
The Metaverse, an augmented reality platform, empowers users to construct interactive experiences merging the virtual and real worlds. This report mainly focuses on metaverse hardware and accessories market. Metaverse hardware and accessories refer to the physical devices and accessories necessary to access and interact with the Metaverse.
The global Metaverse Devices and Accessories market size is projected to grow from US$ million in 2024 to US$ million in 2030; it is expected to grow at a CAGR of %from 2024 to 2030.
The “Metaverse Devices and Accessories Industry Forecast” looks at past sales and reviews total world Metaverse Devices and Accessories sales in 2022, providing a comprehensive analysis by region and market sector of projected Metaverse Devices and Accessories sales for 2023 through 2029. With Metaverse Devices and Accessories sales broken down by region, market sector and sub-sector, this report provides a detailed analysis in US$ millions of the world Metaverse Devices and Accessories industry.
This Insight Report provides a comprehensive analysis of the global Metaverse Devices and Accessories landscape and highlights key trends related to product segmentation, company formation, revenue, and market share, latest development, and M&A activity. This report also analyses the strategies of leading global companies with a focus on Metaverse Devices and Accessories portfolios and capabilities, market entry strategies, market positions, and geographic footprints, to better understand these firms’ unique position in an accelerating global Metaverse Devices and Accessories market.
This Insight Report evaluates the key market trends, drivers, and affecting factors shaping the global outlook for Metaverse Devices and Accessories and breaks down the forecast by Type, by Application, geography, and market size to highlight emerging pockets of opportunity. With a transparent methodology based on hundreds of bottom-up qualitative and quantitative market inputs, this study forecast offers a highly nuanced view of the current state and future trajectory in the global Metaverse Devices and Accessories.
United States market for Metaverse Devices and Accessories is estimated to increase from US$ million in 2023 to US$ million by 2030, at a CAGR of % from 2024 through 2030.
China market for Metaverse Devices and Accessories is estimated to increase from US$ million in 2023 to US$ million by 2030, at a CAGR of % from 2024 through 2030.
Europe market for Metaverse Devices and Accessories is estimated to increase from US$ million in 2023 to US$ million by 2030, at a CAGR of % from 2024 through 2030.
Global key Metaverse Devices and Accessories players cover Sony, Microsoft, Oculus (Meta), Magic Leap, HTC, etc. In terms of revenue, the global two largest companies occupied for a share nearly % in 2023.
This report presents a comprehensive overview, market shares, and growth opportunities of Metaverse Devices and Accessories market by product type, application, key players and key regions and countries.
Segmentation by Type:
Metaverse Devices
Metaverse Accessories
Segmentation by Application:
Healthcare
Engineering & Construction
Manufacturing
Education
Others
This report also splits the market by region:
Americas
United States
Canada
Mexico
Brazil
APAC
China
Japan
Korea
Southeast Asia
India
Australia
Europe
Germany
France
UK
Italy
Russia
Middle East & Africa
Egypt
South Africa
Israel
Turkey
GCC Countries
Segmentation by Type:
Metaverse Devices
Metaverse Accessories
Segmentation by Application:
Healthcare
Engineering & Construction
Manufacturing
Education
Others
This report also splits the market by region:
Americas
United States
Canada
Mexico
Brazil
APAC
China
Japan
Korea
Southeast Asia
India
Australia
Europe
Germany
France
UK
Italy
Russia
Middle East & Africa
Egypt
South Africa
Israel
Turkey
GCC Countries
The below companies that are profiled have been selected based on inputs gathered from primary experts and analyzing the company's coverage, product portfolio, its market penetration.
Sony
Microsoft
Oculus (Meta)
Magic Leap
HTC
HaptX
Valve
HP
Lenovo
Epson
Please Note - This is an on demand report and will be delivered in 2 business days (48 hours) post payment.
