

According to this study, the global Virtual Reality (VR) CPR Training market size will reach US$ 224 million by 2031.
Virtual Reality (VR) CPR Training refers to an immersive educational approach that utilizes VR technology to simulate cardiopulmonary resuscitation (CPR) scenarios, enabling trainees to practice life-saving skills in a realistic, risk-free digital environment. By wearing a VR headset and often using hand controllers or haptic feedback devices, learners are placed in virtual settingsāsuch as a home, workplace, or public spaceāwhere they encounter a "virtual patient" in need of CPR. The system guides them through the entire process, from assessing the scene and checking for responsiveness to performing chest compressions, rescue breaths, and using an automated external defibrillator (AED), while providing real-time feedback on technique, compression depth, rate, and other critical parameters. This training method combines visual and auditory immersion with interactive feedback to replicate the stress and urgency of real emergencies, helping trainees build muscle memory, confidence, and competence without the risks associated with live practice on actual patients or mannequins. It also allows for repeated practice of rare or high-stakes scenarios, making it a valuable tool for healthcare professionals, first responders, and the general public to master CPR skills effectively.
United States market for Virtual Reality (VR) CPR Training is estimated to increase from US$ million in 2024 to US$ million by 2031, at a CAGR of % from 2025 through 2031.
China market for Virtual Reality (VR) CPR Training is estimated to increase from US$ million in 2024 to US$ million by 2031, at a CAGR of % from 2025 through 2031.
Europe market for Virtual Reality (VR) CPR Training is estimated to increase from US$ million in 2024 to US$ million by 2031, at a CAGR of % from 2025 through 2031.
Global key Virtual Reality (VR) CPR Training players cover Virtual Life Support, PIXO VR, VR CPR, YORD, VR Lab, etc. In terms of revenue, the global two largest companies occupied for a share nearly % in 2024.
The āVirtual Reality (VR) CPR Training Industry Forecastā looks at past sales and reviews total world Virtual Reality (VR) CPR Training sales in 2024, providing a comprehensive analysis by region and market sector of projected Virtual Reality (VR) CPR Training sales for 2025 through 2031. With Virtual Reality (VR) CPR Training sales broken down by region, market sector and sub-sector, this report provides a detailed analysis in US$ millions of the world Virtual Reality (VR) CPR Training industry.
This Insight Report provides a comprehensive analysis of the global Virtual Reality (VR) CPR Training landscape and highlights key trends related to product segmentation, company formation, revenue, and market share, latest development, and M&A activity. This report also analyses the strategies of leading global companies with a focus on Virtual Reality (VR) CPR Training portfolios and capabilities, market entry strategies, market positions, and geographic footprints, to better understand these firmsā unique position in an accelerating global Virtual Reality (VR) CPR Training market.
This Insight Report evaluates the key market trends, drivers, and affecting factors shaping the global outlook for Virtual Reality (VR) CPR Training and breaks down the forecast by Type, by Application, geography, and market size to highlight emerging pockets of opportunity. With a transparent methodology based on hundreds of bottom-up qualitative and quantitative market inputs, this study forecast offers a highly nuanced view of the current state and future trajectory in the global Virtual Reality (VR) CPR Training.
This report presents a comprehensive overview, market shares, and growth opportunities of Virtual Reality (VR) CPR Training market by product type, application, key players and key regions and countries.
Segmentation by Type:
Single - user VR CPR Training
Multi - user Collaborative VR CPR Training
Adaptive VR CPR Training
Segmentation by Application:
Medical Education
First Responder Training
Public Education and Community Training
Others
This report also splits the market by region:
Americas
United States
Canada
Mexico
Brazil
APAC
China
Japan
Korea
Southeast Asia
India
Australia
Europe
Germany
France
UK
Italy
Russia
Middle East & Africa
Egypt
South Africa
Israel
Turkey
GCC Countries
The below companies that are profiled have been selected based on inputs gathered from primary experts and analyzing the company's coverage, product portfolio, its market penetration.
Virtual Life Support
PIXO VR
VR CPR
YORD
VR Lab
Reflex XR
JBHXR
First Aid VR
EPIC VR
Ludus
Start Beyond
MetaMedics
Fire &Flames
Dual Good Health
Immersive Factory
Please Note - This is an on demand report and will be delivered in 2 business days (48 hours) post payment.
