

The global Gaming Controllers market size is predicted to grow from US$ million in 2025 to US$ million in 2031; it is expected to grow at a CAGR of %from 2025 to 2031.
A game controller, gaming controller, or simply controller, is an input device or input/output device used with video games or entertainment systems to provide input to a video game. Input devices that have been classified as game controllers include keyboards, mouses, gamepads, and joysticks, as well as special purpose devices, such as steering wheels for driving games and light guns for shooting games. Controllers designs have evolved to include directional pads, multiple buttons, analog sticks, joysticks, motion detection, touch screens and a plethora of other features.
United States market for Gaming Controllers is estimated to increase from US$ million in 2024 to US$ million by 2031, at a CAGR of % from 2025 through 2031.
China market for Gaming Controllers is estimated to increase from US$ million in 2024 to US$ million by 2031, at a CAGR of % from 2025 through 2031.
Europe market for Gaming Controllers is estimated to increase from US$ million in 2024 to US$ million by 2031, at a CAGR of % from 2025 through 2031.
Global key Gaming Controllers players cover Logitech, SONY, Microsoft, Razer, Mad Catz, etc. In terms of revenue, the global two largest companies occupied for a share nearly % in 2024.
The “Gaming Controllers Industry Forecast” looks at past sales and reviews total world Gaming Controllers sales in 2024, providing a comprehensive analysis by region and market sector of projected Gaming Controllers sales for 2025 through 2031. With Gaming Controllers sales broken down by region, market sector and sub-sector, this report provides a detailed analysis in US$ millions of the world Gaming Controllers industry.
This Insight Report provides a comprehensive analysis of the global Gaming Controllers landscape and highlights key trends related to product segmentation, company formation, revenue, and market share, latest development, and M&A activity. This report also analyzes the strategies of leading global companies with a focus on Gaming Controllers portfolios and capabilities, market entry strategies, market positions, and geographic footprints, to better understand these firms’ unique position in an accelerating global Gaming Controllers market.
This Insight Report evaluates the key market trends, drivers, and affecting factors shaping the global outlook for Gaming Controllers and breaks down the forecast by Type, by Application, geography, and market size to highlight emerging pockets of opportunity. With a transparent methodology based on hundreds of bottom-up qualitative and quantitative market inputs, this study forecast offers a highly nuanced view of the current state and future trajectory in the global Gaming Controllers.
This report presents a comprehensive overview, market shares, and growth opportunities of Gaming Controllers market by product type, application, key manufacturers and key regions and countries.
Segmentation by Type:
Wired Gaming Controllers
Wireless Gaming Controllers
Segmentation by Application:
PC
Smartphone
Smart TV
Others
This report also splits the market by region:
Americas
United States
Canada
Mexico
Brazil
APAC
China
Japan
Korea
Southeast Asia
India
Australia
Europe
Germany
France
UK
Italy
Russia
Middle East & Africa
Egypt
South Africa
Israel
Turkey
GCC Countries
The below companies that are profiled have been selected based on inputs gathered from primary experts and analysing the company's coverage, product portfolio, its market penetration.
Logitech
SONY
Microsoft
Razer
Mad Catz
Thrustmaster
Saitek Rumble
Kinobo
Sabrent
Samsung
Key Questions Addressed in this Report
What is the 10-year outlook for the global Gaming Controllers market?
What factors are driving Gaming Controllers market growth, globally and by region?
Which technologies are poised for the fastest growth by market and region?
How do Gaming Controllers market opportunities vary by end market size?
How does Gaming Controllers break out by Type, by Application?
Please Note - This is an on demand report and will be delivered in 2 business days (48 hours) post payment.
