

The global IP Adaptation Game Peripherals market size is predicted to grow from US$ 56590 million in 2024 to US$ 105350 million in 2030; it is expected to grow at a CAGR of 10.9% from 2024 to 2030.
IP adaptation game peripherals refer to various game-related products developed based on popular intellectual property rights, such as movies, TV series, novels, animation, etc. These peripherals not only expand the influence of the original IP, but also provide fans with more opportunities for interaction and collection. Common IP adaptation game peripherals include toys, clothing, stationery, household items, action figures, and electronic content such as theme music, comics, and animation.
United States market for IP Adaptation Game Peripherals is estimated to increase from US$ million in 2023 to US$ million by 2030, at a CAGR of % from 2024 through 2030.
China market for IP Adaptation Game Peripherals is estimated to increase from US$ million in 2023 to US$ million by 2030, at a CAGR of % from 2024 through 2030.
Europe market for IP Adaptation Game Peripherals is estimated to increase from US$ million in 2023 to US$ million by 2030, at a CAGR of % from 2024 through 2030.
Global key IP Adaptation Game Peripherals players cover Disney, Nintendo, Sanrio, Lucasfilm, Froebel-Kan, etc. In terms of revenue, the global two largest companies occupied for a share nearly % in 2023.
The “IP Adaptation Game Peripherals Industry Forecast” looks at past sales and reviews total world IP Adaptation Game Peripherals sales in 2023, providing a comprehensive analysis by region and market sector of projected IP Adaptation Game Peripherals sales for 2024 through 2030. With IP Adaptation Game Peripherals sales broken down by region, market sector and sub-sector, this report provides a detailed analysis in US$ millions of the world IP Adaptation Game Peripherals industry.
This Insight Report provides a comprehensive analysis of the global IP Adaptation Game Peripherals landscape and highlights key trends related to product segmentation, company formation, revenue, and market share, latest development, and M&A activity. This report also analyses the strategies of leading global companies with a focus on IP Adaptation Game Peripherals portfolios and capabilities, market entry strategies, market positions, and geographic footprints, to better understand these firms’ unique position in an accelerating global IP Adaptation Game Peripherals market.
This Insight Report evaluates the key market trends, drivers, and affecting factors shaping the global outlook for IP Adaptation Game Peripherals and breaks down the forecast by Type, by Application, geography, and market size to highlight emerging pockets of opportunity. With a transparent methodology based on hundreds of bottom-up qualitative and quantitative market inputs, this study forecast offers a highly nuanced view of the current state and future trajectory in the global IP Adaptation Game Peripherals.
This report presents a comprehensive overview, market shares, and growth opportunities of IP Adaptation Game Peripherals market by product type, application, key players and key regions and countries.
Segmentation by Type:
Toys
Clothing and Accessories
Mystery Boxes
PC Game Peripherals
Books and Stationery
Others
Segmentation by Application:
Literary IP
Anime & Comic IP
Movie & TV IP
Other IPs
This report also splits the market by region:
Americas
United States
Canada
Mexico
Brazil
APAC
China
Japan
Korea
Southeast Asia
India
Australia
Europe
Germany
France
UK
Italy
Russia
Middle East & Africa
Egypt
South Africa
Israel
Turkey
GCC Countries
The below companies that are profiled have been selected based on inputs gathered from primary experts and analyzing the company's coverage, product portfolio, its market penetration.
Disney
Nintendo
Sanrio
Lucasfilm
Froebel-Kan
SONY
Warner Bros Pictures
Tencent
Aofei
H.BROTHERS
ENLIGHT MEDIA
China Literature Limited
Blizzard
Nexon
Square Enix
Please Note - This is an on demand report and will be delivered in 2 business days (48 hours) post payment.
