
The global Gaming Projector market size is predicted to grow from US$ million in 2025 to US$ million in 2031; it is expected to grow at a CAGR of %from 2025 to 2031.
Gaming projectors are specifically designed for gamers. They"re optimized to work with gaming consoles and PlayStations. Moreover, they deliver high video and sound quality. In essence, they act as a bigger and better television screen.
United States market for Gaming Projector is estimated to increase from US$ million in 2024 to US$ million by 2031, at a CAGR of % from 2025 through 2031.
China market for Gaming Projector is estimated to increase from US$ million in 2024 to US$ million by 2031, at a CAGR of % from 2025 through 2031.
Europe market for Gaming Projector is estimated to increase from US$ million in 2024 to US$ million by 2031, at a CAGR of % from 2025 through 2031.
Global key Gaming Projector players cover Samsung, LG, BenQ, Optoma, Acer, etc. In terms of revenue, the global two largest companies occupied for a share nearly % in 2024.
The “Gaming Projector Industry Forecast” looks at past sales and reviews total world Gaming Projector sales in 2024, providing a comprehensive analysis by region and market sector of projected Gaming Projector sales for 2025 through 2031. With Gaming Projector sales broken down by region, market sector and sub-sector, this report provides a detailed analysis in US$ millions of the world Gaming Projector industry.
This Insight Report provides a comprehensive analysis of the global Gaming Projector landscape and highlights key trends related to product segmentation, company formation, revenue, and market share, latest development, and M&A activity. This report also analyzes the strategies of leading global companies with a focus on Gaming Projector portfolios and capabilities, market entry strategies, market positions, and geographic footprints, to better understand these firms’ unique position in an accelerating global Gaming Projector market.
This Insight Report evaluates the key market trends, drivers, and affecting factors shaping the global outlook for Gaming Projector and breaks down the forecast by Type, by Application, geography, and market size to highlight emerging pockets of opportunity. With a transparent methodology based on hundreds of bottom-up qualitative and quantitative market inputs, this study forecast offers a highly nuanced view of the current state and future trajectory in the global Gaming Projector.
This report presents a comprehensive overview, market shares, and growth opportunities of Gaming Projector market by product type, application, key manufacturers and key regions and countries.
Segmentation by Type:
1080P Resolution
4K Resolution
Segmentation by Application:
Commercial
Household
This report also splits the market by region:
Americas
United States
Canada
Mexico
Brazil
APAC
China
Japan
Korea
Southeast Asia
India
Australia
Europe
Germany
France
UK
Italy
Russia
Middle East & Africa
Egypt
South Africa
Israel
Turkey
GCC Countries
The below companies that are profiled have been selected based on inputs gathered from primary experts and analysing the company's coverage, product portfolio, its market penetration.
Samsung
LG
BenQ
Optoma
Acer
Epson
XGIMI
ViewSonic
Yaber
WEMAX
VAVA
Key Questions Addressed in this Report
What is the 10-year outlook for the global Gaming Projector market?
What factors are driving Gaming Projector market growth, globally and by region?
Which technologies are poised for the fastest growth by market and region?
How do Gaming Projector market opportunities vary by end market size?
How does Gaming Projector break out by Type, by Application?
Please Note - This is an on demand report and will be delivered in 2 business days (48 hours) post payment.