1 Scope of the Report
1.1 Market Introduction
1.2 Years Considered
1.3 Research Objectives
1.4 Market Research Methodology
1.5 Research Process and Data Source
1.6 Economic Indicators
1.7 Currency Considered
1.8 Market Estimation Caveats
2 Executive Summary
2.1 World Market Overview
2.1.1 Global Metaverse Devices and Accessories Market Size 2019-2030
2.1.2 Metaverse Devices and Accessories Market Size CAGR by Region (2019 VS 2023 VS 2030)
2.1.3 World Current & Future Analysis for Metaverse Devices and Accessories by Country/Region, 2019, 2023 & 2030
2.2 Metaverse Devices and Accessories Segment by Type
2.2.1 Metaverse Devices
2.2.2 Metaverse Accessories
2.3 Metaverse Devices and Accessories Market Size by Type
2.3.1 Metaverse Devices and Accessories Market Size CAGR by Type (2019 VS 2023 VS 2030)
2.3.2 Global Metaverse Devices and Accessories Market Size Market Share by Type (2019-2024)
2.4 Metaverse Devices and Accessories Segment by Application
2.4.1 Healthcare
2.4.2 Engineering & Construction
2.4.3 Manufacturing
2.4.4 Education
2.4.5 Others
2.5 Metaverse Devices and Accessories Market Size by Application
2.5.1 Metaverse Devices and Accessories Market Size CAGR by Application (2019 VS 2023 VS 2030)
2.5.2 Global Metaverse Devices and Accessories Market Size Market Share by Application (2019-2024)
3 Metaverse Devices and Accessories Market Size by Player
3.1 Metaverse Devices and Accessories Market Size Market Share by Player
3.1.1 Global Metaverse Devices and Accessories Revenue by Player (2019-2024)
3.1.2 Global Metaverse Devices and Accessories Revenue Market Share by Player (2019-2024)
3.2 Global Metaverse Devices and Accessories Key Players Head office and Products Offered
3.3 Market Concentration Rate Analysis
3.3.1 Competition Landscape Analysis
3.3.2 Concentration Ratio (CR3, CR5 and CR10) & (2022-2024)
3.4 New Products and Potential Entrants
3.5 Mergers & Acquisitions, Expansion
4 Metaverse Devices and Accessories by Region
4.1 Metaverse Devices and Accessories Market Size by Region (2019-2024)
4.2 Global Metaverse Devices and Accessories Annual Revenue by Country/Region (2019-2024)
4.3 Americas Metaverse Devices and Accessories Market Size Growth (2019-2024)
4.4 APAC Metaverse Devices and Accessories Market Size Growth (2019-2024)
4.5 Europe Metaverse Devices and Accessories Market Size Growth (2019-2024)
4.6 Middle East & Africa Metaverse Devices and Accessories Market Size Growth (2019-2024)
5 Americas
5.1 Americas Metaverse Devices and Accessories Market Size by Country (2019-2024)
5.2 Americas Metaverse Devices and Accessories Market Size by Type (2019-2024)
5.3 Americas Metaverse Devices and Accessories Market Size by Application (2019-2024)
5.4 United States
5.5 Canada
5.6 Mexico
5.7 Brazil
6 APAC
6.1 APAC Metaverse Devices and Accessories Market Size by Region (2019-2024)
6.2 APAC Metaverse Devices and Accessories Market Size by Type (2019-2024)
6.3 APAC Metaverse Devices and Accessories Market Size by Application (2019-2024)
6.4 China
6.5 Japan
6.6 South Korea
6.7 Southeast Asia
6.8 India
6.9 Australia
7 Europe
7.1 Europe Metaverse Devices and Accessories Market Size by Country (2019-2024)
7.2 Europe Metaverse Devices and Accessories Market Size by Type (2019-2024)
7.3 Europe Metaverse Devices and Accessories Market Size by Application (2019-2024)
7.4 Germany
7.5 France
7.6 UK
7.7 Italy
7.8 Russia
8 Middle East & Africa
8.1 Middle East & Africa Metaverse Devices and Accessories by Region (2019-2024)
8.2 Middle East & Africa Metaverse Devices and Accessories Market Size by Type (2019-2024)
8.3 Middle East & Africa Metaverse Devices and Accessories Market Size by Application (2019-2024)
8.4 Egypt
8.5 South Africa
8.6 Israel
8.7 Turkey
8.8 GCC Countries
9 Market Drivers, Challenges and Trends
9.1 Market Drivers & Growth Opportunities
9.2 Market Challenges & Risks
9.3 Industry Trends
10 Global Metaverse Devices and Accessories Market Forecast
10.1 Global Metaverse Devices and Accessories Forecast by Region (2025-2030)
10.1.1 Global Metaverse Devices and Accessories Forecast by Region (2025-2030)
10.1.2 Americas Metaverse Devices and Accessories Forecast
10.1.3 APAC Metaverse Devices and Accessories Forecast
10.1.4 Europe Metaverse Devices and Accessories Forecast
10.1.5 Middle East & Africa Metaverse Devices and Accessories Forecast
10.2 Americas Metaverse Devices and Accessories Forecast by Country (2025-2030)
10.2.1 United States Market Metaverse Devices and Accessories Forecast