1 Scope of the Report
1.1 Market Introduction
1.2 Years Considered
1.3 Research Objectives
1.4 Market Research Methodology
1.5 Research Process and Data Source
1.6 Economic Indicators
1.7 Currency Considered
1.8 Market Estimation Caveats
2 Executive Summary
2.1 World Market Overview
2.1.1 Global IP Adaptation Game Peripherals Market Size 2019-2030
2.1.2 IP Adaptation Game Peripherals Market Size CAGR by Region (2019 VS 2023 VS 2030)
2.1.3 World Current & Future Analysis for IP Adaptation Game Peripherals by Country/Region, 2019, 2023 & 2030
2.2 IP Adaptation Game Peripherals Segment by Type
2.2.1 Toys
2.2.2 Clothing and Accessories
2.2.3 Mystery Boxes
2.2.4 PC Game Peripherals
2.2.5 Books and Stationery
2.2.6 Others
2.3 IP Adaptation Game Peripherals Market Size by Type
2.3.1 IP Adaptation Game Peripherals Market Size CAGR by Type (2019 VS 2023 VS 2030)
2.3.2 Global IP Adaptation Game Peripherals Market Size Market Share by Type (2019-2024)
2.4 IP Adaptation Game Peripherals Segment by Application
2.4.1 Literary IP
2.4.2 Anime & Comic IP
2.4.3 Movie & TV IP
2.4.4 Other IPs
2.5 IP Adaptation Game Peripherals Market Size by Application
2.5.1 IP Adaptation Game Peripherals Market Size CAGR by Application (2019 VS 2023 VS 2030)
2.5.2 Global IP Adaptation Game Peripherals Market Size Market Share by Application (2019-2024)
3 IP Adaptation Game Peripherals Market Size by Player
3.1 IP Adaptation Game Peripherals Market Size Market Share by Player
3.1.1 Global IP Adaptation Game Peripherals Revenue by Player (2019-2024)
3.1.2 Global IP Adaptation Game Peripherals Revenue Market Share by Player (2019-2024)
3.2 Global IP Adaptation Game Peripherals Key Players Head office and Products Offered
3.3 Market Concentration Rate Analysis
3.3.1 Competition Landscape Analysis
3.3.2 Concentration Ratio (CR3, CR5 and CR10) & (2022-2024)
3.4 New Products and Potential Entrants
3.5 Mergers & Acquisitions, Expansion
4 IP Adaptation Game Peripherals by Region
4.1 IP Adaptation Game Peripherals Market Size by Region (2019-2024)
4.2 Global IP Adaptation Game Peripherals Annual Revenue by Country/Region (2019-2024)
4.3 Americas IP Adaptation Game Peripherals Market Size Growth (2019-2024)
4.4 APAC IP Adaptation Game Peripherals Market Size Growth (2019-2024)
4.5 Europe IP Adaptation Game Peripherals Market Size Growth (2019-2024)
4.6 Middle East & Africa IP Adaptation Game Peripherals Market Size Growth (2019-2024)
5 Americas
5.1 Americas IP Adaptation Game Peripherals Market Size by Country (2019-2024)
5.2 Americas IP Adaptation Game Peripherals Market Size by Type (2019-2024)
5.3 Americas IP Adaptation Game Peripherals Market Size by Application (2019-2024)
5.4 United States
5.5 Canada
5.6 Mexico
5.7 Brazil
6 APAC
6.1 APAC IP Adaptation Game Peripherals Market Size by Region (2019-2024)
6.2 APAC IP Adaptation Game Peripherals Market Size by Type (2019-2024)
6.3 APAC IP Adaptation Game Peripherals Market Size by Application (2019-2024)
6.4 China
6.5 Japan
6.6 South Korea
6.7 Southeast Asia
6.8 India
6.9 Australia
7 Europe
7.1 Europe IP Adaptation Game Peripherals Market Size by Country (2019-2024)
7.2 Europe IP Adaptation Game Peripherals Market Size by Type (2019-2024)
7.3 Europe IP Adaptation Game Peripherals Market Size by Application (2019-2024)
7.4 Germany
7.5 France
7.6 UK
7.7 Italy
7.8 Russia
8 Middle East & Africa
8.1 Middle East & Africa IP Adaptation Game Peripherals by Region (2019-2024)
8.2 Middle East & Africa IP Adaptation Game Peripherals Market Size by Type (2019-2024)
