

The global Gambling market size is predicted to grow from US$ million in 2025 to US$ million in 2031; it is expected to grow at a CAGR of %from 2025 to 2031.
Gambling, that is, using cards, dice and other forms, is a kind of game to bet on winning or losing with valuable things. It is a form of entertainment for human beings.
Lucky Gambling and Sports Gambling are two major types of Gambling industry in China. Lucky Gambling is the most important of all categories in Macao"s gambling industry. In 2019, Lucky Gambling accounted for about 99.7% of China"s gambling market. Sports Gambling is the second largest type, with a market share of about 0.3%. Sports Gambling includes a variety of ball games, mainly involving football and basketball
In 2019, people aged 50 and above account for about 43% of China"s gambling market, which is the largest consumer market in China"s gaming market, and the second largest consumer market is People Aged 40-49, accounting for about 39%.
The “Gambling Industry Forecast” looks at past sales and reviews total world Gambling sales in 2024, providing a comprehensive analysis by region and market sector of projected Gambling sales for 2025 through 2031. With Gambling sales broken down by region, market sector and sub-sector, this report provides a detailed analysis in US$ millions of the world Gambling industry.
This Insight Report provides a comprehensive analysis of the global Gambling landscape and highlights key trends related to product segmentation, company formation, revenue, and market share, latest development, and M&A activity. This report also analyses the strategies of leading global companies with a focus on Gambling portfolios and capabilities, market entry strategies, market positions, and geographic footprints, to better understand these firms’ unique position in an accelerating global Gambling market.
This Insight Report evaluates the key market trends, drivers, and affecting factors shaping the global outlook for Gambling and breaks down the forecast by Type, by Application, geography, and market size to highlight emerging pockets of opportunity. With a transparent methodology based on hundreds of bottom-up qualitative and quantitative market inputs, this study forecast offers a highly nuanced view of the current state and future trajectory in the global Gambling.
This report presents a comprehensive overview, market shares, and growth opportunities of Gambling market by product type, application, key players and key regions and countries.
Segmentation by Type:
Lucky Gambling
Horse Racing
Dog Racing
Sports Gambling
Segmentation by Application:
People Aged 21-29
People Aged 30-39
People Aged 40-49
This report also splits the market by region:
Americas
United States
Canada
Mexico
Brazil
APAC
China
Japan
Korea
Southeast Asia
India
Australia
Europe
Germany
France
UK
Italy
Russia
Middle East & Africa
Egypt
South Africa
Israel
Turkey
GCC Countries
The below companies that are profiled have been selected based on inputs gathered from primary experts and analyzing the company's coverage, product portfolio, its market penetration.
Incorporated in the Cayman Islands with limited liability
Galaxy Entertainment Group Limited
Wynn Resorts Holdings
MGM China Holdings Limited
SJM Holdings Limited
Melco International Development Limited
Please Note - This is an on demand report and will be delivered in 2 business days (48 hours) post payment.
1 Scope of the Report
1.1 Market Introduction
1.2 Years Considered
1.3 Research Objectives
1.4 Market Research Methodology
1.5 Research Process and Data Source
1.6 Economic Indicators
1.7 Currency Considered
1.8 Market Estimation Caveats
2 Executive Summary
2.1 World Market Overview
2.1.1 Global Gambling Market Size (2020-2031)
2.1.2 Gambling Market Size CAGR by Region (2020 VS 2024 VS 2031)
2.1.3 World Current & Future Analysis for Gambling by Country/Region (2020, 2024 & 2031)
2.2 Gambling Segment by Type
2.2.1 Lucky Gambling
2.2.2 Horse Racing
2.2.3 Dog Racing
2.2.4 Sports Gambling
2.3 Gambling Market Size by Type
2.3.1 Gambling Market Size CAGR by Type (2020 VS 2024 VS 2031)
2.3.2 Global Gambling Market Size Market Share by Type (2020-2025)
2.4 Gambling Segment by Application
2.4.1 People Aged 21-29
2.4.2 People Aged 30-39
2.4.3 People Aged 40-49
2.5 Gambling Market Size by Application
2.5.1 Gambling Market Size CAGR by Application (2020 VS 2024 VS 2031)
2.5.2 Global Gambling Market Size Market Share by Application (2020-2025)
3 Gambling Market Size by Player
3.1 Gambling Market Size Market Share by Player
3.1.1 Global Gambling Revenue by Player (2020-2025)
3.1.2 Global Gambling Revenue Market Share by Player (2020-2025)
3.2 Global Gambling Key Players Head office and Products Offered
3.3 Market Concentration Rate Analysis
3.3.1 Competition Landscape Analysis
3.3.2 Concentration Ratio (CR3, CR5 and CR10) & (2023-2025)
3.4 New Products and Potential Entrants
3.5 Mergers & Acquisitions, Expansion
4 Gambling by Region
4.1 Gambling Market Size by Region (2020-2025)
4.2 Global Gambling Annual Revenue by Country/Region (2020-2025)
4.3 Americas Gambling Market Size Growth (2020-2025)
