

The global PC Gaming Peripheral market size was valued at US$ 3122.4 million in 2023. With growing demand in downstream market, the PC Gaming Peripheral is forecast to a readjusted size of US$ 4541.5 million by 2030 with a CAGR of 5.5% during review period.
The research report highlights the growth potential of the global PC Gaming Peripheral market. PC Gaming Peripheral are expected to show stable growth in the future market. However, product differentiation, reducing costs, and supply chain optimization remain crucial for the widespread adoption of PC Gaming Peripheral. Market players need to invest in research and development, forge strategic partnerships, and align their offerings with evolving consumer preferences to capitalize on the immense opportunities presented by the PC Gaming Peripheral market.
PC Gaming Peripherals are hardware devices, such as mice, keyboards, headsets, surfaces and controllers, used to play games in conjunction.
Razer, Logitech G (Astro), Corsair, Mad Catz, Turtle Beach, and Sennheiser are the major PC gaming peripheral manufacturers. Razer is the world's largest, with about 10% of the market, and the top 3 is about 20%.
The Americas and Asia-Pacific regions are the most important markets, each accounting for about 35% of the market share.
Key Features:
The report on PC Gaming Peripheral market reflects various aspects and provide valuable insights into the industry.
Market Size and Growth: The research report provide an overview of the current size and growth of the PC Gaming Peripheral market. It may include historical data, market segmentation by Type (e.g., Headsets, Mice), and regional breakdowns.
Market Drivers and Challenges: The report can identify and analyse the factors driving the growth of the PC Gaming Peripheral market, such as government regulations, environmental concerns, technological advancements, and changing consumer preferences. It can also highlight the challenges faced by the industry, including infrastructure limitations, range anxiety, and high upfront costs.
Competitive Landscape: The research report provides analysis of the competitive landscape within the PC Gaming Peripheral market. It includes profiles of key players, their market share, strategies, and product offerings. The report can also highlight emerging players and their potential impact on the market.
Technological Developments: The research report can delve into the latest technological developments in the PC Gaming Peripheral industry. This include advancements in PC Gaming Peripheral technology, PC Gaming Peripheral new entrants, PC Gaming Peripheral new investment, and other innovations that are shaping the future of PC Gaming Peripheral.
Downstream Procumbent Preference: The report can shed light on customer procumbent behaviour and adoption trends in the PC Gaming Peripheral market. It includes factors influencing customer ' purchasing decisions, preferences for PC Gaming Peripheral product.
Government Policies and Incentives: The research report analyse the impact of government policies and incentives on the PC Gaming Peripheral market. This may include an assessment of regulatory frameworks, subsidies, tax incentives, and other measures aimed at promoting PC Gaming Peripheral market. The report also evaluates the effectiveness of these policies in driving market growth.
Environmental Impact and Sustainability: The research report assess the environmental impact and sustainability aspects of the PC Gaming Peripheral market.
Market Forecasts and Future Outlook: Based on the analysis conducted, the research report provide market forecasts and outlook for the PC Gaming Peripheral industry. This includes projections of market size, growth rates, regional trends, and predictions on technological advancements and policy developments.
Recommendations and Opportunities: The report conclude with recommendations for industry stakeholders, policymakers, and investors. It highlights potential opportunities for market players to capitalize on emerging trends, overcome challenges, and contribute to the growth and development of the PC Gaming Peripheral market.
Market Segmentation:
PC Gaming Peripheral market is split by Type and by Application. For the period 2019-2030, the growth among segments provides accurate calculations and forecasts for consumption value by Type, and by Application in terms of volume and value.
Segmentation by type
Headsets
Mice
Keyboards
Surfaces
Controllers
Segmentation by application
Distribution Channels
Third-Party Retail Channels
Direct Channels
This report also splits the market by region:
Americas
United States
Canada
Mexico
Brazil
APAC
China
Japan
Korea
Southeast Asia
India
Australia
Europe
Germany
France
UK
Italy
Russia
Middle East & Africa
Egypt
South Africa
Israel
Turkey
GCC Countries
The below companies that are profiled have been selected based on inputs gathered from primary experts and analyzing the company's coverage, product portfolio, its market penetration.
Razer
Logitech G (ASTRO)
Turtle Beach
Corsair
Sennheiser
Plantronics
SteelSeries
Mad Catz
ROCCAT
QPAD
Thrustmaster
HyperX
Tt eSPORTS
Cooler Master
ZOWIE
Sharkoon
Trust
Key Questions Addressed in this Report
What is the 10-year outlook for the global PC Gaming Peripheral market?
What factors are driving PC Gaming Peripheral market growth, globally and by region?
