

Entertainment arcade machines refer to electronic or mechanical devices installed in arcade venues for the purpose of entertainment. These machines are designed to engage players in various games, challenges, or experiences, ranging from classic video games to modern interactive attractions.
Entertainment arcade machines play a significant role in the gaming and leisure industry by providing accessible and engaging entertainment experiences for players of all backgrounds and interests. The continuous innovation and evolution of arcade machines ensure that they remain a popular and enduring form of entertainment in today's digital age.
The global Entertainment Arcade Machines market size is projected to grow from US$ million in 2024 to US$ million in 2030; it is expected to grow at a CAGR of %from 2024 to 2030.
The “Entertainment Arcade Machines Industry Forecast” looks at past sales and reviews total world Entertainment Arcade Machines sales in 2023, providing a comprehensive analysis by region and market sector of projected Entertainment Arcade Machines sales for 2024 through 2030. With Entertainment Arcade Machines sales broken down by region, market sector and sub-sector, this report provides a detailed analysis in US$ millions of the world Entertainment Arcade Machines industry.
This Insight Report provides a comprehensive analysis of the global Entertainment Arcade Machines landscape and highlights key trends related to product segmentation, company formation, revenue, and market share, latest development, and M&A activity. This report also analyzes the strategies of leading global companies with a focus on Entertainment Arcade Machines portfolios and capabilities, market entry strategies, market positions, and geographic footprints, to better understand these firms’ unique position in an accelerating global Entertainment Arcade Machines market.
This Insight Report evaluates the key market trends, drivers, and affecting factors shaping the global outlook for Entertainment Arcade Machines and breaks down the forecast by Type, by Application, geography, and market size to highlight emerging pockets of opportunity. With a transparent methodology based on hundreds of bottom-up qualitative and quantitative market inputs, this study forecast offers a highly nuanced view of the current state and future trajectory in the global Entertainment Arcade Machines.
United States market for Entertainment Arcade Machines is estimated to increase from US$ million in 2023 to US$ million by 2030, at a CAGR of % from 2024 through 2030.
China market for Entertainment Arcade Machines is estimated to increase from US$ million in 2023 to US$ million by 2030, at a CAGR of % from 2024 through 2030.
Europe market for Entertainment Arcade Machines is estimated to increase from US$ million in 2023 to US$ million by 2030, at a CAGR of % from 2024 through 2030.
Global key Entertainment Arcade Machines players cover Elaut Group, Bandai Namco Amusement, Sega Amusements International, Andamiro, Taito, etc. In terms of revenue, the global two largest companies occupied for a share nearly
% in 2023.
This report presents a comprehensive overview, market shares, and growth opportunities of Entertainment Arcade Machines market by product type, application, key manufacturers and key regions and countries.
Segmentation by Type:
Direct Prize Game Machine
Ticket Redemption Machine
Segmentation by Application:
Game Arcade and Entertainment Centers
Malls and Shopping Centers
Others
This report also splits the market by region:
Americas
United States
Canada
Mexico
Brazil
APAC
China
Japan
Korea
Southeast Asia
India
Australia
Europe
Germany
France
UK
Italy
Russia
Middle East & Africa
Egypt
South Africa
Israel
Turkey
GCC Countries
The below companies that are profiled have been selected based on inputs gathered from primary experts and analysing the company's coverage, product portfolio, its market penetration.
Elaut Group
Bandai Namco Amusement
Sega Amusements International
Andamiro
Taito
Innovative Concepts in Entertainment
Bay Tek Entertainment
Smart Industries
UNIS Technology
Coast To Coast Entertainment
Icefuns Amusement
Kita Nihon Tsushin Kogyo
Paokai Electronic
Benchmark Games International
Dream Arcades
Da Sheng Technology
Wee Chin Electric Machinery
Youal-Jifh Enterprise
Unique Animation
Catch Me
Zhongshan Ridong Cartoon Technology
Guangzhou Lifang Amusement Equipment
Guangzhou Tongru Electronic Technology
Neofuns Amusement Equipment
Guangzhou DingPin Animation Technology
Key Questions Addressed in this Report
What is the 10-year outlook for the global Entertainment Arcade Machines market?
