

The global Self-developed Game IP Peripherals market size is predicted to grow from US$ 47520 million in 2024 to US$ 92140 million in 2030; it is expected to grow at a CAGR of 11.7% from 2024 to 2030.
Self-developed game IP peripherals refer to various derivative products developed based on self-developed game intellectual property rights, aiming to extend the brand influence of the game and create additional commercial value. These peripheral products cover a wide range of fields from physical goods to digital content, including but not limited to toys, clothing, stationery, household items, action figures, and multimedia forms such as e-novels, comics and animations.
United States market for Self-developed Game IP Peripherals is estimated to increase from US$ million in 2023 to US$ million by 2030, at a CAGR of % from 2024 through 2030.
China market for Self-developed Game IP Peripherals is estimated to increase from US$ million in 2023 to US$ million by 2030, at a CAGR of % from 2024 through 2030.
Europe market for Self-developed Game IP Peripherals is estimated to increase from US$ million in 2023 to US$ million by 2030, at a CAGR of % from 2024 through 2030.
Global key Self-developed Game IP Peripherals players cover Disney, Nintendo, Sanrio, Lucasfilm, Froebel-Kan, etc. In terms of revenue, the global two largest companies occupied for a share nearly % in 2023.
The “Self-developed Game IP Peripherals Industry Forecast” looks at past sales and reviews total world Self-developed Game IP Peripherals sales in 2023, providing a comprehensive analysis by region and market sector of projected Self-developed Game IP Peripherals sales for 2024 through 2030. With Self-developed Game IP Peripherals sales broken down by region, market sector and sub-sector, this report provides a detailed analysis in US$ millions of the world Self-developed Game IP Peripherals industry.
This Insight Report provides a comprehensive analysis of the global Self-developed Game IP Peripherals landscape and highlights key trends related to product segmentation, company formation, revenue, and market share, latest development, and M&A activity. This report also analyses the strategies of leading global companies with a focus on Self-developed Game IP Peripherals portfolios and capabilities, market entry strategies, market positions, and geographic footprints, to better understand these firms’ unique position in an accelerating global Self-developed Game IP Peripherals market.
This Insight Report evaluates the key market trends, drivers, and affecting factors shaping the global outlook for Self-developed Game IP Peripherals and breaks down the forecast by Type, by Application, geography, and market size to highlight emerging pockets of opportunity. With a transparent methodology based on hundreds of bottom-up qualitative and quantitative market inputs, this study forecast offers a highly nuanced view of the current state and future trajectory in the global Self-developed Game IP Peripherals.
This report presents a comprehensive overview, market shares, and growth opportunities of Self-developed Game IP Peripherals market by product type, application, key players and key regions and countries.
Segmentation by Type:
Toys
Clothing and Accessories
Mystery Boxes
PC Game Peripherals
Books and Stationery
Others
Segmentation by Application:
Mobile Games
Client Games
Others
This report also splits the market by region:
Americas
United States
Canada
Mexico
Brazil
APAC
China
Japan
Korea
Southeast Asia
India
Australia
Europe
Germany
France
UK
Italy
Russia
Middle East & Africa
Egypt
South Africa
Israel
Turkey
GCC Countries
The below companies that are profiled have been selected based on inputs gathered from primary experts and analyzing the company's coverage, product portfolio, its market penetration.
Disney
Nintendo
Sanrio
Lucasfilm
Froebel-Kan
SONY
Warner Bros Pictures
Tencent
Aofei
H.BROTHERS
ENLIGHT MEDIA
China Literature Limited
Blizzard
Nexon
Square Enix
Please Note - This is an on demand report and will be delivered in 2 business days (48 hours) post payment.
