

The global PC Gaming Accessories market size was valued at US$ million in 2023. With growing demand in downstream market, the PC Gaming Accessories is forecast to a readjusted size of US$ million by 2030 with a CAGR of % during review period.
The research report highlights the growth potential of the global PC Gaming Accessories market. PC Gaming Accessories are expected to show stable growth in the future market. However, product differentiation, reducing costs, and supply chain optimization remain crucial for the widespread adoption of PC Gaming Accessories. Market players need to invest in research and development, forge strategic partnerships, and align their offerings with evolving consumer preferences to capitalize on the immense opportunities presented by the PC Gaming Accessories market.
PC Gaming accessories are hardware devices, such as mice, keyboards, headsets, surfaces and controllers, used to play games in conjunction.
Much of the revenue growth comes from demanding hard-core gamers. As video games get more complex and competitive, the most dedicated players are looking for any edge they can get—like golfers looking for the longest hitting driver.
Razer is the world leading player in global PC Gaming Peripherals market with the market share of 12.83%, in terms of revenue, and followed by Logitech G (ASTRO), Turtle Beach, Corsair and Sennheiser.
Key Features:
The report on PC Gaming Accessories market reflects various aspects and provide valuable insights into the industry.
Market Size and Growth: The research report provide an overview of the current size and growth of the PC Gaming Accessories market. It may include historical data, market segmentation by Type (e.g., Headsets, Mice), and regional breakdowns.
Market Drivers and Challenges: The report can identify and analyse the factors driving the growth of the PC Gaming Accessories market, such as government regulations, environmental concerns, technological advancements, and changing consumer preferences. It can also highlight the challenges faced by the industry, including infrastructure limitations, range anxiety, and high upfront costs.
Competitive Landscape: The research report provides analysis of the competitive landscape within the PC Gaming Accessories market. It includes profiles of key players, their market share, strategies, and product offerings. The report can also highlight emerging players and their potential impact on the market.
Technological Developments: The research report can delve into the latest technological developments in the PC Gaming Accessories industry. This include advancements in PC Gaming Accessories technology, PC Gaming Accessories new entrants, PC Gaming Accessories new investment, and other innovations that are shaping the future of PC Gaming Accessories.
Downstream Procumbent Preference: The report can shed light on customer procumbent behaviour and adoption trends in the PC Gaming Accessories market. It includes factors influencing customer ' purchasing decisions, preferences for PC Gaming Accessories product.
Government Policies and Incentives: The research report analyse the impact of government policies and incentives on the PC Gaming Accessories market. This may include an assessment of regulatory frameworks, subsidies, tax incentives, and other measures aimed at promoting PC Gaming Accessories market. The report also evaluates the effectiveness of these policies in driving market growth.
Environmental Impact and Sustainability: The research report assess the environmental impact and sustainability aspects of the PC Gaming Accessories market.
Market Forecasts and Future Outlook: Based on the analysis conducted, the research report provide market forecasts and outlook for the PC Gaming Accessories industry. This includes projections of market size, growth rates, regional trends, and predictions on technological advancements and policy developments.
Recommendations and Opportunities: The report conclude with recommendations for industry stakeholders, policymakers, and investors. It highlights potential opportunities for market players to capitalize on emerging trends, overcome challenges, and contribute to the growth and development of the PC Gaming Accessories market.
Market Segmentation:
PC Gaming Accessories market is split by Type and by Application. For the period 2019-2030, the growth among segments provides accurate calculations and forecasts for consumption value by Type, and by Application in terms of volume and value.
Segmentation by type
Headsets
Mice
Keyboards
Surfaces
Controllers
Segmentation by application
Distribution Channels
Third-Party Retail Channels
Direct Channels
This report also splits the market by region:
Americas
United States
Canada
Mexico
Brazil
APAC
China
Japan
Korea
Southeast Asia
India
Australia
Europe
Germany
France
UK
Italy
Russia
Middle East & Africa
Egypt
South Africa
Israel
Turkey
GCC Countries
The below companies that are profiled have been selected based on inputs gathered from primary experts and analyzing the company's coverage, product portfolio, its market penetration.
Razer
Logitech G(ASTRO)
Turtle Beach
Corsair
Sennheiser
Plantronics
SteelSeries
Mad Catz
ROCCAT
QPAD
Thrustmaster
HyperX
Tt eSPORTS
Cooler Master
ZOWIE
Sharkoon
Trust
Key Questions Addressed in this Report
What is the 10-year outlook for the global PC Gaming Accessories market?
What factors are driving PC Gaming Accessories market growth, globally and by region?