What factors are driving Entertainment Arcade Machines market growth, globally and by region?
Which technologies are poised for the fastest growth by market and region?
How do Entertainment Arcade Machines market opportunities vary by end market size?
How does Entertainment Arcade Machines break out by Type, by Application?
Please Note - This is an on demand report and will be delivered in 2 business days (48 hours) post payment.
1 Scope of the Report
1.1 Market Introduction
1.2 Years Considered
1.3 Research Objectives
1.4 Market Research Methodology
1.5 Research Process and Data Source
1.6 Economic Indicators
1.7 Currency Considered
1.8 Market Estimation Caveats
2 Executive Summary
2.1 World Market Overview
2.1.1 Global Entertainment Arcade Machines Annual Sales 2019-2030
2.1.2 World Current & Future Analysis for Entertainment Arcade Machines by Geographic Region, 2019, 2023 & 2030
2.1.3 World Current & Future Analysis for Entertainment Arcade Machines by Country/Region, 2019, 2023 & 2030
2.2 Entertainment Arcade Machines Segment by Type
2.2.1 Direct Prize Game Machine
2.2.2 Ticket Redemption Machine
2.3 Entertainment Arcade Machines Sales by Type
2.3.1 Global Entertainment Arcade Machines Sales Market Share by Type (2019-2024)
2.3.2 Global Entertainment Arcade Machines Revenue and Market Share by Type (2019-2024)
2.3.3 Global Entertainment Arcade Machines Sale Price by Type (2019-2024)
2.4 Entertainment Arcade Machines Segment by Application
2.4.1 Game Arcade and Entertainment Centers
2.4.2 Malls and Shopping Centers
2.4.3 Others
2.5 Entertainment Arcade Machines Sales by Application
2.5.1 Global Entertainment Arcade Machines Sale Market Share by Application (2019-2024)
2.5.2 Global Entertainment Arcade Machines Revenue and Market Share by Application (2019-2024)
2.5.3 Global Entertainment Arcade Machines Sale Price by Application (2019-2024)
3 Global by Company
3.1 Global Entertainment Arcade Machines Breakdown Data by Company
3.1.1 Global Entertainment Arcade Machines Annual Sales by Company (2019-2024)
3.1.2 Global Entertainment Arcade Machines Sales Market Share by Company (2019-2024)
3.2 Global Entertainment Arcade Machines Annual Revenue by Company (2019-2024)
3.2.1 Global Entertainment Arcade Machines Revenue by Company (2019-2024)
3.2.2 Global Entertainment Arcade Machines Revenue Market Share by Company (2019-2024)
3.3 Global Entertainment Arcade Machines Sale Price by Company
3.4 Key Manufacturers Entertainment Arcade Machines Producing Area Distribution, Sales Area, Product Type
3.4.1 Key Manufacturers Entertainment Arcade Machines Product Location Distribution
3.4.2 Players Entertainment Arcade Machines Products Offered
3.5 Market Concentration Rate Analysis
3.5.1 Competition Landscape Analysis
3.5.2 Concentration Ratio (CR3, CR5 and CR10) & (2019-2024)
3.6 New Products and Potential Entrants
3.7 Market M&A Activity & Strategy
4 World Historic Review for Entertainment Arcade Machines by Geographic Region
4.1 World Historic Entertainment Arcade Machines Market Size by Geographic Region (2019-2024)
4.1.1 Global Entertainment Arcade Machines Annual Sales by Geographic Region (2019-2024)
4.1.2 Global Entertainment Arcade Machines Annual Revenue by Geographic Region (2019-2024)
4.2 World Historic Entertainment Arcade Machines Market Size by Country/Region (2019-2024)
