

The global Multiplayer Online Real-time Strategy Game market size is projected to grow from US$ million in 2024 to US$ million in 2030; it is expected to grow at a CAGR of %from 2024 to 2030.
The “Multiplayer Online Real-time Strategy Game Industry Forecast” looks at past sales and reviews total world Multiplayer Online Real-time Strategy Game sales in 2022, providing a comprehensive analysis by region and market sector of projected Multiplayer Online Real-time Strategy Game sales for 2023 through 2029. With Multiplayer Online Real-time Strategy Game sales broken down by region, market sector and sub-sector, this report provides a detailed analysis in US$ millions of the world Multiplayer Online Real-time Strategy Game industry.
This Insight Report provides a comprehensive analysis of the global Multiplayer Online Real-time Strategy Game landscape and highlights key trends related to product segmentation, company formation, revenue, and market share, latest development, and M&A activity. This report also analyses the strategies of leading global companies with a focus on Multiplayer Online Real-time Strategy Game portfolios and capabilities, market entry strategies, market positions, and geographic footprints, to better understand these firms’ unique position in an accelerating global Multiplayer Online Real-time Strategy Game market.
This Insight Report evaluates the key market trends, drivers, and affecting factors shaping the global outlook for Multiplayer Online Real-time Strategy Game and breaks down the forecast by Type, by Application, geography, and market size to highlight emerging pockets of opportunity. With a transparent methodology based on hundreds of bottom-up qualitative and quantitative market inputs, this study forecast offers a highly nuanced view of the current state and future trajectory in the global Multiplayer Online Real-time Strategy Game.
United States market for Multiplayer Online Real-time Strategy Game is estimated to increase from US$ million in 2023 to US$ million by 2030, at a CAGR of % from 2024 through 2030.
China market for Multiplayer Online Real-time Strategy Game is estimated to increase from US$ million in 2023 to US$ million by 2030, at a CAGR of % from 2024 through 2030.
Europe market for Multiplayer Online Real-time Strategy Game is estimated to increase from US$ million in 2023 to US$ million by 2030, at a CAGR of % from 2024 through 2030.
Global key Multiplayer Online Real-time Strategy Game players cover Blizzard Entertainment, Danger Close Games, Shiro Games, Firaxis Games, Relic Entertainment, etc. In terms of revenue, the global two largest companies occupied for a share nearly % in 2023.
This report presents a comprehensive overview, market shares, and growth opportunities of Multiplayer Online Real-time Strategy Game market by product type, application, key players and key regions and countries.
Segmentation by Type:
Single Player Games
Online Games
Segmentation by Application:
Internet Cafes
Personal Computers
Others
This report also splits the market by region:
Americas
United States
Canada
Mexico
Brazil
APAC
China
Japan
Korea
Southeast Asia
India
Australia
Europe
Germany
France
UK
Italy
Russia
Middle East & Africa
Egypt
South Africa
Israel
Turkey
GCC Countries
Segmentation by Type:
Single Player Games
Online Games
Segmentation by Application:
Internet Cafes
Personal Computers
Others
This report also splits the market by region:
Americas
United States
Canada
Mexico
Brazil
APAC
China
Japan
Korea
Southeast Asia
India
Australia
Europe
Germany
France
UK
Italy
Russia
Middle East & Africa
Egypt
South Africa
Israel
Turkey
GCC Countries
The below companies that are profiled have been selected based on inputs gathered from primary experts and analyzing the company's coverage, product portfolio, its market penetration.
Blizzard Entertainment
Danger Close Games
Shiro Games
Firaxis Games
Relic Entertainment
Creative Assembly
Paradox Development Studio
Wargaming Seattle
Eugen Systems
Electronic Arts
Tencent
NetEase
Please Note - This is an on demand report and will be delivered in 2 business days (48 hours) post payment.