1 Scope of the Report
1.1 Market Introduction
1.2 Years Considered
1.3 Research Objectives
1.4 Market Research Methodology
1.5 Research Process and Data Source
1.6 Economic Indicators
1.7 Currency Considered
1.8 Market Estimation Caveats
2 Executive Summary
2.1 World Market Overview
2.1.1 Global Self-developed Game IP Peripherals Market Size 2019-2030
2.1.2 Self-developed Game IP Peripherals Market Size CAGR by Region (2019 VS 2023 VS 2030)
2.1.3 World Current & Future Analysis for Self-developed Game IP Peripherals by Country/Region, 2019, 2023 & 2030
2.2 Self-developed Game IP Peripherals Segment by Type
2.2.1 Toys
2.2.2 Clothing and Accessories
2.2.3 Mystery Boxes
2.2.4 PC Game Peripherals
2.2.5 Books and Stationery
2.2.6 Others
2.3 Self-developed Game IP Peripherals Market Size by Type
2.3.1 Self-developed Game IP Peripherals Market Size CAGR by Type (2019 VS 2023 VS 2030)
2.3.2 Global Self-developed Game IP Peripherals Market Size Market Share by Type (2019-2024)
2.4 Self-developed Game IP Peripherals Segment by Application
2.4.1 Mobile Games
2.4.2 Client Games
2.4.3 Others
2.5 Self-developed Game IP Peripherals Market Size by Application
2.5.1 Self-developed Game IP Peripherals Market Size CAGR by Application (2019 VS 2023 VS 2030)
2.5.2 Global Self-developed Game IP Peripherals Market Size Market Share by Application (2019-2024)
3 Self-developed Game IP Peripherals Market Size by Player
3.1 Self-developed Game IP Peripherals Market Size Market Share by Player
3.1.1 Global Self-developed Game IP Peripherals Revenue by Player (2019-2024)
3.1.2 Global Self-developed Game IP Peripherals Revenue Market Share by Player (2019-2024)
3.2 Global Self-developed Game IP Peripherals Key Players Head office and Products Offered
3.3 Market Concentration Rate Analysis
3.3.1 Competition Landscape Analysis
3.3.2 Concentration Ratio (CR3, CR5 and CR10) & (2022-2024)
3.4 New Products and Potential Entrants
3.5 Mergers & Acquisitions, Expansion
4 Self-developed Game IP Peripherals by Region
4.1 Self-developed Game IP Peripherals Market Size by Region (2019-2024)
4.2 Global Self-developed Game IP Peripherals Annual Revenue by Country/Region (2019-2024)
4.3 Americas Self-developed Game IP Peripherals Market Size Growth (2019-2024)
4.4 APAC Self-developed Game IP Peripherals Market Size Growth (2019-2024)
4.5 Europe Self-developed Game IP Peripherals Market Size Growth (2019-2024)
4.6 Middle East & Africa Self-developed Game IP Peripherals Market Size Growth (2019-2024)
5 Americas
5.1 Americas Self-developed Game IP Peripherals Market Size by Country (2019-2024)
5.2 Americas Self-developed Game IP Peripherals Market Size by Type (2019-2024)
5.3 Americas Self-developed Game IP Peripherals Market Size by Application (2019-2024)
5.4 United States
5.5 Canada
5.6 Mexico
5.7 Brazil
6 APAC
6.1 APAC Self-developed Game IP Peripherals Market Size by Region (2019-2024)
6.2 APAC Self-developed Game IP Peripherals Market Size by Type (2019-2024)
6.3 APAC Self-developed Game IP Peripherals Market Size by Application (2019-2024)
6.4 China
6.5 Japan
6.6 South Korea
6.7 Southeast Asia
6.8 India
6.9 Australia
7 Europe
7.1 Europe Self-developed Game IP Peripherals Market Size by Country (2019-2024)
7.2 Europe Self-developed Game IP Peripherals Market Size by Type (2019-2024)
7.3 Europe Self-developed Game IP Peripherals Market Size by Application (2019-2024)
7.4 Germany
7.5 France
7.6 UK
7.7 Italy
7.8 Russia
8 Middle East & Africa
8.1 Middle East & Africa Self-developed Game IP Peripherals by Region (2019-2024)
8.2 Middle East & Africa Self-developed Game IP Peripherals Market Size by Type (2019-2024)
