
Virtual reality and augmented reality developers are the creative minds behind extended reality programs. The duties within the first few years in a position in either field typically include the designing, testing and developing of virtual or augmented reality software.
The global market for AR and VR Game Developing Service was estimated to be worth US$ 125 million in 2023 and is forecast to a readjusted size of US$ 234.8 million by 2030 with a CAGR of 9.8% during the forecast period 2024-2030
North American market for AR and VR Game Developing Service was valued at $ million in 2023 and will reach $ million by 2030, at a CAGR of % during the forecast period of 2024 through 2030.
Asia-Pacific market for AR and VR Game Developing Service was valued at $ million in 2023 and will reach $ million by 2030, at a CAGR of % during the forecast period of 2024 through 2030.
Europe market for AR and VR Game Developing Service was valued at $ million in 2023 and will reach $ million by 2030, at a CAGR of % during the forecast period of 2024 through 2030.
The global key companies of AR and VR Game Developing Service include Workinman, Juego Studios, Game-Ace (Program-Ace), Inventive Studio, zGames, Chetu, Total Eclipse, Starloop Studios and ANGLER Technologies, etc. In 2023, the global five largest players hold a share approximately % in terms of revenue.
Report Scope
This report aims to provide a comprehensive presentation of the global market for AR and VR Game Developing Service, focusing on the total sales revenue, key companies market share and ranking, together with an analysis of AR and VR Game Developing Service by region & country, by Type, and by Application.
The AR and VR Game Developing Service market size, estimations, and forecasts are provided in terms of sales revenue ($ millions), considering 2023 as the base year, with history and forecast data for the period from 2019 to 2030. With both quantitative and qualitative analysis, to help readers develop business/growth strategies, assess the market competitive situation, analyze their position in the current marketplace, and make informed business decisions regarding AR and VR Game Developing Service.
Market Segmentation
By Company
Workinman
Juego Studios
Game-Ace (Program-Ace)
Inventive Studio
zGames
Chetu
Total Eclipse
Starloop Studios
ANGLER Technologies
Kevuru Games
Skywell Software
Unity Technologies
Segment by Type:
Game Co-Development
Game Porting
Others
Segment by Application
AR Game Developing
VR Game Developing
By Region
North America
United States
Canada
Europe
Germany
France
U.K.
Italy
Russia
Asia-Pacific
China
Japan
South Korea
China Taiwan
Southeast Asia
India
Latin America
Mexico
Brazil
Argentina
Middle East & Africa
Turkey
Saudi Arabia
UAE
Chapter Outline
Chapter 1: Introduces the report scope of the report, global total market size. This chapter also provides the market dynamics, latest developments of the market, the driving factors and restrictive factors of the market, the challenges and risks faced by manufacturers in the industry, and the analysis of relevant policies in the industry.
Chapter 2: Detailed analysis of AR and VR Game Developing Service manufacturers competitive landscape, revenue market share, latest development plan, merger, and acquisition information, etc.
Chapter 3: Provides the analysis of various market segments by Type, covering the market size and development potential of each market segment, to help readers find the blue ocean market in different market segments.
Chapter 4: Provides the analysis of various market segments by Application, covering the market size and development potential of each market segment, to help readers find the blue ocean market in different downstream markets.
Chapter 5: Revenue of AR and VR Game Developing Service in regional level. It provides a quantitative analysis of the market size and development potential of each region and introduces the market development, future development prospects, market space, and market size of each country in the world.
Chapter 6: Revenue of AR and VR Game Developing Service in country level. It provides sigmate data by Type, and by Application for each country/region.
Chapter 7: Provides profiles of key players, introducing the basic situation of the main companies in the market in detail, including product revenue, gross margin, product introduction, recent development, etc.
Chapter 8: Analysis of industrial chain, including the upstream and downstream of the industry.
Chapter 9: Conclusion.