Which technologies are poised for the fastest growth by market and region?
How do PC Gaming Accessories market opportunities vary by end market size?
How does PC Gaming Accessories break out type, application?
Please Note - This is an on demand report and will be delivered in 2 business days (48 hours) post payment.
1 Scope of the Report
1.1 Market Introduction
1.2 Years Considered
1.3 Research Objectives
1.4 Market Research Methodology
1.5 Research Process and Data Source
1.6 Economic Indicators
1.7 Currency Considered
1.8 Market Estimation Caveats
2 Executive Summary
2.1 World Market Overview
2.1.1 Global PC Gaming Accessories Annual Sales 2019-2030
2.1.2 World Current & Future Analysis for PC Gaming Accessories by Geographic Region, 2019, 2023 & 2030
2.1.3 World Current & Future Analysis for PC Gaming Accessories by Country/Region, 2019, 2023 & 2030
2.2 PC Gaming Accessories Segment by Type
2.2.1 Headsets
2.2.2 Mice
2.2.3 Keyboards
2.2.4 Surfaces
2.2.5 Controllers
2.3 PC Gaming Accessories Sales by Type
2.3.1 Global PC Gaming Accessories Sales Market Share by Type (2019-2024)
2.3.2 Global PC Gaming Accessories Revenue and Market Share by Type (2019-2024)
2.3.3 Global PC Gaming Accessories Sale Price by Type (2019-2024)
2.4 PC Gaming Accessories Segment by Application
2.4.1 Distribution Channels
2.4.2 Third-Party Retail Channels
2.4.3 Direct Channels
2.5 PC Gaming Accessories Sales by Application
2.5.1 Global PC Gaming Accessories Sale Market Share by Application (2019-2024)
2.5.2 Global PC Gaming Accessories Revenue and Market Share by Application (2019-2024)
2.5.3 Global PC Gaming Accessories Sale Price by Application (2019-2024)
3 Global PC Gaming Accessories by Company
3.1 Global PC Gaming Accessories Breakdown Data by Company
3.1.1 Global PC Gaming Accessories Annual Sales by Company (2019-2024)
3.1.2 Global PC Gaming Accessories Sales Market Share by Company (2019-2024)
3.2 Global PC Gaming Accessories Annual Revenue by Company (2019-2024)
3.2.1 Global PC Gaming Accessories Revenue by Company (2019-2024)
3.2.2 Global PC Gaming Accessories Revenue Market Share by Company (2019-2024)
3.3 Global PC Gaming Accessories Sale Price by Company
3.4 Key Manufacturers PC Gaming Accessories Producing Area Distribution, Sales Area, Product Type
3.4.1 Key Manufacturers PC Gaming Accessories Product Location Distribution
3.4.2 Players PC Gaming Accessories Products Offered
3.5 Market Concentration Rate Analysis
3.5.1 Competition Landscape Analysis
3.5.2 Concentration Ratio (CR3, CR5 and CR10) & (2019-2024)
3.6 New Products and Potential Entrants
3.7 Mergers & Acquisitions, Expansion
4 World Historic Review for PC Gaming Accessories by Geographic Region
4.1 World Historic PC Gaming Accessories Market Size by Geographic Region (2019-2024)
4.1.1 Global PC Gaming Accessories Annual Sales by Geographic Region (2019-2024)
4.1.2 Global PC Gaming Accessories Annual Revenue by Geographic Region (2019-2024)
4.2 World Historic PC Gaming Accessories Market Size by Country/Region (2019-2024)
4.2.1 Global PC Gaming Accessories Annual Sales by Country/Region (2019-2024)
4.2.2 Global PC Gaming Accessories Annual Revenue by Country/Region (2019-2024)
4.3 Americas PC Gaming Accessories Sales Growth
4.4 APAC PC Gaming Accessories Sales Growth
4.5 Europe PC Gaming Accessories Sales Growth
4.6 Middle East & Africa PC Gaming Accessories Sales Growth
5 Americas
5.1 Americas PC Gaming Accessories Sales by Country
5.1.1 Americas PC Gaming Accessories Sales by Country (2019-2024)
5.1.2 Americas PC Gaming Accessories Revenue by Country (2019-2024)
5.2 Americas PC Gaming Accessories Sales by Type
5.3 Americas PC Gaming Accessories Sales by Application
5.4 United States
5.5 Canada
5.6 Mexico