1 Scope of the Report
1.1 Market Introduction
1.2 Years Considered
1.3 Research Objectives
1.4 Market Research Methodology
1.5 Research Process and Data Source
1.6 Economic Indicators
1.7 Currency Considered
1.8 Market Estimation Caveats
2 Executive Summary
2.1 World Market Overview
2.1.1 Global Gaming Controllers Annual Sales 2020-2031
2.1.2 World Current & Future Analysis for Gaming Controllers by Geographic Region, 2020, 2024 & 2031
2.1.3 World Current & Future Analysis for Gaming Controllers by Country/Region, 2020, 2024 & 2031
2.2 Gaming Controllers Segment by Type
2.2.1 Wired Gaming Controllers
2.2.2 Wireless Gaming Controllers
2.3 Gaming Controllers Sales by Type
2.3.1 Global Gaming Controllers Sales Market Share by Type (2020-2025)
2.3.2 Global Gaming Controllers Revenue and Market Share by Type (2020-2025)
2.3.3 Global Gaming Controllers Sale Price by Type (2020-2025)
2.4 Gaming Controllers Segment by Application
2.4.1 PC
2.4.2 Smartphone
2.4.3 Smart TV
2.4.4 Others
2.5 Gaming Controllers Sales by Application
2.5.1 Global Gaming Controllers Sale Market Share by Application (2020-2025)
2.5.2 Global Gaming Controllers Revenue and Market Share by Application (2020-2025)
2.5.3 Global Gaming Controllers Sale Price by Application (2020-2025)
3 Global by Company
3.1 Global Gaming Controllers Breakdown Data by Company
3.1.1 Global Gaming Controllers Annual Sales by Company (2020-2025)
3.1.2 Global Gaming Controllers Sales Market Share by Company (2020-2025)
3.2 Global Gaming Controllers Annual Revenue by Company (2020-2025)
3.2.1 Global Gaming Controllers Revenue by Company (2020-2025)
3.2.2 Global Gaming Controllers Revenue Market Share by Company (2020-2025)
3.3 Global Gaming Controllers Sale Price by Company
3.4 Key Manufacturers Gaming Controllers Producing Area Distribution, Sales Area, Product Type
3.4.1 Key Manufacturers Gaming Controllers Product Location Distribution
3.4.2 Players Gaming Controllers Products Offered
3.5 Market Concentration Rate Analysis
3.5.1 Competition Landscape Analysis
3.5.2 Concentration Ratio (CR3, CR5 and CR10) & (2023-2025)
3.6 New Products and Potential Entrants
3.7 Market M&A Activity & Strategy
4 World Historic Review for Gaming Controllers by Geographic Region
4.1 World Historic Gaming Controllers Market Size by Geographic Region (2020-2025)
4.1.1 Global Gaming Controllers Annual Sales by Geographic Region (2020-2025)
4.1.2 Global Gaming Controllers Annual Revenue by Geographic Region (2020-2025)
4.2 World Historic Gaming Controllers Market Size by Country/Region (2020-2025)
4.2.1 Global Gaming Controllers Annual Sales by Country/Region (2020-2025)
4.2.2 Global Gaming Controllers Annual Revenue by Country/Region (2020-2025)
4.3 Americas Gaming Controllers Sales Growth
4.4 APAC Gaming Controllers Sales Growth
4.5 Europe Gaming Controllers Sales Growth
4.6 Middle East & Africa Gaming Controllers Sales Growth
5 Americas
5.1 Americas Gaming Controllers Sales by Country
5.1.1 Americas Gaming Controllers Sales by Country (2020-2025)
5.1.2 Americas Gaming Controllers Revenue by Country (2020-2025)
5.2 Americas Gaming Controllers Sales by Type (2020-2025)
5.3 Americas Gaming Controllers Sales by Application (2020-2025)
5.4 United States
5.5 Canada
5.6 Mexico
5.7 Brazil
6 APAC
6.1 APAC Gaming Controllers Sales by Region
6.1.1 APAC Gaming Controllers Sales by Region (2020-2025)
6.1.2 APAC Gaming Controllers Revenue by Region (2020-2025)
6.2 APAC Gaming Controllers Sales by Type (2020-2025)
6.3 APAC Gaming Controllers Sales by Application (2020-2025)
6.4 China
6.5 Japan
6.6 South Korea
6.7 Southeast Asia
6.8 India
6.9 Australia
6.10 China Taiwan
7 Europe
7.1 Europe Gaming Controllers by Country
7.1.1 Europe Gaming Controllers Sales by Country (2020-2025)
7.1.2 Europe Gaming Controllers Revenue by Country (2020-2025)
7.2 Europe Gaming Controllers Sales by Type (2020-2025)
7.3 Europe Gaming Controllers Sales by Application (2020-2025)
7.4 Germany
7.5 France
7.6 UK
7.7 Italy
7.8 Russia
8 Middle East & Africa
8.1 Middle East & Africa Gaming Controllers by Country
8.1.1 Middle East & Africa Gaming Controllers Sales by Country (2020-2025)
8.1.2 Middle East & Africa Gaming Controllers Revenue by Country (2020-2025)
