
Affective computing (also known as artificial emotional intelligence, or emotion AI) is the study and development of systems and devices that can recognize, interpret, process, and simulate human affects. It is an interdisciplinary field spanning computer science, psychology, and cognitive science. While the origins of the field may be traced as far back as to early philosophical inquiries into emotion (“affect” is, basically, a synonym for “emotion.”), the more modern branch of computer science originated with Rosalind Picard’s 1995 paper on affective computing. A motivation for the research is the ability to simulate empathy. The machine should interpret the emotional state of humans and adapt its behavior to them, giving an appropriate response for those emotions. Affective computing technologies sense the emotional state of a user (via sensors, microphone, cameras and/or software logic) and respond by performing specific, predefined product/service features, such as changing a quiz or recommending a set of videos to fit the mood of the learner.
The global market for Affective Computing Solutions was estimated to be worth US$ 835 million in 2023 and is forecast to a readjusted size of US$ 1875.6 million by 2030 with a CAGR of 12.0% during the forecast period 2024-2030
Global Affective Computing key players include IBM, Microsoft, Affectiva, Beyond Verbal, Kairos, etc. Global top five manufacturers hold a share about 70%. North America is the largest market, with a share about 35%, followed by Europe, with a share about 30 percent. In terms of product, Touchless is the largest segment, with a share about 70%. And in terms of application, the largest application is Market Research, followed by Media & Advertisement, Healthcare, Automotive, etc.
Report Scope
This report aims to provide a comprehensive presentation of the global market for Affective Computing Solutions, focusing on the total sales revenue, key companies market share and ranking, together with an analysis of Affective Computing Solutions by region & country, by Type, and by Application.
The Affective Computing Solutions market size, estimations, and forecasts are provided in terms of sales revenue ($ millions), considering 2023 as the base year, with history and forecast data for the period from 2019 to 2030. With both quantitative and qualitative analysis, to help readers develop business/growth strategies, assess the market competitive situation, analyze their position in the current marketplace, and make informed business decisions regarding Affective Computing Solutions.
Market Segmentation
By Company
Kairos
CrowdEmotion
Affectiva
Beyond Verbal
PointGrab
nViso
Eyeris
Intel RealSense
Realeyes
the Affective Computing Company
Elliptic Labs
SoftKinetic
Sension
Gestigon
Cogito
Sightcorp
Segment by Type:
Software
Hardware
Segment by Application
Academia and Research
Media and Entertainment
Government and Defense
Healthcare and Life Sciences
IT and Telecom
Retail and eCommerce
Automotive
BFSI
Others
By Region
North America
United States
Canada
Europe
Germany
France
U.K.
Italy
Russia
Asia-Pacific
China
Japan
South Korea
China Taiwan
Southeast Asia
India
Latin America
Mexico
Brazil
Argentina
Middle East & Africa
Turkey
Saudi Arabia
UAE
Chapter Outline
Chapter 1: Introduces the report scope of the report, global total market size. This chapter also provides the market dynamics, latest developments of the market, the driving factors and restrictive factors of the market, the challenges and risks faced by manufacturers in the industry, and the analysis of relevant policies in the industry.
Chapter 2: Detailed analysis of Affective Computing Solutions manufacturers competitive landscape, revenue market share, latest development plan, merger, and acquisition information, etc.
Chapter 3: Provides the analysis of various market segments by Type, covering the market size and development potential of each market segment, to help readers find the blue ocean market in different market segments.
Chapter 4: Provides the analysis of various market segments by Application, covering the market size and development potential of each market segment, to help readers find the blue ocean market in different downstream markets.
Chapter 5: Revenue of Affective Computing Solutions in regional level. It provides a quantitative analysis of the market size and development potential of each region and introduces the market development, future development prospects, market space, and market size of each country in the world.
Chapter 6: Revenue of Affective Computing Solutions in country level. It provides sigmate data by Type, and by Application for each country/region.
Chapter 7: Provides profiles of key players, introducing the basic situation of the main companies in the market in detail, including product revenue, gross margin, product introduction, recent development, etc.
Chapter 8: Analysis of industrial chain, including the upstream and downstream of the industry.
Chapter 9: Conclusion.
