

The global Game Console Accessories market size is predicted to grow from US$ 19540 million in 2025 to US$ 37700 million in 2031; it is expected to grow at a CAGR of 11.6% from 2025 to 2031.
Game console accessories are all accessories except the game console itself, such as gamepad, keyboard, mouse, headphones, joystick, virtual reality device, light guns, dance pads, webcam and other products.
World top 5 the largest players of game console accessories hold a share over 60%, other key players include HyperX, SteelSeries, and Betop, etc. North America is the largest market, occupied for over 45 percent, followed by Europe and Asia-Pacific. In terms of type, headphone is the largest segment, with a share over 30%, and in terms of sales channel, the online sales segment holds share around over 40 percent.
The “Game Console Accessories Industry Forecast” looks at past sales and reviews total world Game Console Accessories sales in 2024, providing a comprehensive analysis by region and market sector of projected Game Console Accessories sales for 2025 through 2031. With Game Console Accessories sales broken down by region, market sector and sub-sector, this report provides a detailed analysis in US$ millions of the world Game Console Accessories industry.
This Insight Report provides a comprehensive analysis of the global Game Console Accessories landscape and highlights key trends related to product segmentation, company formation, revenue, and market share, latest development, and M&A activity. This report also analyzes the strategies of leading global companies with a focus on Game Console Accessories portfolios and capabilities, market entry strategies, market positions, and geographic footprints, to better understand these firms’ unique position in an accelerating global Game Console Accessories market.
This Insight Report evaluates the key market trends, drivers, and affecting factors shaping the global outlook for Game Console Accessories and breaks down the forecast by Type, by Application, geography, and market size to highlight emerging pockets of opportunity. With a transparent methodology based on hundreds of bottom-up qualitative and quantitative market inputs, this study forecast offers a highly nuanced view of the current state and future trajectory in the global Game Console Accessories.
This report presents a comprehensive overview, market shares, and growth opportunities of Game Console Accessories market by product type, application, key manufacturers and key regions and countries.
Segmentation by Type:
Headphones
Keyboard
Mouse
Gamepad
Joystick
Virtual Reality Device
Cooling Fan
Webcam
Others
Segmentation by Application:
Online Sales
Hypermarket/Supermarket
Specialty Store
This report also splits the market by region:
Americas
United States
Canada
Mexico
Brazil
APAC
China
Japan
Korea
Southeast Asia
India
Australia
Europe
Germany
France
UK
Italy
Russia
Middle East & Africa
Egypt
South Africa
Israel
Turkey
GCC Countries
The below companies that are profiled have been selected based on inputs gathered from primary experts and analysing the company's coverage, product portfolio, its market penetration.
Sony
Logitech
Razer
Turtle Beach
Corsair Gaming
HyperX
SteelSeries
Betop
Microsoft
Nintendo
Alienware
Ipega
AsusTek
RAPOO
KYE Systems
Cooler Master
Eastern Times Technology
Flydigi
Key Questions Addressed in this Report
What is the 10-year outlook for the global Game Console Accessories market?
What factors are driving Game Console Accessories market growth, globally and by region?
Which technologies are poised for the fastest growth by market and region?
How do Game Console Accessories market opportunities vary by end market size?
How does Game Console Accessories break out by Type, by Application?
Please Note - This is an on demand report and will be delivered in 2 business days (48 hours) post payment.
