

The global Online Game market size is predicted to grow from US$ 148800 million in 2025 to US$ 305850 million in 2031; it is expected to grow at a CAGR of 12.8% from 2025 to 2031.
Online games refer to games that are played over some form of computer network, most often the Internet. Online games can range from simple text-based games to games incorporating complex graphics and virtual worlds populated by many players simultaneously.
Online Game can be classified into Massively Multiplayer Online (MMO), Simulation Games, Action/Adventure, Strategy Games, Sports Games, Role-Playing (RPG) and Educational Games types. The revenue share of Massively Multiplayer Online (MMO) segment is growing fast and took up about 28% of the global market share in 2019.
Based on Age Group, the market is segmented into 18-25 years old, 26-35 years old, 36-45 years old, Above 45 years old and Below 18 years old. 18-25 years old and 26-35 years old are two major consumer groups .
In 2019, Asia-Pacific is anticipated to hold the largest market share in the online game industry, countries such as China, Japan, and South Korea show high potential in the market growth.
United States is the second largest market of online game industry.
Key players in the market are Tencent, Sony, Microsoft, NetEase Games, Activision Blizzard, Electronic Arts, NEXON, Sega, Bandai Namco, Nintendo, Square Enix, Ubisoft, NCSoft, Zynga, etc. Top 5 players occupied more than 55% market share in 2019. Tencent is the largest market player.
The “Online Game Industry Forecast” looks at past sales and reviews total world Online Game sales in 2024, providing a comprehensive analysis by region and market sector of projected Online Game sales for 2025 through 2031. With Online Game sales broken down by region, market sector and sub-sector, this report provides a detailed analysis in US$ millions of the world Online Game industry.
This Insight Report provides a comprehensive analysis of the global Online Game landscape and highlights key trends related to product segmentation, company formation, revenue, and market share, latest development, and M&A activity. This report also analyses the strategies of leading global companies with a focus on Online Game portfolios and capabilities, market entry strategies, market positions, and geographic footprints, to better understand these firms’ unique position in an accelerating global Online Game market.
This Insight Report evaluates the key market trends, drivers, and affecting factors shaping the global outlook for Online Game and breaks down the forecast by Type, by Consumer Age Range, geography, and market size to highlight emerging pockets of opportunity. With a transparent methodology based on hundreds of bottom-up qualitative and quantitative market inputs, this study forecast offers a highly nuanced view of the current state and future trajectory in the global Online Game.
This report presents a comprehensive overview, market shares, and growth opportunities of Online Game market by product type, application, key players and key regions and countries.
Segmentation by Type:
Massively Multiplayer Online (MMO)
Simulation Games
Action/Adventure
Strategy Games
Sports Games
Role-Playing (RPG)
Educational Games
Segmentation by Consumer Age Range:
Below 18 years old
18-25 years old
26-35 years old
36-45 years old
Above 45 years old
This report also splits the market by region:
Americas
United States
Canada
Mexico
Brazil
APAC
China
Japan
Korea
Southeast Asia
India
Australia
Europe
Germany
France
UK
Italy
Russia
Middle East & Africa
Egypt
South Africa
Israel
Turkey
GCC Countries
The below companies that are profiled have been selected based on inputs gathered from primary experts and analyzing the company's coverage, product portfolio, its market penetration.
Microsoft
Nintendo
Sony
Tencent
Activision Blizzard
Sega
Electronic Arts
Apple
Ubisoft
Zynga
Square Enix
NetEase Games
NEXON
NCSoft
Bandai Namco Holdings
Please Note - This is an on demand report and will be delivered in 2 business days (48 hours) post payment.
