

VR accessories refer to additional devices and peripherals designed to enhance the virtual reality (VR) experience. These accessories can include items like motion controllers, haptic gloves, VR treadmills, external sensors, and specialized headphones. Each accessory serves a unique purpose, such as improving interaction within the virtual environment, providing more immersive audio or tactile feedback, or increasing the overall comfort and usability of the VR setup. Together, these accessories aim to deepen the user's sense of presence and engagement in virtual worlds, making the VR experience more realistic and interactive.
The global VR Accessories market size is projected to grow from US$ 1678 million in 2024 to US$ 3847 million in 2030; it is expected to grow at a CAGR of 14.8% from 2024 to 2030.
The “VR Accessories Industry Forecast” looks at past sales and reviews total world VR Accessories sales in 2023, providing a comprehensive analysis by region and market sector of projected VR Accessories sales for 2024 through 2030. With VR Accessories sales broken down by region, market sector and sub-sector, this report provides a detailed analysis in US$ millions of the world VR Accessories industry.
This Insight Report provides a comprehensive analysis of the global VR Accessories landscape and highlights key trends related to product segmentation, company formation, revenue, and market share, latest development, and M&A activity. This report also analyzes the strategies of leading global companies with a focus on VR Accessories portfolios and capabilities, market entry strategies, market positions, and geographic footprints, to better understand these firms’ unique position in an accelerating global VR Accessories market.
This Insight Report evaluates the key market trends, drivers, and affecting factors shaping the global outlook for VR Accessories and breaks down the forecast by Type, by Application, geography, and market size to highlight emerging pockets of opportunity. With a transparent methodology based on hundreds of bottom-up qualitative and quantitative market inputs, this study forecast offers a highly nuanced view of the current state and future trajectory in the global VR Accessories.
United States market for VR Accessories is estimated to increase from US$ million in 2023 to US$ million by 2030, at a CAGR of % from 2024 through 2030.
China market for VR Accessories is estimated to increase from US$ million in 2023 to US$ million by 2030, at a CAGR of % from 2024 through 2030.
Europe market for VR Accessories is estimated to increase from US$ million in 2023 to US$ million by 2030, at a CAGR of % from 2024 through 2030.
Global key VR Accessories players cover Meta, PlayStation, HTC, Pimax, Samsung, etc. In terms of revenue, the global two largest companies occupied for a share nearly
% in 2023.
This report presents a comprehensive overview, market shares, and growth opportunities of VR Accessories market by product type, application, key manufacturers and key regions and countries.
Segmentation by Type:
VR Headsets
VR Controllers
VR Treadmills
Cleaning and Protection Accessories
Charging and Power
Others
Segmentation by Application:
Entertainment
Heathcare
Industrial
Education
Others
This report also splits the market by region:
Americas
United States
Canada
Mexico
Brazil
APAC
China
Japan
Korea
Southeast Asia
India
Australia
Europe
Germany
France
UK
Italy
Russia
Middle East & Africa
Egypt
South Africa
Israel
Turkey
GCC Countries
The below companies that are profiled have been selected based on inputs gathered from primary experts and analysing the company's coverage, product portfolio, its market penetration.
Meta
PlayStation
HTC
Pimax
Samsung
Varjo
Shinecon Industrial
AMVR
KAT VR
Thrustmaster
KIWI design
BOBOVR
SenseGlove
Feelbelt
HHCLINK
ProTubeVR
Dell
Vertiv
Manus
Stealth Gaming
Key Questions Addressed in this Report
What is the 10-year outlook for the global VR Accessories market?
What factors are driving VR Accessories market growth, globally and by region?
Which technologies are poised for the fastest growth by market and region?
How do VR Accessories market opportunities vary by end market size?
How does VR Accessories break out by Type, by Application?
Please Note - This is an on demand report and will be delivered in 2 business days (48 hours) post payment.