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1 Market Overview
1.1 Affective Computing Solutions Product Introduction
1.2 Global Affective Computing Solutions Market Size Forecast
1.3 Affective Computing Solutions Market Trends & Drivers
1.3.1 Affective Computing Solutions Industry Trends
1.3.2 Affective Computing Solutions Market Drivers & Opportunity
1.3.3 Affective Computing Solutions Market Challenges
1.3.4 Affective Computing Solutions Market Restraints
1.4 Assumptions and Limitations
1.5 Study Objectives
1.6 Years Considered
2 Competitive Analysis by Company
2.1 Global Affective Computing Solutions Players Revenue Ranking (2023)
2.2 Global Affective Computing Solutions Revenue by Company (2019-2024)
2.3 Key Companies Affective Computing Solutions Manufacturing Base Distribution and Headquarters
2.4 Key Companies Affective Computing Solutions Product Offered
2.5 Key Companies Time to Begin Mass Production of Affective Computing Solutions
2.6 Affective Computing Solutions Market Competitive Analysis
2.6.1 Affective Computing Solutions Market Concentration Rate (2019-2024)
2.6.2 Global 5 and 10 Largest Companies by Affective Computing Solutions Revenue in 2023
2.6.3 Global Top Companies by Company Type (Tier 1, Tier 2, and Tier 3) & (based on the Revenue in Affective Computing Solutions as of 2023)
2.7 Mergers & Acquisitions, Expansion
3 Segmentation by Type
3.1 Introduction by Type
3.1.1 Software
3.1.2 Hardware
3.2 Global Affective Computing Solutions Sales Value by Type
3.2.1 Global Affective Computing Solutions Sales Value by Type (2019 VS 2023 VS 2030)
3.2.2 Global Affective Computing Solutions Sales Value, by Type (2019-2030)
3.2.3 Global Affective Computing Solutions Sales Value, by Type (%) (2019-2030)
4 Segmentation by Application
4.1 Introduction by Application
4.1.1 Academia and Research
4.1.2 Media and Entertainment
4.1.3 Government and Defense
4.1.4 Healthcare and Life Sciences
4.1.5 IT and Telecom
4.1.6 Retail and eCommerce
4.1.7 Automotive
4.1.8 BFSI
4.1.9 Others
4.2 Global Affective Computing Solutions Sales Value by Application
4.2.1 Global Affective Computing Solutions Sales Value by Application (2019 VS 2023 VS 2030)
4.2.2 Global Affective Computing Solutions Sales Value, by Application (2019-2030)
4.2.3 Global Affective Computing Solutions Sales Value, by Application (%) (2019-2030)
5 Segmentation by Region
5.1 Global Affective Computing Solutions Sales Value by Region
5.1.1 Global Affective Computing Solutions Sales Value by Region: 2019 VS 2023 VS 2030
5.1.2 Global Affective Computing Solutions Sales Value by Region (2019-2024)
5.1.3 Global Affective Computing Solutions Sales Value by Region (2025-2030)
5.1.4 Global Affective Computing Solutions Sales Value by Region (%), (2019-2030)
5.2 North America
5.2.1 North America Affective Computing Solutions Sales Value, 2019-2030
5.2.2 North America Affective Computing Solutions Sales Value by Country (%), 2023 VS 2030
5.3 Europe
5.3.1 Europe Affective Computing Solutions Sales Value, 2019-2030
5.3.2 Europe Affective Computing Solutions Sales Value by Country (%), 2023 VS 2030
5.4 Asia Pacific
5.4.1 Asia Pacific Affective Computing Solutions Sales Value, 2019-2030
5.4.2 Asia Pacific Affective Computing Solutions Sales Value by Country (%), 2023 VS 2030
5.5 South America
5.5.1 South America Affective Computing Solutions Sales Value, 2019-2030
5.5.2 South America Affective Computing Solutions Sales Value by Country (%), 2023 VS 2030
5.6 Middle East & Africa
5.6.1 Middle East & Africa Affective Computing Solutions Sales Value, 2019-2030
5.6.2 Middle East & Africa Affective Computing Solutions Sales Value by Country (%), 2023 VS 2030
