

The global STEAM Online Tutoring market size is predicted to grow from US$ 7967 million in 2025 to US$ 9921 million in 2031; it is expected to grow at a CAGR of 3.7% from 2025 to 2031.
STEAM Online Tutoring provides virtual one-on-one or group tutoring sessions focused on Science, Technology, Engineering, Arts, and Mathematics subjects. This remote learning approach offers personalized instruction, helping students grasp complex STEAM concepts, improve their skills, and excel academically in a convenient and flexible online environment.
United States market for STEAM Online Tutoring is estimated to increase from US$ million in 2024 to US$ million by 2031, at a CAGR of % from 2025 through 2031.
China market for STEAM Online Tutoring is estimated to increase from US$ million in 2024 to US$ million by 2031, at a CAGR of % from 2025 through 2031.
Europe market for STEAM Online Tutoring is estimated to increase from US$ million in 2024 to US$ million by 2031, at a CAGR of % from 2025 through 2031.
Global key STEAM Online Tutoring players cover Youbetter, Roblox Corporation, Byju's, DFrobot, Chaihuo, etc. In terms of revenue, the global two largest companies occupied for a share nearly % in 2024.
The “STEAM Online Tutoring Industry Forecast” looks at past sales and reviews total world STEAM Online Tutoring sales in 2024, providing a comprehensive analysis by region and market sector of projected STEAM Online Tutoring sales for 2025 through 2031. With STEAM Online Tutoring sales broken down by region, market sector and sub-sector, this report provides a detailed analysis in US$ millions of the world STEAM Online Tutoring industry.
This Insight Report provides a comprehensive analysis of the global STEAM Online Tutoring landscape and highlights key trends related to product segmentation, company formation, revenue, and market share, latest development, and M&A activity. This report also analyses the strategies of leading global companies with a focus on STEAM Online Tutoring portfolios and capabilities, market entry strategies, market positions, and geographic footprints, to better understand these firms’ unique position in an accelerating global STEAM Online Tutoring market.
This Insight Report evaluates the key market trends, drivers, and affecting factors shaping the global outlook for STEAM Online Tutoring and breaks down the forecast by Type, by Application, geography, and market size to highlight emerging pockets of opportunity. With a transparent methodology based on hundreds of bottom-up qualitative and quantitative market inputs, this study forecast offers a highly nuanced view of the current state and future trajectory in the global STEAM Online Tutoring.
This report presents a comprehensive overview, market shares, and growth opportunities of STEAM Online Tutoring market by product type, application, key players and key regions and countries.
Segmentation by Type:
Robot Programming
Software Programming
Science Literacy
Other
Segmentation by Application:
Primary School
Middle School
High School
Other
This report also splits the market by region:
Americas
United States
Canada
Mexico
Brazil
APAC
China
Japan
Korea
Southeast Asia
India
Australia
Europe
Germany
France
UK
Italy
Russia
Middle East & Africa
Egypt
South Africa
Israel
Turkey
GCC Countries
The below companies that are profiled have been selected based on inputs gathered from primary experts and analyzing the company's coverage, product portfolio, its market penetration.
Youbetter
Roblox Corporation
Byju's
DFrobot
Chaihuo
Zhangmen Education Inc
Gaotu Techedu Inc
Stride
Pearson
Tomorrow Advancing Life
New Oriental
Please Note - This is an on demand report and will be delivered in 2 business days (48 hours) post payment.