1 Scope of the Report
1.1 Market Introduction
1.2 Years Considered
1.3 Research Objectives
1.4 Market Research Methodology
1.5 Research Process and Data Source
1.6 Economic Indicators
1.7 Currency Considered
1.8 Market Estimation Caveats
2 Executive Summary
2.1 World Market Overview
2.1.1 Global Game Console Accessories Annual Sales 2020-2031
2.1.2 World Current & Future Analysis for Game Console Accessories by Geographic Region, 2020, 2024 & 2031
2.1.3 World Current & Future Analysis for Game Console Accessories by Country/Region, 2020, 2024 & 2031
2.2 Game Console Accessories Segment by Type
2.2.1 Headphones
2.2.2 Keyboard
2.2.3 Mouse
2.2.4 Gamepad
2.2.5 Joystick
2.2.6 Virtual Reality Device
2.2.7 Cooling Fan
2.2.8 Webcam
2.2.9 Others
2.3 Game Console Accessories Sales by Type
2.3.1 Global Game Console Accessories Sales Market Share by Type (2020-2025)
2.3.2 Global Game Console Accessories Revenue and Market Share by Type (2020-2025)
2.3.3 Global Game Console Accessories Sale Price by Type (2020-2025)
2.4 Game Console Accessories Segment by Application
2.4.1 Online Sales
2.4.2 Hypermarket/Supermarket
2.4.3 Specialty Store
2.5 Game Console Accessories Sales by Application
2.5.1 Global Game Console Accessories Sale Market Share by Application (2020-2025)
2.5.2 Global Game Console Accessories Revenue and Market Share by Application (2020-2025)
2.5.3 Global Game Console Accessories Sale Price by Application (2020-2025)
3 Global by Company
3.1 Global Game Console Accessories Breakdown Data by Company
3.1.1 Global Game Console Accessories Annual Sales by Company (2020-2025)
3.1.2 Global Game Console Accessories Sales Market Share by Company (2020-2025)
3.2 Global Game Console Accessories Annual Revenue by Company (2020-2025)
3.2.1 Global Game Console Accessories Revenue by Company (2020-2025)
3.2.2 Global Game Console Accessories Revenue Market Share by Company (2020-2025)
3.3 Global Game Console Accessories Sale Price by Company
3.4 Key Manufacturers Game Console Accessories Producing Area Distribution, Sales Area, Product Type
3.4.1 Key Manufacturers Game Console Accessories Product Location Distribution
3.4.2 Players Game Console Accessories Products Offered
3.5 Market Concentration Rate Analysis
3.5.1 Competition Landscape Analysis
3.5.2 Concentration Ratio (CR3, CR5 and CR10) & (2023-2025)
3.6 New Products and Potential Entrants
3.7 Market M&A Activity & Strategy
4 World Historic Review for Game Console Accessories by Geographic Region
4.1 World Historic Game Console Accessories Market Size by Geographic Region (2020-2025)
4.1.1 Global Game Console Accessories Annual Sales by Geographic Region (2020-2025)
4.1.2 Global Game Console Accessories Annual Revenue by Geographic Region (2020-2025)
4.2 World Historic Game Console Accessories Market Size by Country/Region (2020-2025)
4.2.1 Global Game Console Accessories Annual Sales by Country/Region (2020-2025)
4.2.2 Global Game Console Accessories Annual Revenue by Country/Region (2020-2025)
4.3 Americas Game Console Accessories Sales Growth
4.4 APAC Game Console Accessories Sales Growth
4.5 Europe Game Console Accessories Sales Growth
4.6 Middle East & Africa Game Console Accessories Sales Growth
5 Americas
5.1 Americas Game Console Accessories Sales by Country
5.1.1 Americas Game Console Accessories Sales by Country (2020-2025)
5.1.2 Americas Game Console Accessories Revenue by Country (2020-2025)
5.2 Americas Game Console Accessories Sales by Type (2020-2025)
5.3 Americas Game Console Accessories Sales by Application (2020-2025)
5.4 United States
5.5 Canada
5.6 Mexico
5.7 Brazil
6 APAC
6.1 APAC Game Console Accessories Sales by Region
6.1.1 APAC Game Console Accessories Sales by Region (2020-2025)
6.1.2 APAC Game Console Accessories Revenue by Region (2020-2025)
6.2 APAC Game Console Accessories Sales by Type (2020-2025)
6.3 APAC Game Console Accessories Sales by Application (2020-2025)