4.2.1 Global Entertainment Arcade Machines Annual Sales by Country/Region (2019-2024)
4.2.2 Global Entertainment Arcade Machines Annual Revenue by Country/Region (2019-2024)
4.3 Americas Entertainment Arcade Machines Sales Growth
4.4 APAC Entertainment Arcade Machines Sales Growth
4.5 Europe Entertainment Arcade Machines Sales Growth
4.6 Middle East & Africa Entertainment Arcade Machines Sales Growth
5 Americas
5.1 Americas Entertainment Arcade Machines Sales by Country
5.1.1 Americas Entertainment Arcade Machines Sales by Country (2019-2024)
5.1.2 Americas Entertainment Arcade Machines Revenue by Country (2019-2024)
5.2 Americas Entertainment Arcade Machines Sales by Type (2019-2024)
5.3 Americas Entertainment Arcade Machines Sales by Application (2019-2024)
5.4 United States
5.5 Canada
5.6 Mexico
5.7 Brazil
6 APAC
6.1 APAC Entertainment Arcade Machines Sales by Region
6.1.1 APAC Entertainment Arcade Machines Sales by Region (2019-2024)
6.1.2 APAC Entertainment Arcade Machines Revenue by Region (2019-2024)
6.2 APAC Entertainment Arcade Machines Sales by Type (2019-2024)
6.3 APAC Entertainment Arcade Machines Sales by Application (2019-2024)
6.4 China
6.5 Japan
6.6 South Korea
6.7 Southeast Asia
6.8 India
6.9 Australia
6.10 China Taiwan
7 Europe
7.1 Europe Entertainment Arcade Machines by Country
7.1.1 Europe Entertainment Arcade Machines Sales by Country (2019-2024)
7.1.2 Europe Entertainment Arcade Machines Revenue by Country (2019-2024)
7.2 Europe Entertainment Arcade Machines Sales by Type (2019-2024)
7.3 Europe Entertainment Arcade Machines Sales by Application (2019-2024)
7.4 Germany
7.5 France
7.6 UK
7.7 Italy
7.8 Russia
8 Middle East & Africa
8.1 Middle East & Africa Entertainment Arcade Machines by Country
8.1.1 Middle East & Africa Entertainment Arcade Machines Sales by Country (2019-2024)
8.1.2 Middle East & Africa Entertainment Arcade Machines Revenue by Country (2019-2024)
8.2 Middle East & Africa Entertainment Arcade Machines Sales by Type (2019-2024)
8.3 Middle East & Africa Entertainment Arcade Machines Sales by Application (2019-2024)
8.4 Egypt
8.5 South Africa
8.6 Israel
8.7 Turkey
8.8 GCC Countries
9 Market Drivers, Challenges and Trends
9.1 Market Drivers & Growth Opportunities
9.2 Market Challenges & Risks
9.3 Industry Trends
10 Manufacturing Cost Structure Analysis
10.1 Raw Material and Suppliers
10.2 Manufacturing Cost Structure Analysis of Entertainment Arcade Machines
10.3 Manufacturing Process Analysis of Entertainment Arcade Machines
10.4 Industry Chain Structure of Entertainment Arcade Machines
11 Marketing, Distributors and Customer
11.1 Sales Channel
11.1.1 Direct Channels
11.1.2 Indirect Channels
11.2 Entertainment Arcade Machines Distributors
11.3 Entertainment Arcade Machines Customer
12 World Forecast Review for Entertainment Arcade Machines by Geographic Region
12.1 Global Entertainment Arcade Machines Market Size Forecast by Region
12.1.1 Global Entertainment Arcade Machines Forecast by Region (2025-2030)
12.1.2 Global Entertainment Arcade Machines Annual Revenue Forecast by Region (2025-2030)
12.2 Americas Forecast by Country (2025-2030)
12.3 APAC Forecast by Region (2025-2030)
12.4 Europe Forecast by Country (2025-2030)
12.5 Middle East & Africa Forecast by Country (2025-2030)
12.6 Global Entertainment Arcade Machines Forecast by Type (2025-2030)
