

According to this study, the global Multi-User Dungeon market size will reach US$ 12651 million by 2031.
A Multi-User Dungeon (MUD) is a text-based multiplayer real-time virtual world, typically combining elements of role-playing games (RPGs), interactive fiction, and online social interaction. MUDs are considered the precursors to modern Massively Multiplayer Online Role-Playing Games (MMORPGs) and were originally accessed via telnet or terminal interfaces.
United States market for Multi-User Dungeon is estimated to increase from US$ million in 2024 to US$ million by 2031, at a CAGR of % from 2025 through 2031.
China market for Multi-User Dungeon is estimated to increase from US$ million in 2024 to US$ million by 2031, at a CAGR of % from 2025 through 2031.
Europe market for Multi-User Dungeon is estimated to increase from US$ million in 2024 to US$ million by 2031, at a CAGR of % from 2025 through 2031.
Global key Multi-User Dungeon players cover Tencent, Netease, mihoyo, Funcom, Ankama Games, etc. In terms of revenue, the global two largest companies occupied for a share nearly % in 2024.
The “Multi-User Dungeon Industry Forecast” looks at past sales and reviews total world Multi-User Dungeon sales in 2024, providing a comprehensive analysis by region and market sector of projected Multi-User Dungeon sales for 2025 through 2031. With Multi-User Dungeon sales broken down by region, market sector and sub-sector, this report provides a detailed analysis in US$ millions of the world Multi-User Dungeon industry.
This Insight Report provides a comprehensive analysis of the global Multi-User Dungeon landscape and highlights key trends related to product segmentation, company formation, revenue, and market share, latest development, and M&A activity. This report also analyses the strategies of leading global companies with a focus on Multi-User Dungeon portfolios and capabilities, market entry strategies, market positions, and geographic footprints, to better understand these firms’ unique position in an accelerating global Multi-User Dungeon market.
This Insight Report evaluates the key market trends, drivers, and affecting factors shaping the global outlook for Multi-User Dungeon and breaks down the forecast by Type, by Application, geography, and market size to highlight emerging pockets of opportunity. With a transparent methodology based on hundreds of bottom-up qualitative and quantitative market inputs, this study forecast offers a highly nuanced view of the current state and future trajectory in the global Multi-User Dungeon.
This report presents a comprehensive overview, market shares, and growth opportunities of Multi-User Dungeon market by product type, application, key players and key regions and countries.
Segmentation by Type:
Free
Pay
Segmentation by Application:
Entertainment
Virtual Social
Others
This report also splits the market by region:
Americas
United States
Canada
Mexico
Brazil
APAC
China
Japan
Korea
Southeast Asia
India
Australia
Europe
Germany
France
UK
Italy
Russia
Middle East & Africa
Egypt
South Africa
Israel
Turkey
GCC Countries
The below companies that are profiled have been selected based on inputs gathered from primary experts and analyzing the company's coverage, product portfolio, its market penetration.
Tencent
Netease
mihoyo
Funcom
Ankama Games
GungHo Online Entertainment
CipSoft GmbH
Jagex Ltd.
Krafton Inc.
Perfect World
The Walt Disney Co.
Take Two Interactive
WebZen Inc.
Valve Corp.
Digital Extremes
Wemade Co. Ltd.
NPIXEL
XL Games
Aeria Games
Gameforge
Please Note - This is an on demand report and will be delivered in 2 business days (48 hours) post payment.