4.4 APAC Gambling Market Size Growth (2020-2025)
4.5 Europe Gambling Market Size Growth (2020-2025)
4.6 Middle East & Africa Gambling Market Size Growth (2020-2025)
5 Americas
5.1 Americas Gambling Market Size by Country (2020-2025)
5.2 Americas Gambling Market Size by Type (2020-2025)
5.3 Americas Gambling Market Size by Application (2020-2025)
5.4 United States
5.5 Canada
5.6 Mexico
5.7 Brazil
6 APAC
6.1 APAC Gambling Market Size by Region (2020-2025)
6.2 APAC Gambling Market Size by Type (2020-2025)
6.3 APAC Gambling Market Size by Application (2020-2025)
6.4 China
6.5 Japan
6.6 South Korea
6.7 Southeast Asia
6.8 India
6.9 Australia
7 Europe
7.1 Europe Gambling Market Size by Country (2020-2025)
7.2 Europe Gambling Market Size by Type (2020-2025)
7.3 Europe Gambling Market Size by Application (2020-2025)
7.4 Germany
7.5 France
7.6 UK
7.7 Italy
7.8 Russia
8 Middle East & Africa
8.1 Middle East & Africa Gambling by Region (2020-2025)
8.2 Middle East & Africa Gambling Market Size by Type (2020-2025)
8.3 Middle East & Africa Gambling Market Size by Application (2020-2025)
8.4 Egypt
8.5 South Africa
8.6 Israel
8.7 Turkey
8.8 GCC Countries
9 Market Drivers, Challenges and Trends
9.1 Market Drivers & Growth Opportunities
9.2 Market Challenges & Risks
9.3 Industry Trends
10 Global Gambling Market Forecast
10.1 Global Gambling Forecast by Region (2026-2031)
10.1.1 Global Gambling Forecast by Region (2026-2031)
10.1.2 Americas Gambling Forecast
10.1.3 APAC Gambling Forecast
10.1.4 Europe Gambling Forecast
10.1.5 Middle East & Africa Gambling Forecast
10.2 Americas Gambling Forecast by Country (2026-2031)
10.2.1 United States Market Gambling Forecast
10.2.2 Canada Market Gambling Forecast
10.2.3 Mexico Market Gambling Forecast
10.2.4 Brazil Market Gambling Forecast
10.3 APAC Gambling Forecast by Region (2026-2031)
10.3.1 China Gambling Market Forecast
10.3.2 Japan Market Gambling Forecast
10.3.3 Korea Market Gambling Forecast
10.3.4 Southeast Asia Market Gambling Forecast
10.3.5 India Market Gambling Forecast
10.3.6 Australia Market Gambling Forecast
10.4 Europe Gambling Forecast by Country (2026-2031)
10.4.1 Germany Market Gambling Forecast
10.4.2 France Market Gambling Forecast
10.4.3 UK Market Gambling Forecast
10.4.4 Italy Market Gambling Forecast
10.4.5 Russia Market Gambling Forecast
10.5 Middle East & Africa Gambling Forecast by Region (2026-2031)
10.5.1 Egypt Market Gambling Forecast
10.5.2 South Africa Market Gambling Forecast
10.5.3 Israel Market Gambling Forecast
10.5.4 Turkey Market Gambling Forecast
10.6 Global Gambling Forecast by Type (2026-2031)
10.7 Global Gambling Forecast by Application (2026-2031)
10.7.1 GCC Countries Market Gambling Forecast
11 Key Players Analysis
11.1 Incorporated in the Cayman Islands with limited liability
11.1.1 Incorporated in the Cayman Islands with limited liability Company Information
11.1.2 Incorporated in the Cayman Islands with limited liability Gambling Product Offered
11.1.3 Incorporated in the Cayman Islands with limited liability Gambling Revenue, Gross Margin and Market Share (2020-2025)
11.1.4 Incorporated in the Cayman Islands with limited liability Main Business Overview
11.1.5 Incorporated in the Cayman Islands with limited liability Latest Developments
11.2 Galaxy Entertainment Group Limited
11.2.1 Galaxy Entertainment Group Limited Company Information
11.2.2 Galaxy Entertainment Group Limited Gambling Product Offered
11.2.3 Galaxy Entertainment Group Limited Gambling Revenue, Gross Margin and Market Share (2020-2025)
11.2.4 Galaxy Entertainment Group Limited Main Business Overview
11.2.5 Galaxy Entertainment Group Limited Latest Developments
11.3 Wynn Resorts Holdings
11.3.1 Wynn Resorts Holdings Company Information
11.3.2 Wynn Resorts Holdings Gambling Product Offered
11.3.3 Wynn Resorts Holdings Gambling Revenue, Gross Margin and Market Share (2020-2025)
11.3.4 Wynn Resorts Holdings Main Business Overview
11.3.5 Wynn Resorts Holdings Latest Developments
11.4 MGM China Holdings Limited
11.4.1 MGM China Holdings Limited Company Information
11.4.2 MGM China Holdings Limited Gambling Product Offered
11.4.3 MGM China Holdings Limited Gambling Revenue, Gross Margin and Market Share (2020-2025)
11.4.4 MGM China Holdings Limited Main Business Overview
11.4.5 MGM China Holdings Limited Latest Developments
11.5 SJM Holdings Limited
11.5.1 SJM Holdings Limited Company Information
11.5.2 SJM Holdings Limited Gambling Product Offered
11.5.3 SJM Holdings Limited Gambling Revenue, Gross Margin and Market Share (2020-2025)
11.5.4 SJM Holdings Limited Main Business Overview
11.5.5 SJM Holdings Limited Latest Developments
11.6 Melco International Development Limited
11.6.1 Melco International Development Limited Company Information
11.6.2 Melco International Development Limited Gambling Product Offered
11.6.3 Melco International Development Limited Gambling Revenue, Gross Margin and Market Share (2020-2025)
11.6.4 Melco International Development Limited Main Business Overview
11.6.5 Melco International Development Limited Latest Developments
12 Research Findings and Conclusion
*If Applicable.