

The global Racing Games market size is predicted to grow from US$ 2033 million in 2025 to US$ 3780 million in 2031; it is expected to grow at a CAGR of 10.9% from 2025 to 2031.
The racing game genre is the genre of video games, either in the first-person or third-person perspective, in which the player partakes in a racing competition with any type of land, water, air or space vehicles. They may be based on anything from real-world racing leagues to entirely fantastical settings.
Racing Games are driving games about high speeds and fast reaction times. Many free car racing games let you choose between sports cars, NASCAR stock cars or monster trucks. Steer them through a cool 3D multiplayer game and drift into first place like in Mario Kart. Some entries in the genre let you drive a motorcycle, a dirt bike or a regular bike to the finish line.
Global key players of Racing Games include Turn 10 Studios (Microsoft), Codemasters, Electronic Arts Inc., Ubisoft, THQ Nordic and Gameloft, etc. Top four players occupy for a share about 40%. Asia-Pacific is the largest market, with a share about 49%, followed by North America and Europe. In terms of product, F2P is the largest segment, with a share over 87%. In terms of application, Mobile is the largest market, with a share over 42%.
The “Racing Games Industry Forecast” looks at past sales and reviews total world Racing Games sales in 2024, providing a comprehensive analysis by region and market sector of projected Racing Games sales for 2025 through 2031. With Racing Games sales broken down by region, market sector and sub-sector, this report provides a detailed analysis in US$ millions of the world Racing Games industry.
This Insight Report provides a comprehensive analysis of the global Racing Games landscape and highlights key trends related to product segmentation, company formation, revenue, and market share, latest development, and M&A activity. This report also analyses the strategies of leading global companies with a focus on Racing Games portfolios and capabilities, market entry strategies, market positions, and geographic footprints, to better understand these firms’ unique position in an accelerating global Racing Games market.
This Insight Report evaluates the key market trends, drivers, and affecting factors shaping the global outlook for Racing Games and breaks down the forecast by Type, by Application, geography, and market size to highlight emerging pockets of opportunity. With a transparent methodology based on hundreds of bottom-up qualitative and quantitative market inputs, this study forecast offers a highly nuanced view of the current state and future trajectory in the global Racing Games.
This report presents a comprehensive overview, market shares, and growth opportunities of Racing Games market by product type, application, key players and key regions and countries.
Segmentation by Type:
F2P
P2P
Segmentation by Application:
Mobile
PC
Console
This report also splits the market by region:
Americas
United States
Canada
Mexico
Brazil
APAC
China
Japan
Korea
Southeast Asia
India
Australia
Europe
Germany
France
UK
Italy
Russia
Middle East & Africa
Egypt
South Africa
Israel
Turkey
GCC Countries
The below companies that are profiled have been selected based on inputs gathered from primary experts and analyzing the company's coverage, product portfolio, its market penetration.
Turn 10 Studios (Microsoft)
Codemasters
Electronic Arts Inc.
Ubisoft
THQ Nordic
Gameloft
Criterion
NaturalMotion
Fingersoft
Slightly Mad Studios
iRacing
Creative Mobile
Bongfish
Aquiris Game Studio
Vector Unit
Please Note - This is an on demand report and will be delivered in 2 business days (48 hours) post payment.