8.3 Middle East & Africa IP Adaptation Game Peripherals Market Size by Application (2019-2024)
8.4 Egypt
8.5 South Africa
8.6 Israel
8.7 Turkey
8.8 GCC Countries
9 Market Drivers, Challenges and Trends
9.1 Market Drivers & Growth Opportunities
9.2 Market Challenges & Risks
9.3 Industry Trends
10 Global IP Adaptation Game Peripherals Market Forecast
10.1 Global IP Adaptation Game Peripherals Forecast by Region (2025-2030)
10.1.1 Global IP Adaptation Game Peripherals Forecast by Region (2025-2030)
10.1.2 Americas IP Adaptation Game Peripherals Forecast
10.1.3 APAC IP Adaptation Game Peripherals Forecast
10.1.4 Europe IP Adaptation Game Peripherals Forecast
10.1.5 Middle East & Africa IP Adaptation Game Peripherals Forecast
10.2 Americas IP Adaptation Game Peripherals Forecast by Country (2025-2030)
10.2.1 United States Market IP Adaptation Game Peripherals Forecast
10.2.2 Canada Market IP Adaptation Game Peripherals Forecast
10.2.3 Mexico Market IP Adaptation Game Peripherals Forecast
10.2.4 Brazil Market IP Adaptation Game Peripherals Forecast
10.3 APAC IP Adaptation Game Peripherals Forecast by Region (2025-2030)
10.3.1 China IP Adaptation Game Peripherals Market Forecast
10.3.2 Japan Market IP Adaptation Game Peripherals Forecast
10.3.3 Korea Market IP Adaptation Game Peripherals Forecast
10.3.4 Southeast Asia Market IP Adaptation Game Peripherals Forecast
10.3.5 India Market IP Adaptation Game Peripherals Forecast
10.3.6 Australia Market IP Adaptation Game Peripherals Forecast
10.4 Europe IP Adaptation Game Peripherals Forecast by Country (2025-2030)
10.4.1 Germany Market IP Adaptation Game Peripherals Forecast
10.4.2 France Market IP Adaptation Game Peripherals Forecast
10.4.3 UK Market IP Adaptation Game Peripherals Forecast
10.4.4 Italy Market IP Adaptation Game Peripherals Forecast
10.4.5 Russia Market IP Adaptation Game Peripherals Forecast
10.5 Middle East & Africa IP Adaptation Game Peripherals Forecast by Region (2025-2030)
10.5.1 Egypt Market IP Adaptation Game Peripherals Forecast
10.5.2 South Africa Market IP Adaptation Game Peripherals Forecast
10.5.3 Israel Market IP Adaptation Game Peripherals Forecast
10.5.4 Turkey Market IP Adaptation Game Peripherals Forecast
10.6 Global IP Adaptation Game Peripherals Forecast by Type (2025-2030)
10.7 Global IP Adaptation Game Peripherals Forecast by Application (2025-2030)
10.7.1 GCC Countries Market IP Adaptation Game Peripherals Forecast
11 Key Players Analysis
11.1 Disney
11.1.1 Disney Company Information
11.1.2 Disney IP Adaptation Game Peripherals Product Offered
11.1.3 Disney IP Adaptation Game Peripherals Revenue, Gross Margin and Market Share (2019-2024)
11.1.4 Disney Main Business Overview
11.1.5 Disney Latest Developments
11.2 Nintendo
11.2.1 Nintendo Company Information
11.2.2 Nintendo IP Adaptation Game Peripherals Product Offered
11.2.3 Nintendo IP Adaptation Game Peripherals Revenue, Gross Margin and Market Share (2019-2024)
11.2.4 Nintendo Main Business Overview
11.2.5 Nintendo Latest Developments
11.3 Sanrio
11.3.1 Sanrio Company Information
11.3.2 Sanrio IP Adaptation Game Peripherals Product Offered
11.3.3 Sanrio IP Adaptation Game Peripherals Revenue, Gross Margin and Market Share (2019-2024)
11.3.4 Sanrio Main Business Overview
11.3.5 Sanrio Latest Developments
11.4 Lucasfilm
11.4.1 Lucasfilm Company Information
11.4.2 Lucasfilm IP Adaptation Game Peripherals Product Offered
11.4.3 Lucasfilm IP Adaptation Game Peripherals Revenue, Gross Margin and Market Share (2019-2024)