1 Scope of the Report
1.1 Market Introduction
1.2 Years Considered
1.3 Research Objectives
1.4 Market Research Methodology
1.5 Research Process and Data Source
1.6 Economic Indicators
1.7 Currency Considered
1.8 Market Estimation Caveats
2 Executive Summary
2.1 World Market Overview
2.1.1 Global Multiplayer Online Real-time Strategy Game Market Size 2019-2030
2.1.2 Multiplayer Online Real-time Strategy Game Market Size CAGR by Region (2019 VS 2023 VS 2030)
2.1.3 World Current & Future Analysis for Multiplayer Online Real-time Strategy Game by Country/Region, 2019, 2023 & 2030
2.2 Multiplayer Online Real-time Strategy Game Segment by Type
2.2.1 Single Player Games
2.2.2 Online Games
2.3 Multiplayer Online Real-time Strategy Game Market Size by Type
2.3.1 Multiplayer Online Real-time Strategy Game Market Size CAGR by Type (2019 VS 2023 VS 2030)
2.3.2 Global Multiplayer Online Real-time Strategy Game Market Size Market Share by Type (2019-2024)
2.4 Multiplayer Online Real-time Strategy Game Segment by Application
2.4.1 Internet Cafes
2.4.2 Personal Computers
2.4.3 Others
2.5 Multiplayer Online Real-time Strategy Game Market Size by Application
2.5.1 Multiplayer Online Real-time Strategy Game Market Size CAGR by Application (2019 VS 2023 VS 2030)
2.5.2 Global Multiplayer Online Real-time Strategy Game Market Size Market Share by Application (2019-2024)
3 Multiplayer Online Real-time Strategy Game Market Size by Player
3.1 Multiplayer Online Real-time Strategy Game Market Size Market Share by Player
3.1.1 Global Multiplayer Online Real-time Strategy Game Revenue by Player (2019-2024)
3.1.2 Global Multiplayer Online Real-time Strategy Game Revenue Market Share by Player (2019-2024)
3.2 Global Multiplayer Online Real-time Strategy Game Key Players Head office and Products Offered
3.3 Market Concentration Rate Analysis
3.3.1 Competition Landscape Analysis
3.3.2 Concentration Ratio (CR3, CR5 and CR10) & (2022-2024)
3.4 New Products and Potential Entrants
3.5 Mergers & Acquisitions, Expansion
4 Multiplayer Online Real-time Strategy Game by Region
4.1 Multiplayer Online Real-time Strategy Game Market Size by Region (2019-2024)
4.2 Global Multiplayer Online Real-time Strategy Game Annual Revenue by Country/Region (2019-2024)
4.3 Americas Multiplayer Online Real-time Strategy Game Market Size Growth (2019-2024)
4.4 APAC Multiplayer Online Real-time Strategy Game Market Size Growth (2019-2024)
4.5 Europe Multiplayer Online Real-time Strategy Game Market Size Growth (2019-2024)
4.6 Middle East & Africa Multiplayer Online Real-time Strategy Game Market Size Growth (2019-2024)
5 Americas
5.1 Americas Multiplayer Online Real-time Strategy Game Market Size by Country (2019-2024)
5.2 Americas Multiplayer Online Real-time Strategy Game Market Size by Type (2019-2024)
5.3 Americas Multiplayer Online Real-time Strategy Game Market Size by Application (2019-2024)
5.4 United States
5.5 Canada
5.6 Mexico
5.7 Brazil
6 APAC
6.1 APAC Multiplayer Online Real-time Strategy Game Market Size by Region (2019-2024)
6.2 APAC Multiplayer Online Real-time Strategy Game Market Size by Type (2019-2024)
6.3 APAC Multiplayer Online Real-time Strategy Game Market Size by Application (2019-2024)
6.4 China
6.5 Japan
6.6 South Korea
6.7 Southeast Asia
6.8 India
6.9 Australia
7 Europe
7.1 Europe Multiplayer Online Real-time Strategy Game Market Size by Country (2019-2024)
7.2 Europe Multiplayer Online Real-time Strategy Game Market Size by Type (2019-2024)
7.3 Europe Multiplayer Online Real-time Strategy Game Market Size by Application (2019-2024)
7.4 Germany
7.5 France
7.6 UK
7.7 Italy
7.8 Russia
8 Middle East & Africa
