

The global Mobile Game Applications market size is predicted to grow from US$ million in 2025 to US$ million in 2031; it is expected to grow at a CAGR of %from 2025 to 2031.
AGame Application is a type ofapps.Apps-Applicationsare softwares installed in your device. With increasing digitalization, the penetration of smartphones with advanced hardware capabilities has also been increasing over the last couple of years. In addition, there are very few entry barriers to this market. Gaming apps are the best alternative to video games and computer games considering convenience. Using the availability of resources, the development of the gaming app is less complex.
United States market for Mobile Game Applications is estimated to increase from US$ million in 2024 to US$ million by 2031, at a CAGR of % from 2025 through 2031.
China market for Mobile Game Applications is estimated to increase from US$ million in 2024 to US$ million by 2031, at a CAGR of % from 2025 through 2031.
Europe market for Mobile Game Applications is estimated to increase from US$ million in 2024 to US$ million by 2031, at a CAGR of % from 2025 through 2031.
Global key Mobile Game Applications players cover Tencent, Nintendo, Activision Blizzard, Ubisoft, Electronic Arts Inc., etc. In terms of revenue, the global two largest companies occupied for a share nearly % in 2024.
The “Mobile Game Applications Industry Forecast” looks at past sales and reviews total world Mobile Game Applications sales in 2024, providing a comprehensive analysis by region and market sector of projected Mobile Game Applications sales for 2025 through 2031. With Mobile Game Applications sales broken down by region, market sector and sub-sector, this report provides a detailed analysis in US$ millions of the world Mobile Game Applications industry.
This Insight Report provides a comprehensive analysis of the global Mobile Game Applications landscape and highlights key trends related to product segmentation, company formation, revenue, and market share, latest development, and M&A activity. This report also analyses the strategies of leading global companies with a focus on Mobile Game Applications portfolios and capabilities, market entry strategies, market positions, and geographic footprints, to better understand these firms’ unique position in an accelerating global Mobile Game Applications market.
This Insight Report evaluates the key market trends, drivers, and affecting factors shaping the global outlook for Mobile Game Applications and breaks down the forecast by Type, by Application, geography, and market size to highlight emerging pockets of opportunity. With a transparent methodology based on hundreds of bottom-up qualitative and quantitative market inputs, this study forecast offers a highly nuanced view of the current state and future trajectory in the global Mobile Game Applications.
This report presents a comprehensive overview, market shares, and growth opportunities of Mobile Game Applications market by product type, application, key players and key regions and countries.
Segmentation by Type:
Entertainment
Education
Electronic Sports
Others
Segmentation by Application:
Android
IOS
Others
This report also splits the market by region:
Americas
United States
Canada
Mexico
Brazil
APAC
China
Japan
Korea
Southeast Asia
India
Australia
Europe
Germany
France
UK
Italy
Russia
Middle East & Africa
Egypt
South Africa
Israel
Turkey
GCC Countries
The below companies that are profiled have been selected based on inputs gathered from primary experts and analyzing the company's coverage, product portfolio, its market penetration.
Tencent
Nintendo
Activision Blizzard
Ubisoft
Electronic Arts Inc.
Games Inc. (Take-two Interactive)
Bethesda Softworks LLC
Zynga
Epic Games, Inc.
NetEase, Inc.
GungHo Online Entertainment Inc. ( SoftBank Group)
Kabam Games Inc.
Rovio Entertainment Corporation
Atari
Bandai Namco
FarSight Studios
Taito
Game Circus
Backbone Entertainment
Please Note - This is an on demand report and will be delivered in 2 business days (48 hours) post payment.