11.4.4 Lucasfilm Main Business Overview
11.4.5 Lucasfilm Latest Developments
11.5 Froebel-Kan
11.5.1 Froebel-Kan Company Information
11.5.2 Froebel-Kan IP Adaptation Game Peripherals Product Offered
11.5.3 Froebel-Kan IP Adaptation Game Peripherals Revenue, Gross Margin and Market Share (2019-2024)
11.5.4 Froebel-Kan Main Business Overview
11.5.5 Froebel-Kan Latest Developments
11.6 SONY
11.6.1 SONY Company Information
11.6.2 SONY IP Adaptation Game Peripherals Product Offered
11.6.3 SONY IP Adaptation Game Peripherals Revenue, Gross Margin and Market Share (2019-2024)
11.6.4 SONY Main Business Overview
11.6.5 SONY Latest Developments
11.7 Warner Bros Pictures
11.7.1 Warner Bros Pictures Company Information
11.7.2 Warner Bros Pictures IP Adaptation Game Peripherals Product Offered
11.7.3 Warner Bros Pictures IP Adaptation Game Peripherals Revenue, Gross Margin and Market Share (2019-2024)
11.7.4 Warner Bros Pictures Main Business Overview
11.7.5 Warner Bros Pictures Latest Developments
11.8 Tencent
11.8.1 Tencent Company Information
11.8.2 Tencent IP Adaptation Game Peripherals Product Offered
11.8.3 Tencent IP Adaptation Game Peripherals Revenue, Gross Margin and Market Share (2019-2024)
11.8.4 Tencent Main Business Overview
11.8.5 Tencent Latest Developments
11.9 Aofei
11.9.1 Aofei Company Information
11.9.2 Aofei IP Adaptation Game Peripherals Product Offered
11.9.3 Aofei IP Adaptation Game Peripherals Revenue, Gross Margin and Market Share (2019-2024)
11.9.4 Aofei Main Business Overview
11.9.5 Aofei Latest Developments
11.10 H.BROTHERS
11.10.1 H.BROTHERS Company Information
11.10.2 H.BROTHERS IP Adaptation Game Peripherals Product Offered
11.10.3 H.BROTHERS IP Adaptation Game Peripherals Revenue, Gross Margin and Market Share (2019-2024)
11.10.4 H.BROTHERS Main Business Overview
11.10.5 H.BROTHERS Latest Developments
11.11 ENLIGHT MEDIA
11.11.1 ENLIGHT MEDIA Company Information
11.11.2 ENLIGHT MEDIA IP Adaptation Game Peripherals Product Offered
11.11.3 ENLIGHT MEDIA IP Adaptation Game Peripherals Revenue, Gross Margin and Market Share (2019-2024)
11.11.4 ENLIGHT MEDIA Main Business Overview
11.11.5 ENLIGHT MEDIA Latest Developments
11.12 China Literature Limited
11.12.1 China Literature Limited Company Information
11.12.2 China Literature Limited IP Adaptation Game Peripherals Product Offered
11.12.3 China Literature Limited IP Adaptation Game Peripherals Revenue, Gross Margin and Market Share (2019-2024)
11.12.4 China Literature Limited Main Business Overview
11.12.5 China Literature Limited Latest Developments
11.13 Blizzard
11.13.1 Blizzard Company Information
11.13.2 Blizzard IP Adaptation Game Peripherals Product Offered
11.13.3 Blizzard IP Adaptation Game Peripherals Revenue, Gross Margin and Market Share (2019-2024)
11.13.4 Blizzard Main Business Overview
11.13.5 Blizzard Latest Developments
11.14 Nexon
11.14.1 Nexon Company Information
11.14.2 Nexon IP Adaptation Game Peripherals Product Offered
11.14.3 Nexon IP Adaptation Game Peripherals Revenue, Gross Margin and Market Share (2019-2024)
11.14.4 Nexon Main Business Overview
11.14.5 Nexon Latest Developments
11.15 Square Enix
11.15.1 Square Enix Company Information
11.15.2 Square Enix IP Adaptation Game Peripherals Product Offered
11.15.3 Square Enix IP Adaptation Game Peripherals Revenue, Gross Margin and Market Share (2019-2024)
11.15.4 Square Enix Main Business Overview
11.15.5 Square Enix Latest Developments
12 Research Findings and Conclusion
*If Applicable.