5.7 Brazil
6 APAC
6.1 APAC PC Gaming Accessories Sales by Region
6.1.1 APAC PC Gaming Accessories Sales by Region (2019-2024)
6.1.2 APAC PC Gaming Accessories Revenue by Region (2019-2024)
6.2 APAC PC Gaming Accessories Sales by Type
6.3 APAC PC Gaming Accessories Sales by Application
6.4 China
6.5 Japan
6.6 South Korea
6.7 Southeast Asia
6.8 India
6.9 Australia
6.10 China Taiwan
7 Europe
7.1 Europe PC Gaming Accessories by Country
7.1.1 Europe PC Gaming Accessories Sales by Country (2019-2024)
7.1.2 Europe PC Gaming Accessories Revenue by Country (2019-2024)
7.2 Europe PC Gaming Accessories Sales by Type
7.3 Europe PC Gaming Accessories Sales by Application
7.4 Germany
7.5 France
7.6 UK
7.7 Italy
7.8 Russia
8 Middle East & Africa
8.1 Middle East & Africa PC Gaming Accessories by Country
8.1.1 Middle East & Africa PC Gaming Accessories Sales by Country (2019-2024)
8.1.2 Middle East & Africa PC Gaming Accessories Revenue by Country (2019-2024)
8.2 Middle East & Africa PC Gaming Accessories Sales by Type
8.3 Middle East & Africa PC Gaming Accessories Sales by Application
8.4 Egypt
8.5 South Africa
8.6 Israel
8.7 Turkey
8.8 GCC Countries
9 Market Drivers, Challenges and Trends
9.1 Market Drivers & Growth Opportunities
9.2 Market Challenges & Risks
9.3 Industry Trends
10 Manufacturing Cost Structure Analysis
10.1 Raw Material and Suppliers
10.2 Manufacturing Cost Structure Analysis of PC Gaming Accessories
10.3 Manufacturing Process Analysis of PC Gaming Accessories
10.4 Industry Chain Structure of PC Gaming Accessories
11 Marketing, Distributors and Customer
11.1 Sales Channel
11.1.1 Direct Channels
11.1.2 Indirect Channels
11.2 PC Gaming Accessories Distributors
11.3 PC Gaming Accessories Customer
12 World Forecast Review for PC Gaming Accessories by Geographic Region
12.1 Global PC Gaming Accessories Market Size Forecast by Region
12.1.1 Global PC Gaming Accessories Forecast by Region (2025-2030)
12.1.2 Global PC Gaming Accessories Annual Revenue Forecast by Region (2025-2030)
12.2 Americas Forecast by Country
12.3 APAC Forecast by Region
12.4 Europe Forecast by Country
12.5 Middle East & Africa Forecast by Country
12.6 Global PC Gaming Accessories Forecast by Type
12.7 Global PC Gaming Accessories Forecast by Application
13 Key Players Analysis
13.1 Razer
13.1.1 Razer Company Information
13.1.2 Razer PC Gaming Accessories Product Portfolios and Specifications
13.1.3 Razer PC Gaming Accessories Sales, Revenue, Price and Gross Margin (2019-2024)
13.1.4 Razer Main Business Overview
13.1.5 Razer Latest Developments
13.2 Logitech G(ASTRO)
13.2.1 Logitech G(ASTRO) Company Information
13.2.2 Logitech G(ASTRO) PC Gaming Accessories Product Portfolios and Specifications
13.2.3 Logitech G(ASTRO) PC Gaming Accessories Sales, Revenue, Price and Gross Margin (2019-2024)
13.2.4 Logitech G(ASTRO) Main Business Overview
13.2.5 Logitech G(ASTRO) Latest Developments
13.3 Turtle Beach
13.3.1 Turtle Beach Company Information
13.3.2 Turtle Beach PC Gaming Accessories Product Portfolios and Specifications
13.3.3 Turtle Beach PC Gaming Accessories Sales, Revenue, Price and Gross Margin (2019-2024)
13.3.4 Turtle Beach Main Business Overview
13.3.5 Turtle Beach Latest Developments
13.4 Corsair
13.4.1 Corsair Company Information
13.4.2 Corsair PC Gaming Accessories Product Portfolios and Specifications
13.4.3 Corsair PC Gaming Accessories Sales, Revenue, Price and Gross Margin (2019-2024)
13.4.4 Corsair Main Business Overview
13.4.5 Corsair Latest Developments
13.5 Sennheiser
13.5.1 Sennheiser Company Information
13.5.2 Sennheiser PC Gaming Accessories Product Portfolios and Specifications
13.5.3 Sennheiser PC Gaming Accessories Sales, Revenue, Price and Gross Margin (2019-2024)
