
AI can be used in the animation process to automate and streamline tasks such as generating backgrounds and environments, simulating facial expressions and body language for characters, designing characters, and helping to plan out scene layouts and camera movements.
The global market for AI Tools for Animation was estimated to be worth US$ million in 2023 and is forecast to a readjusted size of US$ million by 2030 with a CAGR of % during the forecast period 2024-2030.
China and the United States are two leaders in AI industry. On the AI 100 list (2022) released by CB Insights, the number of companies in the United States ranks first, with more than 70 companies, followed by the United Kingdom, with 8 companies on the list. China and Canada both holds 5 companies on the list. According to data from the China Academy of Information and Communications Technology, the scale of China's core artificial intelligence industry reached ¥508 billion in 2022, a year-on-year increase of 18%. From 2013 to November 2022, the cumulative number of patent applications for artificial intelligence inventions in the world reached 729,000, and the cumulative number of applications in China reached 389,000, accounting for 53.4%. However, the Global Artificial Intelligence Innovation Index Report 2021 released by the China Institute of Scientific and Technological Information shows that the overall strength of the United States is still far ahead. The number of artificial intelligence companies in the United States is about 4,670, while China has only 880. China's data center is less than 1/163 of that of the United States.
Report Scope
This report aims to provide a comprehensive presentation of the global market for AI Tools for Animation, focusing on the total sales revenue, key companies market share and ranking, together with an analysis of AI Tools for Animation by region & country, by Type, and by Application.
The AI Tools for Animation market size, estimations, and forecasts are provided in terms of sales revenue ($ millions), considering 2023 as the base year, with history and forecast data for the period from 2019 to 2030. With both quantitative and qualitative analysis, to help readers develop business/growth strategies, assess the market competitive situation, analyze their position in the current marketplace, and make informed business decisions regarding AI Tools for Animation.
Market Segmentation
By Company
Cascadeur
Monstermash.zone
Deepmotion
Squiglit
Synthetik
Getrad.co
Powtoon
Audio2face
Rawshorts
Pixcap
Plask
RADiCAL
Steve AI
Segment by Type:
Image Tool
Action Tool
Language Tools
Others
Segment by Application
Game
Video
Others
By Region
North America
United States
Canada
Europe
Germany
France
U.K.
Italy
Russia
Asia-Pacific
China
Japan
South Korea
China Taiwan
Southeast Asia
India
Latin America
Mexico
Brazil
Argentina
Middle East & Africa
Turkey
Saudi Arabia
UAE
Chapter Outline
Chapter 1: Introduces the report scope of the report, global total market size. This chapter also provides the market dynamics, latest developments of the market, the driving factors and restrictive factors of the market, the challenges and risks faced by manufacturers in the industry, and the analysis of relevant policies in the industry.
Chapter 2: Detailed analysis of AI Tools for Animation manufacturers competitive landscape, revenue market share, latest development plan, merger, and acquisition information, etc.
Chapter 3: Provides the analysis of various market segments by Type, covering the market size and development potential of each market segment, to help readers find the blue ocean market in different market segments.
Chapter 4: Provides the analysis of various market segments by Application, covering the market size and development potential of each market segment, to help readers find the blue ocean market in different downstream markets.
Chapter 5: Revenue of AI Tools for Animation in regional level. It provides a quantitative analysis of the market size and development potential of each region and introduces the market development, future development prospects, market space, and market size of each country in the world.
Chapter 6: Revenue of AI Tools for Animation in country level. It provides sigmate data by Type, and by Application for each country/region.
Chapter 7: Provides profiles of key players, introducing the basic situation of the main companies in the market in detail, including product revenue, gross margin, product introduction, recent development, etc.
Chapter 8: Analysis of industrial chain, including the upstream and downstream of the industry.
Chapter 9: Conclusion.
Please Note - This is an on demand report and will be delivered in 2 business days (48 hours) post payment.