12.7 Global Entertainment Arcade Machines Forecast by Application (2025-2030)
13 Key Players Analysis
13.1 Elaut Group
13.1.1 Elaut Group Company Information
13.1.2 Elaut Group Entertainment Arcade Machines Product Portfolios and Specifications
13.1.3 Elaut Group Entertainment Arcade Machines Sales, Revenue, Price and Gross Margin (2019-2024)
13.1.4 Elaut Group Main Business Overview
13.1.5 Elaut Group Latest Developments
13.2 Bandai Namco Amusement
13.2.1 Bandai Namco Amusement Company Information
13.2.2 Bandai Namco Amusement Entertainment Arcade Machines Product Portfolios and Specifications
13.2.3 Bandai Namco Amusement Entertainment Arcade Machines Sales, Revenue, Price and Gross Margin (2019-2024)
13.2.4 Bandai Namco Amusement Main Business Overview
13.2.5 Bandai Namco Amusement Latest Developments
13.3 Sega Amusements International
13.3.1 Sega Amusements International Company Information
13.3.2 Sega Amusements International Entertainment Arcade Machines Product Portfolios and Specifications
13.3.3 Sega Amusements International Entertainment Arcade Machines Sales, Revenue, Price and Gross Margin (2019-2024)
13.3.4 Sega Amusements International Main Business Overview
13.3.5 Sega Amusements International Latest Developments
13.4 Andamiro
13.4.1 Andamiro Company Information
13.4.2 Andamiro Entertainment Arcade Machines Product Portfolios and Specifications
13.4.3 Andamiro Entertainment Arcade Machines Sales, Revenue, Price and Gross Margin (2019-2024)
13.4.4 Andamiro Main Business Overview
13.4.5 Andamiro Latest Developments
13.5 Taito
13.5.1 Taito Company Information
13.5.2 Taito Entertainment Arcade Machines Product Portfolios and Specifications
13.5.3 Taito Entertainment Arcade Machines Sales, Revenue, Price and Gross Margin (2019-2024)
13.5.4 Taito Main Business Overview
13.5.5 Taito Latest Developments
13.6 Innovative Concepts in Entertainment
13.6.1 Innovative Concepts in Entertainment Company Information
13.6.2 Innovative Concepts in Entertainment Entertainment Arcade Machines Product Portfolios and Specifications
13.6.3 Innovative Concepts in Entertainment Entertainment Arcade Machines Sales, Revenue, Price and Gross Margin (2019-2024)
13.6.4 Innovative Concepts in Entertainment Main Business Overview
13.6.5 Innovative Concepts in Entertainment Latest Developments
13.7 Bay Tek Entertainment
13.7.1 Bay Tek Entertainment Company Information
13.7.2 Bay Tek Entertainment Entertainment Arcade Machines Product Portfolios and Specifications
13.7.3 Bay Tek Entertainment Entertainment Arcade Machines Sales, Revenue, Price and Gross Margin (2019-2024)
13.7.4 Bay Tek Entertainment Main Business Overview
13.7.5 Bay Tek Entertainment Latest Developments
13.8 Smart Industries
13.8.1 Smart Industries Company Information
13.8.2 Smart Industries Entertainment Arcade Machines Product Portfolios and Specifications
13.8.3 Smart Industries Entertainment Arcade Machines Sales, Revenue, Price and Gross Margin (2019-2024)
13.8.4 Smart Industries Main Business Overview
13.8.5 Smart Industries Latest Developments
13.9 UNIS Technology
13.9.1 UNIS Technology Company Information
13.9.2 UNIS Technology Entertainment Arcade Machines Product Portfolios and Specifications
13.9.3 UNIS Technology Entertainment Arcade Machines Sales, Revenue, Price and Gross Margin (2019-2024)
13.9.4 UNIS Technology Main Business Overview