1 Scope of the Report
1.1 Market Introduction
1.2 Years Considered
1.3 Research Objectives
1.4 Market Research Methodology
1.5 Research Process and Data Source
1.6 Economic Indicators
1.7 Currency Considered
1.8 Market Estimation Caveats
2 Executive Summary
2.1 World Market Overview
2.1.1 Global STEAM Online Tutoring Market Size (2020-2031)
2.1.2 STEAM Online Tutoring Market Size CAGR by Region (2020 VS 2024 VS 2031)
2.1.3 World Current & Future Analysis for STEAM Online Tutoring by Country/Region (2020, 2024 & 2031)
2.2 STEAM Online Tutoring Segment by Type
2.2.1 Robot Programming
2.2.2 Software Programming
2.2.3 Science Literacy
2.2.4 Other
2.3 STEAM Online Tutoring Market Size by Type
2.3.1 STEAM Online Tutoring Market Size CAGR by Type (2020 VS 2024 VS 2031)
2.3.2 Global STEAM Online Tutoring Market Size Market Share by Type (2020-2025)
2.4 STEAM Online Tutoring Segment by Application
2.4.1 Primary School
2.4.2 Middle School
2.4.3 High School
2.4.4 Other
2.5 STEAM Online Tutoring Market Size by Application
2.5.1 STEAM Online Tutoring Market Size CAGR by Application (2020 VS 2024 VS 2031)
2.5.2 Global STEAM Online Tutoring Market Size Market Share by Application (2020-2025)
3 STEAM Online Tutoring Market Size by Player
3.1 STEAM Online Tutoring Market Size Market Share by Player
3.1.1 Global STEAM Online Tutoring Revenue by Player (2020-2025)
3.1.2 Global STEAM Online Tutoring Revenue Market Share by Player (2020-2025)
3.2 Global STEAM Online Tutoring Key Players Head office and Products Offered
3.3 Market Concentration Rate Analysis
3.3.1 Competition Landscape Analysis
3.3.2 Concentration Ratio (CR3, CR5 and CR10) & (2023-2025)
3.4 New Products and Potential Entrants
3.5 Mergers & Acquisitions, Expansion
4 STEAM Online Tutoring by Region
4.1 STEAM Online Tutoring Market Size by Region (2020-2025)
4.2 Global STEAM Online Tutoring Annual Revenue by Country/Region (2020-2025)
4.3 Americas STEAM Online Tutoring Market Size Growth (2020-2025)
4.4 APAC STEAM Online Tutoring Market Size Growth (2020-2025)
4.5 Europe STEAM Online Tutoring Market Size Growth (2020-2025)
4.6 Middle East & Africa STEAM Online Tutoring Market Size Growth (2020-2025)
5 Americas
5.1 Americas STEAM Online Tutoring Market Size by Country (2020-2025)
5.2 Americas STEAM Online Tutoring Market Size by Type (2020-2025)
5.3 Americas STEAM Online Tutoring Market Size by Application (2020-2025)
5.4 United States
5.5 Canada
5.6 Mexico
5.7 Brazil
6 APAC
6.1 APAC STEAM Online Tutoring Market Size by Region (2020-2025)
6.2 APAC STEAM Online Tutoring Market Size by Type (2020-2025)
6.3 APAC STEAM Online Tutoring Market Size by Application (2020-2025)
6.4 China
6.5 Japan
6.6 South Korea
6.7 Southeast Asia
6.8 India
6.9 Australia
7 Europe
7.1 Europe STEAM Online Tutoring Market Size by Country (2020-2025)
7.2 Europe STEAM Online Tutoring Market Size by Type (2020-2025)
7.3 Europe STEAM Online Tutoring Market Size by Application (2020-2025)
7.4 Germany
7.5 France
7.6 UK
7.7 Italy
7.8 Russia
8 Middle East & Africa
8.1 Middle East & Africa STEAM Online Tutoring by Region (2020-2025)
8.2 Middle East & Africa STEAM Online Tutoring Market Size by Type (2020-2025)
8.3 Middle East & Africa STEAM Online Tutoring Market Size by Application (2020-2025)
8.4 Egypt
8.5 South Africa
8.6 Israel
8.7 Turkey
8.8 GCC Countries
9 Market Drivers, Challenges and Trends
9.1 Market Drivers & Growth Opportunities
9.2 Market Challenges & Risks
9.3 Industry Trends
10 Global STEAM Online Tutoring Market Forecast
10.1 Global STEAM Online Tutoring Forecast by Region (2026-2031)
10.1.1 Global STEAM Online Tutoring Forecast by Region (2026-2031)
10.1.2 Americas STEAM Online Tutoring Forecast
10.1.3 APAC STEAM Online Tutoring Forecast
10.1.4 Europe STEAM Online Tutoring Forecast
10.1.5 Middle East & Africa STEAM Online Tutoring Forecast
10.2 Americas STEAM Online Tutoring Forecast by Country (2026-2031)
10.2.1 United States Market STEAM Online Tutoring Forecast
10.2.2 Canada Market STEAM Online Tutoring Forecast
10.2.3 Mexico Market STEAM Online Tutoring Forecast
10.2.4 Brazil Market STEAM Online Tutoring Forecast
10.3 APAC STEAM Online Tutoring Forecast by Region (2026-2031)
10.3.1 China STEAM Online Tutoring Market Forecast
10.3.2 Japan Market STEAM Online Tutoring Forecast
10.3.3 Korea Market STEAM Online Tutoring Forecast