1 Scope of the Report
1.1 Market Introduction
1.2 Years Considered
1.3 Research Objectives
1.4 Market Research Methodology
1.5 Research Process and Data Source
1.6 Economic Indicators
1.7 Currency Considered
1.8 Market Estimation Caveats
2 Executive Summary
2.1 World Market Overview
2.1.1 Global Virtual Reality (VR) CPR Training Market Size (2020-2031)
2.1.2 Virtual Reality (VR) CPR Training Market Size CAGR by Region (2020 VS 2024 VS 2031)
2.1.3 World Current & Future Analysis for Virtual Reality (VR) CPR Training by Country/Region (2020, 2024 & 2031)
2.2 Virtual Reality (VR) CPR Training Segment by Type
2.2.1 Single - user VR CPR Training
2.2.2 Multi - user Collaborative VR CPR Training
2.2.3 Adaptive VR CPR Training
2.3 Virtual Reality (VR) CPR Training Market Size by Type
2.3.1 Virtual Reality (VR) CPR Training Market Size CAGR by Type (2020 VS 2024 VS 2031)
2.3.2 Global Virtual Reality (VR) CPR Training Market Size Market Share by Type (2020-2025)
2.4 Virtual Reality (VR) CPR Training Segment by Application
2.4.1 Medical Education
2.4.2 First Responder Training
2.4.3 Public Education and Community Training
2.4.4 Others
2.5 Virtual Reality (VR) CPR Training Market Size by Application
2.5.1 Virtual Reality (VR) CPR Training Market Size CAGR by Application (2020 VS 2024 VS 2031)
2.5.2 Global Virtual Reality (VR) CPR Training Market Size Market Share by Application (2020-2025)
3 Virtual Reality (VR) CPR Training Market Size by Player
3.1 Virtual Reality (VR) CPR Training Market Size Market Share by Player
3.1.1 Global Virtual Reality (VR) CPR Training Revenue by Player (2020-2025)
3.1.2 Global Virtual Reality (VR) CPR Training Revenue Market Share by Player (2020-2025)
3.2 Global Virtual Reality (VR) CPR Training Key Players Head office and Products Offered
3.3 Market Concentration Rate Analysis
3.3.1 Competition Landscape Analysis
3.3.2 Concentration Ratio (CR3, CR5 and CR10) & (2023-2025)
3.4 New Products and Potential Entrants
3.5 Mergers & Acquisitions, Expansion
4 Virtual Reality (VR) CPR Training by Region
4.1 Virtual Reality (VR) CPR Training Market Size by Region (2020-2025)
4.2 Global Virtual Reality (VR) CPR Training Annual Revenue by Country/Region (2020-2025)
4.3 Americas Virtual Reality (VR) CPR Training Market Size Growth (2020-2025)
4.4 APAC Virtual Reality (VR) CPR Training Market Size Growth (2020-2025)
4.5 Europe Virtual Reality (VR) CPR Training Market Size Growth (2020-2025)
4.6 Middle East & Africa Virtual Reality (VR) CPR Training Market Size Growth (2020-2025)
5 Americas
5.1 Americas Virtual Reality (VR) CPR Training Market Size by Country (2020-2025)
5.2 Americas Virtual Reality (VR) CPR Training Market Size by Type (2020-2025)
5.3 Americas Virtual Reality (VR) CPR Training Market Size by Application (2020-2025)
5.4 United States
5.5 Canada
5.6 Mexico
5.7 Brazil
6 APAC
6.1 APAC Virtual Reality (VR) CPR Training Market Size by Region (2020-2025)
6.2 APAC Virtual Reality (VR) CPR Training Market Size by Type (2020-2025)
6.3 APAC Virtual Reality (VR) CPR Training Market Size by Application (2020-2025)
6.4 China
6.5 Japan
6.6 South Korea
6.7 Southeast Asia
6.8 India
6.9 Australia
7 Europe
7.1 Europe Virtual Reality (VR) CPR Training Market Size by Country (2020-2025)
7.2 Europe Virtual Reality (VR) CPR Training Market Size by Type (2020-2025)
7.3 Europe Virtual Reality (VR) CPR Training Market Size by Application (2020-2025)
7.4 Germany
7.5 France
7.6 UK
7.7 Italy
7.8 Russia
8 Middle East & Africa
8.1 Middle East & Africa Virtual Reality (VR) CPR Training by Region (2020-2025)
8.2 Middle East & Africa Virtual Reality (VR) CPR Training Market Size by Type (2020-2025)