6 Segmentation by Key Countries/Regions
6.1 Key Countries/Regions Affective Computing Solutions Sales Value Growth Trends, 2019 VS 2023 VS 2030
6.2 Key Countries/Regions Affective Computing Solutions Sales Value
6.3 United States
6.3.1 United States Affective Computing Solutions Sales Value, 2019-2030
6.3.2 United States Affective Computing Solutions Sales Value by Type (%), 2023 VS 2030
6.3.3 United States Affective Computing Solutions Sales Value by Application, 2023 VS 2030
6.4 Europe
6.4.1 Europe Affective Computing Solutions Sales Value, 2019-2030
6.4.2 Europe Affective Computing Solutions Sales Value by Type (%), 2023 VS 2030
6.4.3 Europe Affective Computing Solutions Sales Value by Application, 2023 VS 2030
6.5 China
6.5.1 China Affective Computing Solutions Sales Value, 2019-2030
6.5.2 China Affective Computing Solutions Sales Value by Type (%), 2023 VS 2030
6.5.3 China Affective Computing Solutions Sales Value by Application, 2023 VS 2030
6.6 Japan
6.6.1 Japan Affective Computing Solutions Sales Value, 2019-2030
6.6.2 Japan Affective Computing Solutions Sales Value by Type (%), 2023 VS 2030
6.6.3 Japan Affective Computing Solutions Sales Value by Application, 2023 VS 2030
6.7 South Korea
6.7.1 South Korea Affective Computing Solutions Sales Value, 2019-2030
6.7.2 South Korea Affective Computing Solutions Sales Value by Type (%), 2023 VS 2030
6.7.3 South Korea Affective Computing Solutions Sales Value by Application, 2023 VS 2030
6.8 Southeast Asia
6.8.1 Southeast Asia Affective Computing Solutions Sales Value, 2019-2030
6.8.2 Southeast Asia Affective Computing Solutions Sales Value by Type (%), 2023 VS 2030
6.8.3 Southeast Asia Affective Computing Solutions Sales Value by Application, 2023 VS 2030
6.9 India
6.9.1 India Affective Computing Solutions Sales Value, 2019-2030
6.9.2 India Affective Computing Solutions Sales Value by Type (%), 2023 VS 2030
6.9.3 India Affective Computing Solutions Sales Value by Application, 2023 VS 2030
7 Company Profiles
7.1 Kairos
7.1.1 Kairos Profile
7.1.2 Kairos Main Business
7.1.3 Kairos Affective Computing Solutions Products, Services and Solutions
7.1.4 Kairos Affective Computing Solutions Revenue (US$ Million) & (2019-2024)
7.1.5 Kairos Recent Developments
7.2 CrowdEmotion
7.2.1 CrowdEmotion Profile
7.2.2 CrowdEmotion Main Business
7.2.3 CrowdEmotion Affective Computing Solutions Products, Services and Solutions
7.2.4 CrowdEmotion Affective Computing Solutions Revenue (US$ Million) & (2019-2024)
7.2.5 CrowdEmotion Recent Developments
7.3 Affectiva
7.3.1 Affectiva Profile
7.3.2 Affectiva Main Business
7.3.3 Affectiva Affective Computing Solutions Products, Services and Solutions
7.3.4 Affectiva Affective Computing Solutions Revenue (US$ Million) & (2019-2024)
7.3.5 Beyond Verbal Recent Developments
7.4 Beyond Verbal
7.4.1 Beyond Verbal Profile
7.4.2 Beyond Verbal Main Business
7.4.3 Beyond Verbal Affective Computing Solutions Products, Services and Solutions
7.4.4 Beyond Verbal Affective Computing Solutions Revenue (US$ Million) & (2019-2024)
7.4.5 Beyond Verbal Recent Developments
7.5 PointGrab
7.5.1 PointGrab Profile
7.5.2 PointGrab Main Business
7.5.3 PointGrab Affective Computing Solutions Products, Services and Solutions
7.5.4 PointGrab Affective Computing Solutions Revenue (US$ Million) & (2019-2024)
7.5.5 PointGrab Recent Developments
7.6 nViso
7.6.1 nViso Profile
7.6.2 nViso Main Business
7.6.3 nViso Affective Computing Solutions Products, Services and Solutions
7.6.4 nViso Affective Computing Solutions Revenue (US$ Million) & (2019-2024)
7.6.5 nViso Recent Developments
7.7 Eyeris