1 Market Overview
1.1 AI Tools for Animation Product Introduction
1.2 Global AI Tools for Animation Market Size Forecast
1.3 AI Tools for Animation Market Trends & Drivers
1.3.1 AI Tools for Animation Industry Trends
1.3.2 AI Tools for Animation Market Drivers & Opportunity
1.3.3 AI Tools for Animation Market Challenges
1.3.4 AI Tools for Animation Market Restraints
1.4 Assumptions and Limitations
1.5 Study Objectives
1.6 Years Considered
2 Competitive Analysis by Company
2.1 Global AI Tools for Animation Players Revenue Ranking (2023)
2.2 Global AI Tools for Animation Revenue by Company (2019-2024)
2.3 Key Companies AI Tools for Animation Manufacturing Base Distribution and Headquarters
2.4 Key Companies AI Tools for Animation Product Offered
2.5 Key Companies Time to Begin Mass Production of AI Tools for Animation
2.6 AI Tools for Animation Market Competitive Analysis
2.6.1 AI Tools for Animation Market Concentration Rate (2019-2024)
2.6.2 Global 5 and 10 Largest Companies by AI Tools for Animation Revenue in 2023
2.6.3 Global Top Companies by Company Type (Tier 1, Tier 2, and Tier 3) & (based on the Revenue in AI Tools for Animation as of 2023)
2.7 Mergers & Acquisitions, Expansion
3 Segmentation by Type
3.1 Introduction by Type
3.1.1 Image Tool
3.1.2 Action Tool
3.1.3 Language Tools
3.1.4 Others
3.2 Global AI Tools for Animation Sales Value by Type
3.2.1 Global AI Tools for Animation Sales Value by Type (2019 VS 2023 VS 2030)
3.2.2 Global AI Tools for Animation Sales Value, by Type (2019-2030)
3.2.3 Global AI Tools for Animation Sales Value, by Type (%) (2019-2030)
4 Segmentation by Application
4.1 Introduction by Application
4.1.1 Game
4.1.2 Video
4.1.3 Others
4.2 Global AI Tools for Animation Sales Value by Application
4.2.1 Global AI Tools for Animation Sales Value by Application (2019 VS 2023 VS 2030)
4.2.2 Global AI Tools for Animation Sales Value, by Application (2019-2030)
4.2.3 Global AI Tools for Animation Sales Value, by Application (%) (2019-2030)
5 Segmentation by Region
5.1 Global AI Tools for Animation Sales Value by Region
5.1.1 Global AI Tools for Animation Sales Value by Region: 2019 VS 2023 VS 2030
5.1.2 Global AI Tools for Animation Sales Value by Region (2019-2024)
5.1.3 Global AI Tools for Animation Sales Value by Region (2025-2030)
5.1.4 Global AI Tools for Animation Sales Value by Region (%), (2019-2030)
5.2 North America
5.2.1 North America AI Tools for Animation Sales Value, 2019-2030
5.2.2 North America AI Tools for Animation Sales Value by Country (%), 2023 VS 2030
5.3 Europe
5.3.1 Europe AI Tools for Animation Sales Value, 2019-2030
5.3.2 Europe AI Tools for Animation Sales Value by Country (%), 2023 VS 2030
5.4 Asia Pacific
5.4.1 Asia Pacific AI Tools for Animation Sales Value, 2019-2030
5.4.2 Asia Pacific AI Tools for Animation Sales Value by Country (%), 2023 VS 2030
5.5 South America
5.5.1 South America AI Tools for Animation Sales Value, 2019-2030
5.5.2 South America AI Tools for Animation Sales Value by Country (%), 2023 VS 2030
5.6 Middle East & Africa
5.6.1 Middle East & Africa AI Tools for Animation Sales Value, 2019-2030
5.6.2 Middle East & Africa AI Tools for Animation Sales Value by Country (%), 2023 VS 2030
6 Segmentation by Key Countries/Regions
6.1 Key Countries/Regions AI Tools for Animation Sales Value Growth Trends, 2019 VS 2023 VS 2030
6.2 Key Countries/Regions AI Tools for Animation Sales Value
6.3 United States
6.3.1 United States AI Tools for Animation Sales Value, 2019-2030
6.3.2 United States AI Tools for Animation Sales Value by Type (%), 2023 VS 2030
6.3.3 United States AI Tools for Animation Sales Value by Application, 2023 VS 2030
6.4 Europe
6.4.1 Europe AI Tools for Animation Sales Value, 2019-2030
6.4.2 Europe AI Tools for Animation Sales Value by Type (%), 2023 VS 2030
6.4.3 Europe AI Tools for Animation Sales Value by Application, 2023 VS 2030
6.5 China
6.5.1 China AI Tools for Animation Sales Value, 2019-2030
6.5.2 China AI Tools for Animation Sales Value by Type (%), 2023 VS 2030
6.5.3 China AI Tools for Animation Sales Value by Application, 2023 VS 2030
6.6 Japan
6.6.1 Japan AI Tools for Animation Sales Value, 2019-2030
6.6.2 Japan AI Tools for Animation Sales Value by Type (%), 2023 VS 2030
6.6.3 Japan AI Tools for Animation Sales Value by Application, 2023 VS 2030
6.7 South Korea
6.7.1 South Korea AI Tools for Animation Sales Value, 2019-2030
6.7.2 South Korea AI Tools for Animation Sales Value by Type (%), 2023 VS 2030
6.7.3 South Korea AI Tools for Animation Sales Value by Application, 2023 VS 2030
