
Augmented reality (AR) is a term used to identify a set of technologies that allow the view of the real world environment to be augmented or enhanced by computer-generated elements or objects. The visual perception of elements in the physical environment is enhanced through the use of computing devices. An emerging area of AR applications is the manufacturing industry, which is concerned with the process of transforming raw materials into finished goods with added value. Manufacturing companies need real-time information exchanges at various stages of the product lifecycle such as design, prototyping, production, assembly, maintenance/repair, etc.. This is due to rapid globalization and increase in the complexity of internal processes and supply chains. In this scenario, AR can be of great help because of its capability to simulate, assist, and improve the processes before they are carried out. The customers of manufacturing and industrial enterprises are open to utilizing augmented reality (AR) value-add services to reduce downtime and further streamline their operations.
The global market for Augmented Reality (AR) in Manufacturing was estimated to be worth US$ million in 2023 and is forecast to a readjusted size of US$ million by 2030 with a CAGR of % during the forecast period 2024-2030.
North American market for Augmented Reality (AR) in Manufacturing was valued at $ million in 2023 and will reach $ million by 2030, at a CAGR of % during the forecast period of 2024 through 2030.
Asia-Pacific market for Augmented Reality (AR) in Manufacturing was valued at $ million in 2023 and will reach $ million by 2030, at a CAGR of % during the forecast period of 2024 through 2030.
Europe market for Augmented Reality (AR) in Manufacturing was valued at $ million in 2023 and will reach $ million by 2030, at a CAGR of % during the forecast period of 2024 through 2030.
The global key companies of Augmented Reality (AR) in Manufacturing include Atheer, EON Reality, Intel(Eonite Perception), Marxent Labs LLC, Kaon Interactive Inc, VividWorks Oy, Augment, Microsoft and Innoppl, etc. In 2023, the global five largest players hold a share approximately % in terms of revenue.
Report Scope
This report aims to provide a comprehensive presentation of the global market for Augmented Reality (AR) in Manufacturing, focusing on the total sales revenue, key companies market share and ranking, together with an analysis of Augmented Reality (AR) in Manufacturing by region & country, by Type, and by Application.
The Augmented Reality (AR) in Manufacturing market size, estimations, and forecasts are provided in terms of sales revenue ($ millions), considering 2023 as the base year, with history and forecast data for the period from 2019 to 2030. With both quantitative and qualitative analysis, to help readers develop business/growth strategies, assess the market competitive situation, analyze their position in the current marketplace, and make informed business decisions regarding Augmented Reality (AR) in Manufacturing.
Market Segmentation
By Company
Atheer
EON Reality
Intel(Eonite Perception)
Marxent Labs LLC
Kaon Interactive Inc
VividWorks Oy
Augment
Microsoft
Innoppl
Vital Enterprises
Inglobe Technologies
RE'FLEKT
Cratus Technology
Segment by Type:
Hardware
Software
Segment by Application
Small and Medium Enterprises (SMEs)
Large Enterprises
By Region
North America
U.S.
Canada
Europe
Germany
France
U.K.
Italy
Russia
Asia-Pacific
China
Japan
South Korea
China Taiwan
Southeast Asia
India
Latin America
Mexico
Brazil
Argentina
Middle East & Africa
Turkey
Saudi Arabia
U.A.E
Chapter Outline
Chapter 1: Introduces the report scope of the report, global total market size. This chapter also provides the market dynamics, latest developments of the market, the driving factors and restrictive factors of the market, the challenges and risks faced by manufacturers in the industry, and the analysis of relevant policies in the industry.
Chapter 2: Detailed analysis of Augmented Reality (AR) in Manufacturing manufacturers competitive landscape, revenue market share, latest development plan, merger, and acquisition information, etc.
Chapter 3: Provides the analysis of various market segments by Type, covering the market size and development potential of each market segment, to help readers find the blue ocean market in different market segments.
Chapter 4: Provides the analysis of various market segments by Application, covering the market size and development potential of each market segment, to help readers find the blue ocean market in different downstream markets.
Chapter 5: Revenue of Augmented Reality (AR) in Manufacturing in regional level. It provides a quantitative analysis of the market size and development potential of each region and introduces the market development, future development prospects, market space, and market size of each country in the world.
Chapter 6: Revenue of Augmented Reality (AR) in Manufacturing in country level. It provides sigmate data by Type, and by Application for each country/region.
Chapter 7: Provides profiles of key players, introducing the basic situation of the main companies in the market in detail, including product revenue, gross margin, product introduction, recent development, etc.
Chapter 8: Analysis of industrial chain, including the upstream and downstream of the industry.
Chapter 9: Conclusion.