10.3.4 Southeast Asia Market STEAM Online Tutoring Forecast
10.3.5 India Market STEAM Online Tutoring Forecast
10.3.6 Australia Market STEAM Online Tutoring Forecast
10.4 Europe STEAM Online Tutoring Forecast by Country (2026-2031)
10.4.1 Germany Market STEAM Online Tutoring Forecast
10.4.2 France Market STEAM Online Tutoring Forecast
10.4.3 UK Market STEAM Online Tutoring Forecast
10.4.4 Italy Market STEAM Online Tutoring Forecast
10.4.5 Russia Market STEAM Online Tutoring Forecast
10.5 Middle East & Africa STEAM Online Tutoring Forecast by Region (2026-2031)
10.5.1 Egypt Market STEAM Online Tutoring Forecast
10.5.2 South Africa Market STEAM Online Tutoring Forecast
10.5.3 Israel Market STEAM Online Tutoring Forecast
10.5.4 Turkey Market STEAM Online Tutoring Forecast
10.6 Global STEAM Online Tutoring Forecast by Type (2026-2031)
10.7 Global STEAM Online Tutoring Forecast by Application (2026-2031)
10.7.1 GCC Countries Market STEAM Online Tutoring Forecast
11 Key Players Analysis
11.1 Youbetter
11.1.1 Youbetter Company Information
11.1.2 Youbetter STEAM Online Tutoring Product Offered
11.1.3 Youbetter STEAM Online Tutoring Revenue, Gross Margin and Market Share (2020-2025)
11.1.4 Youbetter Main Business Overview
11.1.5 Youbetter Latest Developments
11.2 Roblox Corporation
11.2.1 Roblox Corporation Company Information
11.2.2 Roblox Corporation STEAM Online Tutoring Product Offered
11.2.3 Roblox Corporation STEAM Online Tutoring Revenue, Gross Margin and Market Share (2020-2025)
11.2.4 Roblox Corporation Main Business Overview
11.2.5 Roblox Corporation Latest Developments
11.3 Byju's
11.3.1 Byju's Company Information
11.3.2 Byju's STEAM Online Tutoring Product Offered
11.3.3 Byju's STEAM Online Tutoring Revenue, Gross Margin and Market Share (2020-2025)
11.3.4 Byju's Main Business Overview
11.3.5 Byju's Latest Developments
11.4 DFrobot
11.4.1 DFrobot Company Information
11.4.2 DFrobot STEAM Online Tutoring Product Offered
11.4.3 DFrobot STEAM Online Tutoring Revenue, Gross Margin and Market Share (2020-2025)
11.4.4 DFrobot Main Business Overview
11.4.5 DFrobot Latest Developments
11.5 Chaihuo
11.5.1 Chaihuo Company Information
11.5.2 Chaihuo STEAM Online Tutoring Product Offered
11.5.3 Chaihuo STEAM Online Tutoring Revenue, Gross Margin and Market Share (2020-2025)
11.5.4 Chaihuo Main Business Overview
11.5.5 Chaihuo Latest Developments
11.6 Zhangmen Education Inc
11.6.1 Zhangmen Education Inc Company Information
11.6.2 Zhangmen Education Inc STEAM Online Tutoring Product Offered
11.6.3 Zhangmen Education Inc STEAM Online Tutoring Revenue, Gross Margin and Market Share (2020-2025)
11.6.4 Zhangmen Education Inc Main Business Overview
11.6.5 Zhangmen Education Inc Latest Developments
11.7 Gaotu Techedu Inc
11.7.1 Gaotu Techedu Inc Company Information
11.7.2 Gaotu Techedu Inc STEAM Online Tutoring Product Offered
11.7.3 Gaotu Techedu Inc STEAM Online Tutoring Revenue, Gross Margin and Market Share (2020-2025)
11.7.4 Gaotu Techedu Inc Main Business Overview
11.7.5 Gaotu Techedu Inc Latest Developments
11.8 Stride
11.8.1 Stride Company Information
11.8.2 Stride STEAM Online Tutoring Product Offered
11.8.3 Stride STEAM Online Tutoring Revenue, Gross Margin and Market Share (2020-2025)
11.8.4 Stride Main Business Overview
11.8.5 Stride Latest Developments
11.9 Pearson
11.9.1 Pearson Company Information
11.9.2 Pearson STEAM Online Tutoring Product Offered
11.9.3 Pearson STEAM Online Tutoring Revenue, Gross Margin and Market Share (2020-2025)
11.9.4 Pearson Main Business Overview
11.9.5 Pearson Latest Developments
11.10 Tomorrow Advancing Life
11.10.1 Tomorrow Advancing Life Company Information
11.10.2 Tomorrow Advancing Life STEAM Online Tutoring Product Offered
11.10.3 Tomorrow Advancing Life STEAM Online Tutoring Revenue, Gross Margin and Market Share (2020-2025)
11.10.4 Tomorrow Advancing Life Main Business Overview
11.10.5 Tomorrow Advancing Life Latest Developments
11.11 New Oriental
11.11.1 New Oriental Company Information
11.11.2 New Oriental STEAM Online Tutoring Product Offered
11.11.3 New Oriental STEAM Online Tutoring Revenue, Gross Margin and Market Share (2020-2025)
11.11.4 New Oriental Main Business Overview
11.11.5 New Oriental Latest Developments
12 Research Findings and Conclusion
*If Applicable.