Which technologies are poised for the fastest growth by market and region?
How do PC Gaming Peripheral market opportunities vary by end market size?
How does PC Gaming Peripheral break out type, application?
Please Note - This is an on demand report and will be delivered in 2 business days (48 hours) post payment.
1 Scope of the Report
1.1 Market Introduction
1.2 Years Considered
1.3 Research Objectives
1.4 Market Research Methodology
1.5 Research Process and Data Source
1.6 Economic Indicators
1.7 Currency Considered
1.8 Market Estimation Caveats
2 Executive Summary
2.1 World Market Overview
2.1.1 Global PC Gaming Peripheral Annual Sales 2019-2030
2.1.2 World Current & Future Analysis for PC Gaming Peripheral by Geographic Region, 2019, 2023 & 2030
2.1.3 World Current & Future Analysis for PC Gaming Peripheral by Country/Region, 2019, 2023 & 2030
2.2 PC Gaming Peripheral Segment by Type
2.2.1 Headsets
2.2.2 Mice
2.2.3 Keyboards
2.2.4 Surfaces
2.2.5 Controllers
2.3 PC Gaming Peripheral Sales by Type
2.3.1 Global PC Gaming Peripheral Sales Market Share by Type (2019-2024)
2.3.2 Global PC Gaming Peripheral Revenue and Market Share by Type (2019-2024)
2.3.3 Global PC Gaming Peripheral Sale Price by Type (2019-2024)
2.4 PC Gaming Peripheral Segment by Application
2.4.1 Distribution Channels
2.4.2 Third-Party Retail Channels
2.4.3 Direct Channels
2.5 PC Gaming Peripheral Sales by Application
2.5.1 Global PC Gaming Peripheral Sale Market Share by Application (2019-2024)
2.5.2 Global PC Gaming Peripheral Revenue and Market Share by Application (2019-2024)
2.5.3 Global PC Gaming Peripheral Sale Price by Application (2019-2024)
3 Global PC Gaming Peripheral by Company
3.1 Global PC Gaming Peripheral Breakdown Data by Company
3.1.1 Global PC Gaming Peripheral Annual Sales by Company (2019-2024)
3.1.2 Global PC Gaming Peripheral Sales Market Share by Company (2019-2024)
3.2 Global PC Gaming Peripheral Annual Revenue by Company (2019-2024)
3.2.1 Global PC Gaming Peripheral Revenue by Company (2019-2024)
3.2.2 Global PC Gaming Peripheral Revenue Market Share by Company (2019-2024)
3.3 Global PC Gaming Peripheral Sale Price by Company
3.4 Key Manufacturers PC Gaming Peripheral Producing Area Distribution, Sales Area, Product Type
3.4.1 Key Manufacturers PC Gaming Peripheral Product Location Distribution
3.4.2 Players PC Gaming Peripheral Products Offered
3.5 Market Concentration Rate Analysis
3.5.1 Competition Landscape Analysis
3.5.2 Concentration Ratio (CR3, CR5 and CR10) & (2019-2024)
3.6 New Products and Potential Entrants
3.7 Mergers & Acquisitions, Expansion
4 World Historic Review for PC Gaming Peripheral by Geographic Region
4.1 World Historic PC Gaming Peripheral Market Size by Geographic Region (2019-2024)
4.1.1 Global PC Gaming Peripheral Annual Sales by Geographic Region (2019-2024)
4.1.2 Global PC Gaming Peripheral Annual Revenue by Geographic Region (2019-2024)
4.2 World Historic PC Gaming Peripheral Market Size by Country/Region (2019-2024)
4.2.1 Global PC Gaming Peripheral Annual Sales by Country/Region (2019-2024)
4.2.2 Global PC Gaming Peripheral Annual Revenue by Country/Region (2019-2024)
4.3 Americas PC Gaming Peripheral Sales Growth
4.4 APAC PC Gaming Peripheral Sales Growth
4.5 Europe PC Gaming Peripheral Sales Growth
4.6 Middle East & Africa PC Gaming Peripheral Sales Growth
5 Americas
5.1 Americas PC Gaming Peripheral Sales by Country
5.1.1 Americas PC Gaming Peripheral Sales by Country (2019-2024)
5.1.2 Americas PC Gaming Peripheral Revenue by Country (2019-2024)
5.2 Americas PC Gaming Peripheral Sales by Type
5.3 Americas PC Gaming Peripheral Sales by Application
5.4 United States
5.5 Canada
5.6 Mexico
5.7 Brazil