8.1 Middle East & Africa Multiplayer Online Real-time Strategy Game by Region (2019-2024)
8.2 Middle East & Africa Multiplayer Online Real-time Strategy Game Market Size by Type (2019-2024)
8.3 Middle East & Africa Multiplayer Online Real-time Strategy Game Market Size by Application (2019-2024)
8.4 Egypt
8.5 South Africa
8.6 Israel
8.7 Turkey
8.8 GCC Countries
9 Market Drivers, Challenges and Trends
9.1 Market Drivers & Growth Opportunities
9.2 Market Challenges & Risks
9.3 Industry Trends
10 Global Multiplayer Online Real-time Strategy Game Market Forecast
10.1 Global Multiplayer Online Real-time Strategy Game Forecast by Region (2025-2030)
10.1.1 Global Multiplayer Online Real-time Strategy Game Forecast by Region (2025-2030)
10.1.2 Americas Multiplayer Online Real-time Strategy Game Forecast
10.1.3 APAC Multiplayer Online Real-time Strategy Game Forecast
10.1.4 Europe Multiplayer Online Real-time Strategy Game Forecast
10.1.5 Middle East & Africa Multiplayer Online Real-time Strategy Game Forecast
10.2 Americas Multiplayer Online Real-time Strategy Game Forecast by Country (2025-2030)
10.2.1 United States Market Multiplayer Online Real-time Strategy Game Forecast
10.2.2 Canada Market Multiplayer Online Real-time Strategy Game Forecast
10.2.3 Mexico Market Multiplayer Online Real-time Strategy Game Forecast
10.2.4 Brazil Market Multiplayer Online Real-time Strategy Game Forecast
10.3 APAC Multiplayer Online Real-time Strategy Game Forecast by Region (2025-2030)
10.3.1 China Multiplayer Online Real-time Strategy Game Market Forecast
10.3.2 Japan Market Multiplayer Online Real-time Strategy Game Forecast
10.3.3 Korea Market Multiplayer Online Real-time Strategy Game Forecast
10.3.4 Southeast Asia Market Multiplayer Online Real-time Strategy Game Forecast
10.3.5 India Market Multiplayer Online Real-time Strategy Game Forecast
10.3.6 Australia Market Multiplayer Online Real-time Strategy Game Forecast
10.4 Europe Multiplayer Online Real-time Strategy Game Forecast by Country (2025-2030)
10.4.1 Germany Market Multiplayer Online Real-time Strategy Game Forecast
10.4.2 France Market Multiplayer Online Real-time Strategy Game Forecast
10.4.3 UK Market Multiplayer Online Real-time Strategy Game Forecast
10.4.4 Italy Market Multiplayer Online Real-time Strategy Game Forecast
10.4.5 Russia Market Multiplayer Online Real-time Strategy Game Forecast
10.5 Middle East & Africa Multiplayer Online Real-time Strategy Game Forecast by Region (2025-2030)
10.5.1 Egypt Market Multiplayer Online Real-time Strategy Game Forecast
10.5.2 South Africa Market Multiplayer Online Real-time Strategy Game Forecast
10.5.3 Israel Market Multiplayer Online Real-time Strategy Game Forecast
10.5.4 Turkey Market Multiplayer Online Real-time Strategy Game Forecast
10.6 Global Multiplayer Online Real-time Strategy Game Forecast by Type (2025-2030)
10.7 Global Multiplayer Online Real-time Strategy Game Forecast by Application (2025-2030)
10.7.1 GCC Countries Market Multiplayer Online Real-time Strategy Game Forecast
11 Key Players Analysis
11.1 Blizzard Entertainment
11.1.1 Blizzard Entertainment Company Information
11.1.2 Blizzard Entertainment Multiplayer Online Real-time Strategy Game Product Offered
11.1.3 Blizzard Entertainment Multiplayer Online Real-time Strategy Game Revenue, Gross Margin and Market Share (2019-2024)
11.1.4 Blizzard Entertainment Main Business Overview
11.1.5 Blizzard Entertainment Latest Developments
11.2 Danger Close Games
11.2.1 Danger Close Games Company Information
11.2.2 Danger Close Games Multiplayer Online Real-time Strategy Game Product Offered
11.2.3 Danger Close Games Multiplayer Online Real-time Strategy Game Revenue, Gross Margin and Market Share (2019-2024)