8.2 Middle East & Africa Gaming Controllers Sales by Type (2020-2025)
8.3 Middle East & Africa Gaming Controllers Sales by Application (2020-2025)
8.4 Egypt
8.5 South Africa
8.6 Israel
8.7 Turkey
8.8 GCC Countries
9 Market Drivers, Challenges and Trends
9.1 Market Drivers & Growth Opportunities
9.2 Market Challenges & Risks
9.3 Industry Trends
10 Manufacturing Cost Structure Analysis
10.1 Raw Material and Suppliers
10.2 Manufacturing Cost Structure Analysis of Gaming Controllers
10.3 Manufacturing Process Analysis of Gaming Controllers
10.4 Industry Chain Structure of Gaming Controllers
11 Marketing, Distributors and Customer
11.1 Sales Channel
11.1.1 Direct Channels
11.1.2 Indirect Channels
11.2 Gaming Controllers Distributors
11.3 Gaming Controllers Customer
12 World Forecast Review for Gaming Controllers by Geographic Region
12.1 Global Gaming Controllers Market Size Forecast by Region
12.1.1 Global Gaming Controllers Forecast by Region (2026-2031)
12.1.2 Global Gaming Controllers Annual Revenue Forecast by Region (2026-2031)
12.2 Americas Forecast by Country (2026-2031)
12.3 APAC Forecast by Region (2026-2031)
12.4 Europe Forecast by Country (2026-2031)
12.5 Middle East & Africa Forecast by Country (2026-2031)
12.6 Global Gaming Controllers Forecast by Type (2026-2031)
12.7 Global Gaming Controllers Forecast by Application (2026-2031)
13 Key Players Analysis
13.1 Logitech
13.1.1 Logitech Company Information
13.1.2 Logitech Gaming Controllers Product Portfolios and Specifications
13.1.3 Logitech Gaming Controllers Sales, Revenue, Price and Gross Margin (2020-2025)
13.1.4 Logitech Main Business Overview
13.1.5 Logitech Latest Developments
13.2 SONY
13.2.1 SONY Company Information
13.2.2 SONY Gaming Controllers Product Portfolios and Specifications
13.2.3 SONY Gaming Controllers Sales, Revenue, Price and Gross Margin (2020-2025)
13.2.4 SONY Main Business Overview
13.2.5 SONY Latest Developments
13.3 Microsoft
13.3.1 Microsoft Company Information
13.3.2 Microsoft Gaming Controllers Product Portfolios and Specifications
13.3.3 Microsoft Gaming Controllers Sales, Revenue, Price and Gross Margin (2020-2025)
13.3.4 Microsoft Main Business Overview
13.3.5 Microsoft Latest Developments
13.4 Razer
13.4.1 Razer Company Information
13.4.2 Razer Gaming Controllers Product Portfolios and Specifications
13.4.3 Razer Gaming Controllers Sales, Revenue, Price and Gross Margin (2020-2025)
13.4.4 Razer Main Business Overview
13.4.5 Razer Latest Developments
13.5 Mad Catz
13.5.1 Mad Catz Company Information
13.5.2 Mad Catz Gaming Controllers Product Portfolios and Specifications
13.5.3 Mad Catz Gaming Controllers Sales, Revenue, Price and Gross Margin (2020-2025)
13.5.4 Mad Catz Main Business Overview
13.5.5 Mad Catz Latest Developments
13.6 Thrustmaster
13.6.1 Thrustmaster Company Information
13.6.2 Thrustmaster Gaming Controllers Product Portfolios and Specifications
13.6.3 Thrustmaster Gaming Controllers Sales, Revenue, Price and Gross Margin (2020-2025)
13.6.4 Thrustmaster Main Business Overview
13.6.5 Thrustmaster Latest Developments
13.7 Saitek Rumble
13.7.1 Saitek Rumble Company Information
13.7.2 Saitek Rumble Gaming Controllers Product Portfolios and Specifications
13.7.3 Saitek Rumble Gaming Controllers Sales, Revenue, Price and Gross Margin (2020-2025)
13.7.4 Saitek Rumble Main Business Overview
13.7.5 Saitek Rumble Latest Developments
13.8 Kinobo
13.8.1 Kinobo Company Information
13.8.2 Kinobo Gaming Controllers Product Portfolios and Specifications
13.8.3 Kinobo Gaming Controllers Sales, Revenue, Price and Gross Margin (2020-2025)
13.8.4 Kinobo Main Business Overview
13.8.5 Kinobo Latest Developments
13.9 Sabrent
13.9.1 Sabrent Company Information
13.9.2 Sabrent Gaming Controllers Product Portfolios and Specifications
13.9.3 Sabrent Gaming Controllers Sales, Revenue, Price and Gross Margin (2020-2025)
13.9.4 Sabrent Main Business Overview
13.9.5 Sabrent Latest Developments
13.10 Samsung
13.10.1 Samsung Company Information
13.10.2 Samsung Gaming Controllers Product Portfolios and Specifications
13.10.3 Samsung Gaming Controllers Sales, Revenue, Price and Gross Margin (2020-2025)
13.10.4 Samsung Main Business Overview
13.10.5 Samsung Latest Developments
14 Research Findings and Conclusion
*If Applicable.