13.9.5 UNIS Technology Latest Developments
13.10 Coast To Coast Entertainment
13.10.1 Coast To Coast Entertainment Company Information
13.10.2 Coast To Coast Entertainment Entertainment Arcade Machines Product Portfolios and Specifications
13.10.3 Coast To Coast Entertainment Entertainment Arcade Machines Sales, Revenue, Price and Gross Margin (2019-2024)
13.10.4 Coast To Coast Entertainment Main Business Overview
13.10.5 Coast To Coast Entertainment Latest Developments
13.11 Icefuns Amusement
13.11.1 Icefuns Amusement Company Information
13.11.2 Icefuns Amusement Entertainment Arcade Machines Product Portfolios and Specifications
13.11.3 Icefuns Amusement Entertainment Arcade Machines Sales, Revenue, Price and Gross Margin (2019-2024)
13.11.4 Icefuns Amusement Main Business Overview
13.11.5 Icefuns Amusement Latest Developments
13.12 Kita Nihon Tsushin Kogyo
13.12.1 Kita Nihon Tsushin Kogyo Company Information
13.12.2 Kita Nihon Tsushin Kogyo Entertainment Arcade Machines Product Portfolios and Specifications
13.12.3 Kita Nihon Tsushin Kogyo Entertainment Arcade Machines Sales, Revenue, Price and Gross Margin (2019-2024)
13.12.4 Kita Nihon Tsushin Kogyo Main Business Overview
13.12.5 Kita Nihon Tsushin Kogyo Latest Developments
13.13 Paokai Electronic
13.13.1 Paokai Electronic Company Information
13.13.2 Paokai Electronic Entertainment Arcade Machines Product Portfolios and Specifications
13.13.3 Paokai Electronic Entertainment Arcade Machines Sales, Revenue, Price and Gross Margin (2019-2024)
13.13.4 Paokai Electronic Main Business Overview
13.13.5 Paokai Electronic Latest Developments
13.14 Benchmark Games International
13.14.1 Benchmark Games International Company Information
13.14.2 Benchmark Games International Entertainment Arcade Machines Product Portfolios and Specifications
13.14.3 Benchmark Games International Entertainment Arcade Machines Sales, Revenue, Price and Gross Margin (2019-2024)
13.14.4 Benchmark Games International Main Business Overview
13.14.5 Benchmark Games International Latest Developments
13.15 Dream Arcades
13.15.1 Dream Arcades Company Information
13.15.2 Dream Arcades Entertainment Arcade Machines Product Portfolios and Specifications
13.15.3 Dream Arcades Entertainment Arcade Machines Sales, Revenue, Price and Gross Margin (2019-2024)
13.15.4 Dream Arcades Main Business Overview
13.15.5 Dream Arcades Latest Developments
13.16 Da Sheng Technology
13.16.1 Da Sheng Technology Company Information
13.16.2 Da Sheng Technology Entertainment Arcade Machines Product Portfolios and Specifications
13.16.3 Da Sheng Technology Entertainment Arcade Machines Sales, Revenue, Price and Gross Margin (2019-2024)
13.16.4 Da Sheng Technology Main Business Overview
13.16.5 Da Sheng Technology Latest Developments
13.17 Wee Chin Electric Machinery
13.17.1 Wee Chin Electric Machinery Company Information
13.17.2 Wee Chin Electric Machinery Entertainment Arcade Machines Product Portfolios and Specifications
13.17.3 Wee Chin Electric Machinery Entertainment Arcade Machines Sales, Revenue, Price and Gross Margin (2019-2024)
13.17.4 Wee Chin Electric Machinery Main Business Overview
13.17.5 Wee Chin Electric Machinery Latest Developments
13.18 Youal-Jifh Enterprise
13.18.1 Youal-Jifh Enterprise Company Information
13.18.2 Youal-Jifh Enterprise Entertainment Arcade Machines Product Portfolios and Specifications
