

The global Gaming Software market size is predicted to grow from US$ 237110 million in 2025 to US$ 340240 million in 2031; it is expected to grow at a CAGR of 6.2% from 2025 to 2031.
Gaming refers to playing electronic games, whether through consoles, computers, mobile phones or another medium altogether. Gaming is a nuanced term that suggests regular gameplay, possibly as a hobby. Although traditionally a solitary form of relaxation, online multiplayer video games have made gaming a popular group activity as well.
Tencent is the world"s largest manufacturers of Gaming Software with a market share of about 13%. Other major manufacturers include Sony, Apple, Warner Bros, Microsoft and Activision Blizzard, etc. The North America region is the world"s largest market for this product, has a share about 27%, followed by Asia (excluding China) and China, with share 25% and 22%, separately. In terms of product types, mobile gaming is the largest market segment, occupying for a share of about 50%. In terms of product applications, gaming software is mainly used in amateur gamer, with a market share of 80%.
The “Gaming Software Industry Forecast” looks at past sales and reviews total world Gaming Software sales in 2024, providing a comprehensive analysis by region and market sector of projected Gaming Software sales for 2025 through 2031. With Gaming Software sales broken down by region, market sector and sub-sector, this report provides a detailed analysis in US$ millions of the world Gaming Software industry.
This Insight Report provides a comprehensive analysis of the global Gaming Software landscape and highlights key trends related to product segmentation, company formation, revenue, and market share, latest development, and M&A activity. This report also analyses the strategies of leading global companies with a focus on Gaming Software portfolios and capabilities, market entry strategies, market positions, and geographic footprints, to better understand these firms’ unique position in an accelerating global Gaming Software market.
This Insight Report evaluates the key market trends, drivers, and affecting factors shaping the global outlook for Gaming Software and breaks down the forecast by Type, by Application, geography, and market size to highlight emerging pockets of opportunity. With a transparent methodology based on hundreds of bottom-up qualitative and quantitative market inputs, this study forecast offers a highly nuanced view of the current state and future trajectory in the global Gaming Software.
This report presents a comprehensive overview, market shares, and growth opportunities of Gaming Software market by product type, application, key players and key regions and countries.
Segmentation by Type:
Mobile Gaming
Console Gaming
PC Gaming
Segmentation by Application:
Amateur Gamer
Professional Gamer
This report also splits the market by region:
Americas
United States
Canada
Mexico
Brazil
APAC
China
Japan
Korea
Southeast Asia
India
Australia
Europe
Germany
France
UK
Italy
Russia
Middle East & Africa
Egypt
South Africa
Israel
Turkey
GCC Countries
The below companies that are profiled have been selected based on inputs gathered from primary experts and analyzing the company's coverage, product portfolio, its market penetration.
Activision Blizzard
Electronic Arts
Microsoft
NetEase
Nintendo
Sony
Tencent
ChangYou
DeNA
GungHo
Apple
Google
Nexon
Sega
Warner Bros
Namco Bandai
Ubisoft
Square Enix
Take-Two Interactive
Please Note - This is an on demand report and will be delivered in 2 business days (48 hours) post payment.
1 Scope of the Report
1.1 Market Introduction
1.2 Years Considered
1.3 Research Objectives
1.4 Market Research Methodology
1.5 Research Process and Data Source
1.6 Economic Indicators
1.7 Currency Considered
1.8 Market Estimation Caveats
2 Executive Summary
2.1 World Market Overview
2.1.1 Global Gaming Software Market Size (2020-2031)
2.1.2 Gaming Software Market Size CAGR by Region (2020 VS 2024 VS 2031)
2.1.3 World Current & Future Analysis for Gaming Software by Country/Region (2020, 2024 & 2031)
2.2 Gaming Software Segment by Type
2.2.1 Mobile Gaming
2.2.2 Console Gaming
2.2.3 PC Gaming
2.3 Gaming Software Market Size by Type
2.3.1 Gaming Software Market Size CAGR by Type (2020 VS 2024 VS 2031)
2.3.2 Global Gaming Software Market Size Market Share by Type (2020-2025)
2.4 Gaming Software Segment by Application
2.4.1 Amateur Gamer
2.4.2 Professional Gamer
2.5 Gaming Software Market Size by Application