8.3 Middle East & Africa Self-developed Game IP Peripherals Market Size by Application (2019-2024)
8.4 Egypt
8.5 South Africa
8.6 Israel
8.7 Turkey
8.8 GCC Countries
9 Market Drivers, Challenges and Trends
9.1 Market Drivers & Growth Opportunities
9.2 Market Challenges & Risks
9.3 Industry Trends
10 Global Self-developed Game IP Peripherals Market Forecast
10.1 Global Self-developed Game IP Peripherals Forecast by Region (2025-2030)
10.1.1 Global Self-developed Game IP Peripherals Forecast by Region (2025-2030)
10.1.2 Americas Self-developed Game IP Peripherals Forecast
10.1.3 APAC Self-developed Game IP Peripherals Forecast
10.1.4 Europe Self-developed Game IP Peripherals Forecast
10.1.5 Middle East & Africa Self-developed Game IP Peripherals Forecast
10.2 Americas Self-developed Game IP Peripherals Forecast by Country (2025-2030)
10.2.1 United States Market Self-developed Game IP Peripherals Forecast
10.2.2 Canada Market Self-developed Game IP Peripherals Forecast
10.2.3 Mexico Market Self-developed Game IP Peripherals Forecast
10.2.4 Brazil Market Self-developed Game IP Peripherals Forecast
10.3 APAC Self-developed Game IP Peripherals Forecast by Region (2025-2030)
10.3.1 China Self-developed Game IP Peripherals Market Forecast
10.3.2 Japan Market Self-developed Game IP Peripherals Forecast
10.3.3 Korea Market Self-developed Game IP Peripherals Forecast
10.3.4 Southeast Asia Market Self-developed Game IP Peripherals Forecast
10.3.5 India Market Self-developed Game IP Peripherals Forecast
10.3.6 Australia Market Self-developed Game IP Peripherals Forecast
10.4 Europe Self-developed Game IP Peripherals Forecast by Country (2025-2030)
10.4.1 Germany Market Self-developed Game IP Peripherals Forecast
10.4.2 France Market Self-developed Game IP Peripherals Forecast
10.4.3 UK Market Self-developed Game IP Peripherals Forecast
10.4.4 Italy Market Self-developed Game IP Peripherals Forecast
10.4.5 Russia Market Self-developed Game IP Peripherals Forecast
10.5 Middle East & Africa Self-developed Game IP Peripherals Forecast by Region (2025-2030)
10.5.1 Egypt Market Self-developed Game IP Peripherals Forecast
10.5.2 South Africa Market Self-developed Game IP Peripherals Forecast
10.5.3 Israel Market Self-developed Game IP Peripherals Forecast
10.5.4 Turkey Market Self-developed Game IP Peripherals Forecast
10.6 Global Self-developed Game IP Peripherals Forecast by Type (2025-2030)
10.7 Global Self-developed Game IP Peripherals Forecast by Application (2025-2030)
10.7.1 GCC Countries Market Self-developed Game IP Peripherals Forecast
11 Key Players Analysis
11.1 Disney
11.1.1 Disney Company Information
11.1.2 Disney Self-developed Game IP Peripherals Product Offered
11.1.3 Disney Self-developed Game IP Peripherals Revenue, Gross Margin and Market Share (2019-2024)
11.1.4 Disney Main Business Overview
11.1.5 Disney Latest Developments
11.2 Nintendo
11.2.1 Nintendo Company Information
11.2.2 Nintendo Self-developed Game IP Peripherals Product Offered
11.2.3 Nintendo Self-developed Game IP Peripherals Revenue, Gross Margin and Market Share (2019-2024)
11.2.4 Nintendo Main Business Overview
11.2.5 Nintendo Latest Developments
11.3 Sanrio
11.3.1 Sanrio Company Information
11.3.2 Sanrio Self-developed Game IP Peripherals Product Offered
11.3.3 Sanrio Self-developed Game IP Peripherals Revenue, Gross Margin and Market Share (2019-2024)
11.3.4 Sanrio Main Business Overview
11.3.5 Sanrio Latest Developments
11.4 Lucasfilm
11.4.1 Lucasfilm Company Information
11.4.2 Lucasfilm Self-developed Game IP Peripherals Product Offered