1 Scope of the Report
1.1 Market Introduction
1.2 Years Considered
1.3 Research Objectives
1.4 Market Research Methodology
1.5 Research Process and Data Source
1.6 Economic Indicators
1.7 Currency Considered
1.8 Market Estimation Caveats
2 Executive Summary
2.1 World Market Overview
2.1.1 Global VR Accessories Annual Sales 2019-2030
2.1.2 World Current & Future Analysis for VR Accessories by Geographic Region, 2019, 2023 & 2030
2.1.3 World Current & Future Analysis for VR Accessories by Country/Region, 2019, 2023 & 2030
2.2 VR Accessories Segment by Type
2.2.1 VR Headsets
2.2.2 VR Controllers
2.2.3 VR Treadmills
2.2.4 Cleaning and Protection Accessories
2.2.5 Charging and Power
2.2.6 Others
2.3 VR Accessories Sales by Type
2.3.1 Global VR Accessories Sales Market Share by Type (2019-2024)
2.3.2 Global VR Accessories Revenue and Market Share by Type (2019-2024)
2.3.3 Global VR Accessories Sale Price by Type (2019-2024)
2.4 VR Accessories Segment by Application
2.4.1 Entertainment
2.4.2 Heathcare
2.4.3 Industrial
2.4.4 Education
2.4.5 Others
2.5 VR Accessories Sales by Application
2.5.1 Global VR Accessories Sale Market Share by Application (2019-2024)
2.5.2 Global VR Accessories Revenue and Market Share by Application (2019-2024)
2.5.3 Global VR Accessories Sale Price by Application (2019-2024)
3 Global by Company
3.1 Global VR Accessories Breakdown Data by Company
3.1.1 Global VR Accessories Annual Sales by Company (2019-2024)
3.1.2 Global VR Accessories Sales Market Share by Company (2019-2024)
3.2 Global VR Accessories Annual Revenue by Company (2019-2024)
3.2.1 Global VR Accessories Revenue by Company (2019-2024)
3.2.2 Global VR Accessories Revenue Market Share by Company (2019-2024)
3.3 Global VR Accessories Sale Price by Company
3.4 Key Manufacturers VR Accessories Producing Area Distribution, Sales Area, Product Type
3.4.1 Key Manufacturers VR Accessories Product Location Distribution
3.4.2 Players VR Accessories Products Offered
3.5 Market Concentration Rate Analysis
3.5.1 Competition Landscape Analysis
3.5.2 Concentration Ratio (CR3, CR5 and CR10) & (2019-2024)
3.6 New Products and Potential Entrants
3.7 Market M&A Activity & Strategy
4 World Historic Review for VR Accessories by Geographic Region
4.1 World Historic VR Accessories Market Size by Geographic Region (2019-2024)
4.1.1 Global VR Accessories Annual Sales by Geographic Region (2019-2024)
4.1.2 Global VR Accessories Annual Revenue by Geographic Region (2019-2024)
4.2 World Historic VR Accessories Market Size by Country/Region (2019-2024)
4.2.1 Global VR Accessories Annual Sales by Country/Region (2019-2024)
4.2.2 Global VR Accessories Annual Revenue by Country/Region (2019-2024)
4.3 Americas VR Accessories Sales Growth
4.4 APAC VR Accessories Sales Growth
4.5 Europe VR Accessories Sales Growth
4.6 Middle East & Africa VR Accessories Sales Growth
5 Americas
5.1 Americas VR Accessories Sales by Country
5.1.1 Americas VR Accessories Sales by Country (2019-2024)
5.1.2 Americas VR Accessories Revenue by Country (2019-2024)
5.2 Americas VR Accessories Sales by Type (2019-2024)
5.3 Americas VR Accessories Sales by Application (2019-2024)
5.4 United States
5.5 Canada
5.6 Mexico
5.7 Brazil
6 APAC
6.1 APAC VR Accessories Sales by Region
6.1.1 APAC VR Accessories Sales by Region (2019-2024)
6.1.2 APAC VR Accessories Revenue by Region (2019-2024)
6.2 APAC VR Accessories Sales by Type (2019-2024)
6.3 APAC VR Accessories Sales by Application (2019-2024)
6.4 China
6.5 Japan
6.6 South Korea
6.7 Southeast Asia
6.8 India
6.9 Australia
6.10 China Taiwan
7 Europe
7.1 Europe VR Accessories by Country
7.1.1 Europe VR Accessories Sales by Country (2019-2024)
