6.1.2 APAC Entertainment AR & VR System on Chip (SoC) Revenue by Region (2019-2024)
6.2 APAC Entertainment AR & VR System on Chip (SoC) Sales by Type (2019-2024)
6.3 APAC Entertainment AR & VR System on Chip (SoC) Sales by Application (2019-2024)
6.4 China
6.5 Japan
6.6 South Korea
6.7 Southeast Asia
6.8 India
6.9 Australia
6.10 China Taiwan
7 Europe
7.1 Europe Entertainment AR & VR System on Chip (SoC) by Country
7.1.1 Europe Entertainment AR & VR System on Chip (SoC) Sales by Country (2019-2024)
7.1.2 Europe Entertainment AR & VR System on Chip (SoC) Revenue by Country (2019-2024)
7.2 Europe Entertainment AR & VR System on Chip (SoC) Sales by Type (2019-2024)
7.3 Europe Entertainment AR & VR System on Chip (SoC) Sales by Application (2019-2024)
7.4 Germany
7.5 France
7.6 UK
7.7 Italy
7.8 Russia
8 Middle East & Africa
8.1 Middle East & Africa Entertainment AR & VR System on Chip (SoC) by Country
8.1.1 Middle East & Africa Entertainment AR & VR System on Chip (SoC) Sales by Country (2019-2024)
8.1.2 Middle East & Africa Entertainment AR & VR System on Chip (SoC) Revenue by Country (2019-2024)
8.2 Middle East & Africa Entertainment AR & VR System on Chip (SoC) Sales by Type (2019-2024)
8.3 Middle East & Africa Entertainment AR & VR System on Chip (SoC) Sales by Application (2019-2024)
8.4 Egypt
8.5 South Africa
8.6 Israel
8.7 Turkey
8.8 GCC Countries
9 Market Drivers, Challenges and Trends
9.1 Market Drivers & Growth Opportunities
9.2 Market Challenges & Risks
9.3 Industry Trends
10 Manufacturing Cost Structure Analysis
10.1 Raw Material and Suppliers
10.2 Manufacturing Cost Structure Analysis of Entertainment AR & VR System on Chip (SoC)
10.3 Manufacturing Process Analysis of Entertainment AR & VR System on Chip (SoC)
10.4 Industry Chain Structure of Entertainment AR & VR System on Chip (SoC)
11 Marketing, Distributors and Customer
11.1 Sales Channel
11.1.1 Direct Channels
11.1.2 Indirect Channels
11.2 Entertainment AR & VR System on Chip (SoC) Distributors
11.3 Entertainment AR & VR System on Chip (SoC) Customer
12 World Forecast Review for Entertainment AR & VR System on Chip (SoC) by Geographic Region
12.1 Global Entertainment AR & VR System on Chip (SoC) Market Size Forecast by Region
12.1.1 Global Entertainment AR & VR System on Chip (SoC) Forecast by Region (2025-2030)
12.1.2 Global Entertainment AR & VR System on Chip (SoC) Annual Revenue Forecast by Region (2025-2030)
12.2 Americas Forecast by Country (2025-2030)
12.3 APAC Forecast by Region (2025-2030)
12.4 Europe Forecast by Country (2025-2030)
12.5 Middle East & Africa Forecast by Country (2025-2030)
12.6 Global Entertainment AR & VR System on Chip (SoC) Forecast by Type (2025-2030)
12.7 Global Entertainment AR & VR System on Chip (SoC) Forecast by Application (2025-2030)
13 Key Players Analysis
13.1 Qualcomm
13.1.1 Qualcomm Company Information
13.1.2 Qualcomm Entertainment AR & VR System on Chip (SoC) Product Portfolios and Specifications
13.1.3 Qualcomm Entertainment AR & VR System on Chip (SoC) Sales, Revenue, Price and Gross Margin (2019-2024)
13.1.4 Qualcomm Main Business Overview
13.1.5 Qualcomm Latest Developments
13.2 MediaTek
13.2.1 MediaTek Company Information
13.2.2 MediaTek Entertainment AR & VR System on Chip (SoC) Product Portfolios and Specifications
13.2.3 MediaTek Entertainment AR & VR System on Chip (SoC) Sales, Revenue, Price and Gross Margin (2019-2024)
13.2.4 MediaTek Main Business Overview
13.2.5 MediaTek Latest Developments
13.3 Rockchip
13.3.1 Rockchip Company Information
13.3.2 Rockchip Entertainment AR & VR System on Chip (SoC) Product Portfolios and Specifications
13.3.3 Rockchip Entertainment AR & VR System on Chip (SoC) Sales, Revenue, Price and Gross Margin (2019-2024)
13.3.4 Rockchip Main Business Overview
13.3.5 Rockchip Latest Developments
13.4 Allwinner Technology
13.4.1 Allwinner Technology Company Information
13.4.2 Allwinner Technology Entertainment AR & VR System on Chip (SoC) Product Portfolios and Specifications
13.4.3 Allwinner Technology Entertainment AR & VR System on Chip (SoC) Sales, Revenue, Price and Gross Margin (2019-2024)
13.4.4 Allwinner Technology Main Business Overview
13.4.5 Allwinner Technology Latest Developments
14 Research Findings and Conclusion
*If Applicable.
