
According to this study, the global GameFi market size will reach US$ million by 2030.
GameFi means DeFi and NFT and Game, GameFi refers to the presentation of decentralized financial products in the form of games, the gamification of DeFi rules, and the NFT of game prop derivatives. P2E is the biggest highlight of the current GameFi project.
This report presents a comprehensive overview, market shares, and growth opportunities of GameFi market by product type, application, key players and key regions and countries.
Segmentation by product type:
By ETH
Based on Polygon
Based on Ronin
Based on FLOW
Based on BSC
Based on Near
Based on WAX
Segmentation by Application:
Finance
Game
Others
This report also splits the market by region:
United States
China
Europe
Other regions:
Japan
South Korea
Southeast Asia
Rest of world
The report also presents the market competition landscape and a corresponding detailed analysis of the major players in the market. The key players covered in this report:
Ubisoft
Sky Mavis
Decentraland
Mythical Games
DAPPER LABS
Forte
Enjin
Voxie Tactics
Bright Star
Sandbox
FoundGame
Splinterlands
DACOCO
MixMarvel
ITAM Games
Biscuit Labs
Double Jump
Immutable
Altitude Games
NOD Games
Blockade Games
Loom Network
Lucid Sight
Unity 3D
Yeeha Games
Egretia
Please Note - This is an on demand report and will be delivered in 2 business days (48 hours) post payment.
1 Scope of the Report
1.1 Market Introduction
1.2 Years Considered
1.3 Research Objectives
1.4 Market Research Methodology
1.5 Research Process and Data Source
1.6 Economic Indicators
1.7 Currency Considered
2 Executive Summary
2.1 World Market Overview
2.1.1 Global GameFi Market Size 2024-2030
2.1.2 GameFi Market Size CAGR by Region
2.2 GameFi Segment by Type
2.2.1 Based on Polygon
2.2.2 Based on Ronin
2.3 GameFi Market Size by Type
2.3.1 Global GameFi Market Size Market Share by Type (2024-2030)
2.3.2 Global GameFi Market Size Growth Rate by Type (2024-2030)
2.4 GameFi Segment by Application
2.4.1 Finance
2.4.2 Game
2.4.3 Others
2.5 GameFi Market Size by Application
2.5.1 Global GameFi Market Size Market Share by Application (2024-2030)
2.5.2 Global GameFi Market Size Growth Rate by Application (2024-2030)
3 GameFi Key Players
3.1 Date of Key Players Enter into GameFi
3.2 Key Players GameFi Product Offered
3.3 Key Players GameFi Funding/Investment Analysis
3.4 Funding/Investment
3.4.1 Funding/Investment by Regions
3.4.2 Funding/Investment by End-Industry
3.5 Key Players GameFi Valuation & Market Capitalization
3.6 Key Players Mergers & Acquisitions, Expansion Plans
3.7 Market Ranking
3.8 New Product/Technology Launches
3.9 Partnerships, Agreements, and Collaborations
3.10 Mergers and Acquisitions
4 GameFi by Regions
4.1 GameFi Market Size by Regions (2024-2030)
4.2 United States GameFi Market Size Growth (2024-2030)
4.3 China GameFi Market Size Growth (2024-2030)
4.4 Europe GameFi Market Size Growth (2024-2030)
4.5 Rest of World GameFi Market Size Growth (2024-2030)
5 United States
5.1 United States GameFi Market Size by Type (2024-2030)
5.2 United States GameFi Market Size by Application (2024-2030)
6 Europe
6.1 Europe GameFi Market Size by Type (2024-2030)
6.2 Europe GameFi Market Size by Application (2024-2030)
7 China
7.1 China GameFi Market Size by Type (2024-2030)
7.2 China GameFi Market Size by Application (2024-2030)