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1 Market Overview
1.1 Augmented Reality (AR) in Manufacturing Product Introduction
1.2 Global Augmented Reality (AR) in Manufacturing Market Size Forecast
1.3 Augmented Reality (AR) in Manufacturing Market Trends & Drivers
1.3.1 Augmented Reality (AR) in Manufacturing Industry Trends
1.3.2 Augmented Reality (AR) in Manufacturing Market Drivers & Opportunity
1.3.3 Augmented Reality (AR) in Manufacturing Market Challenges
1.3.4 Augmented Reality (AR) in Manufacturing Market Restraints
1.4 Assumptions and Limitations
1.5 Study Objectives
1.6 Years Considered
2 Competitive Analysis by Company
2.1 Global Augmented Reality (AR) in Manufacturing Players Revenue Ranking (2023)
2.2 Global Augmented Reality (AR) in Manufacturing Revenue by Company (2019-2024)
2.3 Key Companies Augmented Reality (AR) in Manufacturing Manufacturing Base Distribution and Headquarters
2.4 Key Companies Augmented Reality (AR) in Manufacturing Product Offered
2.5 Key Companies Time to Begin Mass Production of Augmented Reality (AR) in Manufacturing
2.6 Augmented Reality (AR) in Manufacturing Market Competitive Analysis
2.6.1 Augmented Reality (AR) in Manufacturing Market Concentration Rate (2019-2024)
2.6.2 Global 5 and 10 Largest Companies by Augmented Reality (AR) in Manufacturing Revenue in 2023
2.6.3 Global Top Companies by Company Type (Tier 1, Tier 2, and Tier 3) & (based on the Revenue in Augmented Reality (AR) in Manufacturing as of 2023)
2.7 Mergers & Acquisitions, Expansion
3 Segmentation by Type
3.1 Introduction by Type
3.1.1 Hardware
3.1.2 Software
3.2 Global Augmented Reality (AR) in Manufacturing Sales Value by Type
3.2.1 Global Augmented Reality (AR) in Manufacturing Sales Value by Type (2019 VS 2023 VS 2030)
3.2.2 Global Augmented Reality (AR) in Manufacturing Sales Value, by Type (2019-2030)
3.2.3 Global Augmented Reality (AR) in Manufacturing Sales Value, by Type (%) (2019-2030)
4 Segmentation by Application
4.1 Introduction by Application
4.1.1 Small and Medium Enterprises (SMEs)
4.1.2 Large Enterprises
4.2 Global Augmented Reality (AR) in Manufacturing Sales Value by Application
4.2.1 Global Augmented Reality (AR) in Manufacturing Sales Value by Application (2019 VS 2023 VS 2030)
4.2.2 Global Augmented Reality (AR) in Manufacturing Sales Value, by Application (2019-2030)
4.2.3 Global Augmented Reality (AR) in Manufacturing Sales Value, by Application (%) (2019-2030)
5 Segmentation by Region
5.1 Global Augmented Reality (AR) in Manufacturing Sales Value by Region
5.1.1 Global Augmented Reality (AR) in Manufacturing Sales Value by Region: 2019 VS 2023 VS 2030
5.1.2 Global Augmented Reality (AR) in Manufacturing Sales Value by Region (2019-2024)
5.1.3 Global Augmented Reality (AR) in Manufacturing Sales Value by Region (2025-2030)
5.1.4 Global Augmented Reality (AR) in Manufacturing Sales Value by Region (%), (2019-2030)
5.2 North America
5.2.1 North America Augmented Reality (AR) in Manufacturing Sales Value, 2019-2030
5.2.2 North America Augmented Reality (AR) in Manufacturing Sales Value by Country (%), 2023 VS 2030
5.3 Europe
5.3.1 Europe Augmented Reality (AR) in Manufacturing Sales Value, 2019-2030
5.3.2 Europe Augmented Reality (AR) in Manufacturing Sales Value by Country (%), 2023 VS 2030
5.4 Asia Pacific
5.4.1 Asia Pacific Augmented Reality (AR) in Manufacturing Sales Value, 2019-2030
5.4.2 Asia Pacific Augmented Reality (AR) in Manufacturing Sales Value by Country (%), 2023 VS 2030
5.5 South America
5.5.1 South America Augmented Reality (AR) in Manufacturing Sales Value, 2019-2030
5.5.2 South America Augmented Reality (AR) in Manufacturing Sales Value by Country (%), 2023 VS 2030