7.1.2 Europe VR Accessories Revenue by Country (2019-2024)
7.2 Europe VR Accessories Sales by Type (2019-2024)
7.3 Europe VR Accessories Sales by Application (2019-2024)
7.4 Germany
7.5 France
7.6 UK
7.7 Italy
7.8 Russia
8 Middle East & Africa
8.1 Middle East & Africa VR Accessories by Country
8.1.1 Middle East & Africa VR Accessories Sales by Country (2019-2024)
8.1.2 Middle East & Africa VR Accessories Revenue by Country (2019-2024)
8.2 Middle East & Africa VR Accessories Sales by Type (2019-2024)
8.3 Middle East & Africa VR Accessories Sales by Application (2019-2024)
8.4 Egypt
8.5 South Africa
8.6 Israel
8.7 Turkey
8.8 GCC Countries
9 Market Drivers, Challenges and Trends
9.1 Market Drivers & Growth Opportunities
9.2 Market Challenges & Risks
9.3 Industry Trends
10 Manufacturing Cost Structure Analysis
10.1 Raw Material and Suppliers
10.2 Manufacturing Cost Structure Analysis of VR Accessories
10.3 Manufacturing Process Analysis of VR Accessories
10.4 Industry Chain Structure of VR Accessories
11 Marketing, Distributors and Customer
11.1 Sales Channel
11.1.1 Direct Channels
11.1.2 Indirect Channels
11.2 VR Accessories Distributors
11.3 VR Accessories Customer
12 World Forecast Review for VR Accessories by Geographic Region
12.1 Global VR Accessories Market Size Forecast by Region
12.1.1 Global VR Accessories Forecast by Region (2025-2030)
12.1.2 Global VR Accessories Annual Revenue Forecast by Region (2025-2030)
12.2 Americas Forecast by Country (2025-2030)
12.3 APAC Forecast by Region (2025-2030)
12.4 Europe Forecast by Country (2025-2030)
12.5 Middle East & Africa Forecast by Country (2025-2030)
12.6 Global VR Accessories Forecast by Type (2025-2030)
12.7 Global VR Accessories Forecast by Application (2025-2030)
13 Key Players Analysis
13.1 Meta
13.1.1 Meta Company Information
13.1.2 Meta VR Accessories Product Portfolios and Specifications
13.1.3 Meta VR Accessories Sales, Revenue, Price and Gross Margin (2019-2024)
13.1.4 Meta Main Business Overview
13.1.5 Meta Latest Developments
13.2 PlayStation
13.2.1 PlayStation Company Information
13.2.2 PlayStation VR Accessories Product Portfolios and Specifications
13.2.3 PlayStation VR Accessories Sales, Revenue, Price and Gross Margin (2019-2024)
13.2.4 PlayStation Main Business Overview
13.2.5 PlayStation Latest Developments
13.3 HTC
13.3.1 HTC Company Information
13.3.2 HTC VR Accessories Product Portfolios and Specifications
13.3.3 HTC VR Accessories Sales, Revenue, Price and Gross Margin (2019-2024)
13.3.4 HTC Main Business Overview
13.3.5 HTC Latest Developments
13.4 Pimax
13.4.1 Pimax Company Information
13.4.2 Pimax VR Accessories Product Portfolios and Specifications
13.4.3 Pimax VR Accessories Sales, Revenue, Price and Gross Margin (2019-2024)
13.4.4 Pimax Main Business Overview
13.4.5 Pimax Latest Developments
13.5 Samsung
13.5.1 Samsung Company Information
13.5.2 Samsung VR Accessories Product Portfolios and Specifications
13.5.3 Samsung VR Accessories Sales, Revenue, Price and Gross Margin (2019-2024)
13.5.4 Samsung Main Business Overview
13.5.5 Samsung Latest Developments
13.6 Varjo
13.6.1 Varjo Company Information
13.6.2 Varjo VR Accessories Product Portfolios and Specifications
13.6.3 Varjo VR Accessories Sales, Revenue, Price and Gross Margin (2019-2024)
13.6.4 Varjo Main Business Overview
13.6.5 Varjo Latest Developments
13.7 Shinecon Industrial
13.7.1 Shinecon Industrial Company Information
13.7.2 Shinecon Industrial VR Accessories Product Portfolios and Specifications
13.7.3 Shinecon Industrial VR Accessories Sales, Revenue, Price and Gross Margin (2019-2024)
13.7.4 Shinecon Industrial Main Business Overview
13.7.5 Shinecon Industrial Latest Developments
13.8 AMVR