11.4.3 Lucasfilm Self-developed Game IP Peripherals Revenue, Gross Margin and Market Share (2019-2024)
11.4.4 Lucasfilm Main Business Overview
11.4.5 Lucasfilm Latest Developments
11.5 Froebel-Kan
11.5.1 Froebel-Kan Company Information
11.5.2 Froebel-Kan Self-developed Game IP Peripherals Product Offered
11.5.3 Froebel-Kan Self-developed Game IP Peripherals Revenue, Gross Margin and Market Share (2019-2024)
11.5.4 Froebel-Kan Main Business Overview
11.5.5 Froebel-Kan Latest Developments
11.6 SONY
11.6.1 SONY Company Information
11.6.2 SONY Self-developed Game IP Peripherals Product Offered
11.6.3 SONY Self-developed Game IP Peripherals Revenue, Gross Margin and Market Share (2019-2024)
11.6.4 SONY Main Business Overview
11.6.5 SONY Latest Developments
11.7 Warner Bros Pictures
11.7.1 Warner Bros Pictures Company Information
11.7.2 Warner Bros Pictures Self-developed Game IP Peripherals Product Offered
11.7.3 Warner Bros Pictures Self-developed Game IP Peripherals Revenue, Gross Margin and Market Share (2019-2024)
11.7.4 Warner Bros Pictures Main Business Overview
11.7.5 Warner Bros Pictures Latest Developments
11.8 Tencent
11.8.1 Tencent Company Information
11.8.2 Tencent Self-developed Game IP Peripherals Product Offered
11.8.3 Tencent Self-developed Game IP Peripherals Revenue, Gross Margin and Market Share (2019-2024)
11.8.4 Tencent Main Business Overview
11.8.5 Tencent Latest Developments
11.9 Aofei
11.9.1 Aofei Company Information
11.9.2 Aofei Self-developed Game IP Peripherals Product Offered
11.9.3 Aofei Self-developed Game IP Peripherals Revenue, Gross Margin and Market Share (2019-2024)
11.9.4 Aofei Main Business Overview
11.9.5 Aofei Latest Developments
11.10 H.BROTHERS
11.10.1 H.BROTHERS Company Information
11.10.2 H.BROTHERS Self-developed Game IP Peripherals Product Offered
11.10.3 H.BROTHERS Self-developed Game IP Peripherals Revenue, Gross Margin and Market Share (2019-2024)
11.10.4 H.BROTHERS Main Business Overview
11.10.5 H.BROTHERS Latest Developments
11.11 ENLIGHT MEDIA
11.11.1 ENLIGHT MEDIA Company Information
11.11.2 ENLIGHT MEDIA Self-developed Game IP Peripherals Product Offered
11.11.3 ENLIGHT MEDIA Self-developed Game IP Peripherals Revenue, Gross Margin and Market Share (2019-2024)
11.11.4 ENLIGHT MEDIA Main Business Overview
11.11.5 ENLIGHT MEDIA Latest Developments
11.12 China Literature Limited
11.12.1 China Literature Limited Company Information
11.12.2 China Literature Limited Self-developed Game IP Peripherals Product Offered
11.12.3 China Literature Limited Self-developed Game IP Peripherals Revenue, Gross Margin and Market Share (2019-2024)
11.12.4 China Literature Limited Main Business Overview
11.12.5 China Literature Limited Latest Developments
11.13 Blizzard
11.13.1 Blizzard Company Information
11.13.2 Blizzard Self-developed Game IP Peripherals Product Offered
11.13.3 Blizzard Self-developed Game IP Peripherals Revenue, Gross Margin and Market Share (2019-2024)
11.13.4 Blizzard Main Business Overview
11.13.5 Blizzard Latest Developments
11.14 Nexon
11.14.1 Nexon Company Information
11.14.2 Nexon Self-developed Game IP Peripherals Product Offered
11.14.3 Nexon Self-developed Game IP Peripherals Revenue, Gross Margin and Market Share (2019-2024)
11.14.4 Nexon Main Business Overview
11.14.5 Nexon Latest Developments
11.15 Square Enix
11.15.1 Square Enix Company Information
11.15.2 Square Enix Self-developed Game IP Peripherals Product Offered
11.15.3 Square Enix Self-developed Game IP Peripherals Revenue, Gross Margin and Market Share (2019-2024)
11.15.4 Square Enix Main Business Overview
11.15.5 Square Enix Latest Developments
12 Research Findings and Conclusion
*If Applicable.