1 Scope of the Report
1.1 Market Introduction
1.2 Years Considered
1.3 Research Objectives
1.4 Market Research Methodology
1.5 Research Process and Data Source
1.6 Economic Indicators
1.7 Currency Considered
1.8 Market Estimation Caveats
2 Executive Summary
2.1 World Market Overview
2.1.1 Global Multi-User Dungeon Market Size (2020-2031)
2.1.2 Multi-User Dungeon Market Size CAGR by Region (2020 VS 2024 VS 2031)
2.1.3 World Current & Future Analysis for Multi-User Dungeon by Country/Region (2020, 2024 & 2031)
2.2 Multi-User Dungeon Segment by Type
2.2.1 Free
2.2.2 Pay
2.3 Multi-User Dungeon Market Size by Type
2.3.1 Multi-User Dungeon Market Size CAGR by Type (2020 VS 2024 VS 2031)
2.3.2 Global Multi-User Dungeon Market Size Market Share by Type (2020-2025)
2.4 Multi-User Dungeon Segment by Application
2.4.1 Entertainment
2.4.2 Virtual Social
2.4.3 Others
2.5 Multi-User Dungeon Market Size by Application
2.5.1 Multi-User Dungeon Market Size CAGR by Application (2020 VS 2024 VS 2031)
2.5.2 Global Multi-User Dungeon Market Size Market Share by Application (2020-2025)
3 Multi-User Dungeon Market Size by Player
3.1 Multi-User Dungeon Market Size Market Share by Player
3.1.1 Global Multi-User Dungeon Revenue by Player (2020-2025)
3.1.2 Global Multi-User Dungeon Revenue Market Share by Player (2020-2025)
3.2 Global Multi-User Dungeon Key Players Head office and Products Offered
3.3 Market Concentration Rate Analysis
3.3.1 Competition Landscape Analysis
3.3.2 Concentration Ratio (CR3, CR5 and CR10) & (2023-2025)
3.4 New Products and Potential Entrants
3.5 Mergers & Acquisitions, Expansion
4 Multi-User Dungeon by Region
4.1 Multi-User Dungeon Market Size by Region (2020-2025)
4.2 Global Multi-User Dungeon Annual Revenue by Country/Region (2020-2025)
4.3 Americas Multi-User Dungeon Market Size Growth (2020-2025)
4.4 APAC Multi-User Dungeon Market Size Growth (2020-2025)
4.5 Europe Multi-User Dungeon Market Size Growth (2020-2025)
4.6 Middle East & Africa Multi-User Dungeon Market Size Growth (2020-2025)
5 Americas
5.1 Americas Multi-User Dungeon Market Size by Country (2020-2025)
5.2 Americas Multi-User Dungeon Market Size by Type (2020-2025)
5.3 Americas Multi-User Dungeon Market Size by Application (2020-2025)
5.4 United States
5.5 Canada
5.6 Mexico
5.7 Brazil
6 APAC
6.1 APAC Multi-User Dungeon Market Size by Region (2020-2025)
6.2 APAC Multi-User Dungeon Market Size by Type (2020-2025)
6.3 APAC Multi-User Dungeon Market Size by Application (2020-2025)
6.4 China
6.5 Japan
6.6 South Korea
6.7 Southeast Asia
6.8 India
6.9 Australia
7 Europe
7.1 Europe Multi-User Dungeon Market Size by Country (2020-2025)
7.2 Europe Multi-User Dungeon Market Size by Type (2020-2025)
7.3 Europe Multi-User Dungeon Market Size by Application (2020-2025)
7.4 Germany
7.5 France
7.6 UK
7.7 Italy
7.8 Russia
8 Middle East & Africa
