
AI can be used in the animation process to automate and streamline tasks such as generating backgrounds and environments, simulating facial expressions and body language for characters, designing characters, and helping to plan out scene layouts and camera movements.
The global market for AI Animation Software was estimated to be worth US$ million in 2023 and is forecast to a readjusted size of US$ million by 2030 with a CAGR of % during the forecast period 2024-2030.
As an important force driving a new round of scientific and technological revolution, artificial intelligence has been of national strategic importance. Many governments introduces polices and increase capital investment to support AI companies. The Digital Europe plan adopted by the European Union will allocate €9.2 billion on high-tech investments, such as supercomputing, artificial intelligence, and network security. In order to maintain its leading position, the United States will increase its investment in artificial intelligence research and development in non-defense fields, from US$1.6 billion to US$1.7 billion in 2022. According to the latest data released by IDC, global artificial intelligence revenue was US$432.8 billion in 2022, a year-on-year increase of 19.149%, including software, hardware and services.
Report Scope
This report aims to provide a comprehensive presentation of the global market for AI Animation Software, focusing on the total sales revenue, key companies market share and ranking, together with an analysis of AI Animation Software by region & country, by Type, and by Application.
The AI Animation Software market size, estimations, and forecasts are provided in terms of sales revenue ($ millions), considering 2023 as the base year, with history and forecast data for the period from 2019 to 2030. With both quantitative and qualitative analysis, to help readers develop business/growth strategies, assess the market competitive situation, analyze their position in the current marketplace, and make informed business decisions regarding AI Animation Software.
Market Segmentation
By Company
Cascadeur
Monstermash.zone
Deepmotion
Squiglit
Synthetik
Getrad.co
Powtoon
Audio2face
Rawshorts
Pixcap
Plask
RADiCAL
Steve AI
Segment by Type:
2D Animation
3D Animation
Segment by Application
Game
Video
Others
By Region
North America
United States
Canada
Europe
Germany
France
U.K.
Italy
Russia
Asia-Pacific
China
Japan
South Korea
China Taiwan
Southeast Asia
India
Latin America
Mexico
Brazil
Argentina
Middle East & Africa
Turkey
Saudi Arabia
UAE
Chapter Outline
Chapter 1: Introduces the report scope of the report, global total market size. This chapter also provides the market dynamics, latest developments of the market, the driving factors and restrictive factors of the market, the challenges and risks faced by manufacturers in the industry, and the analysis of relevant policies in the industry.
Chapter 2: Detailed analysis of AI Animation Software manufacturers competitive landscape, revenue market share, latest development plan, merger, and acquisition information, etc.
Chapter 3: Provides the analysis of various market segments by Type, covering the market size and development potential of each market segment, to help readers find the blue ocean market in different market segments.
Chapter 4: Provides the analysis of various market segments by Application, covering the market size and development potential of each market segment, to help readers find the blue ocean market in different downstream markets.
Chapter 5: Revenue of AI Animation Software in regional level. It provides a quantitative analysis of the market size and development potential of each region and introduces the market development, future development prospects, market space, and market size of each country in the world.
Chapter 6: Revenue of AI Animation Software in country level. It provides sigmate data by Type, and by Application for each country/region.
Chapter 7: Provides profiles of key players, introducing the basic situation of the main companies in the market in detail, including product revenue, gross margin, product introduction, recent development, etc.
Chapter 8: Analysis of industrial chain, including the upstream and downstream of the industry.
Chapter 9: Conclusion.
Please Note - This is an on demand report and will be delivered in 2 business days (48 hours) post payment.