1 Scope of the Report
1.1 Market Introduction
1.2 Years Considered
1.3 Research Objectives
1.4 Market Research Methodology
1.5 Research Process and Data Source
1.6 Economic Indicators
1.7 Currency Considered
1.8 Market Estimation Caveats
2 Executive Summary
2.1 World Market Overview
2.1.1 Global Gaming Projector Annual Sales 2020-2031
2.1.2 World Current & Future Analysis for Gaming Projector by Geographic Region, 2020, 2024 & 2031
2.1.3 World Current & Future Analysis for Gaming Projector by Country/Region, 2020, 2024 & 2031
2.2 Gaming Projector Segment by Type
2.2.1 1080P Resolution
2.2.2 4K Resolution
2.3 Gaming Projector Sales by Type
2.3.1 Global Gaming Projector Sales Market Share by Type (2020-2025)
2.3.2 Global Gaming Projector Revenue and Market Share by Type (2020-2025)
2.3.3 Global Gaming Projector Sale Price by Type (2020-2025)
2.4 Gaming Projector Segment by Application
2.4.1 Commercial
2.4.2 Household
2.5 Gaming Projector Sales by Application
2.5.1 Global Gaming Projector Sale Market Share by Application (2020-2025)
2.5.2 Global Gaming Projector Revenue and Market Share by Application (2020-2025)
2.5.3 Global Gaming Projector Sale Price by Application (2020-2025)
3 Global by Company
3.1 Global Gaming Projector Breakdown Data by Company
3.1.1 Global Gaming Projector Annual Sales by Company (2020-2025)
3.1.2 Global Gaming Projector Sales Market Share by Company (2020-2025)
3.2 Global Gaming Projector Annual Revenue by Company (2020-2025)
3.2.1 Global Gaming Projector Revenue by Company (2020-2025)
3.2.2 Global Gaming Projector Revenue Market Share by Company (2020-2025)
3.3 Global Gaming Projector Sale Price by Company
3.4 Key Manufacturers Gaming Projector Producing Area Distribution, Sales Area, Product Type
3.4.1 Key Manufacturers Gaming Projector Product Location Distribution
3.4.2 Players Gaming Projector Products Offered
3.5 Market Concentration Rate Analysis
3.5.1 Competition Landscape Analysis
3.5.2 Concentration Ratio (CR3, CR5 and CR10) & (2023-2025)
3.6 New Products and Potential Entrants
3.7 Market M&A Activity & Strategy
4 World Historic Review for Gaming Projector by Geographic Region
4.1 World Historic Gaming Projector Market Size by Geographic Region (2020-2025)
4.1.1 Global Gaming Projector Annual Sales by Geographic Region (2020-2025)
4.1.2 Global Gaming Projector Annual Revenue by Geographic Region (2020-2025)
4.2 World Historic Gaming Projector Market Size by Country/Region (2020-2025)
4.2.1 Global Gaming Projector Annual Sales by Country/Region (2020-2025)
4.2.2 Global Gaming Projector Annual Revenue by Country/Region (2020-2025)
4.3 Americas Gaming Projector Sales Growth
4.4 APAC Gaming Projector Sales Growth
4.5 Europe Gaming Projector Sales Growth
4.6 Middle East & Africa Gaming Projector Sales Growth
5 Americas
5.1 Americas Gaming Projector Sales by Country
5.1.1 Americas Gaming Projector Sales by Country (2020-2025)
5.1.2 Americas Gaming Projector Revenue by Country (2020-2025)
5.2 Americas Gaming Projector Sales by Type (2020-2025)
5.3 Americas Gaming Projector Sales by Application (2020-2025)
5.4 United States
5.5 Canada
5.6 Mexico
5.7 Brazil
6 APAC
6.1 APAC Gaming Projector Sales by Region
6.1.1 APAC Gaming Projector Sales by Region (2020-2025)
6.1.2 APAC Gaming Projector Revenue by Region (2020-2025)
6.2 APAC Gaming Projector Sales by Type (2020-2025)
6.3 APAC Gaming Projector Sales by Application (2020-2025)
6.4 China
6.5 Japan
6.6 South Korea
6.7 Southeast Asia
6.8 India
6.9 Australia
6.10 China Taiwan
7 Europe
7.1 Europe Gaming Projector by Country
7.1.1 Europe Gaming Projector Sales by Country (2020-2025)
7.1.2 Europe Gaming Projector Revenue by Country (2020-2025)
7.2 Europe Gaming Projector Sales by Type (2020-2025)
7.3 Europe Gaming Projector Sales by Application (2020-2025)
7.4 Germany
7.5 France
7.6 UK
7.7 Italy
7.8 Russia
8 Middle East & Africa
8.1 Middle East & Africa Gaming Projector by Country
8.1.1 Middle East & Africa Gaming Projector Sales by Country (2020-2025)
8.1.2 Middle East & Africa Gaming Projector Revenue by Country (2020-2025)
8.2 Middle East & Africa Gaming Projector Sales by Type (2020-2025)
8.3 Middle East & Africa Gaming Projector Sales by Application (2020-2025)