5.6 Middle East & Africa
5.6.1 Middle East & Africa Augmented Reality (AR) in Manufacturing Sales Value, 2019-2030
5.6.2 Middle East & Africa Augmented Reality (AR) in Manufacturing Sales Value by Country (%), 2023 VS 2030
6 Segmentation by Key Countries/Regions
6.1 Key Countries/Regions Augmented Reality (AR) in Manufacturing Sales Value Growth Trends, 2019 VS 2023 VS 2030
6.2 Key Countries/Regions Augmented Reality (AR) in Manufacturing Sales Value
6.3 United States
6.3.1 United States Augmented Reality (AR) in Manufacturing Sales Value, 2019-2030
6.3.2 United States Augmented Reality (AR) in Manufacturing Sales Value by Type (%), 2023 VS 2030
6.3.3 United States Augmented Reality (AR) in Manufacturing Sales Value by Application, 2023 VS 2030
6.4 Europe
6.4.1 Europe Augmented Reality (AR) in Manufacturing Sales Value, 2019-2030
6.4.2 Europe Augmented Reality (AR) in Manufacturing Sales Value by Type (%), 2023 VS 2030
6.4.3 Europe Augmented Reality (AR) in Manufacturing Sales Value by Application, 2023 VS 2030
6.5 China
6.5.1 China Augmented Reality (AR) in Manufacturing Sales Value, 2019-2030
6.5.2 China Augmented Reality (AR) in Manufacturing Sales Value by Type (%), 2023 VS 2030
6.5.3 China Augmented Reality (AR) in Manufacturing Sales Value by Application, 2023 VS 2030
6.6 Japan
6.6.1 Japan Augmented Reality (AR) in Manufacturing Sales Value, 2019-2030
6.6.2 Japan Augmented Reality (AR) in Manufacturing Sales Value by Type (%), 2023 VS 2030
6.6.3 Japan Augmented Reality (AR) in Manufacturing Sales Value by Application, 2023 VS 2030
6.7 South Korea
6.7.1 South Korea Augmented Reality (AR) in Manufacturing Sales Value, 2019-2030
6.7.2 South Korea Augmented Reality (AR) in Manufacturing Sales Value by Type (%), 2023 VS 2030
6.7.3 South Korea Augmented Reality (AR) in Manufacturing Sales Value by Application, 2023 VS 2030
6.8 Southeast Asia
6.8.1 Southeast Asia Augmented Reality (AR) in Manufacturing Sales Value, 2019-2030
6.8.2 Southeast Asia Augmented Reality (AR) in Manufacturing Sales Value by Type (%), 2023 VS 2030
6.8.3 Southeast Asia Augmented Reality (AR) in Manufacturing Sales Value by Application, 2023 VS 2030
6.9 India
6.9.1 India Augmented Reality (AR) in Manufacturing Sales Value, 2019-2030
6.9.2 India Augmented Reality (AR) in Manufacturing Sales Value by Type (%), 2023 VS 2030
6.9.3 India Augmented Reality (AR) in Manufacturing Sales Value by Application, 2023 VS 2030
7 Company Profiles
7.1 Atheer
7.1.1 Atheer Profile
7.1.2 Atheer Main Business
7.1.3 Atheer Augmented Reality (AR) in Manufacturing Products, Services and Solutions
7.1.4 Atheer Augmented Reality (AR) in Manufacturing Revenue (US$ Million) & (2019-2024)
7.1.5 Atheer Recent Developments
7.2 EON Reality
7.2.1 EON Reality Profile
7.2.2 EON Reality Main Business
7.2.3 EON Reality Augmented Reality (AR) in Manufacturing Products, Services and Solutions
7.2.4 EON Reality Augmented Reality (AR) in Manufacturing Revenue (US$ Million) & (2019-2024)
7.2.5 EON Reality Recent Developments
7.3 Intel(Eonite Perception)
7.3.1 Intel(Eonite Perception) Profile
7.3.2 Intel(Eonite Perception) Main Business
7.3.3 Intel(Eonite Perception) Augmented Reality (AR) in Manufacturing Products, Services and Solutions
7.3.4 Intel(Eonite Perception) Augmented Reality (AR) in Manufacturing Revenue (US$ Million) & (2019-2024)
7.3.5 Marxent Labs LLC Recent Developments
7.4 Marxent Labs LLC
7.4.1 Marxent Labs LLC Profile
7.4.2 Marxent Labs LLC Main Business
7.4.3 Marxent Labs LLC Augmented Reality (AR) in Manufacturing Products, Services and Solutions
7.4.4 Marxent Labs LLC Augmented Reality (AR) in Manufacturing Revenue (US$ Million) & (2019-2024)
7.4.5 Marxent Labs LLC Recent Developments
