
According to this study, the global Neurological Game Technology market size will reach US$ 13870 million by 2030.
Neurological game technology refers to the application of advanced technology, often incorporating elements of virtual reality (VR), augmented reality (AR), or other interactive platforms, to create games and experiences specifically designed to stimulate or interact with the neurological system.
Neurological game technology has gained traction in the field of neurorehabilitation and therapy. Games designed for rehabilitation purposes, such as stroke recovery or motor skill improvement, are being used in clinical settings to complement traditional therapy approaches. The market for neurological game technology in the healthcare sector is expected to expand as more clinicians recognize the potential benefits and integrate these technologies into their practice.
This report presents a comprehensive overview, market shares, and growth opportunities of Neurological Game Technology market by product type, application, key players and key regions and countries.
Segmentation by product type:
Hardware
Software
Segmentation by Application:
Medical Treatment
Education
Entertainment
Others
This report also splits the market by region:
United States
China
Europe
Other regions:
Japan
South Korea
Southeast Asia
Rest of world
The report also presents the market competition landscape and a corresponding detailed analysis of the major players in the market. The key players covered in this report:
VRTech Group
Emotiv Inc
Microsoft Corporation
Sony Corporation
Leap Motion
NeuroSky
Affectiva
iMotions A/S
Qneuro
Ultraleap
Neuralink Corporation
Please Note - This is an on demand report and will be delivered in 2 business days (48 hours) post payment.
1 Scope of the Report
1.1 Market Introduction
1.2 Years Considered
1.3 Research Objectives
1.4 Market Research Methodology
1.5 Research Process and Data Source
1.6 Economic Indicators
1.7 Currency Considered
2 Executive Summary
2.1 World Market Overview
2.1.1 Global Neurological Game Technology Market Size 2024-2030
2.1.2 Neurological Game Technology Market Size CAGR by Region
2.2 Neurological Game Technology Segment by Type
2.2.1 Hardware
2.2.2 Software
2.3 Neurological Game Technology Market Size by Type
2.3.1 Global Neurological Game Technology Market Size Market Share by Type (2024-2030)
2.3.2 Global Neurological Game Technology Market Size Growth Rate by Type (2024-2030)
2.4 Neurological Game Technology Segment by Application
2.4.1 Medical Treatment
2.4.2 Education
2.4.3 Entertainment
2.4.4 Others
2.5 Neurological Game Technology Market Size by Application
2.5.1 Global Neurological Game Technology Market Size Market Share by Application (2024-2030)
2.5.2 Global Neurological Game Technology Market Size Growth Rate by Application (2024-2030)
3 Neurological Game Technology Key Players
3.1 Date of Key Players Enter into Neurological Game Technology
3.2 Key Players Neurological Game Technology Product Offered
3.3 Key Players Neurological Game Technology Funding/Investment Analysis
3.4 Funding/Investment
3.4.1 Funding/Investment by Regions
3.4.2 Funding/Investment by End-Industry
3.5 Key Players Neurological Game Technology Valuation & Market Capitalization
3.6 Key Players Mergers & Acquisitions, Expansion Plans
3.7 Market Ranking
3.8 New Product/Technology Launches
3.9 Partnerships, Agreements, and Collaborations
3.10 Mergers and Acquisitions
4 Neurological Game Technology by Regions
4.1 Neurological Game Technology Market Size by Regions (2024-2030)
4.2 United States Neurological Game Technology Market Size Growth (2024-2030)
4.3 China Neurological Game Technology Market Size Growth (2024-2030)
4.4 Europe Neurological Game Technology Market Size Growth (2024-2030)
4.5 Rest of World Neurological Game Technology Market Size Growth (2024-2030)
5 United States
5.1 United States Neurological Game Technology Market Size by Type (2024-2030)
5.2 United States Neurological Game Technology Market Size by Application (2024-2030)