8.4 Egypt
8.5 South Africa
8.6 Israel
8.7 Turkey
8.8 GCC Countries
9 Market Drivers, Challenges and Trends
9.1 Market Drivers & Growth Opportunities
9.2 Market Challenges & Risks
9.3 Industry Trends
10 Manufacturing Cost Structure Analysis
10.1 Raw Material and Suppliers
10.2 Manufacturing Cost Structure Analysis of Gaming Projector
10.3 Manufacturing Process Analysis of Gaming Projector
10.4 Industry Chain Structure of Gaming Projector
11 Marketing, Distributors and Customer
11.1 Sales Channel
11.1.1 Direct Channels
11.1.2 Indirect Channels
11.2 Gaming Projector Distributors
11.3 Gaming Projector Customer
12 World Forecast Review for Gaming Projector by Geographic Region
12.1 Global Gaming Projector Market Size Forecast by Region
12.1.1 Global Gaming Projector Forecast by Region (2026-2031)
12.1.2 Global Gaming Projector Annual Revenue Forecast by Region (2026-2031)
12.2 Americas Forecast by Country (2026-2031)
12.3 APAC Forecast by Region (2026-2031)
12.4 Europe Forecast by Country (2026-2031)
12.5 Middle East & Africa Forecast by Country (2026-2031)
12.6 Global Gaming Projector Forecast by Type (2026-2031)
12.7 Global Gaming Projector Forecast by Application (2026-2031)
13 Key Players Analysis
13.1 Samsung
13.1.1 Samsung Company Information
13.1.2 Samsung Gaming Projector Product Portfolios and Specifications
13.1.3 Samsung Gaming Projector Sales, Revenue, Price and Gross Margin (2020-2025)
13.1.4 Samsung Main Business Overview
13.1.5 Samsung Latest Developments
13.2 LG
13.2.1 LG Company Information
13.2.2 LG Gaming Projector Product Portfolios and Specifications
13.2.3 LG Gaming Projector Sales, Revenue, Price and Gross Margin (2020-2025)
13.2.4 LG Main Business Overview
13.2.5 LG Latest Developments
13.3 BenQ
13.3.1 BenQ Company Information
13.3.2 BenQ Gaming Projector Product Portfolios and Specifications
13.3.3 BenQ Gaming Projector Sales, Revenue, Price and Gross Margin (2020-2025)
13.3.4 BenQ Main Business Overview
13.3.5 BenQ Latest Developments
13.4 Optoma
13.4.1 Optoma Company Information
13.4.2 Optoma Gaming Projector Product Portfolios and Specifications
13.4.3 Optoma Gaming Projector Sales, Revenue, Price and Gross Margin (2020-2025)
13.4.4 Optoma Main Business Overview
13.4.5 Optoma Latest Developments
13.5 Acer
13.5.1 Acer Company Information
13.5.2 Acer Gaming Projector Product Portfolios and Specifications
13.5.3 Acer Gaming Projector Sales, Revenue, Price and Gross Margin (2020-2025)
13.5.4 Acer Main Business Overview
13.5.5 Acer Latest Developments
13.6 Epson
13.6.1 Epson Company Information
13.6.2 Epson Gaming Projector Product Portfolios and Specifications
13.6.3 Epson Gaming Projector Sales, Revenue, Price and Gross Margin (2020-2025)
13.6.4 Epson Main Business Overview
13.6.5 Epson Latest Developments
13.7 XGIMI
13.7.1 XGIMI Company Information
13.7.2 XGIMI Gaming Projector Product Portfolios and Specifications
13.7.3 XGIMI Gaming Projector Sales, Revenue, Price and Gross Margin (2020-2025)
13.7.4 XGIMI Main Business Overview
13.7.5 XGIMI Latest Developments
13.8 ViewSonic
13.8.1 ViewSonic Company Information
13.8.2 ViewSonic Gaming Projector Product Portfolios and Specifications
13.8.3 ViewSonic Gaming Projector Sales, Revenue, Price and Gross Margin (2020-2025)
13.8.4 ViewSonic Main Business Overview
13.8.5 ViewSonic Latest Developments
13.9 Yaber
13.9.1 Yaber Company Information
13.9.2 Yaber Gaming Projector Product Portfolios and Specifications
13.9.3 Yaber Gaming Projector Sales, Revenue, Price and Gross Margin (2020-2025)
13.9.4 Yaber Main Business Overview
13.9.5 Yaber Latest Developments
13.10 WEMAX
13.10.1 WEMAX Company Information
13.10.2 WEMAX Gaming Projector Product Portfolios and Specifications
13.10.3 WEMAX Gaming Projector Sales, Revenue, Price and Gross Margin (2020-2025)
13.10.4 WEMAX Main Business Overview
13.10.5 WEMAX Latest Developments
13.11 VAVA
13.11.1 VAVA Company Information
13.11.2 VAVA Gaming Projector Product Portfolios and Specifications
13.11.3 VAVA Gaming Projector Sales, Revenue, Price and Gross Margin (2020-2025)
13.11.4 VAVA Main Business Overview
13.11.5 VAVA Latest Developments
14 Research Findings and Conclusion
*If Applicable.