6.4 China
6.5 Japan
6.6 South Korea
6.7 Southeast Asia
6.8 India
6.9 Australia
6.10 China Taiwan
7 Europe
7.1 Europe Game Console Accessories by Country
7.1.1 Europe Game Console Accessories Sales by Country (2020-2025)
7.1.2 Europe Game Console Accessories Revenue by Country (2020-2025)
7.2 Europe Game Console Accessories Sales by Type (2020-2025)
7.3 Europe Game Console Accessories Sales by Application (2020-2025)
7.4 Germany
7.5 France
7.6 UK
7.7 Italy
7.8 Russia
8 Middle East & Africa
8.1 Middle East & Africa Game Console Accessories by Country
8.1.1 Middle East & Africa Game Console Accessories Sales by Country (2020-2025)
8.1.2 Middle East & Africa Game Console Accessories Revenue by Country (2020-2025)
8.2 Middle East & Africa Game Console Accessories Sales by Type (2020-2025)
8.3 Middle East & Africa Game Console Accessories Sales by Application (2020-2025)
8.4 Egypt
8.5 South Africa
8.6 Israel
8.7 Turkey
8.8 GCC Countries
9 Market Drivers, Challenges and Trends
9.1 Market Drivers & Growth Opportunities
9.2 Market Challenges & Risks
9.3 Industry Trends
10 Manufacturing Cost Structure Analysis
10.1 Raw Material and Suppliers
10.2 Manufacturing Cost Structure Analysis of Game Console Accessories
10.3 Manufacturing Process Analysis of Game Console Accessories
10.4 Industry Chain Structure of Game Console Accessories
11 Marketing, Distributors and Customer
11.1 Sales Channel
11.1.1 Direct Channels
11.1.2 Indirect Channels
11.2 Game Console Accessories Distributors
11.3 Game Console Accessories Customer
12 World Forecast Review for Game Console Accessories by Geographic Region
12.1 Global Game Console Accessories Market Size Forecast by Region
12.1.1 Global Game Console Accessories Forecast by Region (2026-2031)
12.1.2 Global Game Console Accessories Annual Revenue Forecast by Region (2026-2031)
12.2 Americas Forecast by Country (2026-2031)
12.3 APAC Forecast by Region (2026-2031)
12.4 Europe Forecast by Country (2026-2031)
12.5 Middle East & Africa Forecast by Country (2026-2031)
12.6 Global Game Console Accessories Forecast by Type (2026-2031)
12.7 Global Game Console Accessories Forecast by Application (2026-2031)
13 Key Players Analysis
13.1 Sony
13.1.1 Sony Company Information
13.1.2 Sony Game Console Accessories Product Portfolios and Specifications
13.1.3 Sony Game Console Accessories Sales, Revenue, Price and Gross Margin (2020-2025)
13.1.4 Sony Main Business Overview
13.1.5 Sony Latest Developments
13.2 Logitech
13.2.1 Logitech Company Information
13.2.2 Logitech Game Console Accessories Product Portfolios and Specifications
13.2.3 Logitech Game Console Accessories Sales, Revenue, Price and Gross Margin (2020-2025)
13.2.4 Logitech Main Business Overview
13.2.5 Logitech Latest Developments
13.3 Razer
13.3.1 Razer Company Information
13.3.2 Razer Game Console Accessories Product Portfolios and Specifications
13.3.3 Razer Game Console Accessories Sales, Revenue, Price and Gross Margin (2020-2025)
13.3.4 Razer Main Business Overview
13.3.5 Razer Latest Developments
13.4 Turtle Beach
13.4.1 Turtle Beach Company Information
13.4.2 Turtle Beach Game Console Accessories Product Portfolios and Specifications
13.4.3 Turtle Beach Game Console Accessories Sales, Revenue, Price and Gross Margin (2020-2025)
13.4.4 Turtle Beach Main Business Overview
13.4.5 Turtle Beach Latest Developments
13.5 Corsair Gaming
13.5.1 Corsair Gaming Company Information
13.5.2 Corsair Gaming Game Console Accessories Product Portfolios and Specifications
13.5.3 Corsair Gaming Game Console Accessories Sales, Revenue, Price and Gross Margin (2020-2025)
13.5.4 Corsair Gaming Main Business Overview
13.5.5 Corsair Gaming Latest Developments
13.6 HyperX
13.6.1 HyperX Company Information
13.6.2 HyperX Game Console Accessories Product Portfolios and Specifications
13.6.3 HyperX Game Console Accessories Sales, Revenue, Price and Gross Margin (2020-2025)