1 Scope of the Report
1.1 Market Introduction
1.2 Years Considered
1.3 Research Objectives
1.4 Market Research Methodology
1.5 Research Process and Data Source
1.6 Economic Indicators
1.7 Currency Considered
1.8 Market Estimation Caveats
2 Executive Summary
2.1 World Market Overview
2.1.1 Global Racing Games Market Size (2020-2031)
2.1.2 Racing Games Market Size CAGR by Region (2020 VS 2024 VS 2031)
2.1.3 World Current & Future Analysis for Racing Games by Country/Region (2020, 2024 & 2031)
2.2 Racing Games Segment by Type
2.2.1 F2P
2.2.2 P2P
2.3 Racing Games Market Size by Type
2.3.1 Racing Games Market Size CAGR by Type (2020 VS 2024 VS 2031)
2.3.2 Global Racing Games Market Size Market Share by Type (2020-2025)
2.4 Racing Games Segment by Application
2.4.1 Mobile
2.4.2 PC
2.4.3 Console
2.5 Racing Games Market Size by Application
2.5.1 Racing Games Market Size CAGR by Application (2020 VS 2024 VS 2031)
2.5.2 Global Racing Games Market Size Market Share by Application (2020-2025)
3 Racing Games Market Size by Player
3.1 Racing Games Market Size Market Share by Player
3.1.1 Global Racing Games Revenue by Player (2020-2025)
3.1.2 Global Racing Games Revenue Market Share by Player (2020-2025)
3.2 Global Racing Games Key Players Head office and Products Offered
3.3 Market Concentration Rate Analysis
3.3.1 Competition Landscape Analysis
3.3.2 Concentration Ratio (CR3, CR5 and CR10) & (2023-2025)
3.4 New Products and Potential Entrants
3.5 Mergers & Acquisitions, Expansion
4 Racing Games by Region
4.1 Racing Games Market Size by Region (2020-2025)
4.2 Global Racing Games Annual Revenue by Country/Region (2020-2025)
4.3 Americas Racing Games Market Size Growth (2020-2025)
4.4 APAC Racing Games Market Size Growth (2020-2025)
4.5 Europe Racing Games Market Size Growth (2020-2025)
4.6 Middle East & Africa Racing Games Market Size Growth (2020-2025)
5 Americas
5.1 Americas Racing Games Market Size by Country (2020-2025)
5.2 Americas Racing Games Market Size by Type (2020-2025)
5.3 Americas Racing Games Market Size by Application (2020-2025)
5.4 United States
5.5 Canada
5.6 Mexico
5.7 Brazil
6 APAC
6.1 APAC Racing Games Market Size by Region (2020-2025)
6.2 APAC Racing Games Market Size by Type (2020-2025)
6.3 APAC Racing Games Market Size by Application (2020-2025)
6.4 China
6.5 Japan
6.6 South Korea
6.7 Southeast Asia
6.8 India
6.9 Australia
7 Europe
7.1 Europe Racing Games Market Size by Country (2020-2025)
7.2 Europe Racing Games Market Size by Type (2020-2025)
7.3 Europe Racing Games Market Size by Application (2020-2025)
7.4 Germany
7.5 France
7.6 UK
7.7 Italy
7.8 Russia
8 Middle East & Africa
8.1 Middle East & Africa Racing Games by Region (2020-2025)
8.2 Middle East & Africa Racing Games Market Size by Type (2020-2025)
8.3 Middle East & Africa Racing Games Market Size by Application (2020-2025)
8.4 Egypt
8.5 South Africa
8.6 Israel
8.7 Turkey
8.8 GCC Countries
9 Market Drivers, Challenges and Trends
9.1 Market Drivers & Growth Opportunities
9.2 Market Challenges & Risks
9.3 Industry Trends
10 Global Racing Games Market Forecast
10.1 Global Racing Games Forecast by Region (2026-2031)
10.1.1 Global Racing Games Forecast by Region (2026-2031)
10.1.2 Americas Racing Games Forecast
10.1.3 APAC Racing Games Forecast
10.1.4 Europe Racing Games Forecast
10.1.5 Middle East & Africa Racing Games Forecast
10.2 Americas Racing Games Forecast by Country (2026-2031)
10.2.1 United States Market Racing Games Forecast
10.2.2 Canada Market Racing Games Forecast
10.2.3 Mexico Market Racing Games Forecast
10.2.4 Brazil Market Racing Games Forecast
10.3 APAC Racing Games Forecast by Region (2026-2031)
10.3.1 China Racing Games Market Forecast
10.3.2 Japan Market Racing Games Forecast
10.3.3 Korea Market Racing Games Forecast
10.3.4 Southeast Asia Market Racing Games Forecast
10.3.5 India Market Racing Games Forecast
10.3.6 Australia Market Racing Games Forecast
10.4 Europe Racing Games Forecast by Country (2026-2031)
10.4.1 Germany Market Racing Games Forecast
10.4.2 France Market Racing Games Forecast
10.4.3 UK Market Racing Games Forecast
10.4.4 Italy Market Racing Games Forecast
10.4.5 Russia Market Racing Games Forecast
10.5 Middle East & Africa Racing Games Forecast by Region (2026-2031)
10.5.1 Egypt Market Racing Games Forecast
10.5.2 South Africa Market Racing Games Forecast
10.5.3 Israel Market Racing Games Forecast
10.5.4 Turkey Market Racing Games Forecast