6.8 Southeast Asia
6.8.1 Southeast Asia AI Tools for Animation Sales Value, 2019-2030
6.8.2 Southeast Asia AI Tools for Animation Sales Value by Type (%), 2023 VS 2030
6.8.3 Southeast Asia AI Tools for Animation Sales Value by Application, 2023 VS 2030
6.9 India
6.9.1 India AI Tools for Animation Sales Value, 2019-2030
6.9.2 India AI Tools for Animation Sales Value by Type (%), 2023 VS 2030
6.9.3 India AI Tools for Animation Sales Value by Application, 2023 VS 2030
7 Company Profiles
7.1 Cascadeur
7.1.1 Cascadeur Profile
7.1.2 Cascadeur Main Business
7.1.3 Cascadeur AI Tools for Animation Products, Services and Solutions
7.1.4 Cascadeur AI Tools for Animation Revenue (US$ Million) & (2019-2024)
7.1.5 Cascadeur Recent Developments
7.2 Monstermash.zone
7.2.1 Monstermash.zone Profile
7.2.2 Monstermash.zone Main Business
7.2.3 Monstermash.zone AI Tools for Animation Products, Services and Solutions
7.2.4 Monstermash.zone AI Tools for Animation Revenue (US$ Million) & (2019-2024)
7.2.5 Monstermash.zone Recent Developments
7.3 Deepmotion
7.3.1 Deepmotion Profile
7.3.2 Deepmotion Main Business
7.3.3 Deepmotion AI Tools for Animation Products, Services and Solutions
7.3.4 Deepmotion AI Tools for Animation Revenue (US$ Million) & (2019-2024)
7.3.5 Squiglit Recent Developments
7.4 Squiglit
7.4.1 Squiglit Profile
7.4.2 Squiglit Main Business
7.4.3 Squiglit AI Tools for Animation Products, Services and Solutions
7.4.4 Squiglit AI Tools for Animation Revenue (US$ Million) & (2019-2024)
7.4.5 Squiglit Recent Developments
7.5 Synthetik
7.5.1 Synthetik Profile
7.5.2 Synthetik Main Business
7.5.3 Synthetik AI Tools for Animation Products, Services and Solutions
7.5.4 Synthetik AI Tools for Animation Revenue (US$ Million) & (2019-2024)
7.5.5 Synthetik Recent Developments
7.6 Getrad.co
7.6.1 Getrad.co Profile
7.6.2 Getrad.co Main Business
7.6.3 Getrad.co AI Tools for Animation Products, Services and Solutions
7.6.4 Getrad.co AI Tools for Animation Revenue (US$ Million) & (2019-2024)
7.6.5 Getrad.co Recent Developments
7.7 Powtoon
7.7.1 Powtoon Profile
7.7.2 Powtoon Main Business
7.7.3 Powtoon AI Tools for Animation Products, Services and Solutions
7.7.4 Powtoon AI Tools for Animation Revenue (US$ Million) & (2019-2024)
7.7.5 Powtoon Recent Developments
7.8 Audio2face
7.8.1 Audio2face Profile
7.8.2 Audio2face Main Business
7.8.3 Audio2face AI Tools for Animation Products, Services and Solutions
7.8.4 Audio2face AI Tools for Animation Revenue (US$ Million) & (2019-2024)
7.8.5 Audio2face Recent Developments
7.9 Rawshorts
7.9.1 Rawshorts Profile
7.9.2 Rawshorts Main Business
7.9.3 Rawshorts AI Tools for Animation Products, Services and Solutions
7.9.4 Rawshorts AI Tools for Animation Revenue (US$ Million) & (2019-2024)
7.9.5 Rawshorts Recent Developments
7.10 Pixcap
7.10.1 Pixcap Profile
7.10.2 Pixcap Main Business
7.10.3 Pixcap AI Tools for Animation Products, Services and Solutions
7.10.4 Pixcap AI Tools for Animation Revenue (US$ Million) & (2019-2024)
7.10.5 Pixcap Recent Developments
7.11 Plask
7.11.1 Plask Profile
7.11.2 Plask Main Business
7.11.3 Plask AI Tools for Animation Products, Services and Solutions
7.11.4 Plask AI Tools for Animation Revenue (US$ Million) & (2019-2024)
7.11.5 Plask Recent Developments
7.12 RADiCAL
7.12.1 RADiCAL Profile
7.12.2 RADiCAL Main Business
7.12.3 RADiCAL AI Tools for Animation Products, Services and Solutions
7.12.4 RADiCAL AI Tools for Animation Revenue (US$ Million) & (2019-2024)
7.12.5 RADiCAL Recent Developments
7.13 Steve AI
7.13.1 Steve AI Profile
7.13.2 Steve AI Main Business
7.13.3 Steve AI AI Tools for Animation Products, Services and Solutions
7.13.4 Steve AI AI Tools for Animation Revenue (US$ Million) & (2019-2024)
7.13.5 Steve AI Recent Developments
8 Industry Chain Analysis
8.1 AI Tools for Animation Industrial Chain
8.2 AI Tools for Animation Upstream Analysis
8.2.1 Key Raw Materials
8.2.2 Raw Materials Key Suppliers
8.2.3 Manufacturing Cost Structure
8.3 Midstream Analysis
8.4 Downstream Analysis (Customers Analysis)
8.5 Sales Model and Sales Channels
8.5.1 AI Tools for Animation Sales Model
8.5.2 Sales Channel
8.5.3 AI Tools for Animation Distributors
9 Research Findings and Conclusion
10 Appendix
10.1 Research Methodology
10.1.1 Methodology/Research Approach
10.1.2 Data Source
10.2 Author Details
10.3 Disclaimer
Cascadeur
Monstermash.zone
Deepmotion
Squiglit
Synthetik
Getrad.co
Powtoon
Audio2face
Rawshorts
Pixcap
Plask
RADiCAL
Steve AI
Ìý
Ìý
*If Applicable.