2.5.1 Gaming Software Market Size CAGR by Application (2020 VS 2024 VS 2031)
2.5.2 Global Gaming Software Market Size Market Share by Application (2020-2025)
3 Gaming Software Market Size by Player
3.1 Gaming Software Market Size Market Share by Player
3.1.1 Global Gaming Software Revenue by Player (2020-2025)
3.1.2 Global Gaming Software Revenue Market Share by Player (2020-2025)
3.2 Global Gaming Software Key Players Head office and Products Offered
3.3 Market Concentration Rate Analysis
3.3.1 Competition Landscape Analysis
3.3.2 Concentration Ratio (CR3, CR5 and CR10) & (2023-2025)
3.4 New Products and Potential Entrants
3.5 Mergers & Acquisitions, Expansion
4 Gaming Software by Region
4.1 Gaming Software Market Size by Region (2020-2025)
4.2 Global Gaming Software Annual Revenue by Country/Region (2020-2025)
4.3 Americas Gaming Software Market Size Growth (2020-2025)
4.4 APAC Gaming Software Market Size Growth (2020-2025)
4.5 Europe Gaming Software Market Size Growth (2020-2025)
4.6 Middle East & Africa Gaming Software Market Size Growth (2020-2025)
5 Americas
5.1 Americas Gaming Software Market Size by Country (2020-2025)
5.2 Americas Gaming Software Market Size by Type (2020-2025)
5.3 Americas Gaming Software Market Size by Application (2020-2025)
5.4 United States
5.5 Canada
5.6 Mexico
5.7 Brazil
6 APAC
6.1 APAC Gaming Software Market Size by Region (2020-2025)
6.2 APAC Gaming Software Market Size by Type (2020-2025)
6.3 APAC Gaming Software Market Size by Application (2020-2025)
6.4 China
6.5 Japan
6.6 South Korea
6.7 Southeast Asia
6.8 India
6.9 Australia
7 Europe
7.1 Europe Gaming Software Market Size by Country (2020-2025)
7.2 Europe Gaming Software Market Size by Type (2020-2025)
7.3 Europe Gaming Software Market Size by Application (2020-2025)
7.4 Germany
7.5 France
7.6 UK
7.7 Italy
7.8 Russia
8 Middle East & Africa
8.1 Middle East & Africa Gaming Software by Region (2020-2025)
8.2 Middle East & Africa Gaming Software Market Size by Type (2020-2025)
8.3 Middle East & Africa Gaming Software Market Size by Application (2020-2025)
8.4 Egypt
8.5 South Africa
8.6 Israel
8.7 Turkey
8.8 GCC Countries
9 Market Drivers, Challenges and Trends
9.1 Market Drivers & Growth Opportunities
9.2 Market Challenges & Risks
9.3 Industry Trends
10 Global Gaming Software Market Forecast
10.1 Global Gaming Software Forecast by Region (2026-2031)
10.1.1 Global Gaming Software Forecast by Region (2026-2031)
10.1.2 Americas Gaming Software Forecast
10.1.3 APAC Gaming Software Forecast
10.1.4 Europe Gaming Software Forecast
10.1.5 Middle East & Africa Gaming Software Forecast
10.2 Americas Gaming Software Forecast by Country (2026-2031)
10.2.1 United States Market Gaming Software Forecast
10.2.2 Canada Market Gaming Software Forecast
10.2.3 Mexico Market Gaming Software Forecast
10.2.4 Brazil Market Gaming Software Forecast
10.3 APAC Gaming Software Forecast by Region (2026-2031)
10.3.1 China Gaming Software Market Forecast
10.3.2 Japan Market Gaming Software Forecast
10.3.3 Korea Market Gaming Software Forecast
10.3.4 Southeast Asia Market Gaming Software Forecast
10.3.5 India Market Gaming Software Forecast
10.3.6 Australia Market Gaming Software Forecast
10.4 Europe Gaming Software Forecast by Country (2026-2031)
10.4.1 Germany Market Gaming Software Forecast
10.4.2 France Market Gaming Software Forecast
10.4.3 UK Market Gaming Software Forecast
10.4.4 Italy Market Gaming Software Forecast
10.4.5 Russia Market Gaming Software Forecast
10.5 Middle East & Africa Gaming Software Forecast by Region (2026-2031)
10.5.1 Egypt Market Gaming Software Forecast
10.5.2 South Africa Market Gaming Software Forecast
10.5.3 Israel Market Gaming Software Forecast
10.5.4 Turkey Market Gaming Software Forecast
10.6 Global Gaming Software Forecast by Type (2026-2031)
10.7 Global Gaming Software Forecast by Application (2026-2031)
10.7.1 GCC Countries Market Gaming Software Forecast
11 Key Players Analysis
11.1 Activision Blizzard
11.1.1 Activision Blizzard Company Information
11.1.2 Activision Blizzard Gaming Software Product Offered
11.1.3 Activision Blizzard Gaming Software Revenue, Gross Margin and Market Share (2020-2025)
11.1.4 Activision Blizzard Main Business Overview
11.1.5 Activision Blizzard Latest Developments
11.2 Electronic Arts
11.2.1 Electronic Arts Company Information
11.2.2 Electronic Arts Gaming Software Product Offered
11.2.3 Electronic Arts Gaming Software Revenue, Gross Margin and Market Share (2020-2025)
11.2.4 Electronic Arts Main Business Overview