6 APAC
6.1 APAC PC Gaming Peripheral Sales by Region
6.1.1 APAC PC Gaming Peripheral Sales by Region (2019-2024)
6.1.2 APAC PC Gaming Peripheral Revenue by Region (2019-2024)
6.2 APAC PC Gaming Peripheral Sales by Type
6.3 APAC PC Gaming Peripheral Sales by Application
6.4 China
6.5 Japan
6.6 South Korea
6.7 Southeast Asia
6.8 India
6.9 Australia
6.10 China Taiwan
7 Europe
7.1 Europe PC Gaming Peripheral by Country
7.1.1 Europe PC Gaming Peripheral Sales by Country (2019-2024)
7.1.2 Europe PC Gaming Peripheral Revenue by Country (2019-2024)
7.2 Europe PC Gaming Peripheral Sales by Type
7.3 Europe PC Gaming Peripheral Sales by Application
7.4 Germany
7.5 France
7.6 UK
7.7 Italy
7.8 Russia
8 Middle East & Africa
8.1 Middle East & Africa PC Gaming Peripheral by Country
8.1.1 Middle East & Africa PC Gaming Peripheral Sales by Country (2019-2024)
8.1.2 Middle East & Africa PC Gaming Peripheral Revenue by Country (2019-2024)
8.2 Middle East & Africa PC Gaming Peripheral Sales by Type
8.3 Middle East & Africa PC Gaming Peripheral Sales by Application
8.4 Egypt
8.5 South Africa
8.6 Israel
8.7 Turkey
8.8 GCC Countries
9 Market Drivers, Challenges and Trends
9.1 Market Drivers & Growth Opportunities
9.2 Market Challenges & Risks
9.3 Industry Trends
10 Manufacturing Cost Structure Analysis
10.1 Raw Material and Suppliers
10.2 Manufacturing Cost Structure Analysis of PC Gaming Peripheral
10.3 Manufacturing Process Analysis of PC Gaming Peripheral
10.4 Industry Chain Structure of PC Gaming Peripheral
11 Marketing, Distributors and Customer
11.1 Sales Channel
11.1.1 Direct Channels
11.1.2 Indirect Channels
11.2 PC Gaming Peripheral Distributors
11.3 PC Gaming Peripheral Customer
12 World Forecast Review for PC Gaming Peripheral by Geographic Region
12.1 Global PC Gaming Peripheral Market Size Forecast by Region
12.1.1 Global PC Gaming Peripheral Forecast by Region (2025-2030)
12.1.2 Global PC Gaming Peripheral Annual Revenue Forecast by Region (2025-2030)
12.2 Americas Forecast by Country
12.3 APAC Forecast by Region
12.4 Europe Forecast by Country
12.5 Middle East & Africa Forecast by Country
12.6 Global PC Gaming Peripheral Forecast by Type
12.7 Global PC Gaming Peripheral Forecast by Application
13 Key Players Analysis
13.1 Razer
13.1.1 Razer Company Information
13.1.2 Razer PC Gaming Peripheral Product Portfolios and Specifications
13.1.3 Razer PC Gaming Peripheral Sales, Revenue, Price and Gross Margin (2019-2024)
13.1.4 Razer Main Business Overview
13.1.5 Razer Latest Developments
13.2 Logitech G (ASTRO)
13.2.1 Logitech G (ASTRO) Company Information
13.2.2 Logitech G (ASTRO) PC Gaming Peripheral Product Portfolios and Specifications
13.2.3 Logitech G (ASTRO) PC Gaming Peripheral Sales, Revenue, Price and Gross Margin (2019-2024)
13.2.4 Logitech G (ASTRO) Main Business Overview
13.2.5 Logitech G (ASTRO) Latest Developments
13.3 Turtle Beach
13.3.1 Turtle Beach Company Information
13.3.2 Turtle Beach PC Gaming Peripheral Product Portfolios and Specifications
13.3.3 Turtle Beach PC Gaming Peripheral Sales, Revenue, Price and Gross Margin (2019-2024)
13.3.4 Turtle Beach Main Business Overview
13.3.5 Turtle Beach Latest Developments
13.4 Corsair
13.4.1 Corsair Company Information
13.4.2 Corsair PC Gaming Peripheral Product Portfolios and Specifications
13.4.3 Corsair PC Gaming Peripheral Sales, Revenue, Price and Gross Margin (2019-2024)
13.4.4 Corsair Main Business Overview
13.4.5 Corsair Latest Developments
13.5 Sennheiser
13.5.1 Sennheiser Company Information
13.5.2 Sennheiser PC Gaming Peripheral Product Portfolios and Specifications
13.5.3 Sennheiser PC Gaming Peripheral Sales, Revenue, Price and Gross Margin (2019-2024)