7.5 Kaon Interactive Inc
7.5.1 Kaon Interactive Inc Profile
7.5.2 Kaon Interactive Inc Main Business
7.5.3 Kaon Interactive Inc Augmented Reality (AR) in Manufacturing Products, Services and Solutions
7.5.4 Kaon Interactive Inc Augmented Reality (AR) in Manufacturing Revenue (US$ Million) & (2019-2024)
7.5.5 Kaon Interactive Inc Recent Developments
7.6 VividWorks Oy
7.6.1 VividWorks Oy Profile
7.6.2 VividWorks Oy Main Business
7.6.3 VividWorks Oy Augmented Reality (AR) in Manufacturing Products, Services and Solutions
7.6.4 VividWorks Oy Augmented Reality (AR) in Manufacturing Revenue (US$ Million) & (2019-2024)
7.6.5 VividWorks Oy Recent Developments
7.7 Augment
7.7.1 Augment Profile
7.7.2 Augment Main Business
7.7.3 Augment Augmented Reality (AR) in Manufacturing Products, Services and Solutions
7.7.4 Augment Augmented Reality (AR) in Manufacturing Revenue (US$ Million) & (2019-2024)
7.7.5 Augment Recent Developments
7.8 Microsoft
7.8.1 Microsoft Profile
7.8.2 Microsoft Main Business
7.8.3 Microsoft Augmented Reality (AR) in Manufacturing Products, Services and Solutions
7.8.4 Microsoft Augmented Reality (AR) in Manufacturing Revenue (US$ Million) & (2019-2024)
7.8.5 Microsoft Recent Developments
7.9 Innoppl
7.9.1 Innoppl Profile
7.9.2 Innoppl Main Business
7.9.3 Innoppl Augmented Reality (AR) in Manufacturing Products, Services and Solutions
7.9.4 Innoppl Augmented Reality (AR) in Manufacturing Revenue (US$ Million) & (2019-2024)
7.9.5 Innoppl Recent Developments
7.10 Vital Enterprises
7.10.1 Vital Enterprises Profile
7.10.2 Vital Enterprises Main Business
7.10.3 Vital Enterprises Augmented Reality (AR) in Manufacturing Products, Services and Solutions
7.10.4 Vital Enterprises Augmented Reality (AR) in Manufacturing Revenue (US$ Million) & (2019-2024)
7.10.5 Vital Enterprises Recent Developments
7.11 Inglobe Technologies
7.11.1 Inglobe Technologies Profile
7.11.2 Inglobe Technologies Main Business
7.11.3 Inglobe Technologies Augmented Reality (AR) in Manufacturing Products, Services and Solutions
7.11.4 Inglobe Technologies Augmented Reality (AR) in Manufacturing Revenue (US$ Million) & (2019-2024)
7.11.5 Inglobe Technologies Recent Developments
7.12 RE'FLEKT
7.12.1 RE'FLEKT Profile
7.12.2 RE'FLEKT Main Business
7.12.3 RE'FLEKT Augmented Reality (AR) in Manufacturing Products, Services and Solutions
7.12.4 RE'FLEKT Augmented Reality (AR) in Manufacturing Revenue (US$ Million) & (2019-2024)
7.12.5 RE'FLEKT Recent Developments
7.13 Cratus Technology
7.13.1 Cratus Technology Profile
7.13.2 Cratus Technology Main Business
7.13.3 Cratus Technology Augmented Reality (AR) in Manufacturing Products, Services and Solutions
7.13.4 Cratus Technology Augmented Reality (AR) in Manufacturing Revenue (US$ Million) & (2019-2024)
7.13.5 Cratus Technology Recent Developments
8 Industry Chain Analysis
8.1 Augmented Reality (AR) in Manufacturing Industrial Chain
8.2 Augmented Reality (AR) in Manufacturing Upstream Analysis
8.2.1 Key Raw Materials
8.2.2 Raw Materials Key Suppliers
8.2.3 Manufacturing Cost Structure
8.3 Midstream Analysis
8.4 Downstream Analysis (Customers Analysis)
8.5 Sales Model and Sales Channels
8.5.1 Augmented Reality (AR) in Manufacturing Sales Model
8.5.2 Sales Channel
8.5.3 Augmented Reality (AR) in Manufacturing Distributors
9 Research Findings and Conclusion
10 Appendix
10.1 Research Methodology
10.1.1 Methodology/Research Approach
10.1.2 Data Source
10.2 Author Details
10.3 Disclaimer
Atheer
EON Reality
Intel(Eonite Perception)
Marxent Labs LLC
Kaon Interactive Inc
VividWorks Oy
Augment
Microsoft
Innoppl
Vital Enterprises
Inglobe Technologies
RE'FLEKT
Cratus Technology
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*If Applicable.