6 Europe
6.1 Europe Neurological Game Technology Market Size by Type (2024-2030)
6.2 Europe Neurological Game Technology Market Size by Application (2024-2030)
7 China
7.1 China Neurological Game Technology Market Size by Type (2024-2030)
7.2 China Neurological Game Technology Market Size by Application (2024-2030)
8 Rest of World
8.1 Rest of World Neurological Game Technology Market Size by Type (2024-2030)
8.2 Rest of World Neurological Game Technology Market Size by Application (2024-2030)
8.3 Japan
8.4 South Korea
8.5 Southeast Asia
9 Market Drivers, Challenges and Trends
9.1 Market Drivers & Growth Opportunities
9.2 Market Challenges & Risks
9.3 Industry Trends
10 Key Investors in Neurological Game Technology
10.1 Company A
10.1.1 Company A Company Details
10.1.2 Company Description
10.1.3 Companies Invested by Company A
10.1.4 Company A Key Development and Market Layout
10.2 Company B
10.2.1 Company B Company Details
10.2.2 Company Description
10.2.3 Companies Invested by Company B
10.2.4 Company B Key Development and Market Layout
10.3 Company C
10.3.1 Company C Company Details
10.3.2 Company Description
10.3.3 Companies Invested by Company C
10.3.4 Company C Key Development and Market Layout
10.4 Company D
10.5 ……
11 Key Players Analysis
11.1 VRTech Group
11.1.1 VRTech Group Company Details
11.1.2 VRTech Group Neurological Game Technology Product Offered
11.1.3 VRTech Group Neurological Game Technology Market Size (2024 VS 2030)
11.1.4 VRTech Group Main Business Overview
11.1.5 VRTech Group News
11.2 Emotiv Inc
11.2.1 Emotiv Inc Company Details
11.2.2 Emotiv Inc Neurological Game Technology Product Offered
11.2.3 Emotiv Inc Neurological Game Technology Market Size (2024 VS 2030)
11.2.4 Emotiv Inc Main Business Overview
11.2.5 Emotiv Inc News
11.3 Microsoft Corporation
11.3.1 Microsoft Corporation Company Details
11.3.2 Microsoft Corporation Neurological Game Technology Product Offered
11.3.3 Microsoft Corporation Neurological Game Technology Market Size (2024 VS 2030)
11.3.4 Microsoft Corporation Main Business Overview
11.3.5 Microsoft Corporation News
11.4 Sony Corporation
11.4.1 Sony Corporation Company Details
11.4.2 Sony Corporation Neurological Game Technology Product Offered
11.4.3 Sony Corporation Neurological Game Technology Market Size (2024 VS 2030)
11.4.4 Sony Corporation Main Business Overview
11.4.5 Sony Corporation News
11.5 Leap Motion
11.5.1 Leap Motion Company Details
11.5.2 Leap Motion Neurological Game Technology Product Offered
11.5.3 Leap Motion Neurological Game Technology Market Size (2024 VS 2030)
11.5.4 Leap Motion Main Business Overview
11.5.5 Leap Motion News
11.6 NeuroSky
11.6.1 NeuroSky Company Details
11.6.2 NeuroSky Neurological Game Technology Product Offered
11.6.3 NeuroSky Neurological Game Technology Market Size (2024 VS 2030)
11.6.4 NeuroSky Main Business Overview
11.6.5 NeuroSky News
11.7 Affectiva
11.7.1 Affectiva Company Details
11.7.2 Affectiva Neurological Game Technology Product Offered
11.7.3 Affectiva Neurological Game Technology Market Size (2024 VS 2030)
11.7.4 Affectiva Main Business Overview
11.7.5 Affectiva News
11.8 iMotions A/S
11.8.1 iMotions A/S Company Details
11.8.2 iMotions A/S Neurological Game Technology Product Offered
11.8.3 iMotions A/S Neurological Game Technology Market Size (2024 VS 2030)
11.8.4 iMotions A/S Main Business Overview
11.8.5 iMotions A/S News
11.9 Qneuro
11.9.1 Qneuro Company Details
11.9.2 Qneuro Neurological Game Technology Product Offered
11.9.3 Qneuro Neurological Game Technology Market Size (2024 VS 2030)
11.9.4 Qneuro Main Business Overview
11.9.5 Qneuro News
11.10 Ultraleap
11.10.1 Ultraleap Company Details
11.10.2 Ultraleap Neurological Game Technology Product Offered
11.10.3 Ultraleap Neurological Game Technology Market Size (2024 VS 2030)
11.10.4 Ultraleap Main Business Overview
11.10.5 Ultraleap News
11.11 Neuralink Corporation
12 Research Findings and Conclusion
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*If Applicable.