13.6.4 HyperX Main Business Overview
13.6.5 HyperX Latest Developments
13.7 SteelSeries
13.7.1 SteelSeries Company Information
13.7.2 SteelSeries Game Console Accessories Product Portfolios and Specifications
13.7.3 SteelSeries Game Console Accessories Sales, Revenue, Price and Gross Margin (2020-2025)
13.7.4 SteelSeries Main Business Overview
13.7.5 SteelSeries Latest Developments
13.8 Betop
13.8.1 Betop Company Information
13.8.2 Betop Game Console Accessories Product Portfolios and Specifications
13.8.3 Betop Game Console Accessories Sales, Revenue, Price and Gross Margin (2020-2025)
13.8.4 Betop Main Business Overview
13.8.5 Betop Latest Developments
13.9 Microsoft
13.9.1 Microsoft Company Information
13.9.2 Microsoft Game Console Accessories Product Portfolios and Specifications
13.9.3 Microsoft Game Console Accessories Sales, Revenue, Price and Gross Margin (2020-2025)
13.9.4 Microsoft Main Business Overview
13.9.5 Microsoft Latest Developments
13.10 Nintendo
13.10.1 Nintendo Company Information
13.10.2 Nintendo Game Console Accessories Product Portfolios and Specifications
13.10.3 Nintendo Game Console Accessories Sales, Revenue, Price and Gross Margin (2020-2025)
13.10.4 Nintendo Main Business Overview
13.10.5 Nintendo Latest Developments
13.11 Alienware
13.11.1 Alienware Company Information
13.11.2 Alienware Game Console Accessories Product Portfolios and Specifications
13.11.3 Alienware Game Console Accessories Sales, Revenue, Price and Gross Margin (2020-2025)
13.11.4 Alienware Main Business Overview
13.11.5 Alienware Latest Developments
13.12 Ipega
13.12.1 Ipega Company Information
13.12.2 Ipega Game Console Accessories Product Portfolios and Specifications
13.12.3 Ipega Game Console Accessories Sales, Revenue, Price and Gross Margin (2020-2025)
13.12.4 Ipega Main Business Overview
13.12.5 Ipega Latest Developments
13.13 AsusTek
13.13.1 AsusTek Company Information
13.13.2 AsusTek Game Console Accessories Product Portfolios and Specifications
13.13.3 AsusTek Game Console Accessories Sales, Revenue, Price and Gross Margin (2020-2025)
13.13.4 AsusTek Main Business Overview
13.13.5 AsusTek Latest Developments
13.14 RAPOO
13.14.1 RAPOO Company Information
13.14.2 RAPOO Game Console Accessories Product Portfolios and Specifications
13.14.3 RAPOO Game Console Accessories Sales, Revenue, Price and Gross Margin (2020-2025)
13.14.4 RAPOO Main Business Overview
13.14.5 RAPOO Latest Developments
13.15 KYE Systems
13.15.1 KYE Systems Company Information
13.15.2 KYE Systems Game Console Accessories Product Portfolios and Specifications
13.15.3 KYE Systems Game Console Accessories Sales, Revenue, Price and Gross Margin (2020-2025)
13.15.4 KYE Systems Main Business Overview
13.15.5 KYE Systems Latest Developments
13.16 Cooler Master
13.16.1 Cooler Master Company Information
13.16.2 Cooler Master Game Console Accessories Product Portfolios and Specifications
13.16.3 Cooler Master Game Console Accessories Sales, Revenue, Price and Gross Margin (2020-2025)
13.16.4 Cooler Master Main Business Overview
13.16.5 Cooler Master Latest Developments
13.17 Eastern Times Technology
13.17.1 Eastern Times Technology Company Information
13.17.2 Eastern Times Technology Game Console Accessories Product Portfolios and Specifications
13.17.3 Eastern Times Technology Game Console Accessories Sales, Revenue, Price and Gross Margin (2020-2025)
13.17.4 Eastern Times Technology Main Business Overview
13.17.5 Eastern Times Technology Latest Developments
13.18 Flydigi
13.18.1 Flydigi Company Information
13.18.2 Flydigi Game Console Accessories Product Portfolios and Specifications
13.18.3 Flydigi Game Console Accessories Sales, Revenue, Price and Gross Margin (2020-2025)
13.18.4 Flydigi Main Business Overview
13.18.5 Flydigi Latest Developments
14 Research Findings and Conclusion
*If Applicable.