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1 Market Overview
1.1 AR and VR Game Developing Service Product Introduction
1.2 Global AR and VR Game Developing Service Market Size Forecast
1.3 AR and VR Game Developing Service Market Trends & Drivers
1.3.1 AR and VR Game Developing Service Industry Trends
1.3.2 AR and VR Game Developing Service Market Drivers & Opportunity
1.3.3 AR and VR Game Developing Service Market Challenges
1.3.4 AR and VR Game Developing Service Market Restraints
1.4 Assumptions and Limitations
1.5 Study Objectives
1.6 Years Considered
2 Competitive Analysis by Company
2.1 Global AR and VR Game Developing Service Players Revenue Ranking (2023)
2.2 Global AR and VR Game Developing Service Revenue by Company (2019-2024)
2.3 Key Companies AR and VR Game Developing Service Manufacturing Base Distribution and Headquarters
2.4 Key Companies AR and VR Game Developing Service Product Offered
2.5 Key Companies Time to Begin Mass Production of AR and VR Game Developing Service
2.6 AR and VR Game Developing Service Market Competitive Analysis
2.6.1 AR and VR Game Developing Service Market Concentration Rate (2019-2024)
2.6.2 Global 5 and 10 Largest Companies by AR and VR Game Developing Service Revenue in 2023
2.6.3 Global Top Companies by Company Type (Tier 1, Tier 2, and Tier 3) & (based on the Revenue in AR and VR Game Developing Service as of 2023)
2.7 Mergers & Acquisitions, Expansion
3 Segmentation by Type
3.1 Introduction by Type
3.1.1 Game Co-Development
3.1.2 Game Porting
3.1.3 Others
3.2 Global AR and VR Game Developing Service Sales Value by Type
3.2.1 Global AR and VR Game Developing Service Sales Value by Type (2019 VS 2023 VS 2030)
3.2.2 Global AR and VR Game Developing Service Sales Value, by Type (2019-2030)
3.2.3 Global AR and VR Game Developing Service Sales Value, by Type (%) (2019-2030)
4 Segmentation by Application
4.1 Introduction by Application
4.1.1 AR Game Developing
4.1.2 VR Game Developing
4.2 Global AR and VR Game Developing Service Sales Value by Application
4.2.1 Global AR and VR Game Developing Service Sales Value by Application (2019 VS 2023 VS 2030)
4.2.2 Global AR and VR Game Developing Service Sales Value, by Application (2019-2030)
4.2.3 Global AR and VR Game Developing Service Sales Value, by Application (%) (2019-2030)
5 Segmentation by Region
5.1 Global AR and VR Game Developing Service Sales Value by Region
5.1.1 Global AR and VR Game Developing Service Sales Value by Region: 2019 VS 2023 VS 2030
5.1.2 Global AR and VR Game Developing Service Sales Value by Region (2019-2024)
5.1.3 Global AR and VR Game Developing Service Sales Value by Region (2025-2030)
5.1.4 Global AR and VR Game Developing Service Sales Value by Region (%), (2019-2030)
5.2 North America
5.2.1 North America AR and VR Game Developing Service Sales Value, 2019-2030
5.2.2 North America AR and VR Game Developing Service Sales Value by Country (%), 2023 VS 2030
5.3 Europe
5.3.1 Europe AR and VR Game Developing Service Sales Value, 2019-2030
5.3.2 Europe AR and VR Game Developing Service Sales Value by Country (%), 2023 VS 2030
5.4 Asia Pacific
5.4.1 Asia Pacific AR and VR Game Developing Service Sales Value, 2019-2030
5.4.2 Asia Pacific AR and VR Game Developing Service Sales Value by Country (%), 2023 VS 2030
5.5 South America
5.5.1 South America AR and VR Game Developing Service Sales Value, 2019-2030