8.3 Middle East & Africa Virtual Reality (VR) CPR Training Market Size by Application (2020-2025)
8.4 Egypt
8.5 South Africa
8.6 Israel
8.7 Turkey
8.8 GCC Countries
9 Market Drivers, Challenges and Trends
9.1 Market Drivers & Growth Opportunities
9.2 Market Challenges & Risks
9.3 Industry Trends
10 Global Virtual Reality (VR) CPR Training Market Forecast
10.1 Global Virtual Reality (VR) CPR Training Forecast by Region (2026-2031)
10.1.1 Global Virtual Reality (VR) CPR Training Forecast by Region (2026-2031)
10.1.2 Americas Virtual Reality (VR) CPR Training Forecast
10.1.3 APAC Virtual Reality (VR) CPR Training Forecast
10.1.4 Europe Virtual Reality (VR) CPR Training Forecast
10.1.5 Middle East & Africa Virtual Reality (VR) CPR Training Forecast
10.2 Americas Virtual Reality (VR) CPR Training Forecast by Country (2026-2031)
10.2.1 United States Market Virtual Reality (VR) CPR Training Forecast
10.2.2 Canada Market Virtual Reality (VR) CPR Training Forecast
10.2.3 Mexico Market Virtual Reality (VR) CPR Training Forecast
10.2.4 Brazil Market Virtual Reality (VR) CPR Training Forecast
10.3 APAC Virtual Reality (VR) CPR Training Forecast by Region (2026-2031)
10.3.1 China Virtual Reality (VR) CPR Training Market Forecast
10.3.2 Japan Market Virtual Reality (VR) CPR Training Forecast
10.3.3 Korea Market Virtual Reality (VR) CPR Training Forecast
10.3.4 Southeast Asia Market Virtual Reality (VR) CPR Training Forecast
10.3.5 India Market Virtual Reality (VR) CPR Training Forecast
10.3.6 Australia Market Virtual Reality (VR) CPR Training Forecast
10.4 Europe Virtual Reality (VR) CPR Training Forecast by Country (2026-2031)
10.4.1 Germany Market Virtual Reality (VR) CPR Training Forecast
10.4.2 France Market Virtual Reality (VR) CPR Training Forecast
10.4.3 UK Market Virtual Reality (VR) CPR Training Forecast
10.4.4 Italy Market Virtual Reality (VR) CPR Training Forecast
10.4.5 Russia Market Virtual Reality (VR) CPR Training Forecast
10.5 Middle East & Africa Virtual Reality (VR) CPR Training Forecast by Region (2026-2031)
10.5.1 Egypt Market Virtual Reality (VR) CPR Training Forecast
10.5.2 South Africa Market Virtual Reality (VR) CPR Training Forecast
10.5.3 Israel Market Virtual Reality (VR) CPR Training Forecast
10.5.4 Turkey Market Virtual Reality (VR) CPR Training Forecast
10.6 Global Virtual Reality (VR) CPR Training Forecast by Type (2026-2031)
10.7 Global Virtual Reality (VR) CPR Training Forecast by Application (2026-2031)
10.7.1 GCC Countries Market Virtual Reality (VR) CPR Training Forecast
11 Key Players Analysis
11.1 Virtual Life Support
11.1.1 Virtual Life Support Company Information
11.1.2 Virtual Life Support Virtual Reality (VR) CPR Training Product Offered
11.1.3 Virtual Life Support Virtual Reality (VR) CPR Training Revenue, Gross Margin and Market Share (2020-2025)
11.1.4 Virtual Life Support Main Business Overview
11.1.5 Virtual Life Support Latest Developments
11.2 PIXO VR
11.2.1 PIXO VR Company Information
11.2.2 PIXO VR Virtual Reality (VR) CPR Training Product Offered
11.2.3 PIXO VR Virtual Reality (VR) CPR Training Revenue, Gross Margin and Market Share (2020-2025)
11.2.4 PIXO VR Main Business Overview
11.2.5 PIXO VR Latest Developments
11.3 VR CPR
11.3.1 VR CPR Company Information
11.3.2 VR CPR Virtual Reality (VR) CPR Training Product Offered
11.3.3 VR CPR Virtual Reality (VR) CPR Training Revenue, Gross Margin and Market Share (2020-2025)
11.3.4 VR CPR Main Business Overview
11.3.5 VR CPR Latest Developments
11.4 YORD
11.4.1 YORD Company Information
11.4.2 YORD Virtual Reality (VR) CPR Training Product Offered