1 Scope of the Report
1.1 Market Introduction
1.2 Years Considered
1.3 Research Objectives
1.4 Market Research Methodology
1.5 Research Process and Data Source
1.6 Economic Indicators
1.7 Currency Considered
1.8 Market Estimation Caveats
2 Executive Summary
2.1 World Market Overview
2.1.1 Global Online Game Market Size (2020-2031)
2.1.2 Online Game Market Size CAGR by Region (2020 VS 2024 VS 2031)
2.1.3 World Current & Future Analysis for Online Game by Country/Region (2020, 2024 & 2031)
2.2 Online Game Segment by Type
2.2.1 Massively Multiplayer Online (MMO)
2.2.2 Simulation Games
2.2.3 Action/Adventure
2.2.4 Strategy Games
2.2.5 Sports Games
2.2.6 Role-Playing (RPG)
2.2.7 Educational Games
2.3 Online Game Market Size by Type
2.3.1 Online Game Market Size CAGR by Type (2020 VS 2024 VS 2031)
2.3.2 Global Online Game Market Size Market Share by Type (2020-2025)
2.4 Online Game Segment by Consumer Age Range
2.4.1 Below 18 years old
2.4.2 18-25 years old
2.4.3 26-35 years old
2.4.4 36-45 years old
2.4.5 Above 45 years old
2.5 Online Game Market Size by Consumer Age Range
2.5.1 Online Game Market Size CAGR by Consumer Age Range (2020 VS 2024 VS 2031)
2.5.2 Global Online Game Market Size Market Share by Consumer Age Range (2020-2025)
3 Online Game Market Size by Player
3.1 Online Game Market Size Market Share by Player
3.1.1 Global Online Game Revenue by Player (2020-2025)
3.1.2 Global Online Game Revenue Market Share by Player (2020-2025)
3.2 Global Online Game Key Players Head office and Products Offered
3.3 Market Concentration Rate Analysis
3.3.1 Competition Landscape Analysis
3.3.2 Concentration Ratio (CR3, CR5 and CR10) & (2023-2025)
3.4 New Products and Potential Entrants
3.5 Mergers & Acquisitions, Expansion
4 Online Game by Region
4.1 Online Game Market Size by Region (2020-2025)
4.2 Global Online Game Annual Revenue by Country/Region (2020-2025)
4.3 Americas Online Game Market Size Growth (2020-2025)
4.4 APAC Online Game Market Size Growth (2020-2025)
4.5 Europe Online Game Market Size Growth (2020-2025)
4.6 Middle East & Africa Online Game Market Size Growth (2020-2025)
5 Americas
5.1 Americas Online Game Market Size by Country (2020-2025)
5.2 Americas Online Game Market Size by Type (2020-2025)
5.3 Americas Online Game Market Size by Consumer Age Range (2020-2025)
5.4 United States
5.5 Canada
5.6 Mexico
5.7 Brazil
6 APAC
6.1 APAC Online Game Market Size by Region (2020-2025)
6.2 APAC Online Game Market Size by Type (2020-2025)
6.3 APAC Online Game Market Size by Consumer Age Range (2020-2025)
6.4 China
6.5 Japan
6.6 South Korea
6.7 Southeast Asia
6.8 India
6.9 Australia
7 Europe
7.1 Europe Online Game Market Size by Country (2020-2025)
7.2 Europe Online Game Market Size by Type (2020-2025)
7.3 Europe Online Game Market Size by Consumer Age Range (2020-2025)
7.4 Germany
7.5 France
7.6 UK
7.7 Italy
7.8 Russia
8 Middle East & Africa
8.1 Middle East & Africa Online Game by Region (2020-2025)
8.2 Middle East & Africa Online Game Market Size by Type (2020-2025)
8.3 Middle East & Africa Online Game Market Size by Consumer Age Range (2020-2025)
8.4 Egypt
8.5 South Africa
8.6 Israel
8.7 Turkey
8.8 GCC Countries
9 Market Drivers, Challenges and Trends
9.1 Market Drivers & Growth Opportunities
9.2 Market Challenges & Risks
9.3 Industry Trends
10 Global Online Game Market Forecast
10.1 Global Online Game Forecast by Region (2026-2031)
10.1.1 Global Online Game Forecast by Region (2026-2031)
10.1.2 Americas Online Game Forecast
10.1.3 APAC Online Game Forecast
10.1.4 Europe Online Game Forecast
10.1.5 Middle East & Africa Online Game Forecast
10.2 Americas Online Game Forecast by Country (2026-2031)
10.2.1 United States Market Online Game Forecast
10.2.2 Canada Market Online Game Forecast
10.2.3 Mexico Market Online Game Forecast
10.2.4 Brazil Market Online Game Forecast
10.3 APAC Online Game Forecast by Region (2026-2031)
10.3.1 China Online Game Market Forecast
10.3.2 Japan Market Online Game Forecast
10.3.3 Korea Market Online Game Forecast
10.3.4 Southeast Asia Market Online Game Forecast
10.3.5 India Market Online Game Forecast
10.3.6 Australia Market Online Game Forecast
10.4 Europe Online Game Forecast by Country (2026-2031)
10.4.1 Germany Market Online Game Forecast
10.4.2 France Market Online Game Forecast
10.4.3 UK Market Online Game Forecast
10.4.4 Italy Market Online Game Forecast