11.2.5 Electronic Arts Latest Developments
11.3 Microsoft
11.3.1 Microsoft Company Information
11.3.2 Microsoft Gaming Software Product Offered
11.3.3 Microsoft Gaming Software Revenue, Gross Margin and Market Share (2020-2025)
11.3.4 Microsoft Main Business Overview
11.3.5 Microsoft Latest Developments
11.4 NetEase
11.4.1 NetEase Company Information
11.4.2 NetEase Gaming Software Product Offered
11.4.3 NetEase Gaming Software Revenue, Gross Margin and Market Share (2020-2025)
11.4.4 NetEase Main Business Overview
11.4.5 NetEase Latest Developments
11.5 Nintendo
11.5.1 Nintendo Company Information
11.5.2 Nintendo Gaming Software Product Offered
11.5.3 Nintendo Gaming Software Revenue, Gross Margin and Market Share (2020-2025)
11.5.4 Nintendo Main Business Overview
11.5.5 Nintendo Latest Developments
11.6 Sony
11.6.1 Sony Company Information
11.6.2 Sony Gaming Software Product Offered
11.6.3 Sony Gaming Software Revenue, Gross Margin and Market Share (2020-2025)
11.6.4 Sony Main Business Overview
11.6.5 Sony Latest Developments
11.7 Tencent
11.7.1 Tencent Company Information
11.7.2 Tencent Gaming Software Product Offered
11.7.3 Tencent Gaming Software Revenue, Gross Margin and Market Share (2020-2025)
11.7.4 Tencent Main Business Overview
11.7.5 Tencent Latest Developments
11.8 ChangYou
11.8.1 ChangYou Company Information
11.8.2 ChangYou Gaming Software Product Offered
11.8.3 ChangYou Gaming Software Revenue, Gross Margin and Market Share (2020-2025)
11.8.4 ChangYou Main Business Overview
11.8.5 ChangYou Latest Developments
11.9 DeNA
11.9.1 DeNA Company Information
11.9.2 DeNA Gaming Software Product Offered
11.9.3 DeNA Gaming Software Revenue, Gross Margin and Market Share (2020-2025)
11.9.4 DeNA Main Business Overview
11.9.5 DeNA Latest Developments
11.10 GungHo
11.10.1 GungHo Company Information
11.10.2 GungHo Gaming Software Product Offered
11.10.3 GungHo Gaming Software Revenue, Gross Margin and Market Share (2020-2025)
11.10.4 GungHo Main Business Overview
11.10.5 GungHo Latest Developments
11.11 Apple
11.11.1 Apple Company Information
11.11.2 Apple Gaming Software Product Offered
11.11.3 Apple Gaming Software Revenue, Gross Margin and Market Share (2020-2025)
11.11.4 Apple Main Business Overview
11.11.5 Apple Latest Developments
11.12 Google
11.12.1 Google Company Information
11.12.2 Google Gaming Software Product Offered
11.12.3 Google Gaming Software Revenue, Gross Margin and Market Share (2020-2025)
11.12.4 Google Main Business Overview
11.12.5 Google Latest Developments
11.13 Nexon
11.13.1 Nexon Company Information
11.13.2 Nexon Gaming Software Product Offered
11.13.3 Nexon Gaming Software Revenue, Gross Margin and Market Share (2020-2025)
11.13.4 Nexon Main Business Overview
11.13.5 Nexon Latest Developments
11.14 Sega
11.14.1 Sega Company Information
11.14.2 Sega Gaming Software Product Offered
11.14.3 Sega Gaming Software Revenue, Gross Margin and Market Share (2020-2025)
11.14.4 Sega Main Business Overview
11.14.5 Sega Latest Developments
11.15 Warner Bros
11.15.1 Warner Bros Company Information
11.15.2 Warner Bros Gaming Software Product Offered
11.15.3 Warner Bros Gaming Software Revenue, Gross Margin and Market Share (2020-2025)
11.15.4 Warner Bros Main Business Overview
11.15.5 Warner Bros Latest Developments
11.16 Namco Bandai
11.16.1 Namco Bandai Company Information
11.16.2 Namco Bandai Gaming Software Product Offered
11.16.3 Namco Bandai Gaming Software Revenue, Gross Margin and Market Share (2020-2025)
11.16.4 Namco Bandai Main Business Overview
11.16.5 Namco Bandai Latest Developments
11.17 Ubisoft
11.17.1 Ubisoft Company Information
11.17.2 Ubisoft Gaming Software Product Offered
11.17.3 Ubisoft Gaming Software Revenue, Gross Margin and Market Share (2020-2025)
11.17.4 Ubisoft Main Business Overview
11.17.5 Ubisoft Latest Developments
11.18 Square Enix
11.18.1 Square Enix Company Information
11.18.2 Square Enix Gaming Software Product Offered
11.18.3 Square Enix Gaming Software Revenue, Gross Margin and Market Share (2020-2025)
11.18.4 Square Enix Main Business Overview
11.18.5 Square Enix Latest Developments
11.19 Take-Two Interactive
11.19.1 Take-Two Interactive Company Information
11.19.2 Take-Two Interactive Gaming Software Product Offered
11.19.3 Take-Two Interactive Gaming Software Revenue, Gross Margin and Market Share (2020-2025)
11.19.4 Take-Two Interactive Main Business Overview
11.19.5 Take-Two Interactive Latest Developments
12 Research Findings and Conclusion
*If Applicable.