1 Market Overview
1.1 AI Animation Software Product Introduction
1.2 Global AI Animation Software Market Size Forecast
1.3 AI Animation Software Market Trends & Drivers
1.3.1 AI Animation Software Industry Trends
1.3.2 AI Animation Software Market Drivers & Opportunity
1.3.3 AI Animation Software Market Challenges
1.3.4 AI Animation Software Market Restraints
1.4 Assumptions and Limitations
1.5 Study Objectives
1.6 Years Considered
2 Competitive Analysis by Company
2.1 Global AI Animation Software Players Revenue Ranking (2023)
2.2 Global AI Animation Software Revenue by Company (2019-2024)
2.3 Key Companies AI Animation Software Manufacturing Base Distribution and Headquarters
2.4 Key Companies AI Animation Software Product Offered
2.5 Key Companies Time to Begin Mass Production of AI Animation Software
2.6 AI Animation Software Market Competitive Analysis
2.6.1 AI Animation Software Market Concentration Rate (2019-2024)
2.6.2 Global 5 and 10 Largest Companies by AI Animation Software Revenue in 2023
2.6.3 Global Top Companies by Company Type (Tier 1, Tier 2, and Tier 3) & (based on the Revenue in AI Animation Software as of 2023)
2.7 Mergers & Acquisitions, Expansion
3 Segmentation by Type
3.1 Introduction by Type
3.1.1 2D Animation
3.1.2 3D Animation
3.2 Global AI Animation Software Sales Value by Type
3.2.1 Global AI Animation Software Sales Value by Type (2019 VS 2023 VS 2030)
3.2.2 Global AI Animation Software Sales Value, by Type (2019-2030)
3.2.3 Global AI Animation Software Sales Value, by Type (%) (2019-2030)
4 Segmentation by Application
4.1 Introduction by Application
4.1.1 Game
4.1.2 Video
4.1.3 Others
4.2 Global AI Animation Software Sales Value by Application
4.2.1 Global AI Animation Software Sales Value by Application (2019 VS 2023 VS 2030)
4.2.2 Global AI Animation Software Sales Value, by Application (2019-2030)
4.2.3 Global AI Animation Software Sales Value, by Application (%) (2019-2030)
5 Segmentation by Region
5.1 Global AI Animation Software Sales Value by Region
5.1.1 Global AI Animation Software Sales Value by Region: 2019 VS 2023 VS 2030
5.1.2 Global AI Animation Software Sales Value by Region (2019-2024)
5.1.3 Global AI Animation Software Sales Value by Region (2025-2030)
5.1.4 Global AI Animation Software Sales Value by Region (%), (2019-2030)
5.2 North America
5.2.1 North America AI Animation Software Sales Value, 2019-2030
5.2.2 North America AI Animation Software Sales Value by Country (%), 2023 VS 2030
5.3 Europe
5.3.1 Europe AI Animation Software Sales Value, 2019-2030
5.3.2 Europe AI Animation Software Sales Value by Country (%), 2023 VS 2030
5.4 Asia Pacific
5.4.1 Asia Pacific AI Animation Software Sales Value, 2019-2030
5.4.2 Asia Pacific AI Animation Software Sales Value by Country (%), 2023 VS 2030
5.5 South America
5.5.1 South America AI Animation Software Sales Value, 2019-2030
5.5.2 South America AI Animation Software Sales Value by Country (%), 2023 VS 2030
5.6 Middle East & Africa
5.6.1 Middle East & Africa AI Animation Software Sales Value, 2019-2030
5.6.2 Middle East & Africa AI Animation Software Sales Value by Country (%), 2023 VS 2030
6 Segmentation by Key Countries/Regions
6.1 Key Countries/Regions AI Animation Software Sales Value Growth Trends, 2019 VS 2023 VS 2030
6.2 Key Countries/Regions AI Animation Software Sales Value
6.3 United States
6.3.1 United States AI Animation Software Sales Value, 2019-2030
6.3.2 United States AI Animation Software Sales Value by Type (%), 2023 VS 2030
6.3.3 United States AI Animation Software Sales Value by Application, 2023 VS 2030
6.4 Europe
6.4.1 Europe AI Animation Software Sales Value, 2019-2030
6.4.2 Europe AI Animation Software Sales Value by Type (%), 2023 VS 2030
6.4.3 Europe AI Animation Software Sales Value by Application, 2023 VS 2030
6.5 China
6.5.1 China AI Animation Software Sales Value, 2019-2030
6.5.2 China AI Animation Software Sales Value by Type (%), 2023 VS 2030
6.5.3 China AI Animation Software Sales Value by Application, 2023 VS 2030
6.6 Japan
6.6.1 Japan AI Animation Software Sales Value, 2019-2030
6.6.2 Japan AI Animation Software Sales Value by Type (%), 2023 VS 2030
6.6.3 Japan AI Animation Software Sales Value by Application, 2023 VS 2030
6.7 South Korea
6.7.1 South Korea AI Animation Software Sales Value, 2019-2030
6.7.2 South Korea AI Animation Software Sales Value by Type (%), 2023 VS 2030
6.7.3 South Korea AI Animation Software Sales Value by Application, 2023 VS 2030