13.5.4 Sennheiser Main Business Overview
13.5.5 Sennheiser Latest Developments
13.6 Plantronics
13.6.1 Plantronics Company Information
13.6.2 Plantronics PC Gaming Peripheral Product Portfolios and Specifications
13.6.3 Plantronics PC Gaming Peripheral Sales, Revenue, Price and Gross Margin (2019-2024)
13.6.4 Plantronics Main Business Overview
13.6.5 Plantronics Latest Developments
13.7 SteelSeries
13.7.1 SteelSeries Company Information
13.7.2 SteelSeries PC Gaming Peripheral Product Portfolios and Specifications
13.7.3 SteelSeries PC Gaming Peripheral Sales, Revenue, Price and Gross Margin (2019-2024)
13.7.4 SteelSeries Main Business Overview
13.7.5 SteelSeries Latest Developments
13.8 Mad Catz
13.8.1 Mad Catz Company Information
13.8.2 Mad Catz PC Gaming Peripheral Product Portfolios and Specifications
13.8.3 Mad Catz PC Gaming Peripheral Sales, Revenue, Price and Gross Margin (2019-2024)
13.8.4 Mad Catz Main Business Overview
13.8.5 Mad Catz Latest Developments
13.9 ROCCAT
13.9.1 ROCCAT Company Information
13.9.2 ROCCAT PC Gaming Peripheral Product Portfolios and Specifications
13.9.3 ROCCAT PC Gaming Peripheral Sales, Revenue, Price and Gross Margin (2019-2024)
13.9.4 ROCCAT Main Business Overview
13.9.5 ROCCAT Latest Developments
13.10 QPAD
13.10.1 QPAD Company Information
13.10.2 QPAD PC Gaming Peripheral Product Portfolios and Specifications
13.10.3 QPAD PC Gaming Peripheral Sales, Revenue, Price and Gross Margin (2019-2024)
13.10.4 QPAD Main Business Overview
13.10.5 QPAD Latest Developments
13.11 Thrustmaster
13.11.1 Thrustmaster Company Information
13.11.2 Thrustmaster PC Gaming Peripheral Product Portfolios and Specifications
13.11.3 Thrustmaster PC Gaming Peripheral Sales, Revenue, Price and Gross Margin (2019-2024)
13.11.4 Thrustmaster Main Business Overview
13.11.5 Thrustmaster Latest Developments
13.12 HyperX
13.12.1 HyperX Company Information
13.12.2 HyperX PC Gaming Peripheral Product Portfolios and Specifications
13.12.3 HyperX PC Gaming Peripheral Sales, Revenue, Price and Gross Margin (2019-2024)
13.12.4 HyperX Main Business Overview
13.12.5 HyperX Latest Developments
13.13 Tt eSPORTS
13.13.1 Tt eSPORTS Company Information
13.13.2 Tt eSPORTS PC Gaming Peripheral Product Portfolios and Specifications
13.13.3 Tt eSPORTS PC Gaming Peripheral Sales, Revenue, Price and Gross Margin (2019-2024)
13.13.4 Tt eSPORTS Main Business Overview
13.13.5 Tt eSPORTS Latest Developments
13.14 Cooler Master
13.14.1 Cooler Master Company Information
13.14.2 Cooler Master PC Gaming Peripheral Product Portfolios and Specifications
13.14.3 Cooler Master PC Gaming Peripheral Sales, Revenue, Price and Gross Margin (2019-2024)
13.14.4 Cooler Master Main Business Overview
13.14.5 Cooler Master Latest Developments
13.15 ZOWIE
13.15.1 ZOWIE Company Information
13.15.2 ZOWIE PC Gaming Peripheral Product Portfolios and Specifications
13.15.3 ZOWIE PC Gaming Peripheral Sales, Revenue, Price and Gross Margin (2019-2024)
13.15.4 ZOWIE Main Business Overview
13.15.5 ZOWIE Latest Developments
13.16 Sharkoon
13.16.1 Sharkoon Company Information
13.16.2 Sharkoon PC Gaming Peripheral Product Portfolios and Specifications
13.16.3 Sharkoon PC Gaming Peripheral Sales, Revenue, Price and Gross Margin (2019-2024)
13.16.4 Sharkoon Main Business Overview
13.16.5 Sharkoon Latest Developments
13.17 Trust
13.17.1 Trust Company Information
13.17.2 Trust PC Gaming Peripheral Product Portfolios and Specifications
13.17.3 Trust PC Gaming Peripheral Sales, Revenue, Price and Gross Margin (2019-2024)
13.17.4 Trust Main Business Overview
13.17.5 Trust Latest Developments
14 Research Findings and Conclusion
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*If Applicable.