5.5.2 South America AR and VR Game Developing Service Sales Value by Country (%), 2023 VS 2030
5.6 Middle East & Africa
5.6.1 Middle East & Africa AR and VR Game Developing Service Sales Value, 2019-2030
5.6.2 Middle East & Africa AR and VR Game Developing Service Sales Value by Country (%), 2023 VS 2030
6 Segmentation by Key Countries/Regions
6.1 Key Countries/Regions AR and VR Game Developing Service Sales Value Growth Trends, 2019 VS 2023 VS 2030
6.2 Key Countries/Regions AR and VR Game Developing Service Sales Value
6.3 United States
6.3.1 United States AR and VR Game Developing Service Sales Value, 2019-2030
6.3.2 United States AR and VR Game Developing Service Sales Value by Type (%), 2023 VS 2030
6.3.3 United States AR and VR Game Developing Service Sales Value by Application, 2023 VS 2030
6.4 Europe
6.4.1 Europe AR and VR Game Developing Service Sales Value, 2019-2030
6.4.2 Europe AR and VR Game Developing Service Sales Value by Type (%), 2023 VS 2030
6.4.3 Europe AR and VR Game Developing Service Sales Value by Application, 2023 VS 2030
6.5 China
6.5.1 China AR and VR Game Developing Service Sales Value, 2019-2030
6.5.2 China AR and VR Game Developing Service Sales Value by Type (%), 2023 VS 2030
6.5.3 China AR and VR Game Developing Service Sales Value by Application, 2023 VS 2030
6.6 Japan
6.6.1 Japan AR and VR Game Developing Service Sales Value, 2019-2030
6.6.2 Japan AR and VR Game Developing Service Sales Value by Type (%), 2023 VS 2030
6.6.3 Japan AR and VR Game Developing Service Sales Value by Application, 2023 VS 2030
6.7 South Korea
6.7.1 South Korea AR and VR Game Developing Service Sales Value, 2019-2030
6.7.2 South Korea AR and VR Game Developing Service Sales Value by Type (%), 2023 VS 2030
6.7.3 South Korea AR and VR Game Developing Service Sales Value by Application, 2023 VS 2030
6.8 Southeast Asia
6.8.1 Southeast Asia AR and VR Game Developing Service Sales Value, 2019-2030
6.8.2 Southeast Asia AR and VR Game Developing Service Sales Value by Type (%), 2023 VS 2030
6.8.3 Southeast Asia AR and VR Game Developing Service Sales Value by Application, 2023 VS 2030
6.9 India
6.9.1 India AR and VR Game Developing Service Sales Value, 2019-2030
6.9.2 India AR and VR Game Developing Service Sales Value by Type (%), 2023 VS 2030
6.9.3 India AR and VR Game Developing Service Sales Value by Application, 2023 VS 2030
7 Company Profiles
7.1 Workinman
7.1.1 Workinman Profile
7.1.2 Workinman Main Business
7.1.3 Workinman AR and VR Game Developing Service Products, Services and Solutions
7.1.4 Workinman AR and VR Game Developing Service Revenue (US$ Million) & (2019-2024)
7.1.5 Workinman Recent Developments
7.2 Juego Studios
7.2.1 Juego Studios Profile
7.2.2 Juego Studios Main Business
7.2.3 Juego Studios AR and VR Game Developing Service Products, Services and Solutions
7.2.4 Juego Studios AR and VR Game Developing Service Revenue (US$ Million) & (2019-2024)
7.2.5 Juego Studios Recent Developments
7.3 Game-Ace (Program-Ace)
7.3.1 Game-Ace (Program-Ace) Profile
7.3.2 Game-Ace (Program-Ace) Main Business
7.3.3 Game-Ace (Program-Ace) AR and VR Game Developing Service Products, Services and Solutions
7.3.4 Game-Ace (Program-Ace) AR and VR Game Developing Service Revenue (US$ Million) & (2019-2024)
7.3.5 Inventive Studio Recent Developments
7.4 Inventive Studio
7.4.1 Inventive Studio Profile
7.4.2 Inventive Studio Main Business
