
Action video game is a genre of video games that emphasizes physical challenges, hand-eye coordination, and fast-paced gameplay. These games typically involve the player controlling a character or avatar in a virtual world, engaging in various actions such as combat, exploration, and puzzle-solving. Action video games often feature intense gameplay, high-speed movement, and a focus on reflexes and quick decision-making.
The global market for Action Video Game was estimated to be worth US$ million in 2023 and is forecast to a readjusted size of US$ million by 2030 with a CAGR of % during the forecast period 2024-2030.
North American market for Action Video Game was valued at $ million in 2023 and will reach $ million by 2030, at a CAGR of % during the forecast period of 2024 through 2030.
Asia-Pacific market for Action Video Game was valued at $ million in 2023 and will reach $ million by 2030, at a CAGR of % during the forecast period of 2024 through 2030.
Europe market for Action Video Game was valued at $ million in 2023 and will reach $ million by 2030, at a CAGR of % during the forecast period of 2024 through 2030.
The global key companies of Action Video Game include Nintendo, Naughty Dog, Rockstar North, Konami, Capcom, Bethesda Game Studios, Guerrilla Games, EA DICE and FromSoftware, etc. In 2023, the global five largest players hold a share approximately % in terms of revenue.
Report Scope
This report aims to provide a comprehensive presentation of the global market for Action Video Game, focusing on the total sales revenue, key companies market share and ranking, together with an analysis of Action Video Game by region & country, by Type, and by Application.
The Action Video Game market size, estimations, and forecasts are provided in terms of sales revenue ($ millions), considering 2023 as the base year, with history and forecast data for the period from 2019 to 2030. With both quantitative and qualitative analysis, to help readers develop business/growth strategies, assess the market competitive situation, analyze their position in the current marketplace, and make informed business decisions regarding Action Video Game.
Market Segmentation
By Company
Nintendo
Naughty Dog
Rockstar North
Konami
Capcom
Bethesda Game Studios
Guerrilla Games
EA DICE
FromSoftware
PlatinumGames
id Software
Crystal Dynamics
Rocksteady Studios
Segment by Type:
Client Game
Web Game
Segment by Application
Computer
Mobile Phone
Tablet PC
Others
By Region
North America
United States
Canada
Europe
Germany
France
U.K.
Italy
Russia
Asia-Pacific
China
Japan
South Korea
China Taiwan
Southeast Asia
India
Latin America
Mexico
Brazil
Argentina
Middle East & Africa
Turkey
Saudi Arabia
UAE
Chapter Outline
Chapter 1: Introduces the report scope of the report, global total market size. This chapter also provides the market dynamics, latest developments of the market, the driving factors and restrictive factors of the market, the challenges and risks faced by manufacturers in the industry, and the analysis of relevant policies in the industry.
Chapter 2: Detailed analysis of Action Video Game manufacturers competitive landscape, revenue market share, latest development plan, merger, and acquisition information, etc.
Chapter 3: Provides the analysis of various market segments by Type, covering the market size and development potential of each market segment, to help readers find the blue ocean market in different market segments.
Chapter 4: Provides the analysis of various market segments by Application, covering the market size and development potential of each market segment, to help readers find the blue ocean market in different downstream markets.
Chapter 5: Revenue of Action Video Game in regional level. It provides a quantitative analysis of the market size and development potential of each region and introduces the market development, future development prospects, market space, and market size of each country in the world.
Chapter 6: Revenue of Action Video Game in country level. It provides sigmate data by Type, and by Application for each country/region.
Chapter 7: Provides profiles of key players, introducing the basic situation of the main companies in the market in detail, including product revenue, gross margin, product introduction, recent development, etc.
Chapter 8: Analysis of industrial chain, including the upstream and downstream of the industry.
Chapter 9: Conclusion.
Please Note - This is an on demand report and will be delivered in 2 business days (48 hours) post payment.