13.8.1 AMVR Company Information
13.8.2 AMVR VR Accessories Product Portfolios and Specifications
13.8.3 AMVR VR Accessories Sales, Revenue, Price and Gross Margin (2019-2024)
13.8.4 AMVR Main Business Overview
13.8.5 AMVR Latest Developments
13.9 KAT VR
13.9.1 KAT VR Company Information
13.9.2 KAT VR VR Accessories Product Portfolios and Specifications
13.9.3 KAT VR VR Accessories Sales, Revenue, Price and Gross Margin (2019-2024)
13.9.4 KAT VR Main Business Overview
13.9.5 KAT VR Latest Developments
13.10 Thrustmaster
13.10.1 Thrustmaster Company Information
13.10.2 Thrustmaster VR Accessories Product Portfolios and Specifications
13.10.3 Thrustmaster VR Accessories Sales, Revenue, Price and Gross Margin (2019-2024)
13.10.4 Thrustmaster Main Business Overview
13.10.5 Thrustmaster Latest Developments
13.11 KIWI design
13.11.1 KIWI design Company Information
13.11.2 KIWI design VR Accessories Product Portfolios and Specifications
13.11.3 KIWI design VR Accessories Sales, Revenue, Price and Gross Margin (2019-2024)
13.11.4 KIWI design Main Business Overview
13.11.5 KIWI design Latest Developments
13.12 BOBOVR
13.12.1 BOBOVR Company Information
13.12.2 BOBOVR VR Accessories Product Portfolios and Specifications
13.12.3 BOBOVR VR Accessories Sales, Revenue, Price and Gross Margin (2019-2024)
13.12.4 BOBOVR Main Business Overview
13.12.5 BOBOVR Latest Developments
13.13 SenseGlove
13.13.1 SenseGlove Company Information
13.13.2 SenseGlove VR Accessories Product Portfolios and Specifications
13.13.3 SenseGlove VR Accessories Sales, Revenue, Price and Gross Margin (2019-2024)
13.13.4 SenseGlove Main Business Overview
13.13.5 SenseGlove Latest Developments
13.14 Feelbelt
13.14.1 Feelbelt Company Information
13.14.2 Feelbelt VR Accessories Product Portfolios and Specifications
13.14.3 Feelbelt VR Accessories Sales, Revenue, Price and Gross Margin (2019-2024)
13.14.4 Feelbelt Main Business Overview
13.14.5 Feelbelt Latest Developments
13.15 HHCLINK
13.15.1 HHCLINK Company Information
13.15.2 HHCLINK VR Accessories Product Portfolios and Specifications
13.15.3 HHCLINK VR Accessories Sales, Revenue, Price and Gross Margin (2019-2024)
13.15.4 HHCLINK Main Business Overview
13.15.5 HHCLINK Latest Developments
13.16 ProTubeVR
13.16.1 ProTubeVR Company Information
13.16.2 ProTubeVR VR Accessories Product Portfolios and Specifications
13.16.3 ProTubeVR VR Accessories Sales, Revenue, Price and Gross Margin (2019-2024)
13.16.4 ProTubeVR Main Business Overview
13.16.5 ProTubeVR Latest Developments
13.17 Dell
13.17.1 Dell Company Information
13.17.2 Dell VR Accessories Product Portfolios and Specifications
13.17.3 Dell VR Accessories Sales, Revenue, Price and Gross Margin (2019-2024)
13.17.4 Dell Main Business Overview
13.17.5 Dell Latest Developments
13.18 Vertiv
13.18.1 Vertiv Company Information
13.18.2 Vertiv VR Accessories Product Portfolios and Specifications
13.18.3 Vertiv VR Accessories Sales, Revenue, Price and Gross Margin (2019-2024)
13.18.4 Vertiv Main Business Overview
13.18.5 Vertiv Latest Developments
13.19 Manus
13.19.1 Manus Company Information
13.19.2 Manus VR Accessories Product Portfolios and Specifications
13.19.3 Manus VR Accessories Sales, Revenue, Price and Gross Margin (2019-2024)
13.19.4 Manus Main Business Overview
13.19.5 Manus Latest Developments
13.20 Stealth Gaming
13.20.1 Stealth Gaming Company Information
13.20.2 Stealth Gaming VR Accessories Product Portfolios and Specifications
13.20.3 Stealth Gaming VR Accessories Sales, Revenue, Price and Gross Margin (2019-2024)
13.20.4 Stealth Gaming Main Business Overview
13.20.5 Stealth Gaming Latest Developments
14 Research Findings and Conclusion
*If Applicable.