13.18.3 Youal-Jifh Enterprise Entertainment Arcade Machines Sales, Revenue, Price and Gross Margin (2019-2024)
13.18.4 Youal-Jifh Enterprise Main Business Overview
13.18.5 Youal-Jifh Enterprise Latest Developments
13.19 Unique Animation
13.19.1 Unique Animation Company Information
13.19.2 Unique Animation Entertainment Arcade Machines Product Portfolios and Specifications
13.19.3 Unique Animation Entertainment Arcade Machines Sales, Revenue, Price and Gross Margin (2019-2024)
13.19.4 Unique Animation Main Business Overview
13.19.5 Unique Animation Latest Developments
13.20 Catch Me
13.20.1 Catch Me Company Information
13.20.2 Catch Me Entertainment Arcade Machines Product Portfolios and Specifications
13.20.3 Catch Me Entertainment Arcade Machines Sales, Revenue, Price and Gross Margin (2019-2024)
13.20.4 Catch Me Main Business Overview
13.20.5 Catch Me Latest Developments
13.21 Zhongshan Ridong Cartoon Technology
13.21.1 Zhongshan Ridong Cartoon Technology Company Information
13.21.2 Zhongshan Ridong Cartoon Technology Entertainment Arcade Machines Product Portfolios and Specifications
13.21.3 Zhongshan Ridong Cartoon Technology Entertainment Arcade Machines Sales, Revenue, Price and Gross Margin (2019-2024)
13.21.4 Zhongshan Ridong Cartoon Technology Main Business Overview
13.21.5 Zhongshan Ridong Cartoon Technology Latest Developments
13.22 Guangzhou Lifang Amusement Equipment
13.22.1 Guangzhou Lifang Amusement Equipment Company Information
13.22.2 Guangzhou Lifang Amusement Equipment Entertainment Arcade Machines Product Portfolios and Specifications
13.22.3 Guangzhou Lifang Amusement Equipment Entertainment Arcade Machines Sales, Revenue, Price and Gross Margin (2019-2024)
13.22.4 Guangzhou Lifang Amusement Equipment Main Business Overview
13.22.5 Guangzhou Lifang Amusement Equipment Latest Developments
13.23 Guangzhou Tongru Electronic Technology
13.23.1 Guangzhou Tongru Electronic Technology Company Information
13.23.2 Guangzhou Tongru Electronic Technology Entertainment Arcade Machines Product Portfolios and Specifications
13.23.3 Guangzhou Tongru Electronic Technology Entertainment Arcade Machines Sales, Revenue, Price and Gross Margin (2019-2024)
13.23.4 Guangzhou Tongru Electronic Technology Main Business Overview
13.23.5 Guangzhou Tongru Electronic Technology Latest Developments
13.24 Neofuns Amusement Equipment
13.24.1 Neofuns Amusement Equipment Company Information
13.24.2 Neofuns Amusement Equipment Entertainment Arcade Machines Product Portfolios and Specifications
13.24.3 Neofuns Amusement Equipment Entertainment Arcade Machines Sales, Revenue, Price and Gross Margin (2019-2024)
13.24.4 Neofuns Amusement Equipment Main Business Overview
13.24.5 Neofuns Amusement Equipment Latest Developments
13.25 Guangzhou DingPin Animation Technology
13.25.1 Guangzhou DingPin Animation Technology Company Information
13.25.2 Guangzhou DingPin Animation Technology Entertainment Arcade Machines Product Portfolios and Specifications
13.25.3 Guangzhou DingPin Animation Technology Entertainment Arcade Machines Sales, Revenue, Price and Gross Margin (2019-2024)
13.25.4 Guangzhou DingPin Animation Technology Main Business Overview
13.25.5 Guangzhou DingPin Animation Technology Latest Developments
14 Research Findings and Conclusion
*If Applicable.