1 Market Overview
1.1 Action Video Game Product Introduction
1.2 Global Action Video Game Market Size Forecast
1.3 Action Video Game Market Trends & Drivers
1.3.1 Action Video Game Industry Trends
1.3.2 Action Video Game Market Drivers & Opportunity
1.3.3 Action Video Game Market Challenges
1.3.4 Action Video Game Market Restraints
1.4 Assumptions and Limitations
1.5 Study Objectives
1.6 Years Considered
2 Competitive Analysis by Company
2.1 Global Action Video Game Players Revenue Ranking (2023)
2.2 Global Action Video Game Revenue by Company (2019-2024)
2.3 Key Companies Action Video Game Manufacturing Base Distribution and Headquarters
2.4 Key Companies Action Video Game Product Offered
2.5 Key Companies Time to Begin Mass Production of Action Video Game
2.6 Action Video Game Market Competitive Analysis
2.6.1 Action Video Game Market Concentration Rate (2019-2024)
2.6.2 Global 5 and 10 Largest Companies by Action Video Game Revenue in 2023
2.6.3 Global Top Companies by Company Type (Tier 1, Tier 2, and Tier 3) & (based on the Revenue in Action Video Game as of 2023)
2.7 Mergers & Acquisitions, Expansion
3 Segmentation by Type
3.1 Introduction by Type
3.1.1 Client Game
3.1.2 Web Game
3.2 Global Action Video Game Sales Value by Type
3.2.1 Global Action Video Game Sales Value by Type (2019 VS 2023 VS 2030)
3.2.2 Global Action Video Game Sales Value, by Type (2019-2030)
3.2.3 Global Action Video Game Sales Value, by Type (%) (2019-2030)
4 Segmentation by Application
4.1 Introduction by Application
4.1.1 Computer
4.1.2 Mobile Phone
4.1.3 Tablet PC
4.1.4 Others
4.2 Global Action Video Game Sales Value by Application
4.2.1 Global Action Video Game Sales Value by Application (2019 VS 2023 VS 2030)
4.2.2 Global Action Video Game Sales Value, by Application (2019-2030)
4.2.3 Global Action Video Game Sales Value, by Application (%) (2019-2030)
5 Segmentation by Region
5.1 Global Action Video Game Sales Value by Region
5.1.1 Global Action Video Game Sales Value by Region: 2019 VS 2023 VS 2030
5.1.2 Global Action Video Game Sales Value by Region (2019-2024)
5.1.3 Global Action Video Game Sales Value by Region (2025-2030)
5.1.4 Global Action Video Game Sales Value by Region (%), (2019-2030)
5.2 North America
5.2.1 North America Action Video Game Sales Value, 2019-2030
5.2.2 North America Action Video Game Sales Value by Country (%), 2023 VS 2030
5.3 Europe
5.3.1 Europe Action Video Game Sales Value, 2019-2030
5.3.2 Europe Action Video Game Sales Value by Country (%), 2023 VS 2030
5.4 Asia Pacific
5.4.1 Asia Pacific Action Video Game Sales Value, 2019-2030
5.4.2 Asia Pacific Action Video Game Sales Value by Country (%), 2023 VS 2030
5.5 South America
5.5.1 South America Action Video Game Sales Value, 2019-2030
5.5.2 South America Action Video Game Sales Value by Country (%), 2023 VS 2030
5.6 Middle East & Africa
5.6.1 Middle East & Africa Action Video Game Sales Value, 2019-2030
5.6.2 Middle East & Africa Action Video Game Sales Value by Country (%), 2023 VS 2030
6 Segmentation by Key Countries/Regions
6.1 Key Countries/Regions Action Video Game Sales Value Growth Trends, 2019 VS 2023 VS 2030
6.2 Key Countries/Regions Action Video Game Sales Value
6.3 United States
6.3.1 United States Action Video Game Sales Value, 2019-2030
6.3.2 United States Action Video Game Sales Value by Type (%), 2023 VS 2030
6.3.3 United States Action Video Game Sales Value by Application, 2023 VS 2030
6.4 Europe
6.4.1 Europe Action Video Game Sales Value, 2019-2030
6.4.2 Europe Action Video Game Sales Value by Type (%), 2023 VS 2030
6.4.3 Europe Action Video Game Sales Value by Application, 2023 VS 2030
6.5 China
6.5.1 China Action Video Game Sales Value, 2019-2030
6.5.2 China Action Video Game Sales Value by Type (%), 2023 VS 2030
6.5.3 China Action Video Game Sales Value by Application, 2023 VS 2030
6.6 Japan
6.6.1 Japan Action Video Game Sales Value, 2019-2030
6.6.2 Japan Action Video Game Sales Value by Type (%), 2023 VS 2030
6.6.3 Japan Action Video Game Sales Value by Application, 2023 VS 2030
6.7 South Korea
6.7.1 South Korea Action Video Game Sales Value, 2019-2030
6.7.2 South Korea Action Video Game Sales Value by Type (%), 2023 VS 2030
6.7.3 South Korea Action Video Game Sales Value by Application, 2023 VS 2030
6.8 Southeast Asia
6.8.1 Southeast Asia Action Video Game Sales Value, 2019-2030
6.8.2 Southeast Asia Action Video Game Sales Value by Type (%), 2023 VS 2030