1 Scope of the Report
1.1 Market Introduction
1.2 Years Considered
1.3 Research Objectives
1.4 Market Research Methodology
1.5 Research Process and Data Source
1.6 Economic Indicators
1.7 Currency Considered
1.8 Market Estimation Caveats
2 Executive Summary
2.1 World Market Overview
2.1.1 Global Mobile Game Applications Market Size (2020-2031)
2.1.2 Mobile Game Applications Market Size CAGR by Region (2020 VS 2024 VS 2031)
2.1.3 World Current & Future Analysis for Mobile Game Applications by Country/Region (2020, 2024 & 2031)
2.2 Mobile Game Applications Segment by Type
2.2.1 Entertainment
2.2.2 Education
2.2.3 Electronic Sports
2.2.4 Others
2.3 Mobile Game Applications Market Size by Type
2.3.1 Mobile Game Applications Market Size CAGR by Type (2020 VS 2024 VS 2031)
2.3.2 Global Mobile Game Applications Market Size Market Share by Type (2020-2025)
2.4 Mobile Game Applications Segment by Application
2.4.1 Android
2.4.2 IOS
2.4.3 Others
2.5 Mobile Game Applications Market Size by Application
2.5.1 Mobile Game Applications Market Size CAGR by Application (2020 VS 2024 VS 2031)
2.5.2 Global Mobile Game Applications Market Size Market Share by Application (2020-2025)
3 Mobile Game Applications Market Size by Player
3.1 Mobile Game Applications Market Size Market Share by Player
3.1.1 Global Mobile Game Applications Revenue by Player (2020-2025)
3.1.2 Global Mobile Game Applications Revenue Market Share by Player (2020-2025)
3.2 Global Mobile Game Applications Key Players Head office and Products Offered
3.3 Market Concentration Rate Analysis
3.3.1 Competition Landscape Analysis
3.3.2 Concentration Ratio (CR3, CR5 and CR10) & (2023-2025)
3.4 New Products and Potential Entrants
3.5 Mergers & Acquisitions, Expansion
4 Mobile Game Applications by Region
4.1 Mobile Game Applications Market Size by Region (2020-2025)
4.2 Global Mobile Game Applications Annual Revenue by Country/Region (2020-2025)
4.3 Americas Mobile Game Applications Market Size Growth (2020-2025)
4.4 APAC Mobile Game Applications Market Size Growth (2020-2025)
4.5 Europe Mobile Game Applications Market Size Growth (2020-2025)
4.6 Middle East & Africa Mobile Game Applications Market Size Growth (2020-2025)
5 Americas
5.1 Americas Mobile Game Applications Market Size by Country (2020-2025)
5.2 Americas Mobile Game Applications Market Size by Type (2020-2025)
5.3 Americas Mobile Game Applications Market Size by Application (2020-2025)
5.4 United States
5.5 Canada
5.6 Mexico
5.7 Brazil
6 APAC
6.1 APAC Mobile Game Applications Market Size by Region (2020-2025)
6.2 APAC Mobile Game Applications Market Size by Type (2020-2025)
6.3 APAC Mobile Game Applications Market Size by Application (2020-2025)
6.4 China
6.5 Japan
6.6 South Korea
6.7 Southeast Asia
6.8 India
6.9 Australia
7 Europe
7.1 Europe Mobile Game Applications Market Size by Country (2020-2025)
7.2 Europe Mobile Game Applications Market Size by Type (2020-2025)
7.3 Europe Mobile Game Applications Market Size by Application (2020-2025)
7.4 Germany
7.5 France
7.6 UK
7.7 Italy
7.8 Russia
8 Middle East & Africa
8.1 Middle East & Africa Mobile Game Applications by Region (2020-2025)
8.2 Middle East & Africa Mobile Game Applications Market Size by Type (2020-2025)
8.3 Middle East & Africa Mobile Game Applications Market Size by Application (2020-2025)
8.4 Egypt
8.5 South Africa
8.6 Israel
8.7 Turkey
8.8 GCC Countries
9 Market Drivers, Challenges and Trends
9.1 Market Drivers & Growth Opportunities
9.2 Market Challenges & Risks
9.3 Industry Trends
10 Global Mobile Game Applications Market Forecast
10.1 Global Mobile Game Applications Forecast by Region (2026-2031)
10.1.1 Global Mobile Game Applications Forecast by Region (2026-2031)
10.1.2 Americas Mobile Game Applications Forecast
10.1.3 APAC Mobile Game Applications Forecast
10.1.4 Europe Mobile Game Applications Forecast
10.1.5 Middle East & Africa Mobile Game Applications Forecast