6.8 Southeast Asia
6.8.1 Southeast Asia AI Animation Software Sales Value, 2019-2030
6.8.2 Southeast Asia AI Animation Software Sales Value by Type (%), 2023 VS 2030
6.8.3 Southeast Asia AI Animation Software Sales Value by Application, 2023 VS 2030
6.9 India
6.9.1 India AI Animation Software Sales Value, 2019-2030
6.9.2 India AI Animation Software Sales Value by Type (%), 2023 VS 2030
6.9.3 India AI Animation Software Sales Value by Application, 2023 VS 2030
7 Company Profiles
7.1 Cascadeur
7.1.1 Cascadeur Profile
7.1.2 Cascadeur Main Business
7.1.3 Cascadeur AI Animation Software Products, Services and Solutions
7.1.4 Cascadeur AI Animation Software Revenue (US$ Million) & (2019-2024)
7.1.5 Cascadeur Recent Developments
7.2 Monstermash.zone
7.2.1 Monstermash.zone Profile
7.2.2 Monstermash.zone Main Business
7.2.3 Monstermash.zone AI Animation Software Products, Services and Solutions
7.2.4 Monstermash.zone AI Animation Software Revenue (US$ Million) & (2019-2024)
7.2.5 Monstermash.zone Recent Developments
7.3 Deepmotion
7.3.1 Deepmotion Profile
7.3.2 Deepmotion Main Business
7.3.3 Deepmotion AI Animation Software Products, Services and Solutions
7.3.4 Deepmotion AI Animation Software Revenue (US$ Million) & (2019-2024)
7.3.5 Squiglit Recent Developments
7.4 Squiglit
7.4.1 Squiglit Profile
7.4.2 Squiglit Main Business
7.4.3 Squiglit AI Animation Software Products, Services and Solutions
7.4.4 Squiglit AI Animation Software Revenue (US$ Million) & (2019-2024)
7.4.5 Squiglit Recent Developments
7.5 Synthetik
7.5.1 Synthetik Profile
7.5.2 Synthetik Main Business
7.5.3 Synthetik AI Animation Software Products, Services and Solutions
7.5.4 Synthetik AI Animation Software Revenue (US$ Million) & (2019-2024)
7.5.5 Synthetik Recent Developments
7.6 Getrad.co
7.6.1 Getrad.co Profile
7.6.2 Getrad.co Main Business
7.6.3 Getrad.co AI Animation Software Products, Services and Solutions
7.6.4 Getrad.co AI Animation Software Revenue (US$ Million) & (2019-2024)
7.6.5 Getrad.co Recent Developments
7.7 Powtoon
7.7.1 Powtoon Profile
7.7.2 Powtoon Main Business
7.7.3 Powtoon AI Animation Software Products, Services and Solutions
7.7.4 Powtoon AI Animation Software Revenue (US$ Million) & (2019-2024)
7.7.5 Powtoon Recent Developments
7.8 Audio2face
7.8.1 Audio2face Profile
7.8.2 Audio2face Main Business
7.8.3 Audio2face AI Animation Software Products, Services and Solutions
7.8.4 Audio2face AI Animation Software Revenue (US$ Million) & (2019-2024)
7.8.5 Audio2face Recent Developments
7.9 Rawshorts
7.9.1 Rawshorts Profile
7.9.2 Rawshorts Main Business
7.9.3 Rawshorts AI Animation Software Products, Services and Solutions
7.9.4 Rawshorts AI Animation Software Revenue (US$ Million) & (2019-2024)
7.9.5 Rawshorts Recent Developments
7.10 Pixcap
7.10.1 Pixcap Profile
7.10.2 Pixcap Main Business
7.10.3 Pixcap AI Animation Software Products, Services and Solutions
7.10.4 Pixcap AI Animation Software Revenue (US$ Million) & (2019-2024)
7.10.5 Pixcap Recent Developments
7.11 Plask
7.11.1 Plask Profile
7.11.2 Plask Main Business
7.11.3 Plask AI Animation Software Products, Services and Solutions
7.11.4 Plask AI Animation Software Revenue (US$ Million) & (2019-2024)
7.11.5 Plask Recent Developments
7.12 RADiCAL
7.12.1 RADiCAL Profile
7.12.2 RADiCAL Main Business
7.12.3 RADiCAL AI Animation Software Products, Services and Solutions
7.12.4 RADiCAL AI Animation Software Revenue (US$ Million) & (2019-2024)
7.12.5 RADiCAL Recent Developments
7.13 Steve AI
7.13.1 Steve AI Profile
7.13.2 Steve AI Main Business
7.13.3 Steve AI AI Animation Software Products, Services and Solutions
7.13.4 Steve AI AI Animation Software Revenue (US$ Million) & (2019-2024)
7.13.5 Steve AI Recent Developments
8 Industry Chain Analysis
8.1 AI Animation Software Industrial Chain
8.2 AI Animation Software Upstream Analysis
8.2.1 Key Raw Materials
8.2.2 Raw Materials Key Suppliers
8.2.3 Manufacturing Cost Structure
8.3 Midstream Analysis
8.4 Downstream Analysis (Customers Analysis)
8.5 Sales Model and Sales Channels
8.5.1 AI Animation Software Sales Model
8.5.2 Sales Channel
8.5.3 AI Animation Software Distributors
9 Research Findings and Conclusion
10 Appendix
10.1 Research Methodology
10.1.1 Methodology/Research Approach
10.1.2 Data Source
10.2 Author Details
10.3 Disclaimer
Cascadeur
Monstermash.zone
Deepmotion
Squiglit
Synthetik
Getrad.co
Powtoon
Audio2face
Rawshorts
Pixcap
Plask
RADiCAL
Steve AI
Ìý
Ìý
*If Applicable.