7.4.3 Inventive Studio AR and VR Game Developing Service Products, Services and Solutions
7.4.4 Inventive Studio AR and VR Game Developing Service Revenue (US$ Million) & (2019-2024)
7.4.5 Inventive Studio Recent Developments
7.5 zGames
7.5.1 zGames Profile
7.5.2 zGames Main Business
7.5.3 zGames AR and VR Game Developing Service Products, Services and Solutions
7.5.4 zGames AR and VR Game Developing Service Revenue (US$ Million) & (2019-2024)
7.5.5 zGames Recent Developments
7.6 Chetu
7.6.1 Chetu Profile
7.6.2 Chetu Main Business
7.6.3 Chetu AR and VR Game Developing Service Products, Services and Solutions
7.6.4 Chetu AR and VR Game Developing Service Revenue (US$ Million) & (2019-2024)
7.6.5 Chetu Recent Developments
7.7 Total Eclipse
7.7.1 Total Eclipse Profile
7.7.2 Total Eclipse Main Business
7.7.3 Total Eclipse AR and VR Game Developing Service Products, Services and Solutions
7.7.4 Total Eclipse AR and VR Game Developing Service Revenue (US$ Million) & (2019-2024)
7.7.5 Total Eclipse Recent Developments
7.8 Starloop Studios
7.8.1 Starloop Studios Profile
7.8.2 Starloop Studios Main Business
7.8.3 Starloop Studios AR and VR Game Developing Service Products, Services and Solutions
7.8.4 Starloop Studios AR and VR Game Developing Service Revenue (US$ Million) & (2019-2024)
7.8.5 Starloop Studios Recent Developments
7.9 ANGLER Technologies
7.9.1 ANGLER Technologies Profile
7.9.2 ANGLER Technologies Main Business
7.9.3 ANGLER Technologies AR and VR Game Developing Service Products, Services and Solutions
7.9.4 ANGLER Technologies AR and VR Game Developing Service Revenue (US$ Million) & (2019-2024)
7.9.5 ANGLER Technologies Recent Developments
7.10 Kevuru Games
7.10.1 Kevuru Games Profile
7.10.2 Kevuru Games Main Business
7.10.3 Kevuru Games AR and VR Game Developing Service Products, Services and Solutions
7.10.4 Kevuru Games AR and VR Game Developing Service Revenue (US$ Million) & (2019-2024)
7.10.5 Kevuru Games Recent Developments
7.11 Skywell Software
7.11.1 Skywell Software Profile
7.11.2 Skywell Software Main Business
7.11.3 Skywell Software AR and VR Game Developing Service Products, Services and Solutions
7.11.4 Skywell Software AR and VR Game Developing Service Revenue (US$ Million) & (2019-2024)
7.11.5 Skywell Software Recent Developments
7.12 Unity Technologies
7.12.1 Unity Technologies Profile
7.12.2 Unity Technologies Main Business
7.12.3 Unity Technologies AR and VR Game Developing Service Products, Services and Solutions
7.12.4 Unity Technologies AR and VR Game Developing Service Revenue (US$ Million) & (2019-2024)
7.12.5 Unity Technologies Recent Developments
8 Industry Chain Analysis
8.1 AR and VR Game Developing Service Industrial Chain
8.2 AR and VR Game Developing Service Upstream Analysis
8.2.1 Key Raw Materials
8.2.2 Raw Materials Key Suppliers
8.2.3 Manufacturing Cost Structure
8.3 Midstream Analysis
8.4 Downstream Analysis (Customers Analysis)
8.5 Sales Model and Sales Channels
8.5.1 AR and VR Game Developing Service Sales Model
8.5.2 Sales Channel
8.5.3 AR and VR Game Developing Service Distributors
9 Research Findings and Conclusion
10 Appendix
10.1 Research Methodology
10.1.1 Methodology/Research Approach
10.1.2 Data Source
10.2 Author Details
10.3 Disclaimer
Workinman
Juego Studios
Game-Ace (Program-Ace)
Inventive Studio
zGames
Chetu
Total Eclipse
Starloop Studios
ANGLER Technologies
Kevuru Games
Skywell Software
Unity Technologies
Ìý
Ìý
*If Applicable.