11.4.3 YORD Virtual Reality (VR) CPR Training Revenue, Gross Margin and Market Share (2020-2025)
11.4.4 YORD Main Business Overview
11.4.5 YORD Latest Developments
11.5 VR Lab
11.5.1 VR Lab Company Information
11.5.2 VR Lab Virtual Reality (VR) CPR Training Product Offered
11.5.3 VR Lab Virtual Reality (VR) CPR Training Revenue, Gross Margin and Market Share (2020-2025)
11.5.4 VR Lab Main Business Overview
11.5.5 VR Lab Latest Developments
11.6 Reflex XR
11.6.1 Reflex XR Company Information
11.6.2 Reflex XR Virtual Reality (VR) CPR Training Product Offered
11.6.3 Reflex XR Virtual Reality (VR) CPR Training Revenue, Gross Margin and Market Share (2020-2025)
11.6.4 Reflex XR Main Business Overview
11.6.5 Reflex XR Latest Developments
11.7 JBHXR
11.7.1 JBHXR Company Information
11.7.2 JBHXR Virtual Reality (VR) CPR Training Product Offered
11.7.3 JBHXR Virtual Reality (VR) CPR Training Revenue, Gross Margin and Market Share (2020-2025)
11.7.4 JBHXR Main Business Overview
11.7.5 JBHXR Latest Developments
11.8 First Aid VR
11.8.1 First Aid VR Company Information
11.8.2 First Aid VR Virtual Reality (VR) CPR Training Product Offered
11.8.3 First Aid VR Virtual Reality (VR) CPR Training Revenue, Gross Margin and Market Share (2020-2025)
11.8.4 First Aid VR Main Business Overview
11.8.5 First Aid VR Latest Developments
11.9 EPIC VR
11.9.1 EPIC VR Company Information
11.9.2 EPIC VR Virtual Reality (VR) CPR Training Product Offered
11.9.3 EPIC VR Virtual Reality (VR) CPR Training Revenue, Gross Margin and Market Share (2020-2025)
11.9.4 EPIC VR Main Business Overview
11.9.5 EPIC VR Latest Developments
11.10 Ludus
11.10.1 Ludus Company Information
11.10.2 Ludus Virtual Reality (VR) CPR Training Product Offered
11.10.3 Ludus Virtual Reality (VR) CPR Training Revenue, Gross Margin and Market Share (2020-2025)
11.10.4 Ludus Main Business Overview
11.10.5 Ludus Latest Developments
11.11 Start Beyond
11.11.1 Start Beyond Company Information
11.11.2 Start Beyond Virtual Reality (VR) CPR Training Product Offered
11.11.3 Start Beyond Virtual Reality (VR) CPR Training Revenue, Gross Margin and Market Share (2020-2025)
11.11.4 Start Beyond Main Business Overview
11.11.5 Start Beyond Latest Developments
11.12 MetaMedics
11.12.1 MetaMedics Company Information
11.12.2 MetaMedics Virtual Reality (VR) CPR Training Product Offered
11.12.3 MetaMedics Virtual Reality (VR) CPR Training Revenue, Gross Margin and Market Share (2020-2025)
11.12.4 MetaMedics Main Business Overview
11.12.5 MetaMedics Latest Developments
11.13 Fire &Flames
11.13.1 Fire &Flames Company Information
11.13.2 Fire &Flames Virtual Reality (VR) CPR Training Product Offered
11.13.3 Fire &Flames Virtual Reality (VR) CPR Training Revenue, Gross Margin and Market Share (2020-2025)
11.13.4 Fire &Flames Main Business Overview
11.13.5 Fire &Flames Latest Developments
11.14 Dual Good Health
11.14.1 Dual Good Health Company Information
11.14.2 Dual Good Health Virtual Reality (VR) CPR Training Product Offered
11.14.3 Dual Good Health Virtual Reality (VR) CPR Training Revenue, Gross Margin and Market Share (2020-2025)
11.14.4 Dual Good Health Main Business Overview
11.14.5 Dual Good Health Latest Developments
11.15 Immersive Factory
11.15.1 Immersive Factory Company Information
11.15.2 Immersive Factory Virtual Reality (VR) CPR Training Product Offered
11.15.3 Immersive Factory Virtual Reality (VR) CPR Training Revenue, Gross Margin and Market Share (2020-2025)
11.15.4 Immersive Factory Main Business Overview
11.15.5 Immersive Factory Latest Developments
12 Research Findings and Conclusion
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*If Applicable.