6.8.3 Southeast Asia Action Video Game Sales Value by Application, 2023 VS 2030
6.9 India
6.9.1 India Action Video Game Sales Value, 2019-2030
6.9.2 India Action Video Game Sales Value by Type (%), 2023 VS 2030
6.9.3 India Action Video Game Sales Value by Application, 2023 VS 2030
7 Company Profiles
7.1 Nintendo
7.1.1 Nintendo Profile
7.1.2 Nintendo Main Business
7.1.3 Nintendo Action Video Game Products, Services and Solutions
7.1.4 Nintendo Action Video Game Revenue (US$ Million) & (2019-2024)
7.1.5 Nintendo Recent Developments
7.2 Naughty Dog
7.2.1 Naughty Dog Profile
7.2.2 Naughty Dog Main Business
7.2.3 Naughty Dog Action Video Game Products, Services and Solutions
7.2.4 Naughty Dog Action Video Game Revenue (US$ Million) & (2019-2024)
7.2.5 Naughty Dog Recent Developments
7.3 Rockstar North
7.3.1 Rockstar North Profile
7.3.2 Rockstar North Main Business
7.3.3 Rockstar North Action Video Game Products, Services and Solutions
7.3.4 Rockstar North Action Video Game Revenue (US$ Million) & (2019-2024)
7.3.5 Konami Recent Developments
7.4 Konami
7.4.1 Konami Profile
7.4.2 Konami Main Business
7.4.3 Konami Action Video Game Products, Services and Solutions
7.4.4 Konami Action Video Game Revenue (US$ Million) & (2019-2024)
7.4.5 Konami Recent Developments
7.5 Capcom
7.5.1 Capcom Profile
7.5.2 Capcom Main Business
7.5.3 Capcom Action Video Game Products, Services and Solutions
7.5.4 Capcom Action Video Game Revenue (US$ Million) & (2019-2024)
7.5.5 Capcom Recent Developments
7.6 Bethesda Game Studios
7.6.1 Bethesda Game Studios Profile
7.6.2 Bethesda Game Studios Main Business
7.6.3 Bethesda Game Studios Action Video Game Products, Services and Solutions
7.6.4 Bethesda Game Studios Action Video Game Revenue (US$ Million) & (2019-2024)
7.6.5 Bethesda Game Studios Recent Developments
7.7 Guerrilla Games
7.7.1 Guerrilla Games Profile
7.7.2 Guerrilla Games Main Business
7.7.3 Guerrilla Games Action Video Game Products, Services and Solutions
7.7.4 Guerrilla Games Action Video Game Revenue (US$ Million) & (2019-2024)
7.7.5 Guerrilla Games Recent Developments
7.8 EA DICE
7.8.1 EA DICE Profile
7.8.2 EA DICE Main Business
7.8.3 EA DICE Action Video Game Products, Services and Solutions
7.8.4 EA DICE Action Video Game Revenue (US$ Million) & (2019-2024)
7.8.5 EA DICE Recent Developments
7.9 FromSoftware
7.9.1 FromSoftware Profile
7.9.2 FromSoftware Main Business
7.9.3 FromSoftware Action Video Game Products, Services and Solutions
7.9.4 FromSoftware Action Video Game Revenue (US$ Million) & (2019-2024)
7.9.5 FromSoftware Recent Developments
7.10 PlatinumGames
7.10.1 PlatinumGames Profile
7.10.2 PlatinumGames Main Business
7.10.3 PlatinumGames Action Video Game Products, Services and Solutions
7.10.4 PlatinumGames Action Video Game Revenue (US$ Million) & (2019-2024)
7.10.5 PlatinumGames Recent Developments
7.11 id Software
7.11.1 id Software Profile
7.11.2 id Software Main Business
7.11.3 id Software Action Video Game Products, Services and Solutions
7.11.4 id Software Action Video Game Revenue (US$ Million) & (2019-2024)
7.11.5 id Software Recent Developments
7.12 Crystal Dynamics
7.12.1 Crystal Dynamics Profile
7.12.2 Crystal Dynamics Main Business
7.12.3 Crystal Dynamics Action Video Game Products, Services and Solutions
7.12.4 Crystal Dynamics Action Video Game Revenue (US$ Million) & (2019-2024)
7.12.5 Crystal Dynamics Recent Developments
7.13 Rocksteady Studios
7.13.1 Rocksteady Studios Profile
7.13.2 Rocksteady Studios Main Business
7.13.3 Rocksteady Studios Action Video Game Products, Services and Solutions
7.13.4 Rocksteady Studios Action Video Game Revenue (US$ Million) & (2019-2024)
7.13.5 Rocksteady Studios Recent Developments
8 Industry Chain Analysis
8.1 Action Video Game Industrial Chain
8.2 Action Video Game Upstream Analysis
8.2.1 Key Raw Materials
8.2.2 Raw Materials Key Suppliers
8.2.3 Manufacturing Cost Structure
8.3 Midstream Analysis
8.4 Downstream Analysis (Customers Analysis)
8.5 Sales Model and Sales Channels
8.5.1 Action Video Game Sales Model
8.5.2 Sales Channel
8.5.3 Action Video Game Distributors
9 Research Findings and Conclusion
10 Appendix
10.1 Research Methodology
10.1.1 Methodology/Research Approach
10.1.2 Data Source
10.2 Author Details
10.3 Disclaimer
Nintendo
Naughty Dog
Rockstar North
Konami
Capcom
Bethesda Game Studios
Guerrilla Games
EA DICE
FromSoftware
PlatinumGames
id Software
Crystal Dynamics
Rocksteady Studios
Ìý
Ìý
*If Applicable.