10.2 Americas Mobile Game Applications Forecast by Country (2026-2031)
10.2.1 United States Market Mobile Game Applications Forecast
10.2.2 Canada Market Mobile Game Applications Forecast
10.2.3 Mexico Market Mobile Game Applications Forecast
10.2.4 Brazil Market Mobile Game Applications Forecast
10.3 APAC Mobile Game Applications Forecast by Region (2026-2031)
10.3.1 China Mobile Game Applications Market Forecast
10.3.2 Japan Market Mobile Game Applications Forecast
10.3.3 Korea Market Mobile Game Applications Forecast
10.3.4 Southeast Asia Market Mobile Game Applications Forecast
10.3.5 India Market Mobile Game Applications Forecast
10.3.6 Australia Market Mobile Game Applications Forecast
10.4 Europe Mobile Game Applications Forecast by Country (2026-2031)
10.4.1 Germany Market Mobile Game Applications Forecast
10.4.2 France Market Mobile Game Applications Forecast
10.4.3 UK Market Mobile Game Applications Forecast
10.4.4 Italy Market Mobile Game Applications Forecast
10.4.5 Russia Market Mobile Game Applications Forecast
10.5 Middle East & Africa Mobile Game Applications Forecast by Region (2026-2031)
10.5.1 Egypt Market Mobile Game Applications Forecast
10.5.2 South Africa Market Mobile Game Applications Forecast
10.5.3 Israel Market Mobile Game Applications Forecast
10.5.4 Turkey Market Mobile Game Applications Forecast
10.6 Global Mobile Game Applications Forecast by Type (2026-2031)
10.7 Global Mobile Game Applications Forecast by Application (2026-2031)
10.7.1 GCC Countries Market Mobile Game Applications Forecast
11 Key Players Analysis
11.1 Tencent
11.1.1 Tencent Company Information
11.1.2 Tencent Mobile Game Applications Product Offered
11.1.3 Tencent Mobile Game Applications Revenue, Gross Margin and Market Share (2020-2025)
11.1.4 Tencent Main Business Overview
11.1.5 Tencent Latest Developments
11.2 Nintendo
11.2.1 Nintendo Company Information
11.2.2 Nintendo Mobile Game Applications Product Offered
11.2.3 Nintendo Mobile Game Applications Revenue, Gross Margin and Market Share (2020-2025)
11.2.4 Nintendo Main Business Overview
11.2.5 Nintendo Latest Developments
11.3 Activision Blizzard
11.3.1 Activision Blizzard Company Information
11.3.2 Activision Blizzard Mobile Game Applications Product Offered
11.3.3 Activision Blizzard Mobile Game Applications Revenue, Gross Margin and Market Share (2020-2025)
11.3.4 Activision Blizzard Main Business Overview
11.3.5 Activision Blizzard Latest Developments
11.4 Ubisoft
11.4.1 Ubisoft Company Information
11.4.2 Ubisoft Mobile Game Applications Product Offered
11.4.3 Ubisoft Mobile Game Applications Revenue, Gross Margin and Market Share (2020-2025)
11.4.4 Ubisoft Main Business Overview
11.4.5 Ubisoft Latest Developments
11.5 Electronic Arts Inc.
11.5.1 Electronic Arts Inc. Company Information
11.5.2 Electronic Arts Inc. Mobile Game Applications Product Offered
11.5.3 Electronic Arts Inc. Mobile Game Applications Revenue, Gross Margin and Market Share (2020-2025)
11.5.4 Electronic Arts Inc. Main Business Overview
11.5.5 Electronic Arts Inc. Latest Developments
11.6 Games Inc. (Take-two Interactive)
11.6.1 Games Inc. (Take-two Interactive) Company Information
11.6.2 Games Inc. (Take-two Interactive) Mobile Game Applications Product Offered
11.6.3 Games Inc. (Take-two Interactive) Mobile Game Applications Revenue, Gross Margin and Market Share (2020-2025)
11.6.4 Games Inc. (Take-two Interactive) Main Business Overview
11.6.5 Games Inc. (Take-two Interactive) Latest Developments
11.7 Bethesda Softworks LLC
11.7.1 Bethesda Softworks LLC Company Information
11.7.2 Bethesda Softworks LLC Mobile Game Applications Product Offered
11.7.3 Bethesda Softworks LLC Mobile Game Applications Revenue, Gross Margin and Market Share (2020-2025)
11.7.4 Bethesda Softworks LLC Main Business Overview
11.7.5 Bethesda Softworks LLC Latest Developments
11.8 Zynga
11.8.1 Zynga Company Information
11.8.2 Zynga Mobile Game Applications Product Offered