8 Rest of World
8.1 Rest of World GameFi Market Size by Type (2024-2030)
8.2 Rest of World GameFi Market Size by Application (2024-2030)
8.3 Japan
8.4 South Korea
8.5 Southeast Asia
9 Market Drivers, Challenges and Trends
9.1 Market Drivers & Growth Opportunities
9.2 Market Challenges & Risks
9.3 Industry Trends
10 Key Investors in GameFi
10.1 Company A
10.1.1 Company A Company Details
10.1.2 Company Description
10.1.3 Companies Invested by Company A
10.1.4 Company A Key Development and Market Layout
10.2 Company B
10.2.1 Company B Company Details
10.2.2 Company Description
10.2.3 Companies Invested by Company B
10.2.4 Company B Key Development and Market Layout
10.3 Company C
10.3.1 Company C Company Details
10.3.2 Company Description
10.3.3 Companies Invested by Company C
10.3.4 Company C Key Development and Market Layout
10.4 Company D
10.5 ……
11 Key Players Analysis
11.1 Ubisoft
11.1.1 Ubisoft Company Details
11.1.2 Ubisoft GameFi Product Offered
11.1.3 Ubisoft GameFi Market Size (2024 VS 2030)
11.1.4 Ubisoft Main Business Overview
11.1.5 Ubisoft News
11.2 Sky Mavis
11.2.1 Sky Mavis Company Details
11.2.2 Sky Mavis GameFi Product Offered
11.2.3 Sky Mavis GameFi Market Size (2024 VS 2030)
11.2.4 Sky Mavis Main Business Overview
11.2.5 Sky Mavis News
11.3 Decentraland
11.3.1 Decentraland Company Details
11.3.2 Decentraland GameFi Product Offered
11.3.3 Decentraland GameFi Market Size (2024 VS 2030)
11.3.4 Decentraland Main Business Overview
11.3.5 Decentraland News
11.4 Mythical Games
11.4.1 Mythical Games Company Details
11.4.2 Mythical Games GameFi Product Offered
11.4.3 Mythical Games GameFi Market Size (2024 VS 2030)
11.4.4 Mythical Games Main Business Overview
11.4.5 Mythical Games News
11.5 DAPPER LABS
11.5.1 DAPPER LABS Company Details
11.5.2 DAPPER LABS GameFi Product Offered
11.5.3 DAPPER LABS GameFi Market Size (2024 VS 2030)
11.5.4 DAPPER LABS Main Business Overview
11.5.5 DAPPER LABS News
11.6 Forte
11.6.1 Forte Company Details
11.6.2 Forte GameFi Product Offered
11.6.3 Forte GameFi Market Size (2024 VS 2030)
11.6.4 Forte Main Business Overview
11.6.5 Forte News
11.7 Enjin
11.7.1 Enjin Company Details
11.7.2 Enjin GameFi Product Offered
11.7.3 Enjin GameFi Market Size (2024 VS 2030)
11.7.4 Enjin Main Business Overview
11.7.5 Enjin News
11.8 Voxie Tactics
11.8.1 Voxie Tactics Company Details
11.8.2 Voxie Tactics GameFi Product Offered
11.8.3 Voxie Tactics GameFi Market Size (2024 VS 2030)
11.8.4 Voxie Tactics Main Business Overview
11.8.5 Voxie Tactics News
11.9 Bright Star
11.9.1 Bright Star Company Details
11.9.2 Bright Star GameFi Product Offered
11.9.3 Bright Star GameFi Market Size (2024 VS 2030)
11.9.4 Bright Star Main Business Overview
11.9.5 Bright Star News
11.10 Sandbox
11.10.1 Sandbox Company Details
11.10.2 Sandbox GameFi Product Offered
11.10.3 Sandbox GameFi Market Size (2024 VS 2030)
11.10.4 Sandbox Main Business Overview
11.10.5 Sandbox News
11.11 FoundGame
11.12 Splinterlands
11.13 DACOCO
11.14 MixMarvel
11.15 ITAM Games
11.16 Biscuit Labs
11.17 Double Jump
11.18 Immutable
11.19 Altitude Games
11.20 NOD Games
11.21 Blockade Games
11.22 Loom Network
11.23 Lucid Sight
11.24 Unity 3D
11.25 Yeeha Games
11.26 Egretia
12 Research Findings and Conclusion
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*If Applicable.