10.2.2 Canada Market Metaverse Devices and Accessories Forecast
10.2.3 Mexico Market Metaverse Devices and Accessories Forecast
10.2.4 Brazil Market Metaverse Devices and Accessories Forecast
10.3 APAC Metaverse Devices and Accessories Forecast by Region (2025-2030)
10.3.1 China Metaverse Devices and Accessories Market Forecast
10.3.2 Japan Market Metaverse Devices and Accessories Forecast
10.3.3 Korea Market Metaverse Devices and Accessories Forecast
10.3.4 Southeast Asia Market Metaverse Devices and Accessories Forecast
10.3.5 India Market Metaverse Devices and Accessories Forecast
10.3.6 Australia Market Metaverse Devices and Accessories Forecast
10.4 Europe Metaverse Devices and Accessories Forecast by Country (2025-2030)
10.4.1 Germany Market Metaverse Devices and Accessories Forecast
10.4.2 France Market Metaverse Devices and Accessories Forecast
10.4.3 UK Market Metaverse Devices and Accessories Forecast
10.4.4 Italy Market Metaverse Devices and Accessories Forecast
10.4.5 Russia Market Metaverse Devices and Accessories Forecast
10.5 Middle East & Africa Metaverse Devices and Accessories Forecast by Region (2025-2030)
10.5.1 Egypt Market Metaverse Devices and Accessories Forecast
10.5.2 South Africa Market Metaverse Devices and Accessories Forecast
10.5.3 Israel Market Metaverse Devices and Accessories Forecast
10.5.4 Turkey Market Metaverse Devices and Accessories Forecast
10.6 Global Metaverse Devices and Accessories Forecast by Type (2025-2030)
10.7 Global Metaverse Devices and Accessories Forecast by Application (2025-2030)
10.7.1 GCC Countries Market Metaverse Devices and Accessories Forecast
11 Key Players Analysis
11.1 Sony
11.1.1 Sony Company Information
11.1.2 Sony Metaverse Devices and Accessories Product Offered
11.1.3 Sony Metaverse Devices and Accessories Revenue, Gross Margin and Market Share (2019-2024)
11.1.4 Sony Main Business Overview
11.1.5 Sony Latest Developments
11.2 Microsoft
11.2.1 Microsoft Company Information
11.2.2 Microsoft Metaverse Devices and Accessories Product Offered
11.2.3 Microsoft Metaverse Devices and Accessories Revenue, Gross Margin and Market Share (2019-2024)
11.2.4 Microsoft Main Business Overview
11.2.5 Microsoft Latest Developments
11.3 Oculus (Meta)
11.3.1 Oculus (Meta) Company Information
11.3.2 Oculus (Meta) Metaverse Devices and Accessories Product Offered
11.3.3 Oculus (Meta) Metaverse Devices and Accessories Revenue, Gross Margin and Market Share (2019-2024)
11.3.4 Oculus (Meta) Main Business Overview
11.3.5 Oculus (Meta) Latest Developments
11.4 Magic Leap
11.4.1 Magic Leap Company Information
11.4.2 Magic Leap Metaverse Devices and Accessories Product Offered
11.4.3 Magic Leap Metaverse Devices and Accessories Revenue, Gross Margin and Market Share (2019-2024)
11.4.4 Magic Leap Main Business Overview
11.4.5 Magic Leap Latest Developments
11.5 HTC
11.5.1 HTC Company Information
11.5.2 HTC Metaverse Devices and Accessories Product Offered
11.5.3 HTC Metaverse Devices and Accessories Revenue, Gross Margin and Market Share (2019-2024)
11.5.4 HTC Main Business Overview
11.5.5 HTC Latest Developments
11.6 HaptX
11.6.1 HaptX Company Information
11.6.2 HaptX Metaverse Devices and Accessories Product Offered
11.6.3 HaptX Metaverse Devices and Accessories Revenue, Gross Margin and Market Share (2019-2024)
11.6.4 HaptX Main Business Overview
11.6.5 HaptX Latest Developments
11.7 Valve
11.7.1 Valve Company Information
11.7.2 Valve Metaverse Devices and Accessories Product Offered
11.7.3 Valve Metaverse Devices and Accessories Revenue, Gross Margin and Market Share (2019-2024)
11.7.4 Valve Main Business Overview
11.7.5 Valve Latest Developments
11.8 HP
11.8.1 HP Company Information
11.8.2 HP Metaverse Devices and Accessories Product Offered
11.8.3 HP Metaverse Devices and Accessories Revenue, Gross Margin and Market Share (2019-2024)
11.8.4 HP Main Business Overview
11.8.5 HP Latest Developments
11.9 Lenovo
11.9.1 Lenovo Company Information
11.9.2 Lenovo Metaverse Devices and Accessories Product Offered
11.9.3 Lenovo Metaverse Devices and Accessories Revenue, Gross Margin and Market Share (2019-2024)
11.9.4 Lenovo Main Business Overview
11.9.5 Lenovo Latest Developments
11.10 Epson
11.10.1 Epson Company Information
11.10.2 Epson Metaverse Devices and Accessories Product Offered
11.10.3 Epson Metaverse Devices and Accessories Revenue, Gross Margin and Market Share (2019-2024)
11.10.4 Epson Main Business Overview
11.10.5 Epson Latest Developments
12 Research Findings and Conclusion
*If Applicable.