11.8.3 Zynga Mobile Game Applications Revenue, Gross Margin and Market Share (2020-2025)
11.8.4 Zynga Main Business Overview
11.8.5 Zynga Latest Developments
11.9 Epic Games, Inc.
11.9.1 Epic Games, Inc. Company Information
11.9.2 Epic Games, Inc. Mobile Game Applications Product Offered
11.9.3 Epic Games, Inc. Mobile Game Applications Revenue, Gross Margin and Market Share (2020-2025)
11.9.4 Epic Games, Inc. Main Business Overview
11.9.5 Epic Games, Inc. Latest Developments
11.10 NetEase, Inc.
11.10.1 NetEase, Inc. Company Information
11.10.2 NetEase, Inc. Mobile Game Applications Product Offered
11.10.3 NetEase, Inc. Mobile Game Applications Revenue, Gross Margin and Market Share (2020-2025)
11.10.4 NetEase, Inc. Main Business Overview
11.10.5 NetEase, Inc. Latest Developments
11.11 GungHo Online Entertainment Inc. ( SoftBank Group)
11.11.1 GungHo Online Entertainment Inc. ( SoftBank Group) Company Information
11.11.2 GungHo Online Entertainment Inc. ( SoftBank Group) Mobile Game Applications Product Offered
11.11.3 GungHo Online Entertainment Inc. ( SoftBank Group) Mobile Game Applications Revenue, Gross Margin and Market Share (2020-2025)
11.11.4 GungHo Online Entertainment Inc. ( SoftBank Group) Main Business Overview
11.11.5 GungHo Online Entertainment Inc. ( SoftBank Group) Latest Developments
11.12 Kabam Games Inc.
11.12.1 Kabam Games Inc. Company Information
11.12.2 Kabam Games Inc. Mobile Game Applications Product Offered
11.12.3 Kabam Games Inc. Mobile Game Applications Revenue, Gross Margin and Market Share (2020-2025)
11.12.4 Kabam Games Inc. Main Business Overview
11.12.5 Kabam Games Inc. Latest Developments
11.13 Rovio Entertainment Corporation
11.13.1 Rovio Entertainment Corporation Company Information
11.13.2 Rovio Entertainment Corporation Mobile Game Applications Product Offered
11.13.3 Rovio Entertainment Corporation Mobile Game Applications Revenue, Gross Margin and Market Share (2020-2025)
11.13.4 Rovio Entertainment Corporation Main Business Overview
11.13.5 Rovio Entertainment Corporation Latest Developments
11.14 Atari
11.14.1 Atari Company Information
11.14.2 Atari Mobile Game Applications Product Offered
11.14.3 Atari Mobile Game Applications Revenue, Gross Margin and Market Share (2020-2025)
11.14.4 Atari Main Business Overview
11.14.5 Atari Latest Developments
11.15 Bandai Namco
11.15.1 Bandai Namco Company Information
11.15.2 Bandai Namco Mobile Game Applications Product Offered
11.15.3 Bandai Namco Mobile Game Applications Revenue, Gross Margin and Market Share (2020-2025)
11.15.4 Bandai Namco Main Business Overview
11.15.5 Bandai Namco Latest Developments
11.16 FarSight Studios
11.16.1 FarSight Studios Company Information
11.16.2 FarSight Studios Mobile Game Applications Product Offered
11.16.3 FarSight Studios Mobile Game Applications Revenue, Gross Margin and Market Share (2020-2025)
11.16.4 FarSight Studios Main Business Overview
11.16.5 FarSight Studios Latest Developments
11.17 Taito
11.17.1 Taito Company Information
11.17.2 Taito Mobile Game Applications Product Offered
11.17.3 Taito Mobile Game Applications Revenue, Gross Margin and Market Share (2020-2025)
11.17.4 Taito Main Business Overview
11.17.5 Taito Latest Developments
11.18 Game Circus
11.18.1 Game Circus Company Information
11.18.2 Game Circus Mobile Game Applications Product Offered
11.18.3 Game Circus Mobile Game Applications Revenue, Gross Margin and Market Share (2020-2025)
11.18.4 Game Circus Main Business Overview
11.18.5 Game Circus Latest Developments
11.19 Backbone Entertainment
11.19.1 Backbone Entertainment Company Information
11.19.2 Backbone Entertainment Mobile Game Applications Product Offered
11.19.3 Backbone Entertainment Mobile Game Applications Revenue, Gross Margin and Market Share (2020-2025)
11.19.4 Backbone Entertainment Main Business Overview
11.19.5 Backbone Entertainment Latest Developments
12 Research Findings and Conclusion
*If Applicable.