8.1 Middle East & Africa Multi-User Dungeon by Region (2020-2025)
8.2 Middle East & Africa Multi-User Dungeon Market Size by Type (2020-2025)
8.3 Middle East & Africa Multi-User Dungeon Market Size by Application (2020-2025)
8.4 Egypt
8.5 South Africa
8.6 Israel
8.7 Turkey
8.8 GCC Countries
9 Market Drivers, Challenges and Trends
9.1 Market Drivers & Growth Opportunities
9.2 Market Challenges & Risks
9.3 Industry Trends
10 Global Multi-User Dungeon Market Forecast
10.1 Global Multi-User Dungeon Forecast by Region (2026-2031)
10.1.1 Global Multi-User Dungeon Forecast by Region (2026-2031)
10.1.2 Americas Multi-User Dungeon Forecast
10.1.3 APAC Multi-User Dungeon Forecast
10.1.4 Europe Multi-User Dungeon Forecast
10.1.5 Middle East & Africa Multi-User Dungeon Forecast
10.2 Americas Multi-User Dungeon Forecast by Country (2026-2031)
10.2.1 United States Market Multi-User Dungeon Forecast
10.2.2 Canada Market Multi-User Dungeon Forecast
10.2.3 Mexico Market Multi-User Dungeon Forecast
10.2.4 Brazil Market Multi-User Dungeon Forecast
10.3 APAC Multi-User Dungeon Forecast by Region (2026-2031)
10.3.1 China Multi-User Dungeon Market Forecast
10.3.2 Japan Market Multi-User Dungeon Forecast
10.3.3 Korea Market Multi-User Dungeon Forecast
10.3.4 Southeast Asia Market Multi-User Dungeon Forecast
10.3.5 India Market Multi-User Dungeon Forecast
10.3.6 Australia Market Multi-User Dungeon Forecast
10.4 Europe Multi-User Dungeon Forecast by Country (2026-2031)
10.4.1 Germany Market Multi-User Dungeon Forecast
10.4.2 France Market Multi-User Dungeon Forecast
10.4.3 UK Market Multi-User Dungeon Forecast
10.4.4 Italy Market Multi-User Dungeon Forecast
10.4.5 Russia Market Multi-User Dungeon Forecast
10.5 Middle East & Africa Multi-User Dungeon Forecast by Region (2026-2031)
10.5.1 Egypt Market Multi-User Dungeon Forecast
10.5.2 South Africa Market Multi-User Dungeon Forecast
10.5.3 Israel Market Multi-User Dungeon Forecast
10.5.4 Turkey Market Multi-User Dungeon Forecast
10.6 Global Multi-User Dungeon Forecast by Type (2026-2031)
10.7 Global Multi-User Dungeon Forecast by Application (2026-2031)
10.7.1 GCC Countries Market Multi-User Dungeon Forecast
11 Key Players Analysis
11.1 Tencent
11.1.1 Tencent Company Information
11.1.2 Tencent Multi-User Dungeon Product Offered
11.1.3 Tencent Multi-User Dungeon Revenue, Gross Margin and Market Share (2020-2025)
11.1.4 Tencent Main Business Overview
11.1.5 Tencent Latest Developments
11.2 Netease
11.2.1 Netease Company Information
11.2.2 Netease Multi-User Dungeon Product Offered
11.2.3 Netease Multi-User Dungeon Revenue, Gross Margin and Market Share (2020-2025)
11.2.4 Netease Main Business Overview
11.2.5 Netease Latest Developments
11.3 mihoyo
11.3.1 mihoyo Company Information
11.3.2 mihoyo Multi-User Dungeon Product Offered
11.3.3 mihoyo Multi-User Dungeon Revenue, Gross Margin and Market Share (2020-2025)