7.7.1 Eyeris Profile
7.7.2 Eyeris Main Business
7.7.3 Eyeris Affective Computing Solutions Products, Services and Solutions
7.7.4 Eyeris Affective Computing Solutions Revenue (US$ Million) & (2019-2024)
7.7.5 Eyeris Recent Developments
7.8 Intel RealSense
7.8.1 Intel RealSense Profile
7.8.2 Intel RealSense Main Business
7.8.3 Intel RealSense Affective Computing Solutions Products, Services and Solutions
7.8.4 Intel RealSense Affective Computing Solutions Revenue (US$ Million) & (2019-2024)
7.8.5 Intel RealSense Recent Developments
7.9 Realeyes
7.9.1 Realeyes Profile
7.9.2 Realeyes Main Business
7.9.3 Realeyes Affective Computing Solutions Products, Services and Solutions
7.9.4 Realeyes Affective Computing Solutions Revenue (US$ Million) & (2019-2024)
7.9.5 Realeyes Recent Developments
7.10 the Affective Computing Company
7.10.1 the Affective Computing Company Profile
7.10.2 the Affective Computing Company Main Business
7.10.3 the Affective Computing Company Affective Computing Solutions Products, Services and Solutions
7.10.4 the Affective Computing Company Affective Computing Solutions Revenue (US$ Million) & (2019-2024)
7.10.5 the Affective Computing Company Recent Developments
7.11 Elliptic Labs
7.11.1 Elliptic Labs Profile
7.11.2 Elliptic Labs Main Business
7.11.3 Elliptic Labs Affective Computing Solutions Products, Services and Solutions
7.11.4 Elliptic Labs Affective Computing Solutions Revenue (US$ Million) & (2019-2024)
7.11.5 Elliptic Labs Recent Developments
7.12 SoftKinetic
7.12.1 SoftKinetic Profile
7.12.2 SoftKinetic Main Business
7.12.3 SoftKinetic Affective Computing Solutions Products, Services and Solutions
7.12.4 SoftKinetic Affective Computing Solutions Revenue (US$ Million) & (2019-2024)
7.12.5 SoftKinetic Recent Developments
7.13 Sension
7.13.1 Sension Profile
7.13.2 Sension Main Business
7.13.3 Sension Affective Computing Solutions Products, Services and Solutions
7.13.4 Sension Affective Computing Solutions Revenue (US$ Million) & (2019-2024)
7.13.5 Sension Recent Developments
7.14 Gestigon
7.14.1 Gestigon Profile
7.14.2 Gestigon Main Business
7.14.3 Gestigon Affective Computing Solutions Products, Services and Solutions
7.14.4 Gestigon Affective Computing Solutions Revenue (US$ Million) & (2019-2024)
7.14.5 Gestigon Recent Developments
7.15 Cogito
7.15.1 Cogito Profile
7.15.2 Cogito Main Business
7.15.3 Cogito Affective Computing Solutions Products, Services and Solutions
7.15.4 Cogito Affective Computing Solutions Revenue (US$ Million) & (2019-2024)
7.15.5 Cogito Recent Developments
7.16 Sightcorp
7.16.1 Sightcorp Profile
7.16.2 Sightcorp Main Business
7.16.3 Sightcorp Affective Computing Solutions Products, Services and Solutions
7.16.4 Sightcorp Affective Computing Solutions Revenue (US$ Million) & (2019-2024)
7.16.5 Sightcorp Recent Developments
8 Industry Chain Analysis
8.1 Affective Computing Solutions Industrial Chain
8.2 Affective Computing Solutions Upstream Analysis
8.2.1 Key Raw Materials
8.2.2 Raw Materials Key Suppliers
8.2.3 Manufacturing Cost Structure
8.3 Midstream Analysis
8.4 Downstream Analysis (Customers Analysis)
8.5 Sales Model and Sales Channels
8.5.1 Affective Computing Solutions Sales Model
8.5.2 Sales Channel
8.5.3 Affective Computing Solutions Distributors
9 Research Findings and Conclusion
10 Appendix
10.1 Research Methodology
10.1.1 Methodology/Research Approach
10.1.2 Data Source
10.2 Author Details
10.3 Disclaimer
Kairos
CrowdEmotion
Affectiva
Beyond Verbal
PointGrab
nViso
Eyeris
Intel RealSense
Realeyes
the Affective Computing Company
Elliptic Labs
SoftKinetic
Sension
Gestigon
Cogito
Sightcorp
*If Applicable.