13.5.4 Sennheiser Main Business Overview
13.5.5 Sennheiser Latest Developments
13.6 Plantronics
13.6.1 Plantronics Company Information
13.6.2 Plantronics PC Gaming Accessories Product Portfolios and Specifications
13.6.3 Plantronics PC Gaming Accessories Sales, Revenue, Price and Gross Margin (2019-2024)
13.6.4 Plantronics Main Business Overview
13.6.5 Plantronics Latest Developments
13.7 SteelSeries
13.7.1 SteelSeries Company Information
13.7.2 SteelSeries PC Gaming Accessories Product Portfolios and Specifications
13.7.3 SteelSeries PC Gaming Accessories Sales, Revenue, Price and Gross Margin (2019-2024)
13.7.4 SteelSeries Main Business Overview
13.7.5 SteelSeries Latest Developments
13.8 Mad Catz
13.8.1 Mad Catz Company Information
13.8.2 Mad Catz PC Gaming Accessories Product Portfolios and Specifications
13.8.3 Mad Catz PC Gaming Accessories Sales, Revenue, Price and Gross Margin (2019-2024)
13.8.4 Mad Catz Main Business Overview
13.8.5 Mad Catz Latest Developments
13.9 ROCCAT
13.9.1 ROCCAT Company Information
13.9.2 ROCCAT PC Gaming Accessories Product Portfolios and Specifications
13.9.3 ROCCAT PC Gaming Accessories Sales, Revenue, Price and Gross Margin (2019-2024)
13.9.4 ROCCAT Main Business Overview
13.9.5 ROCCAT Latest Developments
13.10 QPAD
13.10.1 QPAD Company Information
13.10.2 QPAD PC Gaming Accessories Product Portfolios and Specifications
13.10.3 QPAD PC Gaming Accessories Sales, Revenue, Price and Gross Margin (2019-2024)
13.10.4 QPAD Main Business Overview
13.10.5 QPAD Latest Developments
13.11 Thrustmaster
13.11.1 Thrustmaster Company Information
13.11.2 Thrustmaster PC Gaming Accessories Product Portfolios and Specifications
13.11.3 Thrustmaster PC Gaming Accessories Sales, Revenue, Price and Gross Margin (2019-2024)
13.11.4 Thrustmaster Main Business Overview
13.11.5 Thrustmaster Latest Developments
13.12 HyperX
13.12.1 HyperX Company Information
13.12.2 HyperX PC Gaming Accessories Product Portfolios and Specifications
13.12.3 HyperX PC Gaming Accessories Sales, Revenue, Price and Gross Margin (2019-2024)
13.12.4 HyperX Main Business Overview
13.12.5 HyperX Latest Developments
13.13 Tt eSPORTS
13.13.1 Tt eSPORTS Company Information
13.13.2 Tt eSPORTS PC Gaming Accessories Product Portfolios and Specifications
13.13.3 Tt eSPORTS PC Gaming Accessories Sales, Revenue, Price and Gross Margin (2019-2024)
13.13.4 Tt eSPORTS Main Business Overview
13.13.5 Tt eSPORTS Latest Developments
13.14 Cooler Master
13.14.1 Cooler Master Company Information
13.14.2 Cooler Master PC Gaming Accessories Product Portfolios and Specifications
13.14.3 Cooler Master PC Gaming Accessories Sales, Revenue, Price and Gross Margin (2019-2024)
13.14.4 Cooler Master Main Business Overview
13.14.5 Cooler Master Latest Developments
13.15 ZOWIE
13.15.1 ZOWIE Company Information
13.15.2 ZOWIE PC Gaming Accessories Product Portfolios and Specifications
13.15.3 ZOWIE PC Gaming Accessories Sales, Revenue, Price and Gross Margin (2019-2024)
13.15.4 ZOWIE Main Business Overview
13.15.5 ZOWIE Latest Developments
13.16 Sharkoon
13.16.1 Sharkoon Company Information
13.16.2 Sharkoon PC Gaming Accessories Product Portfolios and Specifications
13.16.3 Sharkoon PC Gaming Accessories Sales, Revenue, Price and Gross Margin (2019-2024)
13.16.4 Sharkoon Main Business Overview
13.16.5 Sharkoon Latest Developments
13.17 Trust
13.17.1 Trust Company Information
13.17.2 Trust PC Gaming Accessories Product Portfolios and Specifications
13.17.3 Trust PC Gaming Accessories Sales, Revenue, Price and Gross Margin (2019-2024)
13.17.4 Trust Main Business Overview
13.17.5 Trust Latest Developments
14 Research Findings and Conclusion
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*If Applicable.