11.2.4 Danger Close Games Main Business Overview
11.2.5 Danger Close Games Latest Developments
11.3 Shiro Games
11.3.1 Shiro Games Company Information
11.3.2 Shiro Games Multiplayer Online Real-time Strategy Game Product Offered
11.3.3 Shiro Games Multiplayer Online Real-time Strategy Game Revenue, Gross Margin and Market Share (2019-2024)
11.3.4 Shiro Games Main Business Overview
11.3.5 Shiro Games Latest Developments
11.4 Firaxis Games
11.4.1 Firaxis Games Company Information
11.4.2 Firaxis Games Multiplayer Online Real-time Strategy Game Product Offered
11.4.3 Firaxis Games Multiplayer Online Real-time Strategy Game Revenue, Gross Margin and Market Share (2019-2024)
11.4.4 Firaxis Games Main Business Overview
11.4.5 Firaxis Games Latest Developments
11.5 Relic Entertainment
11.5.1 Relic Entertainment Company Information
11.5.2 Relic Entertainment Multiplayer Online Real-time Strategy Game Product Offered
11.5.3 Relic Entertainment Multiplayer Online Real-time Strategy Game Revenue, Gross Margin and Market Share (2019-2024)
11.5.4 Relic Entertainment Main Business Overview
11.5.5 Relic Entertainment Latest Developments
11.6 Creative Assembly
11.6.1 Creative Assembly Company Information
11.6.2 Creative Assembly Multiplayer Online Real-time Strategy Game Product Offered
11.6.3 Creative Assembly Multiplayer Online Real-time Strategy Game Revenue, Gross Margin and Market Share (2019-2024)
11.6.4 Creative Assembly Main Business Overview
11.6.5 Creative Assembly Latest Developments
11.7 Paradox Development Studio
11.7.1 Paradox Development Studio Company Information
11.7.2 Paradox Development Studio Multiplayer Online Real-time Strategy Game Product Offered
11.7.3 Paradox Development Studio Multiplayer Online Real-time Strategy Game Revenue, Gross Margin and Market Share (2019-2024)
11.7.4 Paradox Development Studio Main Business Overview
11.7.5 Paradox Development Studio Latest Developments
11.8 Wargaming Seattle
11.8.1 Wargaming Seattle Company Information
11.8.2 Wargaming Seattle Multiplayer Online Real-time Strategy Game Product Offered
11.8.3 Wargaming Seattle Multiplayer Online Real-time Strategy Game Revenue, Gross Margin and Market Share (2019-2024)
11.8.4 Wargaming Seattle Main Business Overview
11.8.5 Wargaming Seattle Latest Developments
11.9 Eugen Systems
11.9.1 Eugen Systems Company Information
11.9.2 Eugen Systems Multiplayer Online Real-time Strategy Game Product Offered
11.9.3 Eugen Systems Multiplayer Online Real-time Strategy Game Revenue, Gross Margin and Market Share (2019-2024)
11.9.4 Eugen Systems Main Business Overview
11.9.5 Eugen Systems Latest Developments
11.10 Electronic Arts
11.10.1 Electronic Arts Company Information
11.10.2 Electronic Arts Multiplayer Online Real-time Strategy Game Product Offered
11.10.3 Electronic Arts Multiplayer Online Real-time Strategy Game Revenue, Gross Margin and Market Share (2019-2024)
11.10.4 Electronic Arts Main Business Overview
11.10.5 Electronic Arts Latest Developments
11.11 Tencent
11.11.1 Tencent Company Information
11.11.2 Tencent Multiplayer Online Real-time Strategy Game Product Offered
11.11.3 Tencent Multiplayer Online Real-time Strategy Game Revenue, Gross Margin and Market Share (2019-2024)
11.11.4 Tencent Main Business Overview
11.11.5 Tencent Latest Developments
11.12 NetEase
11.12.1 NetEase Company Information
11.12.2 NetEase Multiplayer Online Real-time Strategy Game Product Offered
11.12.3 NetEase Multiplayer Online Real-time Strategy Game Revenue, Gross Margin and Market Share (2019-2024)
11.12.4 NetEase Main Business Overview
11.12.5 NetEase Latest Developments
12 Research Findings and Conclusion
*If Applicable.