10.6 Global Racing Games Forecast by Type (2026-2031)
10.7 Global Racing Games Forecast by Application (2026-2031)
10.7.1 GCC Countries Market Racing Games Forecast
11 Key Players Analysis
11.1 Turn 10 Studios (Microsoft)
11.1.1 Turn 10 Studios (Microsoft) Company Information
11.1.2 Turn 10 Studios (Microsoft) Racing Games Product Offered
11.1.3 Turn 10 Studios (Microsoft) Racing Games Revenue, Gross Margin and Market Share (2020-2025)
11.1.4 Turn 10 Studios (Microsoft) Main Business Overview
11.1.5 Turn 10 Studios (Microsoft) Latest Developments
11.2 Codemasters
11.2.1 Codemasters Company Information
11.2.2 Codemasters Racing Games Product Offered
11.2.3 Codemasters Racing Games Revenue, Gross Margin and Market Share (2020-2025)
11.2.4 Codemasters Main Business Overview
11.2.5 Codemasters Latest Developments
11.3 Electronic Arts Inc.
11.3.1 Electronic Arts Inc. Company Information
11.3.2 Electronic Arts Inc. Racing Games Product Offered
11.3.3 Electronic Arts Inc. Racing Games Revenue, Gross Margin and Market Share (2020-2025)
11.3.4 Electronic Arts Inc. Main Business Overview
11.3.5 Electronic Arts Inc. Latest Developments
11.4 Ubisoft
11.4.1 Ubisoft Company Information
11.4.2 Ubisoft Racing Games Product Offered
11.4.3 Ubisoft Racing Games Revenue, Gross Margin and Market Share (2020-2025)
11.4.4 Ubisoft Main Business Overview
11.4.5 Ubisoft Latest Developments
11.5 THQ Nordic
11.5.1 THQ Nordic Company Information
11.5.2 THQ Nordic Racing Games Product Offered
11.5.3 THQ Nordic Racing Games Revenue, Gross Margin and Market Share (2020-2025)
11.5.4 THQ Nordic Main Business Overview
11.5.5 THQ Nordic Latest Developments
11.6 Gameloft
11.6.1 Gameloft Company Information
11.6.2 Gameloft Racing Games Product Offered
11.6.3 Gameloft Racing Games Revenue, Gross Margin and Market Share (2020-2025)
11.6.4 Gameloft Main Business Overview
11.6.5 Gameloft Latest Developments
11.7 Criterion
11.7.1 Criterion Company Information
11.7.2 Criterion Racing Games Product Offered
11.7.3 Criterion Racing Games Revenue, Gross Margin and Market Share (2020-2025)
11.7.4 Criterion Main Business Overview
11.7.5 Criterion Latest Developments
11.8 NaturalMotion
11.8.1 NaturalMotion Company Information
11.8.2 NaturalMotion Racing Games Product Offered
11.8.3 NaturalMotion Racing Games Revenue, Gross Margin and Market Share (2020-2025)
11.8.4 NaturalMotion Main Business Overview
11.8.5 NaturalMotion Latest Developments
11.9 Fingersoft
11.9.1 Fingersoft Company Information
11.9.2 Fingersoft Racing Games Product Offered
11.9.3 Fingersoft Racing Games Revenue, Gross Margin and Market Share (2020-2025)
11.9.4 Fingersoft Main Business Overview
11.9.5 Fingersoft Latest Developments
11.10 Slightly Mad Studios
11.10.1 Slightly Mad Studios Company Information
11.10.2 Slightly Mad Studios Racing Games Product Offered
11.10.3 Slightly Mad Studios Racing Games Revenue, Gross Margin and Market Share (2020-2025)
11.10.4 Slightly Mad Studios Main Business Overview
11.10.5 Slightly Mad Studios Latest Developments
11.11 iRacing
11.11.1 iRacing Company Information
11.11.2 iRacing Racing Games Product Offered
11.11.3 iRacing Racing Games Revenue, Gross Margin and Market Share (2020-2025)
11.11.4 iRacing Main Business Overview
11.11.5 iRacing Latest Developments
11.12 Creative Mobile
11.12.1 Creative Mobile Company Information
11.12.2 Creative Mobile Racing Games Product Offered
11.12.3 Creative Mobile Racing Games Revenue, Gross Margin and Market Share (2020-2025)
11.12.4 Creative Mobile Main Business Overview
11.12.5 Creative Mobile Latest Developments
11.13 Bongfish
11.13.1 Bongfish Company Information
11.13.2 Bongfish Racing Games Product Offered
11.13.3 Bongfish Racing Games Revenue, Gross Margin and Market Share (2020-2025)
11.13.4 Bongfish Main Business Overview
11.13.5 Bongfish Latest Developments
11.14 Aquiris Game Studio
11.14.1 Aquiris Game Studio Company Information
11.14.2 Aquiris Game Studio Racing Games Product Offered
11.14.3 Aquiris Game Studio Racing Games Revenue, Gross Margin and Market Share (2020-2025)
11.14.4 Aquiris Game Studio Main Business Overview
11.14.5 Aquiris Game Studio Latest Developments
11.15 Vector Unit
11.15.1 Vector Unit Company Information
11.15.2 Vector Unit Racing Games Product Offered
11.15.3 Vector Unit Racing Games Revenue, Gross Margin and Market Share (2020-2025)
11.15.4 Vector Unit Main Business Overview
11.15.5 Vector Unit Latest Developments
12 Research Findings and Conclusion
*If Applicable.