11.3.4 mihoyo Main Business Overview
11.3.5 mihoyo Latest Developments
11.4 Funcom
11.4.1 Funcom Company Information
11.4.2 Funcom Multi-User Dungeon Product Offered
11.4.3 Funcom Multi-User Dungeon Revenue, Gross Margin and Market Share (2020-2025)
11.4.4 Funcom Main Business Overview
11.4.5 Funcom Latest Developments
11.5 Ankama Games
11.5.1 Ankama Games Company Information
11.5.2 Ankama Games Multi-User Dungeon Product Offered
11.5.3 Ankama Games Multi-User Dungeon Revenue, Gross Margin and Market Share (2020-2025)
11.5.4 Ankama Games Main Business Overview
11.5.5 Ankama Games Latest Developments
11.6 GungHo Online Entertainment
11.6.1 GungHo Online Entertainment Company Information
11.6.2 GungHo Online Entertainment Multi-User Dungeon Product Offered
11.6.3 GungHo Online Entertainment Multi-User Dungeon Revenue, Gross Margin and Market Share (2020-2025)
11.6.4 GungHo Online Entertainment Main Business Overview
11.6.5 GungHo Online Entertainment Latest Developments
11.7 CipSoft GmbH
11.7.1 CipSoft GmbH Company Information
11.7.2 CipSoft GmbH Multi-User Dungeon Product Offered
11.7.3 CipSoft GmbH Multi-User Dungeon Revenue, Gross Margin and Market Share (2020-2025)
11.7.4 CipSoft GmbH Main Business Overview
11.7.5 CipSoft GmbH Latest Developments
11.8 Jagex Ltd.
11.8.1 Jagex Ltd. Company Information
11.8.2 Jagex Ltd. Multi-User Dungeon Product Offered
11.8.3 Jagex Ltd. Multi-User Dungeon Revenue, Gross Margin and Market Share (2020-2025)
11.8.4 Jagex Ltd. Main Business Overview
11.8.5 Jagex Ltd. Latest Developments
11.9 Krafton Inc.
11.9.1 Krafton Inc. Company Information
11.9.2 Krafton Inc. Multi-User Dungeon Product Offered
11.9.3 Krafton Inc. Multi-User Dungeon Revenue, Gross Margin and Market Share (2020-2025)
11.9.4 Krafton Inc. Main Business Overview
11.9.5 Krafton Inc. Latest Developments
11.10 Perfect World
11.10.1 Perfect World Company Information
11.10.2 Perfect World Multi-User Dungeon Product Offered
11.10.3 Perfect World Multi-User Dungeon Revenue, Gross Margin and Market Share (2020-2025)
11.10.4 Perfect World Main Business Overview
11.10.5 Perfect World Latest Developments
11.11 The Walt Disney Co.
11.11.1 The Walt Disney Co. Company Information
11.11.2 The Walt Disney Co. Multi-User Dungeon Product Offered
11.11.3 The Walt Disney Co. Multi-User Dungeon Revenue, Gross Margin and Market Share (2020-2025)
11.11.4 The Walt Disney Co. Main Business Overview
11.11.5 The Walt Disney Co. Latest Developments
11.12 Take Two Interactive
11.12.1 Take Two Interactive Company Information
11.12.2 Take Two Interactive Multi-User Dungeon Product Offered
11.12.3 Take Two Interactive Multi-User Dungeon Revenue, Gross Margin and Market Share (2020-2025)
11.12.4 Take Two Interactive Main Business Overview
11.12.5 Take Two Interactive Latest Developments
11.13 WebZen Inc.
11.13.1 WebZen Inc. Company Information
11.13.2 WebZen Inc. Multi-User Dungeon Product Offered
11.13.3 WebZen Inc. Multi-User Dungeon Revenue, Gross Margin and Market Share (2020-2025)
11.13.4 WebZen Inc. Main Business Overview
11.13.5 WebZen Inc. Latest Developments
11.14 Valve Corp.
11.14.1 Valve Corp. Company Information
11.14.2 Valve Corp. Multi-User Dungeon Product Offered
11.14.3 Valve Corp. Multi-User Dungeon Revenue, Gross Margin and Market Share (2020-2025)
11.14.4 Valve Corp. Main Business Overview
11.14.5 Valve Corp. Latest Developments
11.15 Digital Extremes
11.15.1 Digital Extremes Company Information
11.15.2 Digital Extremes Multi-User Dungeon Product Offered
11.15.3 Digital Extremes Multi-User Dungeon Revenue, Gross Margin and Market Share (2020-2025)
11.15.4 Digital Extremes Main Business Overview
11.15.5 Digital Extremes Latest Developments
11.16 Wemade Co. Ltd.
11.16.1 Wemade Co. Ltd. Company Information
11.16.2 Wemade Co. Ltd. Multi-User Dungeon Product Offered
11.16.3 Wemade Co. Ltd. Multi-User Dungeon Revenue, Gross Margin and Market Share (2020-2025)
11.16.4 Wemade Co. Ltd. Main Business Overview
11.16.5 Wemade Co. Ltd. Latest Developments
11.17 NPIXEL
11.17.1 NPIXEL Company Information
11.17.2 NPIXEL Multi-User Dungeon Product Offered
11.17.3 NPIXEL Multi-User Dungeon Revenue, Gross Margin and Market Share (2020-2025)
11.17.4 NPIXEL Main Business Overview
11.17.5 NPIXEL Latest Developments
11.18 XL Games
11.18.1 XL Games Company Information
11.18.2 XL Games Multi-User Dungeon Product Offered
11.18.3 XL Games Multi-User Dungeon Revenue, Gross Margin and Market Share (2020-2025)
11.18.4 XL Games Main Business Overview
11.18.5 XL Games Latest Developments
11.19 Aeria Games
11.19.1 Aeria Games Company Information
11.19.2 Aeria Games Multi-User Dungeon Product Offered
11.19.3 Aeria Games Multi-User Dungeon Revenue, Gross Margin and Market Share (2020-2025)
11.19.4 Aeria Games Main Business Overview
11.19.5 Aeria Games Latest Developments
11.20 Gameforge
11.20.1 Gameforge Company Information
11.20.2 Gameforge Multi-User Dungeon Product Offered
11.20.3 Gameforge Multi-User Dungeon Revenue, Gross Margin and Market Share (2020-2025)
11.20.4 Gameforge Main Business Overview
11.20.5 Gameforge Latest Developments
12 Research Findings and Conclusion
*If Applicable.