10.4.5 Russia Market Online Game Forecast
10.5 Middle East & Africa Online Game Forecast by Region (2026-2031)
10.5.1 Egypt Market Online Game Forecast
10.5.2 South Africa Market Online Game Forecast
10.5.3 Israel Market Online Game Forecast
10.5.4 Turkey Market Online Game Forecast
10.6 Global Online Game Forecast by Type (2026-2031)
10.7 Global Online Game Forecast by Consumer Age Range (2026-2031)
10.7.1 GCC Countries Market Online Game Forecast
11 Key Players Analysis
11.1 Microsoft
11.1.1 Microsoft Company Information
11.1.2 Microsoft Online Game Product Offered
11.1.3 Microsoft Online Game Revenue, Gross Margin and Market Share (2020-2025)
11.1.4 Microsoft Main Business Overview
11.1.5 Microsoft Latest Developments
11.2 Nintendo
11.2.1 Nintendo Company Information
11.2.2 Nintendo Online Game Product Offered
11.2.3 Nintendo Online Game Revenue, Gross Margin and Market Share (2020-2025)
11.2.4 Nintendo Main Business Overview
11.2.5 Nintendo Latest Developments
11.3 Sony
11.3.1 Sony Company Information
11.3.2 Sony Online Game Product Offered
11.3.3 Sony Online Game Revenue, Gross Margin and Market Share (2020-2025)
11.3.4 Sony Main Business Overview
11.3.5 Sony Latest Developments
11.4 Tencent
11.4.1 Tencent Company Information
11.4.2 Tencent Online Game Product Offered
11.4.3 Tencent Online Game Revenue, Gross Margin and Market Share (2020-2025)
11.4.4 Tencent Main Business Overview
11.4.5 Tencent Latest Developments
11.5 Activision Blizzard
11.5.1 Activision Blizzard Company Information
11.5.2 Activision Blizzard Online Game Product Offered
11.5.3 Activision Blizzard Online Game Revenue, Gross Margin and Market Share (2020-2025)
11.5.4 Activision Blizzard Main Business Overview
11.5.5 Activision Blizzard Latest Developments
11.6 Sega
11.6.1 Sega Company Information
11.6.2 Sega Online Game Product Offered
11.6.3 Sega Online Game Revenue, Gross Margin and Market Share (2020-2025)
11.6.4 Sega Main Business Overview
11.6.5 Sega Latest Developments
11.7 Electronic Arts
11.7.1 Electronic Arts Company Information
11.7.2 Electronic Arts Online Game Product Offered
11.7.3 Electronic Arts Online Game Revenue, Gross Margin and Market Share (2020-2025)
11.7.4 Electronic Arts Main Business Overview
11.7.5 Electronic Arts Latest Developments
11.8 Apple
11.8.1 Apple Company Information
11.8.2 Apple Online Game Product Offered
11.8.3 Apple Online Game Revenue, Gross Margin and Market Share (2020-2025)
11.8.4 Apple Main Business Overview
11.8.5 Apple Latest Developments
11.9 Ubisoft
11.9.1 Ubisoft Company Information
11.9.2 Ubisoft Online Game Product Offered
11.9.3 Ubisoft Online Game Revenue, Gross Margin and Market Share (2020-2025)
11.9.4 Ubisoft Main Business Overview
11.9.5 Ubisoft Latest Developments
11.10 Zynga
11.10.1 Zynga Company Information
11.10.2 Zynga Online Game Product Offered
11.10.3 Zynga Online Game Revenue, Gross Margin and Market Share (2020-2025)
11.10.4 Zynga Main Business Overview
11.10.5 Zynga Latest Developments
11.11 Square Enix
11.11.1 Square Enix Company Information
11.11.2 Square Enix Online Game Product Offered
11.11.3 Square Enix Online Game Revenue, Gross Margin and Market Share (2020-2025)
11.11.4 Square Enix Main Business Overview
11.11.5 Square Enix Latest Developments
11.12 NetEase Games
11.12.1 NetEase Games Company Information
11.12.2 NetEase Games Online Game Product Offered
11.12.3 NetEase Games Online Game Revenue, Gross Margin and Market Share (2020-2025)
11.12.4 NetEase Games Main Business Overview
11.12.5 NetEase Games Latest Developments
11.13 NEXON
11.13.1 NEXON Company Information
11.13.2 NEXON Online Game Product Offered
11.13.3 NEXON Online Game Revenue, Gross Margin and Market Share (2020-2025)
11.13.4 NEXON Main Business Overview
11.13.5 NEXON Latest Developments
11.14 NCSoft
11.14.1 NCSoft Company Information
11.14.2 NCSoft Online Game Product Offered
11.14.3 NCSoft Online Game Revenue, Gross Margin and Market Share (2020-2025)
11.14.4 NCSoft Main Business Overview
11.14.5 NCSoft Latest Developments
11.15 Bandai Namco Holdings
11.15.1 Bandai Namco Holdings Company Information
11.15.2 Bandai Namco Holdings Online Game Product Offered
11.15.3 Bandai Namco Holdings Online Game Revenue, Gross Margin and Market Share (2020-2025)
11.15.4 Bandai Namco Holdings Main Business Overview
11.15.5 Bandai Namco Holdings Latest Developments
12 Research Findings and Conclusion
*If Applicable.